mirror of https://github.com/zeldaret/oot.git
87 lines
3.5 KiB
C
87 lines
3.5 KiB
C
// 20 textures in a 4x5 rectangle:
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// 1 2 3 4
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// 5 6 7 8
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// 9 10 11 12
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// 13 14 15 16
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// 17 18 19 20
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u64 gFileSelWindow1Tex[TEX_LEN(u64, gFileSelWindow1Tex_WIDTH, gFileSelWindow1Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow1Tex.ia16.inc.c"
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};
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u64 gFileSelWindow2Tex[TEX_LEN(u64, gFileSelWindow2Tex_WIDTH, gFileSelWindow2Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow2Tex.ia16.inc.c"
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};
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u64 gFileSelWindow3Tex[TEX_LEN(u64, gFileSelWindow3Tex_WIDTH, gFileSelWindow3Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow3Tex.ia16.inc.c"
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};
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u64 gFileSelWindow4Tex[TEX_LEN(u64, gFileSelWindow4Tex_WIDTH, gFileSelWindow4Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow4Tex.ia16.inc.c"
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};
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u64 gFileSelWindow5Tex[TEX_LEN(u64, gFileSelWindow5Tex_WIDTH, gFileSelWindow5Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow5Tex.ia16.inc.c"
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};
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u64 gFileSelWindow6Tex[TEX_LEN(u64, gFileSelWindow6Tex_WIDTH, gFileSelWindow6Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow6Tex.ia16.inc.c"
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};
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u64 gFileSelWindow7Tex[TEX_LEN(u64, gFileSelWindow7Tex_WIDTH, gFileSelWindow7Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow7Tex.ia16.inc.c"
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};
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u64 gFileSelWindow8Tex[TEX_LEN(u64, gFileSelWindow8Tex_WIDTH, gFileSelWindow8Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow8Tex.ia16.inc.c"
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};
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u64 gFileSelWindow9Tex[TEX_LEN(u64, gFileSelWindow9Tex_WIDTH, gFileSelWindow9Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow9Tex.ia16.inc.c"
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};
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u64 gFileSelWindow10Tex[TEX_LEN(u64, gFileSelWindow10Tex_WIDTH, gFileSelWindow10Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow10Tex.ia16.inc.c"
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};
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u64 gFileSelWindow11Tex[TEX_LEN(u64, gFileSelWindow11Tex_WIDTH, gFileSelWindow11Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow11Tex.ia16.inc.c"
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};
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u64 gFileSelWindow12Tex[TEX_LEN(u64, gFileSelWindow12Tex_WIDTH, gFileSelWindow12Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow12Tex.ia16.inc.c"
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};
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u64 gFileSelWindow13Tex[TEX_LEN(u64, gFileSelWindow13Tex_WIDTH, gFileSelWindow13Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow13Tex.ia16.inc.c"
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};
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u64 gFileSelWindow14Tex[TEX_LEN(u64, gFileSelWindow14Tex_WIDTH, gFileSelWindow14Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow14Tex.ia16.inc.c"
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};
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u64 gFileSelWindow15Tex[TEX_LEN(u64, gFileSelWindow15Tex_WIDTH, gFileSelWindow15Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow15Tex.ia16.inc.c"
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};
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u64 gFileSelWindow16Tex[TEX_LEN(u64, gFileSelWindow16Tex_WIDTH, gFileSelWindow16Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow16Tex.ia16.inc.c"
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};
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u64 gFileSelWindow17Tex[TEX_LEN(u64, gFileSelWindow17Tex_WIDTH, gFileSelWindow17Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow17Tex.ia16.inc.c"
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};
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u64 gFileSelWindow18Tex[TEX_LEN(u64, gFileSelWindow18Tex_WIDTH, gFileSelWindow18Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow18Tex.ia16.inc.c"
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};
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u64 gFileSelWindow19Tex[TEX_LEN(u64, gFileSelWindow19Tex_WIDTH, gFileSelWindow19Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow19Tex.ia16.inc.c"
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};
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u64 gFileSelWindow20Tex[TEX_LEN(u64, gFileSelWindow20Tex_WIDTH, gFileSelWindow20Tex_HEIGHT, 16)] = {
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#include "assets/textures/title_static/gFileSelWindow20Tex.ia16.inc.c"
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};
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