Decompilation of The Legend of Zelda: Ocarina of Time
Go to file
mzxrules f001432ca5 func_800611A0 ok 2020-04-01 02:02:49 -04:00
asm func_800611A0 ok 2020-04-01 02:02:49 -04:00
assets
data partial data section migration 2020-03-31 17:28:21 -04:00
docs/guides
include func_8005BA84 ok 2020-03-31 23:34:59 -04:00
scenes
src func_800611A0 ok 2020-04-01 02:02:49 -04:00
tools
.gitattributes
.gitignore
.gitmodules
Jenkinsfile
README.md
baserom_files.mk
checksum.md5
diff.py
diff_settings.py
extract_assets.py
extract_baserom.py
fixle.sh
makefile
overlays.mk
overlays_asm.mk
progress.py
scenes.mk
spec Merge pull request #5 from mzxrules/z_debug 2020-03-20 01:44:59 +01:00
textures.mk
undefined_syms.txt Merge pull request #12 from Random06457/master 2020-03-20 01:01:21 +01:00

README.md

Legend of Zelda: Ocarina of Time Master Quest (debug)

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: 717179476af84133b14ff73af87db57a

Please refer to the Getting Started guide in the Wiki for setup instructions.

Thanks to z64me and CrookedPoe for their actor documentation. https://github.com/CrookedPoe/z64-rw