| .. |
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audio
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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libc
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[iQue] Define EGCS macro instead of relying on `__GNUC__` (#2423)
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2025-01-13 08:32:25 -05:00 |
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libc64
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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libu64
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Remove functions.h (#2501)
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2025-04-05 19:16:52 -04:00 |
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tables
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Finish matching ique-cn (#2451)
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2025-02-04 06:55:04 -05:00 |
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ultra64
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Remove Variables.h; Decouple z64.h from global.h (#2507)
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2025-04-19 22:04:08 -04:00 |
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actor.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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actor_profile.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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alignment.h
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…
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animation.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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animation_legacy.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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array_count.h
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add array_count.h (#2514)
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2025-04-26 18:17:02 -04:00 |
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attributes.h
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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audio.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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audiomgr.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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audiothread_cmd.h
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SoundMode -> SoundOutputMode (#2475)
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2025-03-27 01:47:44 -04:00 |
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avoid_ub.h
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macros.h 3/5: Split various macros (#2512)
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2025-04-25 21:12:35 -04:00 |
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bgcheck.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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boot.h
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…
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buffers.h
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Delete macros.h; Delete global.h (#2516)
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2025-04-27 12:48:11 -04:00 |
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build.h
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variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505)
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2025-04-16 08:22:42 -04:00 |
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camera.h
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Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608)
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2025-06-10 22:18:00 -04:00 |
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carthandle.h
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variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505)
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2025-04-16 08:22:42 -04:00 |
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cic6105.h
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Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
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2024-12-02 04:40:49 -05:00 |
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collision_check.h
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Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)
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2025-06-22 17:36:09 +02:00 |
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color.h
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macros.h 3/5: Split various macros (#2512)
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2025-04-25 21:12:35 -04:00 |
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command_macros_base.h
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…
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console_logo_state.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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controller.h
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…
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curve.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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cutscene.h
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Document `Save.cutsceneIndex` and adjacent data / code (#2286)
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2025-06-17 15:54:52 +02:00 |
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cutscene_commands.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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cutscene_flags.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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cutscene_spline.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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db_camera.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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debug.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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debug_arena.h
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Reduce overlay dependencies on global.h (8) (#2478)
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2025-02-19 05:54:39 -05:00 |
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debug_display.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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dma.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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draw.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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effect.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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environment.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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face_change.h
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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face_reaction.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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fault.h
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macros.h 3/5: Split various macros (#2512)
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2025-04-25 21:12:35 -04:00 |
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file_select_state.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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flag_set.h
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Remove functions.h (#2501)
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2025-04-05 19:16:52 -04:00 |
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font.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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frame_advance.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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game.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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game_over.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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gamealloc.h
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Reduce overlay dependencies on global.h (8) (#2478)
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2025-02-19 05:54:39 -05:00 |
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gfx.h
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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gfx_setupdl.h
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[PAL N64] Match file select language selection (#2240)
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2024-09-28 13:12:57 -04:00 |
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gfxalloc.h
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[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,view}.h` (#2233)
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2024-09-27 14:51:00 -04:00 |
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horse.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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ichain.h
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…
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idle.h
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variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505)
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2025-04-16 08:22:42 -04:00 |
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inflate.h
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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interface.h
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Commit `do_action_static` (#2597)
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2025-06-07 21:31:57 -04:00 |
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inventory.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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irqmgr.h
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Reduce dependencies on global.h (10) (#2490)
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2025-02-26 17:18:30 -05:00 |
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is_debug.h
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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item.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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jpeg.h
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[headers 11] stackcheck.h, jpeg functions (#2171)
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2024-09-08 12:02:38 -04:00 |
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kaleido_manager.h
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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
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2024-09-11 10:17:47 +02:00 |
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kanread.h
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Reduce overlay dependencies on global.h (8) (#2478)
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2025-02-19 05:54:39 -05:00 |
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language_array.h
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macros.h 3/5: Split various macros (#2512)
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2025-04-25 21:12:35 -04:00 |
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letterbox.h
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[headers] Create letterbox.h, move more protos from functions.h (#2225)
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2024-09-25 13:45:06 -04:00 |
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lifemeter.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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light.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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line_numbers.h
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Reduce dependencies on global.h (10) (#2490)
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2025-02-26 17:18:30 -05:00 |
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listalloc.h
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Reduce dependencies on global.h (10) (#2490)
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2025-02-26 17:18:30 -05:00 |
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macro.inc
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…
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main.h
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…
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map.h
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variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505)
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2025-04-16 08:22:42 -04:00 |
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map_mark.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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map_select_state.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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memory_utils.h
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Remove functions.h (#2501)
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2025-04-05 19:16:52 -04:00 |
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mempak.h
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…
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message.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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message_data_fmt.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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message_data_static.h
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[iQue] Match z_kanfont (#2428)
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2025-01-19 19:41:14 -05:00 |
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mio0.h
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Remove functions.h (#2501)
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2025-04-05 19:16:52 -04:00 |
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n64dd.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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object.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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ocarina.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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olib.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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one_point_cutscene.h
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[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` (#2250)
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2024-10-01 13:14:54 -04:00 |
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padmgr.h
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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path.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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pause.h
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Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)
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2025-06-25 00:08:26 +02:00 |
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play_state.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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player.h
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`WeaponInfo` docs (#1596)
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2025-06-07 23:37:13 -04:00 |
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prenmi_buff.h
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Clean out z64.h (#2484)
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2025-02-22 14:01:09 -05:00 |
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prenmi_state.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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prerender.h
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Some functions.h and variables.h work (#2491)
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2025-03-26 16:08:10 -04:00 |
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printf.h
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macros.h 1/?: `PRINTF` and `T` (#2509)
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2025-04-23 19:31:49 -04:00 |
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quake.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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quest_hint.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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quest_hint_commands.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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rand.h
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[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
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2024-09-08 17:11:41 -04:00 |
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region.h
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…
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regs.h
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Some functions.h and variables.h work (#2491)
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2025-03-26 16:08:10 -04:00 |
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romfile.h
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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room.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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rumble.h
|
…
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sample_state.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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save.h
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Document `Save.cutsceneIndex` and adjacent data / code (#2286)
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2025-06-17 15:54:52 +02:00 |
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scene.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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sched.h
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Some functions.h and variables.h work (#2491)
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2025-03-26 16:08:10 -04:00 |
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segment_symbols.h
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Reduce overlay dependencies on global.h (7) (#2472)
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2025-02-16 15:33:55 -05:00 |
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segmented_address.h
|
…
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seqcmd.h
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SoundMode -> SoundOutputMode (#2475)
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2025-03-27 01:47:44 -04:00 |
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sequence.h
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[ntsc-1.0/1.1] Match audio library (#2243)
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2024-10-09 10:53:16 -04:00 |
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setup_state.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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sfx.h
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Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` (#2633)
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2025-06-15 18:28:37 -04:00 |
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sfx_source.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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skin.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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skin_matrix.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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skybox.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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speed_meter.h
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Reduce dependencies on global.h (10) (#2490)
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2025-02-26 17:18:30 -05:00 |
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sram.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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ss_sram.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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stack.h
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[headers 11] stackcheck.h, jpeg functions (#2171)
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2024-09-08 12:02:38 -04:00 |
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stackcheck.h
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[headers 11] stackcheck.h, jpeg functions (#2171)
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2024-09-08 12:02:38 -04:00 |
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sys_cfb.h
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Remove functions.h (#2501)
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2025-04-05 19:16:52 -04:00 |
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sys_debug_controller.h
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Reduce dependencies on global.h (10) (#2490)
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2025-02-26 17:18:30 -05:00 |
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sys_freeze.h
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Reduce dependencies on global.h (10) (#2490)
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2025-02-26 17:18:30 -05:00 |
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sys_math.h
|
…
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sys_math3d.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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sys_matrix.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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sys_ucode.h
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Reduce overlay dependencies on global.h (6) (#2468)
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2025-02-13 18:15:14 -05:00 |
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terminal.h
|
…
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tex_len.h
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Introduce TEX_LEN macro for texture arrays lengths (#2541)
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2025-05-25 12:33:24 -04:00 |
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tha.h
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Cleanup includes in header files (#2540)
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2025-05-24 16:20:51 -04:00 |
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thga.h
|
…
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thread.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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title_setup_state.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
|
transition.h
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Remove "z64" prefix from all headers (#2518)
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2025-06-04 14:38:33 -04:00 |
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transition_circle.h
|
Remove functions.h (#2501)
|
2025-04-05 19:16:52 -04:00 |
|
transition_fade.h
|
Remove functions.h (#2501)
|
2025-04-05 19:16:52 -04:00 |
|
transition_instances.h
|
Remove "z64" prefix from all headers (#2518)
|
2025-06-04 14:38:33 -04:00 |
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transition_tile.h
|
Remove functions.h (#2501)
|
2025-04-05 19:16:52 -04:00 |
|
transition_triforce.h
|
Remove functions.h (#2501)
|
2025-04-05 19:16:52 -04:00 |
|
transition_wipe.h
|
Remove functions.h (#2501)
|
2025-04-05 19:16:52 -04:00 |
|
translation.h
|
T() macro loose ends 2 (#2564)
|
2025-06-04 13:15:01 -04:00 |
|
ucode_disas.h
|
create ucode_disas.h (#2222)
|
2024-09-24 13:45:53 -04:00 |
|
ultra64.h
|
Cleanup includes in header files (#2540)
|
2025-05-24 16:20:51 -04:00 |
|
unk.h
|
Use debug macros even in N64-only code (#2298)
|
2024-11-15 13:18:05 -05:00 |
|
versions.h
|
Set up build system for ique-cn (#2382)
|
2024-12-21 14:13:56 -05:00 |
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vi_mode.h
|
Some functions.h and variables.h work (#2491)
|
2025-03-26 16:08:10 -04:00 |
|
view.h
|
Remove "z64" prefix from all headers (#2518)
|
2025-06-04 14:38:33 -04:00 |
|
vis.h
|
Remove "z64" prefix from all headers (#2518)
|
2025-06-04 14:38:33 -04:00 |
|
yaz0.h
|
Cleanup includes in header files (#2540)
|
2025-05-24 16:20:51 -04:00 |
|
z_actor_dlftbls.h
|
Remove "z64" prefix from all headers (#2518)
|
2025-06-04 14:38:33 -04:00 |
|
z_en_a_obj.h
|
Remove "z64" prefix from all headers (#2518)
|
2025-06-04 14:38:33 -04:00 |
|
z_en_item00.h
|
Remove "z64" prefix from all headers (#2518)
|
2025-06-04 14:38:33 -04:00 |
|
z_game_dlftbls.h
|
Reduce dependencies on global.h (10) (#2490)
|
2025-02-26 17:18:30 -05:00 |
|
z_lib.h
|
Remove "z64" prefix from all headers (#2518)
|
2025-06-04 14:38:33 -04:00 |
|
z_locale.h
|
Cleanup includes in header files (#2540)
|
2025-05-24 16:20:51 -04:00 |
|
z_math.h
|
Remove "z64" prefix from all headers (#2518)
|
2025-06-04 14:38:33 -04:00 |
|
zelda_arena.h
|
Reduce dependencies on global.h (9) (#2488)
|
2025-02-24 20:55:55 -05:00 |