#ifndef _GOOMBA_KING_COMMON_H_
#define _GOOMBA_KING_COMMON_H_

enum N(BattleCommon) {
    ACTOR_KING          = ACTOR_ENEMY0,
    ACTOR_RED_GOOMBA    = ACTOR_ENEMY1,
    ACTOR_BLUE_GOOMBA   = ACTOR_ENEMY2,
    ACTOR_TREE          = ACTOR_ENEMY3,
    PRT_TREE_NUT_1      = 3,
    PRT_TREE_NUT_2      = 4,
    PRT_TREE_NUT_3      = 5,
    AVAR_TREE_DELAY     = 6,
};

#endif // _GOOMBA_BROS_COMMON_H_
