#include "common.h"

#include "include_asset.h"

INCLUDE_IMG("effects/gfx/world/cloud.png", D_09000000_404F40);
INCLUDE_PAL("effects/gfx/world/cloud.pal", D_09000200_405140);

char D_09000220_405160[0x1E0] = { 0x0 };

INCLUDE_IMG("effects/gfx/world/waterblock.png", D_09000400_405340);
INCLUDE_PAL("effects/gfx/world/waterblock.pal", D_09000600_405540);

char D_09000620_405560[0x1E0] = { 0x0 };

INCLUDE_IMG("effects/gfx/world/yellow_carpet.png", D_09000800_405740);
INCLUDE_PAL("effects/gfx/world/yellow_carpet.pal", D_09000A00_405940);

char D_09000A20_405960[0x1E0] = { 0x0 };

INCLUDE_IMG("effects/gfx/world/numbers.png", D_09000C00_405B40);
INCLUDE_IMG("effects/gfx/world/number1.png", D_09000E00_405D40);
INCLUDE_IMG("effects/gfx/world/number2.png", D_09001000_405F40);
INCLUDE_IMG("effects/gfx/world/number3.png", D_09001200_406140);
INCLUDE_IMG("effects/gfx/world/number4.png", D_09001400_406340);
INCLUDE_PAL("effects/gfx/world/numbers.pal", D_09001600_406540);

char D_09001620_406560[0x1E0] = { 0x0 };

#include "effects/gfx/D_09001800_406740.gfx.inc.c"
#include "effects/gfx/D_090019A0_4068E0.gfx.inc.c"
#include "effects/gfx/D_09001A18_406958.gfx.inc.c"
#include "effects/gfx/D_09001A90_4069D0.gfx.inc.c"
#include "effects/gfx/D_09001B08_406A48.gfx.inc.c"
#include "effects/gfx/D_09001B80_406AC0.gfx.inc.c"
