#include "tik_24.h"

extern char STR_TIK_25[];
extern char STR_TIK_23[];

#include "world/common/atomic/TexturePan.inc.c"

EvtScript N(EVS_ExitWalk_tik_25_0) = EVT_EXIT_WALK(60, tik_24_ENTRY_0, STR_TIK_25, tik_25_ENTRY_0);
EvtScript N(EVS_ExitWalk_tik_23_0) = EVT_EXIT_WALK(60, tik_24_ENTRY_1, STR_TIK_23, tik_23_ENTRY_0);

EvtScript N(EVS_BindExitTriggers) = {
    EVT_BIND_TRIGGER(EVT_PTR(N(EVS_ExitWalk_tik_25_0)), TRIGGER_FLOOR_ABOVE, COLLIDER_deiliw, 1, 0)
    EVT_BIND_TRIGGER(EVT_PTR(N(EVS_ExitWalk_tik_23_0)), TRIGGER_FLOOR_ABOVE, COLLIDER_deilie, 1, 0)
    EVT_RETURN
    EVT_END
};

EvtScript N(EVS_Main) = {
    EVT_SET(GB_WorldLocation, LOCATION_TOAD_TOWN_TUNNELS)
    EVT_CALL(SetSpriteShading, SHADING_TIK_24)
    EVT_SETUP_CAMERA_NO_LEAD()
    EVT_CALL(MakeNpcs, TRUE, EVT_PTR(N(DefaultNPCs)))
    EVT_EXEC_WAIT(N(EVS_MakeEntities))
    EVT_EXEC(N(EVS_SetupDrips))
    EVT_CALL(EnableTexPanning, MODEL_nagare, TRUE)
    EVT_THREAD
        TEX_PAN_PARAMS_ID(TEX_PANNER_1)
        TEX_PAN_PARAMS_STEP(   50,  200,  110,  500)
        TEX_PAN_PARAMS_FREQ(    1,    1,    1,    1)
        TEX_PAN_PARAMS_INIT(    0,    0,    0,    0)
        EVT_EXEC(N(EVS_UpdateTexturePan))
    EVT_END_THREAD
    EVT_CALL(EnableTexPanning, MODEL_mizu, TRUE)
    EVT_THREAD
        TEX_PAN_PARAMS_ID(TEX_PANNER_2)
        TEX_PAN_PARAMS_STEP(    0, -200, -100, -500)
        TEX_PAN_PARAMS_FREQ(    1,    1,    1,    1)
        TEX_PAN_PARAMS_INIT(    0,    0,    0,    0)
        EVT_EXEC(N(EVS_UpdateTexturePan))
    EVT_END_THREAD
    EVT_CALL(EnableTexPanning, MODEL_mizu2, TRUE)
    EVT_THREAD
        TEX_PAN_PARAMS_ID(TEX_PANNER_3)
        TEX_PAN_PARAMS_STEP(    0, -250, -100, -500)
        TEX_PAN_PARAMS_FREQ(    1,    1,    1,    1)
        TEX_PAN_PARAMS_INIT(    0,    0,    0,    0)
        EVT_EXEC(N(EVS_UpdateTexturePan))
    EVT_END_THREAD
    EVT_EXEC(N(EVS_SetupMusic))
    EVT_CALL(PlaySound, SOUND_80000049)
    EVT_SET(LVar0, EVT_PTR(N(EVS_BindExitTriggers)))
    EVT_EXEC(EnterWalk)
    EVT_WAIT(1)
    EVT_RETURN
    EVT_END
};
