#include "effects/gfx/D_09000000_38D070.png.inc.c"
#include "effects/gfx/D_09000080_38D0F0.png.inc.c"
#include "effects/gfx/D_09000880_38D8F0.vtx.inc.c"
#include "effects/gfx/D_09000A00_38DA70.vtx.inc.c"

#include "effects/gfx/D_09000A80_38DAF0.vtx.inc.c"

// todo wut dis
u8 D_09000C00_38DC70[] = { 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x10, 0x02, 0xFF, 0xFF, 0xFF, 0xFF };

#include "effects/gfx/D_09000C10_38DC80.gfx.inc.c"
#include "effects/gfx/D_09000D30_38DDA0.gfx.inc.c"
#include "effects/gfx/D_09000D50_38DDC0.gfx.inc.c"
