#ifndef _SCRIPT_API_MAP_H_
#define _SCRIPT_API_MAP_H_

#include "common_structs.h"
#include "evt.h"

#include "script_api/common.h"

ApiStatus MakeNpcs(Evt* script, s32 isInitialCall);
ApiStatus BasicAI_Main(Evt* script, s32 isInitialCall);
ApiStatus ResetFromLava(Evt* script, s32 isInitialCall);
ApiStatus MakeShop(Evt* script, s32 isInitialCall);
ApiStatus MakeShopOwner(Evt* script, s32 isInitialCall);
ApiStatus CreateMapRoom(Evt* script, s32 isInitialCall);
ApiStatus CheckActionState(Evt* script, s32 isInitialCall);
ApiStatus CreatePushBlockGrid(Evt* script, s32 isInitialCall);
ApiStatus SetPushBlock(Evt* script, s32 isInitialCall);
ApiStatus GetPushBlock(Evt* script, s32 isInitialCall);
ApiStatus GetGridIndexFromPos(Evt* script, s32 isInitialCall);
ApiStatus SetPushBlockFallEffect(Evt* script, s32 isInitialCall);
ApiStatus TeleportPartnerToPlayer(Evt* script, s32 isInitialCall);

extern EvtScript EnterWalk;
extern EvtScript EnterWalkShort;
extern EvtScript EnterSavePoint;
extern EvtScript ExitWalk;
extern EvtScript ExitSingleDoor;
extern EvtScript EnterSingleDoor;
extern EvtScript ExitSplitSingleDoor;
extern EvtScript EnterSplitSingleDoor;
extern EvtScript ExitDoubleDoor;
extern EvtScript EnterDoubleDoor;
extern EvtScript ExitSplitDoubleDoor;
extern EvtScript EnterSplitDoubleDoor;
extern EvtScript BaseExitDoor;
extern EvtScript BaseEnterDoor;
extern EvtScript EnterPostPipe;
extern EvtScript ItemShopInteract;

#endif
