#include "common.h"

#include "effects/gfx/D_09000000_40BBA0.png.inc.c"
#include "effects/gfx/D_09000200_40BDA0.png.inc.c"

#include "effects/gfx/D_09000600_40C1A0.vtx.inc.c"
#include "effects/gfx/D_09000680_40C220.vtx.inc.c"
#include "effects/gfx/D_090006C0_40C260.vtx.inc.c"
#include "effects/gfx/D_09000700_40C2A0.vtx.inc.c"
#include "effects/gfx/D_09000780_40C320.vtx.inc.c"

#include "effects/gfx/D_090007C0_40C360.gfx.inc.c"
#include "effects/gfx/D_090007E8_40C388.gfx.inc.c"
#include "effects/gfx/D_09000808_40C3A8.gfx.inc.c"
#include "effects/gfx/D_09000828_40C3C8.gfx.inc.c"
#include "effects/gfx/D_09000850_40C3F0.gfx.inc.c"
#include "effects/gfx/D_09000870_40C410.gfx.inc.c"
#include "effects/gfx/D_09000880_40C420.gfx.inc.c"

u8 D_09000890_40C430[8] = {};

#include "effects/gfx/D_09000898_40C438.gfx.inc.c"
#include "effects/gfx/D_09000980_40C520.gfx.inc.c"
#include "effects/gfx/D_09000998_40C538.gfx.inc.c"
#include "effects/gfx/D_090009B0_40C550.gfx.inc.c"
#include "effects/gfx/D_090009C8_40C568.gfx.inc.c"
#include "effects/gfx/D_090009E0_40C580.gfx.inc.c"
