/// @file sbk_32.h
/// @brief Dry Dry Desert - W1

#include "common.h"
#include "message_ids.h"
#include "map.h"

#include "../sbk.h"
#include "mapfs/sbk_32_shape.h"
#include "mapfs/sbk_32_hit.h"

#include "sprite/npc/Bandit.h"
#include "sprite/npc/Pokey.h"

enum {
    NPC_Pokey_01                = 0,
    NPC_Pokey_02                = 1,
    NPC_Bandit                  = 2,
};

#define NAMESPACE sbk_32
