#include "common.h"

#include "effects/gfx/world/cloud.png.inc.c"
#include "effects/gfx/world/cloud.pal.inc.c"

char D_09000220_405160[0x1E0] = { 0x0 };

#include "effects/gfx/world/waterblock.png.inc.c"
#include "effects/gfx/world/waterblock.pal.inc.c"

char D_09000620_405560[0x1E0] = { 0x0 };

#include "effects/gfx/world/yellow_carpet.png.inc.c"
#include "effects/gfx/world/yellow_carpet.pal.inc.c"

char D_09000A20_405960[0x1E0] = { 0x0 };

#include "effects/gfx/world/numbers.png.inc.c"
#include "effects/gfx/world/number1.png.inc.c"
#include "effects/gfx/world/number2.png.inc.c"
#include "effects/gfx/world/number3.png.inc.c"
#include "effects/gfx/world/number4.png.inc.c"
#include "effects/gfx/world/numbers.pal.inc.c"

char D_09001620_406560[0x1E0] = { 0x0 };

#include "effects/gfx/D_09001800_406740.gfx.inc.c"
#include "effects/gfx/D_090019A0_4068E0.gfx.inc.c"
#include "effects/gfx/D_09001A18_406958.gfx.inc.c"
#include "effects/gfx/D_09001A90_4069D0.gfx.inc.c"
#include "effects/gfx/D_09001B08_406A48.gfx.inc.c"
#include "effects/gfx/D_09001B80_406AC0.gfx.inc.c"
