#include "jan_09.h"

#include "world/common/enemy/MBush.inc.c"
#include "world/common/enemy/SpearGuy_Wander.inc.c"

NpcData N(NpcData_SpearGuy)[] = {
    {
        .id = NPC_SpearGuy,
        .pos = { -200.0f, 90.0f, -330.0f },
        .yaw = 90,
        .territory = {
            .wander = {
                .isFlying = TRUE,
                .moveSpeedOverride = NO_OVERRIDE_MOVEMENT_SPEED,
                .wanderShape = SHAPE_CYLINDER,
                .centerPos  = { -200, 90, -330 },
                .wanderSize = { 20 },
                .detectShape = SHAPE_RECT,
                .detectPos  = { -182, 90, -302 },
                .detectSize = { 212, 100 },
            }
        },
        .settings = &N(NpcSettings_SpearGuy_Wander),
        .flags = ENEMY_FLAG_IGNORE_ENTITY_COLLISION | ENEMY_FLAG_800 | ENEMY_FLAG_NO_SHADOW_RAYCAST,
        .drops = SPEAR_GUY_DROPS,
        .animations = SPEAR_GUY_ANIMS,
        .aiDetectFlags = AI_DETECT_SIGHT | AI_DETECT_SENSITIVE_MOTION,
    },
    SPEAR_GUY_HITBOX(NPC_SpearGuy_Hitbox)
};

NpcData N(NpcData_MBush_01) = {
    .id = NPC_MBush_01,
    .pos = { 335.0f, 0.0f, -40.0f },
    .yaw = 90,
    MBUSH_NPC_DATA
};

NpcData N(NpcData_MBush_02) = {
    .id = NPC_MBush_02,
    .pos = { 415.0f, 0.0f, -65.0f },
    .yaw = 90,
    MBUSH_NPC_DATA
};

NpcGroupList N(DefaultNPCs) = {
    NPC_GROUP(N(NpcData_SpearGuy), BTL_JAN_FORMATION_03, BTL_JAN_STAGE_02),
    NPC_GROUP(N(NpcData_MBush_01), BTL_JAN_FORMATION_0E, BTL_JAN_STAGE_02),
    NPC_GROUP(N(NpcData_MBush_02), BTL_JAN_FORMATION_0E, BTL_JAN_STAGE_02),
    {}
};
