#include "common.h"

#include "effects/gfx/D_09000000_3CFAF0.png.inc.c"
#include "effects/gfx/D_09000000_3CFAF0.pal.inc.c"

u8 D_09000220_3CFD10[0x1E0] = {};

#include "effects/gfx/D_09000400_3CFEF0.png.inc.c"
#include "effects/gfx/D_09000400_3CFEF0.pal.inc.c"

u8 D_09000620_3D0110[0x1E0] = {};

#include "effects/gfx/D_09000800_3D02F0.gfx.inc.c"
#include "effects/gfx/D_090008D8_3D03C8.gfx.inc.c"
#include "effects/gfx/D_090009B0_3D04A0.vtx.inc.c"
#include "effects/gfx/D_090009F0_3D04E0.gfx.inc.c"
