#include "common.h"

#include "entity/model/PushBlock.vtx.inc.c"

#include "entity/model/PushBlock_face.png.inc.c"
#include "entity/model/PushBlock_face.pal.inc.c"
Gfx Entity_PushBlock_LoadTexture[] = {
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPLoadTLUT_pal16(0, D_0A0001A0_E3DC00),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
    gsDPSetTextureDetail(G_TD_CLAMP),
    gsDPSetTextureLOD(G_TL_TILE),
    gsDPLoadTextureBlock_4b(D_0A000120_E3DB80, G_IM_FMT_CI, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
    gsDPSetTexturePersp(G_TP_PERSP),
    gsDPSetTextureFilter(G_TF_BILERP),
    gsSPEndDisplayList(),
};

Mtx Entity_PushBlock_mtx = {
    .m = {
        { 0x00010000, 0x00000000,
          0x00000001, 0x00000000 },
        { 0x00000000, 0x00010000,
          0x00000000, 0x00000001 },
        { 0x00000000, 0x00000000,
          0x00000000, 0x00000000 },
        { 0x00000000, 0x00000000,
          0x00000000, 0x00000000 }
    }
};

Gfx Entity_PushBlock_RenderFaces[] = {
    gsDPPipeSync(),
    gsDPSetCycleType(G_CYC_1CYCLE),
    gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
    gsSPDisplayList(Entity_PushBlock_LoadTexture),
    gsSPClearGeometryMode(G_LIGHTING),
    gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
    gsSPVertex(D_0A000000_E3DA60, 18, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
    gsSP2Triangles(3, 6, 7, 0, 3, 7, 4, 0),
    gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
    gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
    gsSP2Triangles(14, 13, 16, 0, 14, 16, 17, 0),
    gsSPEndDisplayList(),
};

Gfx Entity_PushBlock_RenderBlock[] = {
    gsSPMatrix(&Entity_PushBlock_mtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW),
    gsSPDisplayList(Entity_PushBlock_RenderFaces),
    gsSPPopMatrix(G_MTX_MODELVIEW),
    gsSPEndDisplayList(),
};

Gfx Entity_PushBlock_Render[] = {
    gsSPDisplayList(Entity_PushBlock_RenderBlock),
    gsSPEndDisplayList(),
};
