#include "PR/gbi.h"

#include "effects/gfx/star_cards/card_front.png.inc.c"
#include "effects/gfx/star_cards/card_front.pal.inc.c"

char D_09000220_3FA6D0[0x1E0] = { 0 };

#include "effects/gfx/star_cards/card_back.png.inc.c"
#include "effects/gfx/star_cards/card_back.pal.inc.c"

char D_09000820_3FACD0[0x1E0] = { 0 };

#include "effects/gfx/star_cards/wave.png.inc.c"
#include "effects/gfx/star_cards/wave.pal.inc.c"

char D_09000C20_3FB0D0[0x1E0] = { 0 };

#include "effects/gfx/star_cards/squares.png.inc.c"
#include "effects/gfx/star_cards/squares.pal.inc.c"

char D_09000EA0_3FB350[0x1E0] = { 0 };

#include "effects/gfx/star_cards/eldstar.png.inc.c"
#include "effects/gfx/star_cards/eldstar.pal.inc.c"

char D_09001520_3FB9D0[0x1E0] = { 0 };

#include "effects/gfx/star_cards/mamar.png.inc.c"
#include "effects/gfx/star_cards/mamar.pal.inc.c"

char D_09001BA0_3FC050[0x1E0] = { 0 };

#include "effects/gfx/star_cards/skolar.png.inc.c"
#include "effects/gfx/star_cards/skolar.pal.inc.c"

char D_09002220_3FC6D0[0x1E0] = { 0 };

#include "effects/gfx/star_cards/muskular.png.inc.c"
#include "effects/gfx/star_cards/muskular.pal.inc.c"

char D_090028A0_3FCD50[0x1E0] = { 0 };

#include "effects/gfx/star_cards/misstar.png.inc.c"
#include "effects/gfx/star_cards/misstar.pal.inc.c"

char D_09002F20_3FD3D0[0x1E0] = { 0 };

#include "effects/gfx/star_cards/klevar.png.inc.c"
#include "effects/gfx/star_cards/klevar.pal.inc.c"

char D_090035A0_3FDA50[0x1E0] = { 0 };

#include "effects/gfx/star_cards/kalmar.png.inc.c"
#include "effects/gfx/star_cards/kalmar.pal.inc.c"

char D_09003C20_3FE0D0[0x1E0] = { 0 };

#include "effects/gfx/D_09003E00_3FE2B0.vtx.inc.c"

Lights1 D_09003F80_3FE430 = gdSPDefLights1(200, 200, 200, 255, 255, 255, 231, 93, 82);

#include "effects/gfx/D_09003F98_3FE448.gfx.inc.c"
#include "effects/gfx/D_09004010_3FE4C0.gfx.inc.c"
#include "effects/gfx/D_09004088_3FE538.gfx.inc.c"
#include "effects/gfx/D_09004100_3FE5B0.gfx.inc.c"
#include "effects/gfx/D_09004178_3FE628.gfx.inc.c"
#include "effects/gfx/D_090041F0_3FE6A0.gfx.inc.c"
#include "effects/gfx/D_09004268_3FE718.gfx.inc.c"
#include "effects/gfx/D_090042E0_3FE790.gfx.inc.c"
#include "effects/gfx/D_09004360_3FE810.gfx.inc.c"
#include "effects/gfx/D_090043D8_3FE888.vtx.inc.c"
#include "effects/gfx/D_09004418_3FE8C8.gfx.inc.c"
#include "effects/gfx/D_09004438_3FE8E8.gfx.inc.c"
#include "effects/gfx/D_09004458_3FE908.gfx.inc.c"
#include "effects/gfx/D_09004508_3FE9B8.gfx.inc.c"
#include "effects/gfx/D_09004600_3FEAB0.gfx.inc.c"
