#include "effects/gfx/D_09000000_3B6BF0.png.inc.c"
#include "effects/gfx/D_09000100_3B6CF0.png.inc.c"
#include "effects/gfx/D_09000300_3B6EF0.gfx.inc.c"
#include "effects/gfx/D_090003B0_3B6FA0.gfx.inc.c"
#include "effects/gfx/D_09000460_3B7050.vtx.inc.c"
#include "effects/gfx/D_090004A0_3B7090.gfx.inc.c"

u8 D_090004C0_3B70B0[] = {
    0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0xC1, 0x5A, 0x3F, 0x0, 0x0, 0x0, 0x0, 0x0
};

#include "effects/gfx/D_090004D8_3B70C8.gfx.inc.c"
#include "effects/gfx/D_09000538_3B7128.gfx.inc.c"
