#include "common.h"

#include "effects/gfx/D_09000000_3AB030.png.inc.c"
#include "effects/gfx/D_09000000_3AB030.pal.inc.c"
#include "effects/gfx/D_09000420_3AB450.png.inc.c"
#include "effects/gfx/D_09000420_3AB450.pal.inc.c"
#include "effects/gfx/D_09000840_3AB870.png.inc.c"
#include "effects/gfx/D_09000840_3AB870.pal.inc.c"
#include "effects/gfx/D_09000C50_3ABC80.png.inc.c"
#include "effects/gfx/D_09000C50_3ABC80.pal.inc.c"
#include "effects/gfx/D_09001070_3AC0A0.png.inc.c"
#include "effects/gfx/D_09001070_3AC0A0.pal.inc.c"
#include "effects/gfx/D_09001480_3AC4B0.png.inc.c"
#include "effects/gfx/D_09001480_3AC4B0.pal.inc.c"
#include "effects/gfx/D_090018A0_3AC8D0.png.inc.c"
#include "effects/gfx/D_090018A0_3AC8D0.pal.inc.c"
#include "effects/gfx/D_09001CC0_3ACCF0.png.inc.c"
#include "effects/gfx/D_09001CC0_3ACCF0.pal.inc.c"
#include "effects/gfx/D_090020E0_3AD110.png.inc.c"
#include "effects/gfx/D_090020E0_3AD110.pal.inc.c"
#include "effects/gfx/D_09002500_3AD530.png.inc.c"
#include "effects/gfx/D_09002500_3AD530.pal.inc.c"
#include "effects/gfx/D_09002920_3AD950.png.inc.c"
#include "effects/gfx/D_09002920_3AD950.pal.inc.c"

#include "effects/gfx/D_09002D40_3ADD70.vtx.inc.c"

#include "effects/gfx/D_09003880_3AE8B0.gfx.inc.c"
#include "effects/gfx/D_090038F8_3AE928.gfx.inc.c"
#include "effects/gfx/D_09003968_3AE998.gfx.inc.c"
#include "effects/gfx/D_090039D8_3AEA08.gfx.inc.c"
#include "effects/gfx/D_09003A48_3AEA78.gfx.inc.c"
#include "effects/gfx/D_09003AB8_3AEAE8.gfx.inc.c"
#include "effects/gfx/D_09003B28_3AEB58.gfx.inc.c"
#include "effects/gfx/D_09003B98_3AEBC8.gfx.inc.c"
#include "effects/gfx/D_09003C08_3AEC38.gfx.inc.c"
#include "effects/gfx/D_09003C78_3AECA8.gfx.inc.c"
#include "effects/gfx/D_09003CE8_3AED18.gfx.inc.c"
#include "effects/gfx/D_09003D58_3AED88.gfx.inc.c"
#include "effects/gfx/D_09003DC8_3AEDF8.gfx.inc.c"
