#ifndef _VARIABLES_H_
#define _VARIABLES_H_

#include "ultra64.h"
#include "common_structs.h"
#include "types.h"
#include "macros.h"
#include "enums.h"

extern PlayerStatus* gPlayerStatusPtr;
extern CollisionStatus gCollisionStatus;
extern GameStatus gGameStatus;
extern GameStatus* gGameStatusPtr;
extern s32 gRandSeed;
extern ItemData gItemTable[365];
extern UNK_FUN_PTR(gCurrentUpdateFunction);
extern MoveData gMoveTable[185];

extern s32 gBattleState;
extern BattleStatus gBattleStatus;
extern s32 gLastDrawBattleState;
extern s32 D_800DC4D4;
extern s32 gDefeatedBattleSubstate;
extern s32 gBattleSubState;
extern s32 gDefeatedBattleState;
extern s32 gCurrentBattleID;
extern s32 D_800DC4E0;
extern s32 gCurrentStageID;
extern s32 D_800DC4F0;
extern struct Battle* gOverrideBattlePtr;
extern s32 D_800DC4F8;

extern s32 D_802DAC98;

extern EntityList gWorldEntityList;
extern EntityList gBattleEntityList;
extern EntityList* gCurrentEntityListPtr;

extern WorkerList gWorldWorkerList;
extern WorkerList gBattleWorkerList;
extern WorkerList* gCurrentWorkerListPtr;

extern NpcList gWorldNpcList;
extern NpcList gBattleNpcList;
extern NpcList* gCurrentNpcListPtr;

extern ShadowList gWorldShadowList;
extern ShadowList gBattleShadowList;
extern ShadowList* gCurrentShadowListPtr;

extern Camera gCameras[4];
extern s32 gCurrentCameraID;

extern CollisionData gCollisionData;

extern s8 D_800A0900;
extern f32 GravityParamsStartFall[];
extern s16 FootstepSoundSelector;
extern u8* gBackgroundFogModePtr;
extern u16 gCurrentRoomDoorSounds;
extern s32 gEntityHideMode;

extern s32 D_8010C92C;
extern s32 D_8010C950;
extern HiddenPanelsData gCurrentHiddenPanels;

extern BackgroundHeader gBackgroundImage;

extern s32 CreateEntityVarArgBuffer[4];

extern f32 D_800F7B74;

extern CollisionData gZoneCollisionData;

// Animation related
extern AnimatedMeshList* gCurrentAnimMeshListPtr;

extern PartnerAnimations gPartnerAnimations[12];

// Triggers
extern s16 gTriggerCount;
extern TriggerList wTriggerList;
extern TriggerList bTriggerList;
extern TriggerList* gCurrentTriggerListPtr;

// Map transition data. Should probably be a struct
extern s16 gMapTransitionAlpha;
extern s8 D_800A0930;
extern s8 D_800A0931;
extern s16 D_800A0932[1];
extern s16 gMapTransitionFadeRate;
extern s16 gMapTransitionState;
extern s16 gMapTransitionStateTime;
extern s16 D_800A0948;
extern s16 D_800A0954;
extern s16 D_800A0956;
extern s16 D_800A0958;
extern s16 D_800A095A;
extern u8 D_800A095B;
extern s16 D_800A095C;
extern u8 D_800A095D;
extern s16 D_800A095E;
extern u8 D_800A095F;
extern s32 D_800A0960;
extern s32 D_800A0964;
extern s8 gNpcPlayerCollisionsEnabled;
extern s16 D_800A0BB8;

extern SpriteShadingProfile* gAuxSpriteShadingProfile;
extern SpriteShadingProfile* gSpriteShadingProfile;

extern Window gWindows[64];

extern s32 gEncounterState;
extern s16 gNpcCount;
extern s32 gOverrideFlags;
extern s16 D_8009A6A0;
extern s16 D_8009A6A2;
extern s16 D_8009A6A4;
extern s16 D_8009A6A6;

extern s8 D_800A0920;
extern s32 SavedReverbMode;
extern s8 D_800A0921;
extern s16 D_800A0922;
extern char wMapTexName[];
extern char wMapHitName[];
extern char wMapShapeName[];
extern char wMapBgName[];
extern u8 D_802D9D70; // player alpha1 copy?
extern u8 D_802D9D71; // player alpha2 copy?

extern DisplayContext D_80164000[];

extern WindowStyle gWindowStyles[];

extern MessagePrintState gMessagePrinters[3];

extern f32 gCurtainScale;
extern f32 gCurtainScaleGoal;
extern f32 gCurtainFade;
extern f32 gCurtainFadeGoal;
extern UNK_FUN_PTR(gCurtainDrawCallback);

extern u16 gCurrentDoorSounds;

extern UNK_TYPE D_800E92D8;
extern UNK_TYPE D_80147574;
extern s8 D_8014C248[];

extern UNK_FUN_PTR(TalkNotificationCallback);
extern UNK_FUN_PTR(InteractNotificationCallback);
extern UNK_FUN_PTR(ISpyNotificationCallback);
extern UNK_FUN_PTR(PulseStoneNotificationCallback);

extern Entity* TweesterTouchingPartner;
extern Entity* TweesterTouchingPlayer;

extern s32 PrevPlayerDirection;
extern s32 PeachDisguiseNpcIndex;
extern s32 D_8010C980;
extern s32 D_8010C9A0;
extern s32 PrevPlayerCamRelativeYaw;
extern s32 D_800F7B44;
extern f32 D_8010C938;
extern f32 D_8010C990;
extern s32 NpcHitQueryColliderID;
extern Vec3s btl_actorHomePositions[];

extern SaveData gCurrentSaveFile;

extern s32 gEncounterSubState;
extern s32 timeFreezeMode;
extern s32 D_8009A678;

extern u8 D_800779B0;
extern u32 D_80078174;
extern s32 D_8008EEC0[12]; // partner IDs
extern u8 D_800A0963;

extern s32 D_802EA310[];
extern s32 Entity_WoodenCrate_RenderShatteredScript[];


// Scripts
extern EvtScript SCRIPT_NpcDefeat;
extern EvtScript ShakeCam1;
extern EvtScript ShakeCamX;

extern MusicSettings gMusicSettings[4];

// OS
extern OSThread IdleThread; // idle thread, id 1
extern OSThread MainThread; // id 3
extern OSDevMgr __osPiDevMgr;

// gfx
extern DisplayContext* gDisplayContext;
extern Gfx* gMainGfxPos;
extern u16 gMatrixListPos;
extern s32 gCurrentDisplayContextIndex;

extern s32 D_80291FA8[];
extern s32 D_80291FD0[];
extern s32 D_80291FF8[];
extern s32 D_80292020[];
extern s32 D_80292048[];
extern s32 D_80292070[];
extern s32 D_80292098[];
extern s32 D_802920C0[];
extern s32 D_802920E8[];
extern s32 D_80292110[];

extern AnimID KoopatrolDisguiseExtraAnims[];
extern AnimID HammerBroDisguiseExtraAnims[];

extern s16 gCurrentCamID;

extern s32 D_8029C890[10][5];

extern HeapNode heap_battleHead;

extern u32 bMarioIdleAnims[];
extern s32 bMarioDefendAnims[];
extern s32 bPeachIdleAnims[];

extern s32 D_802EBFF0[];
extern s32 D_802EC010[];
extern s32 D_802EC030[];
extern s32 D_802EC050[];
extern s32 D_802EC070[];
extern s32 D_802EC090[];
extern s32 D_802EC0B0[];
extern s32 D_802EC0D0[];
extern s32 D_802EC0F0[];
extern s32 D_802EC110[];
extern s32 D_802EC130[];
extern s32 D_802EC150[];
extern s32 D_802EC170[];
extern s32 D_802EC190[];
extern s32 D_802EC1B0[];
extern s32 D_802EC1D0[];
extern s32 D_802EC1F0[];
extern s32 D_802EC210[];
extern s32 D_802EC230[];
extern s32 D_802EC250[];
extern s32 D_802EC270[];
extern s32 D_802EC290[];
extern s32 D_802EC2B0[];
extern s32 D_802EC2D0[];
extern s32 D_802EC2F0[];
extern s32 D_802EC310[];
extern s32 D_802EC330[];
extern s32 D_802EC350[];
extern s32 D_802EC370[];
extern s32 D_802EC390[];
extern s32 D_802EC3B0[];
extern s32 D_802EC3D0[];

extern PartnerActionStatus gPartnerActionStatus; // something with partners
extern UiStatus gUIStatus;
extern PlayerStatus gPlayerStatus;
extern PlayerSpinState gPlayerSpinState;
extern PlayerData gPlayerData;

#endif
