/// @file sbk_26.h
/// @brief Dry Dry Desert - N1E3

#include "common.h"
#include "message_ids.h"
#include "map.h"

#include "../sbk.h"
#include "mapfs/sbk_26_shape.h"
#include "mapfs/sbk_26_hit.h"

#include "sprite/npc/Bandit.h"
#include "sprite/npc/Pokey.h"

enum {
    NPC_Bandit                  = 0,
    NPC_Pokey                   = 1,
};

#define NAMESPACE sbk_26
