#include "isk_09.h"

EvtScript N(EVS_ExitWalk_isk_08_0) = EVT_EXIT_WALK(40, isk_09_ENTRY_0, "isk_08", isk_08_ENTRY_0);

EvtScript N(EVS_BindExitTriggers) = {
    EVT_BIND_TRIGGER(EVT_PTR(N(EVS_ExitWalk_isk_08_0)), TRIGGER_FLOOR_ABOVE, COLLIDER_deilie, 1, 0)
    EVT_RETURN
    EVT_END
};

EvtScript N(EVS_Main) = {
    EVT_SET(GB_WorldLocation, LOCATION_DRY_DRY_RUINS)
    EVT_CALL(SetSpriteShading, SHADING_ISK_09)
    EVT_SETUP_CAMERA_ALT_NO_LEAD()
    EVT_EXEC_WAIT(N(EVS_MakeEntities))
    EVT_EXEC(N(EVS_SetupSwitches))
    EVT_EXEC(N(EVS_SetupMusic))
    EVT_EXEC_WAIT(N(EVS_SetupStairs))
    EVT_SET(LVar0, EVT_PTR(N(EVS_BindExitTriggers)))
    EVT_EXEC(EnterWalk)
    EVT_RETURN
    EVT_END
};
