/// @file sbk_06.h
/// @brief Dry Dry Desert - N3E3

#include "common.h"
#include "message_ids.h"
#include "map.h"

#include "../sbk.h"
#include "mapfs/sbk_06_shape.h"
#include "mapfs/sbk_06_hit.h"

#include "sprite/npc/Bandit.h"

enum {
    NPC_Bandit                  = 0,
};

#define NAMESPACE sbk_06
