#include "kkj_14.h"

EvtScript N(EVS_SetupMusic) = {
    EVT_SWITCH(GB_StoryProgress)
        EVT_CASE_OR_EQ(STORY_CH0_BEGAN_PEACH_MISSION)
        EVT_CASE_OR_EQ(STORY_CH1_BEGAN_PEACH_MISSION)
        EVT_CASE_OR_EQ(STORY_CH3_BEGAN_PEACH_MISSION)
            EVT_CALL(SetMusicTrack, 0, SONG_PRISONER_PEACH_THEME, 0, 8)
        EVT_END_CASE_GROUP
        EVT_CASE_OR_EQ(STORY_CH2_BEGAN_PEACH_MISSION)
        EVT_CASE_OR_EQ(STORY_CH4_BEGAN_PEACH_MISSION)
        EVT_CASE_OR_EQ(STORY_CH5_BEGAN_PEACH_MISSION)
        EVT_CASE_OR_EQ(STORY_CH6_BEGAN_PEACH_MISSION)
            EVT_CALL(SetMusicTrack, 0, SONG_PEACH_MISSION, 0, 8)
        EVT_END_CASE_GROUP
    EVT_END_SWITCH
    EVT_RETURN
    EVT_END
};
