#include "effects/gfx/D_09000000_40A1C0.png.inc.c"
#include "effects/gfx/D_09000400_40A5C0.png.inc.c"
#include "effects/gfx/D_09000800_40A9C0.png.inc.c"
#include "effects/gfx/D_09000C00_40ADC0.png.inc.c"

#include "effects/gfx/D_09001000_40B1C0.gfx.inc.c"
#include "effects/gfx/D_090010A8_40B268.vtx.inc.c"
#include "effects/gfx/D_090010E8_40B2A8.vtx.inc.c"
#include "effects/gfx/D_09001128_40B2E8.vtx.inc.c"
#include "effects/gfx/D_09001168_40B328.vtx.inc.c"

char D_09001198_40B358[] = { 0xFF, 0xF0, 0x00, 0x40, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0xFF };

#include "effects/gfx/D_090011A8_40B368.gfx.inc.c"
#include "effects/gfx/D_090011C8_40B388.gfx.inc.c"
#include "effects/gfx/D_090011E8_40B3A8.gfx.inc.c"
#include "effects/gfx/D_09001208_40B3C8.gfx.inc.c"
