/// @file sbk_25.h
/// @brief Dry Dry Desert - N1E2

#include "common.h"
#include "message_ids.h"
#include "map.h"

#include "../sbk.h"
#include "mapfs/sbk_25_shape.h"
#include "mapfs/sbk_25_hit.h"

#include "sprite/npc/Bandit.h"

enum {
    NPC_Bandit_01               = 0,
    NPC_Bandit_02               = 1,
};

#define NAMESPACE sbk_25
