#include "jan_12.h"

#include "world/common/enemy/SpearGuy_Wander.inc.c"

NpcData N(NpcData_SpearGuy)[] = {
    {
        .id = NPC_SpearGuy,
        .pos = { 165.0f, 0.0f, 15.0f },
        .yaw = 270,
        .territory = {
            .wander = {
                .isFlying = TRUE,
                .moveSpeedOverride = NO_OVERRIDE_MOVEMENT_SPEED,
                .wanderShape = SHAPE_CYLINDER,
                .centerPos  = { 165, 0, 15 },
                .wanderSize = { 30 },
                .detectShape = SHAPE_CYLINDER,
                .detectPos  = { 165, 0, 15 },
                .detectSize = { 150 },
            }
        },
        .settings = &N(NpcSettings_SpearGuy_Wander),
        .flags = ENEMY_FLAG_IGNORE_WORLD_COLLISION | ENEMY_FLAG_IGNORE_ENTITY_COLLISION | ENEMY_FLAG_800 | ENEMY_FLAG_400000,
        .drops = SPEAR_GUY_DROPS,
        .animations = SPEAR_GUY_ANIMS,
    },
    SPEAR_GUY_HITBOX(NPC_SpearGuy_Hitbox)
};

NpcGroupList N(DefaultNPCs) = {
    NPC_GROUP(N(NpcData_SpearGuy), BTL_JAN_FORMATION_06, BTL_JAN_STAGE_06),
    {}
};
