#ifndef _CRYSTAL_KING_COMMON_H_
#define _CRYSTAL_KING_COMMON_H_

enum N(BattleCommon) {
    ACTOR_KING          = ACTOR_ENEMY0,
    ACTOR_BIT_1         = ACTOR_ENEMY1,
    ACTOR_BIT_2         = ACTOR_ENEMY2,
    ACTOR_BIT_3         = ACTOR_ENEMY3,
    AVAR_King_CubeBitID         = 4,
    AVAR_King_SphereBitID       = 5,
    AVAR_King_PrismBitID        = 6,
    AVAR_Bit_ParticlesEffect    = 0,
};

#endif // _CRYSTAL_KING_COMMON_H_
