removing func in progress

This commit is contained in:
Ethan Roseman 2020-10-08 15:46:23 -04:00
parent e63aba8470
commit 1f7e2134e0
1 changed files with 0 additions and 26 deletions

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@ -37,32 +37,6 @@ ApiStatus func_80044290(ScriptInstance* script, s32 isInitialCall) {
}
INCLUDE_ASM(s32, "code_1f580_len_1940", MakeNpcs, ScriptInstance* script, s32 isInitialCall);
/*ApiStatus MakeNpcs(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 var1;
s32 ret;
if (isInitialCall) {
script->functionTemp[0] = 0;
}
if (script->functionTemp[0] != 0) {
if (script->functionTemp[0] != 1) {
return 0;
}
} else {
var1 = get_variable(script, *args++);
make_npcs(var1, GAME_STATUS->mapID, get_variable(script, *args));
script->functionTemp[0] = 1;
return script->functionTemp[0];
}
if (gGameState != script->functionTemp[0]) {
return 2;
}
return script->functionTemp[0];
}*/
INCLUDE_ASM(s32, "code_1f580_len_1940", RemoveNpc, ScriptInstance* script, s32 isInitialCall);