mirror of https://github.com/pmret/papermario.git
fix typo SOUND_STONE_CHOMP_STEP (#1240)
This commit is contained in:
parent
bb936b7fd7
commit
320ce6595d
|
@ -1310,7 +1310,7 @@ enum SoundIDs {
|
|||
SOUND_LULLABY = 0x000003F4,
|
||||
SOUND_BUBBLES_RISING = 0x000003F5, // unused
|
||||
SOUND_DRIP = 0x000003F6,
|
||||
STONE_STONE_CHOMP_STEP = 0x000003F9,
|
||||
SOUND_STONE_CHOMP_STEP = 0x000003F9,
|
||||
SOUND_THROW = 0x000003FA,
|
||||
SOUND_PLAYER_COLLAPSE = 0x000003FB,
|
||||
SOUND_LUCKY = 0x000003FC,
|
||||
|
|
|
@ -293,13 +293,13 @@ EvtScript N(EVS_Chomp_HopToPos) = {
|
|||
IfLt(LVar4, 30)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 5, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Else
|
||||
Set(LVar4, LVar3)
|
||||
Add(LVar3, 30)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar3, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 0, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
EndIf
|
||||
Else
|
||||
Set(LVar4, LVar3)
|
||||
|
@ -307,12 +307,12 @@ EvtScript N(EVS_Chomp_HopToPos) = {
|
|||
IfLt(LVar4, 30)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 5, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Else
|
||||
Sub(LVar3, 30)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar3, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 0, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
EndIf
|
||||
EndIf
|
||||
Goto(0)
|
||||
|
@ -528,21 +528,21 @@ EvtScript N(EVS_HandleEvent) = {
|
|||
Call(SetActorJumpGravity, ACTOR_SELF, Float(1.4))
|
||||
Call(AddGoalPos, ACTOR_SELF, 30, 0, 0)
|
||||
Call(JumpToGoal, ACTOR_SELF, 15, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Call(AddGoalPos, ACTOR_SELF, 15, 0, 0)
|
||||
Call(JumpToGoal, ACTOR_SELF, 8, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Call(AddGoalPos, ACTOR_SELF, 5, 0, 0)
|
||||
Call(JumpToGoal, ACTOR_SELF, 5, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Call(JumpToGoal, ACTOR_SELF, 5, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
SetConst(LVar0, PRT_MAIN)
|
||||
SetConst(LVar1, ANIM_StoneChomp_SlowBite)
|
||||
ExecWait(N(EVS_Chomp_HopHome))
|
||||
Call(SetActorJumpGravity, ACTOR_SELF, Float(1.6))
|
||||
Call(JumpToGoal, ACTOR_SELF, 5, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Thread
|
||||
Call(ShakeCam, CAM_BATTLE, 0, 1, Float(0.5))
|
||||
EndThread
|
||||
|
@ -655,7 +655,7 @@ EvtScript N(EVS_TakeTurn) = {
|
|||
Add(LVar0, 45)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 15, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Call(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_StoneChomp_SlowBite)
|
||||
Wait(15)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_ACTOR_HURT)
|
||||
|
@ -672,7 +672,7 @@ EvtScript N(EVS_TakeTurn) = {
|
|||
Call(SetActorJumpGravity, ACTOR_SELF, Float(1.8))
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
IfEq(LVarA, HIT_RESULT_LUCKY)
|
||||
Call(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
|
||||
EndIf
|
||||
|
@ -681,11 +681,11 @@ EvtScript N(EVS_TakeTurn) = {
|
|||
Sub(LVar0, 25)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 6, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Sub(LVar0, 15)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 4, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Call(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_StoneChomp_Bite)
|
||||
Wait(20)
|
||||
Call(UseBattleCamPreset, BTL_CAM_DEFAULT)
|
||||
|
@ -734,18 +734,18 @@ EvtScript N(EVS_TakeTurn) = {
|
|||
Call(SetActorJumpGravity, ACTOR_SELF, Float(1.8))
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Add(LVar0, 30)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 8, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Add(LVar0, 20)
|
||||
Call(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
||||
Call(JumpToGoal, ACTOR_SELF, 6, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Sub(LVar0, 10)
|
||||
Call(JumpToGoal, ACTOR_SELF, 4, FALSE, TRUE, FALSE)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, STONE_STONE_CHOMP_STEP)
|
||||
Call(PlaySoundAtActor, ACTOR_SELF, SOUND_STONE_CHOMP_STEP)
|
||||
Call(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_StoneChomp_Idle)
|
||||
Wait(8)
|
||||
Call(YieldTurn)
|
||||
|
|
Loading…
Reference in New Issue