mirror of https://github.com/pmret/papermario.git
fix au_bgm_player_is_active function type
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@ -276,7 +276,7 @@ AuResult au_bgm_is_song_playing(s32 songName) {
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return result;
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}
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b32 au_bgm_player_is_active(BGMPlayer* player) {
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bool au_bgm_player_is_active(BGMPlayer* player) {
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if (player->songName != 0 && player->masterState != 0) {
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return true;
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} else {
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