From 82fcfa39913c258522bbea7207a84066f161d75d Mon Sep 17 00:00:00 2001 From: Ethan Roseman Date: Thu, 26 Dec 2024 21:03:52 +0900 Subject: [PATCH] Use SPRITE_HEAP_SIZE in sprite.c _heap_create (#1226) --- src/sprite.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sprite.c b/src/sprite.c index f4abb2537b..899d06a1c0 100644 --- a/src/sprite.c +++ b/src/sprite.c @@ -774,7 +774,7 @@ void spr_init_sprites(s32 playerSpriteSet) { s32 i; spr_allocateBtlComponentsOnWorldHeap = FALSE; - _heap_create(&heap_spriteHead, 0x40000); + _heap_create(&heap_spriteHead, SPRITE_HEAP_SIZE); imgfx_init(); for (i = 0; i < ARRAY_COUNT(spr_playerSprites); i++) {