diff --git a/src/sprite.c b/src/sprite.c index 899d06a1c0..c03da0f720 100644 --- a/src/sprite.c +++ b/src/sprite.c @@ -14,7 +14,7 @@ BSS s32 D_802DF534[3]; // unused? BSS s32 D_802DF540; BSS s32 D_802DF544; // unused? BSS SpriteAnimData* spr_playerSprites[13]; -BSS s32 D_802DF57C; +BSS s32 CurPlayerSpriteIndex; BSS s32 spr_playerMaxComponents; BSS s32 D_802DF584; // unused? BSS PlayerCurrentAnimInfo spr_playerCurrentAnimInfo[3]; @@ -23,16 +23,16 @@ BSS SpriteAnimData* NpcSpriteData[MAX_SPRITE_ID]; BSS u8 NpcSpriteInstanceCount[MAX_SPRITE_ID]; BSS s32 D_802DFA44; // unused? BSS SpriteInstance SpriteInstances[51]; -BSS Quad* D_802DFE44; -BSS s32 D_802DFE48[22]; -BSS s32 D_802DFEA0[3]; +BSS Quad* SpriteQuadCache; +BSS s32 SpriteQuadCacheInfo[22]; // upper bytes: width, height; lower 16 bits: time left +BSS s32 SpriteCurBaseRot[3]; BSS s32 SpriteUpdateNotifyValue; SpriteComponent** spr_allocate_components(s32); void spr_load_npc_extra_anims(SpriteAnimData*, u32*); void spr_init_player_raster_cache(s32 cacheSize, s32 maxRasterSize); -Quad spr_defaultQuad = { +Quad SprTemplateQuad = { { {{{ -16, 56, 0 }, FALSE, { 0, 0 }, { 240, 240, 240, 255 }}}, {{{ 16, 56, 0 }, FALSE, { 1024, 0 }, { 120, 120, 120, 255 }}}, @@ -53,7 +53,7 @@ Vp SprPauseVpAlt = {{ } }; -Gfx D_802DF3F0[] = { +Gfx OpaqueSpriteGfx[] = { gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON), @@ -63,7 +63,7 @@ Gfx D_802DF3F0[] = { gsSPEndDisplayList(), }; -Gfx D_802DF428[] = { +Gfx TranslucentSpriteGfx[] = { gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING), gsDPSetCombineMode(PM_CC_02, PM_CC_02), gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON), @@ -73,7 +73,7 @@ Gfx D_802DF428[] = { gsSPEndDisplayList(), }; -Gfx D_802DF460[] = { +Gfx OpaqueShadedSpriteGfx[] = { gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING), gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON), gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH), @@ -82,7 +82,7 @@ Gfx D_802DF460[] = { gsSPEndDisplayList(), }; -Gfx D_802DF490[] = { +Gfx TranslucentShadedSpriteGfx[] = { gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING), gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON), gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH), @@ -91,7 +91,7 @@ Gfx D_802DF490[] = { gsSPEndDisplayList(), }; -f32 spr_animUpdateTimeScale = 1.0f; +f32 SpriteAnimUpdateTimescale = 1.0f; #define MARIO_SPRITE_COMMON_BITS \ 1 << SPR_Mario1 \ @@ -131,25 +131,25 @@ PlayerSpriteSet spr_playerSpriteSets[] = { void spr_init_quad_cache(void) { s32 i; - D_802DFE44 = _heap_malloc(&heap_spriteHead, ARRAY_COUNT(D_802DFE48) * sizeof(*D_802DFE44)); + SpriteQuadCache = _heap_malloc(&heap_spriteHead, ARRAY_COUNT(SpriteQuadCacheInfo) * sizeof(*SpriteQuadCache)); - for (i = 0; i < ARRAY_COUNT(D_802DFE48); i++) { - D_802DFE48[i] = -1; + for (i = 0; i < ARRAY_COUNT(SpriteQuadCacheInfo); i++) { + SpriteQuadCacheInfo[i] = -1; } } Quad* spr_get_cached_quad(s32 quadIndex) { - s32* temp_v1 = &D_802DFE48[quadIndex]; + s32* temp_v1 = &SpriteQuadCacheInfo[quadIndex]; *temp_v1 |= 0x1F; - return &D_802DFE44[quadIndex]; + return &SpriteQuadCache[quadIndex]; } void spr_make_quad_for_size(Quad* quad, s32 width, s32 height) { Vtx* vtx = &quad->v[0]; s32 w = width; // required to match - *quad = spr_defaultQuad; + *quad = SprTemplateQuad; vtx->v.ob[0] = -w / 2; vtx->v.ob[1] = height; @@ -182,26 +182,26 @@ Quad* spr_get_quad_for_size(s32* quadIndex, s32 width, s32 height) { if ((width * height) / 2 <= 0x800) { dimensions = (width << 0x18) + (height << 0x10); qi = *quadIndex; - if (qi != -1 && (dimensions == (D_802DFE48[qi] & 0xFFFF0000))) { + if (qi != -1 && (dimensions == (SpriteQuadCacheInfo[qi] & 0xFFFF0000))) { return spr_get_cached_quad(qi); } - for (i = 0; i < ARRAY_COUNT(D_802DFE48); i++) { - if (dimensions == (D_802DFE48[i] & 0xFFFF0000)) { + for (i = 0; i < ARRAY_COUNT(SpriteQuadCacheInfo); i++) { + if (dimensions == (SpriteQuadCacheInfo[i] & 0xFFFF0000)) { *quadIndex = i; return spr_get_cached_quad(i); } } - for (i = 0; i < ARRAY_COUNT(D_802DFE48); i++) { - if (D_802DFE48[i] == -1) { + for (i = 0; i < ARRAY_COUNT(SpriteQuadCacheInfo); i++) { + if (SpriteQuadCacheInfo[i] == -1) { break; } } - if (i != ARRAY_COUNT(D_802DFE48)) { + if (i != ARRAY_COUNT(SpriteQuadCacheInfo)) { *quadIndex = i; - D_802DFE48[i] = dimensions; + SpriteQuadCacheInfo[i] = dimensions; quad = spr_get_cached_quad(i); spr_make_quad_for_size(quad, width, height); return quad; @@ -213,11 +213,11 @@ Quad* spr_get_quad_for_size(s32* quadIndex, s32 width, s32 height) { void spr_clear_quad_cache(void) { s32 i; - for (i = 0; i < ARRAY_COUNT(D_802DFE48); i++) { - if (D_802DFE48[i] != -1) { - D_802DFE48[i]--; - if (!(D_802DFE48[i] & 0xFFFF)) { - D_802DFE48[i] = -1; + for (i = 0; i < ARRAY_COUNT(SpriteQuadCacheInfo); i++) { + if (SpriteQuadCacheInfo[i] != -1) { + SpriteQuadCacheInfo[i]--; + if (!(SpriteQuadCacheInfo[i] & 0xFFFF)) { + SpriteQuadCacheInfo[i] = -1; } } } @@ -360,16 +360,16 @@ void spr_appendGfx_component( if (gSpriteShadingProfile->flags & SPR_SHADING_FLAG_ENABLED) { if ((u8) opacity == 255) { - gSPDisplayList(gMainGfxPos++, D_802DF460); + gSPDisplayList(gMainGfxPos++, OpaqueShadedSpriteGfx); } else { - gSPDisplayList(gMainGfxPos++, D_802DF490); + gSPDisplayList(gMainGfxPos++, TranslucentShadedSpriteGfx); } } else { if ((u8) opacity == 255) { - gSPDisplayList(gMainGfxPos++, D_802DF3F0); + gSPDisplayList(gMainGfxPos++, OpaqueSpriteGfx); } else { gDPSetPrimColor(gMainGfxPos++, 0, 0, 0, 0, 0, (u8) opacity); - gSPDisplayList(gMainGfxPos++, D_802DF428); + gSPDisplayList(gMainGfxPos++, TranslucentSpriteGfx); } } @@ -440,9 +440,9 @@ void spr_draw_component(s32 drawOpts, SpriteComponent* component, SpriteAnimComp f32 inX, inY, inZ; if (component->initialized && component->curRaster != -1) { - rotX = D_802DFEA0[0]; - rotY = D_802DFEA0[1]; - rotZ = D_802DFEA0[2]; + rotX = SpriteCurBaseRot[0]; + rotY = SpriteCurBaseRot[1]; + rotZ = SpriteCurBaseRot[2]; inX = component->compPos.x + anim->compOffset.x; inY = component->compPos.y + anim->compOffset.y; inZ = component->compPos.z + anim->compOffset.z; @@ -451,7 +451,7 @@ void spr_draw_component(s32 drawOpts, SpriteComponent* component, SpriteAnimComp cacheEntry = cache[component->curRaster]; paletteIdx = component->curPalette; if (drawOpts & DRAW_SPRITE_USE_PLAYER_RASTERS) { - cacheEntry->image = spr_get_player_raster(component->curRaster & 0xFFF, D_802DF57C); + cacheEntry->image = spr_get_player_raster(component->curRaster & 0xFFF, CurPlayerSpriteIndex); } D_802DF540 = component->imgfxIdx; pal = palettes[paletteIdx]; @@ -510,7 +510,7 @@ void spr_component_update_commands(SpriteComponent* comp, SpriteAnimComponent* a bufPos = comp->readPos; gotoPos = (u16*) -1; - comp->waitTime -= spr_animUpdateTimeScale; + comp->waitTime -= SpriteAnimUpdateTimescale; while (comp->waitTime <= 0.0f) { // overflow check @@ -757,7 +757,7 @@ void spr_init_anim_state(SpriteComponent** compList, SpriteAnimComponent** animL } void spr_set_anim_timescale(f32 timescale) { - spr_animUpdateTimeScale = timescale * 2.0f; + SpriteAnimUpdateTimescale = timescale * 2.0f; } void spr_load_player_sprite(s32 spriteIndex) { @@ -834,10 +834,10 @@ s32 spr_update_player_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) { SpriteComponent* component; SpriteAnimComponent** animList; SpriteRasterCacheEntry** rasterList; - s32 spriteId = ((animID >> 16) & 0xFF) - 1; + s32 spriteIdx = SPR_UNPACK_SPR(animID) - 1; s32 instanceIdx = spriteInstanceID & 0xFF; - s32 animIndex = animID & 0xFF; - D_802DF57C = spriteId; + s32 animIndex = SPR_UNPACK_ANIM(animID); + CurPlayerSpriteIndex = spriteIdx; if (spr_playerCurrentAnimInfo[instanceIdx].componentList == NULL) { compList = spr_allocate_components(spr_playerMaxComponents); @@ -849,7 +849,7 @@ s32 spr_update_player_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) { } } - spriteData = (u32*)spr_playerSprites[spriteId]; + spriteData = (u32*)spr_playerSprites[spriteIdx]; compList = spr_playerCurrentAnimInfo[instanceIdx].componentList; if (spriteData == NULL) { @@ -887,15 +887,15 @@ s32 spr_draw_player_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR* f32 zscale; u32 alpha; u32* spriteData; - s32 spriteId; + s32 spriteIdx; s32 spriteIdBackFacing; if (animID == ANIM_LIST_END) { return FALSE; } - D_802DF57C = spriteId = ((animID >> 0x10) & 0xFF) - 1; - spriteData = (u32*)spr_playerSprites[spriteId]; + CurPlayerSpriteIndex = spriteIdx = SPR_UNPACK_SPR(animID) - 1; + spriteData = (u32*)spr_playerSprites[spriteIdx]; if (spriteData == NULL) { return FALSE; } @@ -905,17 +905,17 @@ s32 spr_draw_player_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR* palettes = (PAL_PTR*)*spriteData++; spriteData++; spriteData++; - animComponents = (SpriteAnimComponent**)spriteData[animID & 0xFF]; + animComponents = (SpriteAnimComponent**)spriteData[SPR_UNPACK_ANIM(animID)]; if (animID & SPRITE_ID_BACK_FACING) { - switch (spriteId) { - case 0: - case 5: - case 9: - spriteIdBackFacing = spriteId + 1; + switch (spriteIdx) { + case SPR_Mario1 - 1: + case SPR_MarioW1 - 1: + case SPR_Peach1 - 1: + spriteIdBackFacing = spriteIdx + 1; // TODO find better match rasters = (SpriteRasterCacheEntry**)spr_playerSprites[spriteIdBackFacing]; - D_802DF57C = spriteIdBackFacing; + CurPlayerSpriteIndex = spriteIdBackFacing; rasters = (SpriteRasterCacheEntry**)*rasters; break; } @@ -941,9 +941,9 @@ s32 spr_draw_player_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR* zscale = 0.0f - zscale; } - D_802DFEA0[0] = 0; - D_802DFEA0[1] = yaw; - D_802DFEA0[2] = 0; + SpriteCurBaseRot[0] = 0; + SpriteCurBaseRot[1] = yaw; + SpriteCurBaseRot[2] = 0; if (spriteInstanceID & DRAW_SPRITE_OVERRIDE_ALPHA) { alpha = alphaIn & 0xFF; @@ -1084,7 +1084,7 @@ s32 spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) { s32 palID; s32 i = spriteInstanceID & 0xFF; - s32 animIndex = animID & 0xFF; + s32 animIndex = SPR_UNPACK_ANIM(animID); compList = SpriteInstances[i].componentList; spriteData = (u32*)SpriteInstances[i].spriteData; @@ -1093,7 +1093,7 @@ s32 spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) { spriteData += 4 + animIndex; animList = (SpriteAnimComponent**)*spriteData; - palID = (animID >> 8) & 0xFF; + palID = SPR_UNPACK_PAL(animID); spr_set_anim_timescale(timeScale); if ((spriteInstanceID & DRAW_SPRITE_OVERRIDE_ALPHA) || ((SpriteInstances[i].curAnimID & 0xFF) != animIndex)) { spr_init_anim_state(compList, animList); @@ -1107,7 +1107,7 @@ s32 spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) { return SpriteInstances[i].notifyValue; } -s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* paletteList, Matrix4f mtx) { +s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR* paletteList, Matrix4f mtx) { s32 i = spriteInstanceID & 0xFF; s32 animID = SpriteInstances[i].curAnimID; SpriteRasterCacheEntry** rasters; @@ -1129,11 +1129,11 @@ s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* palett palettes = (PAL_PTR*)*spriteData++; spriteData++; spriteData++; - animComponents = (SpriteAnimComponent**)spriteData[animID & 0xFF]; + animComponents = (SpriteAnimComponent**)spriteData[SPR_UNPACK_ANIM(animID)]; - D_802DFEA0[0] = 0; - D_802DFEA0[1] = yaw; - D_802DFEA0[2] = 0; + SpriteCurBaseRot[0] = 0; + SpriteCurBaseRot[1] = yaw; + SpriteCurBaseRot[2] = 0; if (!(spriteInstanceID & DRAW_SPRITE_OVERRIDE_YAW)) { yaw += gCameras[gCurrentCamID].curYaw; @@ -1152,8 +1152,8 @@ s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* palett } if (spriteInstanceID & DRAW_SPRITE_OVERRIDE_ALPHA) { - alpha = arg2 & 0xFF; - if (arg2 == 0) { + alpha = alphaIn & 0xFF; + if (alphaIn == 0) { return FALSE; } } else { @@ -1175,8 +1175,8 @@ s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* palett return TRUE; } -s32 spr_get_notify_value(s32 spriteIndex) { - return SpriteInstances[spriteIndex].notifyValue; +s32 spr_get_notify_value(s32 spriteInstanceID) { + return SpriteInstances[spriteInstanceID].notifyValue; } s32 spr_free_sprite(s32 spriteInstanceID) { diff --git a/src/sprite.h b/src/sprite.h index de954545c9..98b6e46669 100644 --- a/src/sprite.h +++ b/src/sprite.h @@ -6,6 +6,10 @@ #define SPR_PLAYER_COLOR_VARIATIONS 6 #define SPR_PEACH_BTL_PAL_STRIDE 4 +#define SPR_UNPACK_SPR(animID) (((animID) >> 16) & 0xFF) +#define SPR_UNPACK_PAL(animID) (((animID) >> 8) & 0xFF) +#define SPR_UNPACK_ANIM(animID) ((animID) & 0xFF) + enum SpriteIDFields { SPRITE_ID_ANIM_MASK = 0x000000FF, SPRITE_ID_PAL_MASK = 0x0000FF00, @@ -116,14 +120,14 @@ typedef struct Quad { Vtx v[4]; } Quad; // size = 0x40 -extern Quad spr_defaultQuad; +extern Quad SprTemplateQuad; extern Vp SprPauseVp; extern Vp SprPauseVpAlt; -extern Gfx D_802DF3F0[]; -extern Gfx D_802DF428[]; -extern Gfx D_802DF460[]; -extern Gfx D_802DF490[]; -extern f32 spr_animUpdateTimeScale; +extern Gfx OpaqueSpriteGfx[]; +extern Gfx TranslucentSpriteGfx[]; +extern Gfx OpaqueShadedSpriteGfx[]; +extern Gfx TranslucentShadedSpriteGfx[]; +extern f32 SpriteAnimUpdateTimescale; extern PlayerSpriteSet spr_playerSpriteSets[7]; void imgfx_init(void); @@ -155,9 +159,9 @@ s32 spr_load_npc_sprite(s32 animID, u32* extraAnimList); s32 spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale); -s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* paletteList, Matrix4f mtx); +s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR* paletteList, Matrix4f mtx); -s32 spr_get_notify_value(s32 arg0); +s32 spr_get_notify_value(s32 spriteInstanceID); s32 spr_free_sprite(s32 spriteInstanceID); diff --git a/ver/jp/symbol_addrs.txt b/ver/jp/symbol_addrs.txt index af148f6c76..b65b8aad85 100644 --- a/ver/jp/symbol_addrs.txt +++ b/ver/jp/symbol_addrs.txt @@ -1598,18 +1598,18 @@ DemoReleaseButton = 0x802D9AF8; // type:func rom:0x101C98 DemoSetButtons = 0x802D9B34; // type:func rom:0x101CD4 DemoJoystickRadial = 0x802D9B64; // type:func rom:0x101D04 DemoJoystickXY = 0x802D9C10; // type:func rom:0x101DB0 -spr_defaultQuad = 0x80112EE0; // rom:0xA95E0 +SprTemplateQuad = 0x80112EE0; // rom:0xA95E0 SprPauseVp = 0x80112F20; // rom:0xA9620 SprPauseVpAlt = 0x80112F30; // rom:0xA9630 -D_802DF3F0 = 0x80112F40; // rom:0xA9640 -D_802DF428 = 0x80112F78; // rom:0xA9678 -D_802DF460 = 0x80112FB0; // rom:0xA96B0 -D_802DF490 = 0x80112FE0; // rom:0xA96E0 -spr_animUpdateTimeScale = 0x80113010; // rom:0xA9710 +OpaqueSpriteGfx = 0x80112F40; // rom:0xA9640 +TranslucentSpriteGfx = 0x80112F78; // rom:0xA9678 +OpaqueShadedSpriteGfx = 0x80112FB0; // rom:0xA96B0 +TranslucentShadedSpriteGfx = 0x80112FE0; // rom:0xA96E0 +SpriteAnimUpdateTimescale = 0x80113010; // rom:0xA9710 spr_playerSpriteSets = 0x80113014; // rom:0xA9714 spr_init_quad_cache = 0x8010F890; // type:func rom:0xA5F90 -D_802DFE44 = 0x80113994; -D_802DFE48 = 0x80113998; +SpriteQuadCache = 0x80113994; +SpriteQuadCacheInfo = 0x80113998; spr_get_cached_quad = 0x8010F8DC; // type:func rom:0xA5FDC spr_make_quad_for_size = 0x8010F90C; // type:func rom:0xA600C spr_get_quad_for_size = 0x8010F9C8; // type:func rom:0xA60C8 @@ -1619,8 +1619,8 @@ spr_appendGfx_component = 0x80110444; // type:func rom:0xA6B44 D_802DF540 = 0x80113090; spr_transform_point = 0x80110850; // type:func rom:0xA6F50 spr_draw_component = 0x80110A2C; // type:func rom:0xA712C -D_802DFEA0 = 0x801139F0; -D_802DF57C = 0x801130CC; +SpriteCurBaseRot = 0x801139F0; +CurPlayerSpriteIndex = 0x801130CC; spr_unpack_signed_12bit = 0x80110C2C; // type:func rom:0xA732C spr_unpack_signed_16bit = 0x80110C4C; // type:func rom:0xA734C spr_component_update_commands = 0x80110C6C; // type:func rom:0xA736C diff --git a/ver/us/symbol_addrs.txt b/ver/us/symbol_addrs.txt index f1623912fc..e3c92970e1 100644 --- a/ver/us/symbol_addrs.txt +++ b/ver/us/symbol_addrs.txt @@ -5608,14 +5608,14 @@ spr_get_player_raster = 0x802DEEA0; // type:func rom:0x101F90 spr_update_player_raster_cache = 0x802DEFB4; // type:func rom:0x1020A4 spr_load_npc_extra_anims = 0x802DF00C; // type:func rom:0x1020FC spr_allocate_components = 0x802DF2D8; // type:func rom:0x1023C8 -spr_defaultQuad = 0x802DF390; // rom:0x102480 +SprTemplateQuad = 0x802DF390; // rom:0x102480 SprPauseVp = 0x802DF3D0; // rom:0x1024C0 SprPauseVpAlt = 0x802DF3E0; // rom:0x1024D0 -D_802DF3F0 = 0x802DF3F0; // rom:0x1024E0 -D_802DF428 = 0x802DF428; // rom:0x102518 -D_802DF460 = 0x802DF460; // rom:0x102550 -D_802DF490 = 0x802DF490; // rom:0x102580 -spr_animUpdateTimeScale = 0x802DF4C0; // rom:0x1025B0 +OpaqueSpriteGfx = 0x802DF3F0; // rom:0x1024E0 +TranslucentSpriteGfx = 0x802DF428; // rom:0x102518 +OpaqueShadedSpriteGfx = 0x802DF460; // rom:0x102550 +TranslucentShadedSpriteGfx = 0x802DF490; // rom:0x102580 +SpriteAnimUpdateTimescale = 0x802DF4C0; // rom:0x1025B0 spr_playerSpriteSets = 0x802DF4C4; // rom:0x1025B4 entity_Shadow_init = 0x802E0D90; // type:func rom:0x102610 entity_can_collide_with_jumping_player = 0x802E0DB0; // type:func rom:0x102630 @@ -26202,16 +26202,16 @@ spr_allocateBtlComponentsOnWorldHeap = 0x802DF524; // MaxLoadedSpriteInstanceID = 0x802DF530; // D_802DF540 = 0x802DF540; // spr_playerSprites = 0x802DF548; // -D_802DF57C = 0x802DF57C; // +CurPlayerSpriteIndex = 0x802DF57C; // spr_playerMaxComponents = 0x802DF580; // spr_playerCurrentAnimInfo = 0x802DF588; // NpcSpriteData = 0x802DF5B0; // NpcSpriteInstanceCount = 0x802DF958; // SpriteInstances = 0x802DFA48; // -D_802DFE44 = 0x802DFE44; // -D_802DFE48 = 0x802DFE48; // +SpriteQuadCache = 0x802DFE44; // +SpriteQuadCacheInfo = 0x802DFE48; // D_802DFE9C = 0x802DFE9C; // -D_802DFEA0 = 0x802DFEA0; // +SpriteCurBaseRot = 0x802DFEA0; // SpriteUpdateNotifyValue = 0x802DFEAC; // spr_asset_entry = 0x802DFEB0; // PlayerRasterLoadDescBuffer = 0x802DFEB8; //