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@ -32,7 +32,8 @@ INCLUDE_ASM(s32, "os/code_4ac90_len_3910", func_8006FDD0);
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INCLUDE_ASM(s32, "os/code_4ac90_len_3910", func_8006FE30);
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INCLUDE_ASM(void, "os/code_4ac90_len_3910", fx_emote, s32 arg0, Npc* arg1, s32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, s32 arg7, s32* arg8);
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INCLUDE_ASM(void, "os/code_4ac90_len_3910", fx_emote, s32 arg0, Npc* arg1, s32 arg2, f32 arg3, f32 arg4, f32 arg5,
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f32 arg6, s32 arg7, s32* arg8);
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INCLUDE_ASM(void, "os/code_4ac90_len_3910", func_8006FEF0, s32 a0, f32 a1, f32 a2, f32 a3, f32 a4);
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@ -1,7 +1,7 @@
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#include "common.h"
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#include "map.h"
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static void UnkNpcAIFunc9(ScriptInstance *script) {
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static void UnkNpcAIFunc9(ScriptInstance* script) {
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Enemy* enemy = script->owner1.enemy;
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Npc* npc = get_npc_unsafe(enemy->npcID);
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Enemy* enemy2 = get_enemy(enemy->npcID + 1);
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