fix misnamed fear status

This commit is contained in:
z64a 2025-09-27 21:55:19 -04:00
parent bd7a896e48
commit cedc446607
175 changed files with 626 additions and 626 deletions

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@ -2225,7 +2225,7 @@ enum StatusKeys {
STATUS_END = 0x00000000,
STATUS_KEY_NORMAL = 0x00000001,
STATUS_KEY_DEFAULT = 0x00000002,
STATUS_KEY_FEAR = 0x00000003,
STATUS_KEY_UNUSED = 0x00000003,
STATUS_KEY_DIZZY = 0x00000004,
STATUS_KEY_PARALYZE = 0x00000005,
STATUS_KEY_SLEEP = 0x00000006,
@ -2257,7 +2257,7 @@ enum StatusKeys {
STATUS_TURN_MOD_SLEEP = 0x00000020,
STATUS_TURN_MOD_STATIC = 0x00000021,
STATUS_TURN_MOD_FROZEN = 0x00000022,
STATUS_TURN_MOD_FEAR = 0x00000023,
STATUS_TURN_MOD_UNUSED = 0x00000023,
STATUS_TURN_MOD_DIZZY = 0x00000024,
STATUS_TURN_MOD_POISON = 0x00000025,
STATUS_TURN_MOD_PARALYZE = 0x00000026,
@ -2841,14 +2841,14 @@ enum StatusFlags {
STATUS_FLAG_SLEEP = 0x00001000,
STATUS_FLAG_STATIC = 0x00002000,
STATUS_FLAG_FROZEN = 0x00004000,
STATUS_FLAG_FEAR = 0x00008000,
STATUS_FLAG_UNUSED = 0x00008000, // an unused 'disabling' status like sleep, paralyze, or dizzy
STATUS_FLAG_PARALYZE = 0x00010000,
STATUS_FLAG_POISON = 0x00020000,
STATUS_FLAG_DIZZY = 0x00040000,
STATUS_FLAG_SHRINK = 0x00080000,
STATUS_FLAG_STONE = 0x00100000,
STATUS_FLAG_STOP = 0x00200000,
STATUS_FLAG_400000 = 0x00400000,
STATUS_FLAG_FEAR = 0x00400000, // used only by Bow's Spook attack to trigger enemy fleeing. note: fright jar uses DAMAGE_TYPE_FEAR instead.
STATUS_FLAG_KO = 0x01000000,
STATUS_FLAG_GLOWING = 0x02000000,
STATUS_FLAG_TRANSPARENT = 0x04000000,
@ -2856,14 +2856,14 @@ enum StatusFlags {
STATUS_FLAG_DEFENSE_BOOST = 0x10000000,
STATUS_FLAG_CHILL_OUT = 0x20000000,
STATUS_FLAG_RIGHT_ON = 0x40000000,
STATUS_FLAG_80000000 = 0x80000000,
STATUS_FLAG_USE_DURATION = 0x80000000, // indicates the status being inflicted should derive duration from BattleStatus::statusDuration
};
// general combination of flags for checking if an enemy is immobilized
#define STATUS_FLAGS_IMMOBILIZED \
(STATUS_FLAG_SLEEP \
| STATUS_FLAG_FROZEN \
| STATUS_FLAG_FEAR \
| STATUS_FLAG_UNUSED \
| STATUS_FLAG_PARALYZE \
| STATUS_FLAG_DIZZY \
| STATUS_FLAG_STONE \

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@ -232,8 +232,8 @@ typedef s32 Difficulty2D[AC_DIFFICULTY_LEN][2];
#define STATUS_KEY_IGNORE_RES 0xFE
#define STATUS_KEY_NEVER 0xFF
#define DMG_STATUS_KEY(typeFlag, duration, chance) (STATUS_FLAG_80000000 | typeFlag | (duration << 8) | chance)
#define DMG_STATUS_ALWAYS(typeFlag, duration) (STATUS_FLAG_80000000 | STATUS_FLAG_RIGHT_ON | typeFlag | (duration << 8))
#define DMG_STATUS_KEY(typeFlag, duration, chance) (STATUS_FLAG_USE_DURATION | typeFlag | (duration << 8) | chance)
#define DMG_STATUS_ALWAYS(typeFlag, duration) (STATUS_FLAG_USE_DURATION | STATUS_FLAG_RIGHT_ON | typeFlag | (duration << 8))
#define DMG_STATUS_IGNORE_RES(typeFlag, duration) (STATUS_KEY_IGNORE_RES | typeFlag | (duration << 8))
#define _RDP_WHOLE(x) (((s32)(x * 65536.0) >> 16) & 0xFFFF)

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@ -2160,7 +2160,7 @@ s32 inflict_status(Actor* target, s32 statusTypeKey, s32 duration) {
EffectInstance* effect;
switch (statusTypeKey) {
case STATUS_KEY_FEAR:
case STATUS_KEY_UNUSED:
case STATUS_KEY_DIZZY:
case STATUS_KEY_PARALYZE:
case STATUS_KEY_SLEEP:
@ -2205,9 +2205,9 @@ s32 inflict_status(Actor* target, s32 statusTypeKey, s32 duration) {
case STATUS_KEY_DIZZY:
create_status_debuff(target->hudElementDataIndex, STATUS_KEY_DIZZY);
return true;
case STATUS_KEY_FEAR:
case STATUS_KEY_UNUSED:
set_actor_pal_adjustment(target, ACTOR_PAL_ADJUST_FEAR);
create_status_debuff(target->hudElementDataIndex, STATUS_KEY_FEAR);
create_status_debuff(target->hudElementDataIndex, STATUS_KEY_UNUSED);
return true;
case STATUS_KEY_POISON:
set_actor_pal_adjustment(target, ACTOR_PAL_ADJUST_POISON);
@ -2642,7 +2642,7 @@ s32 try_inflict_status(Actor* actor, s32 statusTypeKey, s32 statusKey) {
}
if (duration > 0) {
if (battleStatus->curAttackStatus < 0) {
if (battleStatus->curAttackStatus & STATUS_FLAG_USE_DURATION) {
duration = battleStatus->statusDuration;
duration += lookup_status_duration_mod(actor->statusTable, statusKey);
inflict_status(actor, statusTypeKey, duration);

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@ -633,7 +633,7 @@ HitResult calc_enemy_damage_target(Actor* attacker) {
statusInflicted = one;
statusInflicted2 = one;
}
if (battleStatus->curAttackStatus & STATUS_FLAG_FEAR && try_inflict_status(target, STATUS_KEY_FEAR, STATUS_TURN_MOD_FEAR)) {
if (battleStatus->curAttackStatus & STATUS_FLAG_UNUSED && try_inflict_status(target, STATUS_KEY_UNUSED, STATUS_TURN_MOD_UNUSED)) {
statusInflicted = one;
statusInflicted2 = one;
}

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@ -2845,8 +2845,8 @@ API_CALLABLE(GetStatusFlags) {
if (debuff == STATUS_KEY_DIZZY) {
flags |= STATUS_FLAG_DIZZY;
}
if (debuff == STATUS_KEY_FEAR) {
flags |= STATUS_FLAG_FEAR;
if (debuff == STATUS_KEY_UNUSED) {
flags |= STATUS_FLAG_UNUSED;
}
if (debuff == STATUS_KEY_POISON) {
flags |= STATUS_FLAG_POISON;

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@ -1047,7 +1047,7 @@ void appendGfx_npc_actor(bool isPartner, s32 actorIndex) {
}
palChanged = true;
}
if (actor->debuff == STATUS_KEY_FEAR) {
if (actor->debuff == STATUS_KEY_UNUSED) {
if (!palChanged) {
set_actor_pal_adjustment(actor, ACTOR_PAL_ADJUST_FEAR);
}
@ -1085,9 +1085,9 @@ void appendGfx_npc_actor(bool isPartner, s32 actorIndex) {
part->curAnimation = get_npc_anim_for_status(part->idleAnimations, STATUS_KEY_DIZZY);
animChanged = true;
}
} else if (actor->debuff == STATUS_KEY_FEAR) {
} else if (actor->debuff == STATUS_KEY_UNUSED) {
if (!animChanged) {
part->curAnimation = get_npc_anim_for_status(part->idleAnimations, STATUS_KEY_FEAR);
part->curAnimation = get_npc_anim_for_status(part->idleAnimations, STATUS_KEY_UNUSED);
animChanged = true;
}
} else if (actor->debuff == STATUS_KEY_SLEEP) {
@ -1638,7 +1638,7 @@ void appendGfx_player_actor(void* arg0) {
&& !((partner != nullptr) && (partner->flags & ACTOR_FLAG_NO_ATTACK))
) {
if (!(gBattleStatus.flags2 & BS_FLAGS2_NO_PLAYER_PAL_ADJUST)) {
if ((player->debuff != STATUS_KEY_FEAR)
if ((player->debuff != STATUS_KEY_UNUSED)
&& (player->debuff != STATUS_KEY_PARALYZE)
&& (player->debuff != STATUS_KEY_FROZEN)
&& (player->debuff != STATUS_KEY_STOP)

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@ -137,7 +137,7 @@ s32 bPlayerStatusTable[] = {
STATUS_KEY_POISON, 100,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 100,
STATUS_KEY_UNUSED, 100,
STATUS_KEY_STATIC, 100,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -147,7 +147,7 @@ s32 bPlayerStatusTable[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -35,7 +35,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_BattleTubba_Anim00,
STATUS_KEY_PARALYZE, ANIM_BattleTubba_Anim00,
STATUS_KEY_DIZZY, ANIM_BattleTubba_Anim18,
STATUS_KEY_FEAR, ANIM_BattleTubba_Anim00,
STATUS_KEY_UNUSED, ANIM_BattleTubba_Anim00,
STATUS_END,
};
@ -51,7 +51,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 80,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 80,
STATUS_KEY_SHRINK, 90,
@ -61,7 +61,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -50,7 +50,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_TubbasHeart_Anim00,
STATUS_KEY_DIZZY, ANIM_TubbasHeart_Anim0D,
STATUS_KEY_DIZZY, ANIM_TubbasHeart_Anim0D,
STATUS_KEY_FEAR, ANIM_TubbasHeart_Anim0A,
STATUS_KEY_UNUSED, ANIM_TubbasHeart_Anim0A,
STATUS_END,
};
@ -65,7 +65,7 @@ s32 N(ChargedAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_TubbasHeart_Anim00,
STATUS_KEY_DIZZY, ANIM_TubbasHeart_Anim0D,
STATUS_KEY_DIZZY, ANIM_TubbasHeart_Anim0D,
STATUS_KEY_FEAR, ANIM_TubbasHeart_Anim0A,
STATUS_KEY_UNUSED, ANIM_TubbasHeart_Anim0A,
STATUS_END,
};
@ -81,7 +81,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 90,
@ -91,7 +91,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -41,7 +41,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_BattleTubba_Anim00,
STATUS_KEY_DIZZY, ANIM_BattleTubba_Anim00,
STATUS_KEY_DIZZY, ANIM_BattleTubba_Anim00,
STATUS_KEY_FEAR, ANIM_BattleTubba_Anim00,
STATUS_KEY_UNUSED, ANIM_BattleTubba_Anim00,
STATUS_END,
};
@ -57,7 +57,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -67,7 +67,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -40,7 +40,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_BattleTubba_Anim00,
STATUS_KEY_DIZZY, ANIM_BattleTubba_Anim00,
STATUS_KEY_DIZZY, ANIM_BattleTubba_Anim00,
STATUS_KEY_FEAR, ANIM_BattleTubba_Anim00,
STATUS_KEY_UNUSED, ANIM_BattleTubba_Anim00,
STATUS_END,
};
@ -56,7 +56,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 80,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 80,
STATUS_KEY_SHRINK, 90,
@ -66,7 +66,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -311,7 +311,7 @@ s32 N(BodyAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_HuffNPuff_Anim01,
STATUS_KEY_DIZZY, ANIM_HuffNPuff_Anim01,
STATUS_KEY_DIZZY, ANIM_HuffNPuff_Anim01,
STATUS_KEY_FEAR, ANIM_HuffNPuff_Anim01,
STATUS_KEY_UNUSED, ANIM_HuffNPuff_Anim01,
STATUS_END,
};
@ -326,7 +326,7 @@ s32 N(FaceAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_HuffNPuff_Anim02,
STATUS_KEY_DIZZY, ANIM_HuffNPuff_Anim02,
STATUS_KEY_DIZZY, ANIM_HuffNPuff_Anim02,
STATUS_KEY_FEAR, ANIM_HuffNPuff_Anim02,
STATUS_KEY_UNUSED, ANIM_HuffNPuff_Anim02,
STATUS_END,
};
@ -341,7 +341,7 @@ s32 N(ArmAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_HuffNPuff_Anim03,
STATUS_KEY_DIZZY, ANIM_HuffNPuff_Anim03,
STATUS_KEY_DIZZY, ANIM_HuffNPuff_Anim03,
STATUS_KEY_FEAR, ANIM_HuffNPuff_Anim03,
STATUS_KEY_UNUSED, ANIM_HuffNPuff_Anim03,
STATUS_END,
};
@ -381,7 +381,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -391,7 +391,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -38,7 +38,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 80,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 90,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 10,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -48,7 +48,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,
@ -127,7 +127,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_MontyMole_Dark_Anim01,
STATUS_KEY_PARALYZE, ANIM_MontyMole_Dark_Anim00,
STATUS_KEY_DIZZY, ANIM_MontyMole_Dark_Anim14,
STATUS_KEY_FEAR, ANIM_MontyMole_Dark_Anim14,
STATUS_KEY_UNUSED, ANIM_MontyMole_Dark_Anim14,
STATUS_END,
};

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@ -26,7 +26,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleLakilester_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleLakilester_Still,
STATUS_KEY_DIZZY, ANIM_BattleLakilester_Injured,
STATUS_KEY_FEAR, ANIM_BattleLakilester_Idle,
STATUS_KEY_UNUSED, ANIM_BattleLakilester_Idle,
STATUS_END,
};
@ -47,7 +47,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 40,
STATUS_KEY_SHRINK, 50,
@ -57,7 +57,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

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@ -36,7 +36,7 @@ s32 N(SmallAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_TuffPuff_Anim00,
STATUS_KEY_DIZZY, ANIM_TuffPuff_Anim02,
STATUS_KEY_DIZZY, ANIM_TuffPuff_Anim02,
STATUS_KEY_FEAR, ANIM_TuffPuff_Anim02,
STATUS_KEY_UNUSED, ANIM_TuffPuff_Anim02,
STATUS_END,
};
@ -51,7 +51,7 @@ s32 N(LargeAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_TuffPuff_Anim01,
STATUS_KEY_DIZZY, ANIM_TuffPuff_Anim03,
STATUS_KEY_DIZZY, ANIM_TuffPuff_Anim03,
STATUS_KEY_FEAR, ANIM_TuffPuff_Anim03,
STATUS_KEY_UNUSED, ANIM_TuffPuff_Anim03,
STATUS_END,
};
@ -71,7 +71,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -81,7 +81,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -45,7 +45,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -55,7 +55,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -86,7 +86,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -96,7 +96,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -111,7 +111,7 @@ s32 N(FlyingStatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -121,7 +121,7 @@ s32 N(FlyingStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -238,7 +238,7 @@ s32 N(GroundAnims)[] = {
STATUS_KEY_STATIC, ANIM_Magikoopa_Anim01,
STATUS_KEY_PARALYZE, ANIM_Magikoopa_Anim00,
STATUS_KEY_DIZZY, ANIM_Magikoopa_Anim07,
STATUS_KEY_FEAR, ANIM_Magikoopa_Anim07,
STATUS_KEY_UNUSED, ANIM_Magikoopa_Anim07,
STATUS_END,
};
@ -251,7 +251,7 @@ s32 N(FlyingAnims)[] = {
STATUS_KEY_STATIC, ANIM_FlyingMagikoopa_Anim01,
STATUS_KEY_PARALYZE, ANIM_FlyingMagikoopa_Anim00,
STATUS_KEY_DIZZY, ANIM_FlyingMagikoopa_Anim07,
STATUS_KEY_FEAR, ANIM_FlyingMagikoopa_Anim07,
STATUS_KEY_UNUSED, ANIM_FlyingMagikoopa_Anim07,
STATUS_END,
};
@ -1269,7 +1269,7 @@ s32 N(CloneStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -1279,7 +1279,7 @@ s32 N(CloneStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -1294,7 +1294,7 @@ s32 N(FlyingCloneStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -1304,7 +1304,7 @@ s32 N(FlyingCloneStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -104,7 +104,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 75,
@ -114,7 +114,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -118,7 +118,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 30,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 30,
STATUS_KEY_SHRINK, 60,
@ -128,7 +128,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -77,7 +77,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 70,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 70,
STATUS_KEY_SHRINK, 75,
@ -87,7 +87,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -46,7 +46,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Fuzzipede_Anim04,
STATUS_KEY_PARALYZE, ANIM_Fuzzipede_Anim00,
STATUS_KEY_DIZZY, ANIM_Fuzzipede_Anim26,
STATUS_KEY_FEAR, ANIM_Fuzzipede_Anim26,
STATUS_KEY_UNUSED, ANIM_Fuzzipede_Anim26,
STATUS_END,
};
@ -59,7 +59,7 @@ s32 N(HangingAnims)[] = {
STATUS_KEY_STATIC, ANIM_Fuzzipede_Anim06,
STATUS_KEY_PARALYZE, ANIM_Fuzzipede_Anim02,
STATUS_KEY_DIZZY, ANIM_Fuzzipede_Anim27,
STATUS_KEY_FEAR, ANIM_Fuzzipede_Anim27,
STATUS_KEY_UNUSED, ANIM_Fuzzipede_Anim27,
STATUS_END,
};
@ -75,7 +75,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 50,
@ -85,7 +85,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -50,7 +50,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -60,7 +60,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -38,7 +38,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -48,7 +48,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -103,7 +103,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_GoombaBros_Blue_Idle,
STATUS_KEY_PARALYZE, ANIM_GoombaBros_Blue_Still,
STATUS_KEY_DIZZY, ANIM_GoombaBros_Blue_Dizzy,
STATUS_KEY_FEAR, ANIM_GoombaBros_Blue_Dizzy,
STATUS_KEY_UNUSED, ANIM_GoombaBros_Blue_Dizzy,
STATUS_END,
};
@ -117,7 +117,7 @@ s32 N(ShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_GoombaBros_Blue_Run,
STATUS_KEY_PARALYZE, ANIM_GoombaBros_Blue_Still,
STATUS_KEY_DIZZY, ANIM_GoombaBros_Blue_Dizzy,
STATUS_KEY_FEAR, ANIM_GoombaBros_Blue_Dizzy,
STATUS_KEY_UNUSED, ANIM_GoombaBros_Blue_Dizzy,
STATUS_END,
};

View File

@ -29,7 +29,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -39,7 +39,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -94,7 +94,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_GoombaBros_Blue_Idle,
STATUS_KEY_PARALYZE, ANIM_GoombaBros_Blue_Still,
STATUS_KEY_DIZZY, ANIM_GoombaBros_Blue_Dizzy,
STATUS_KEY_FEAR, ANIM_GoombaBros_Blue_Dizzy,
STATUS_KEY_UNUSED, ANIM_GoombaBros_Blue_Dizzy,
STATUS_END,
};
@ -108,7 +108,7 @@ s32 N(ShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_GoombaBros_Blue_Run,
STATUS_KEY_PARALYZE, ANIM_GoombaBros_Blue_Still,
STATUS_KEY_DIZZY, ANIM_GoombaBros_Blue_Dizzy,
STATUS_KEY_FEAR, ANIM_GoombaBros_Blue_Dizzy,
STATUS_KEY_UNUSED, ANIM_GoombaBros_Blue_Dizzy,
STATUS_END,
};

View File

@ -96,7 +96,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -106,7 +106,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, -1,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -52,7 +52,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -62,7 +62,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -37,7 +37,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -47,7 +47,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -102,7 +102,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_GoombaBros_Red_Idle,
STATUS_KEY_PARALYZE, ANIM_GoombaBros_Red_Still,
STATUS_KEY_DIZZY, ANIM_GoombaBros_Red_Dizzy,
STATUS_KEY_FEAR, ANIM_GoombaBros_Red_Dizzy,
STATUS_KEY_UNUSED, ANIM_GoombaBros_Red_Dizzy,
STATUS_END,
};
@ -115,7 +115,7 @@ s32 N(IdleAnimations_8021B810)[] = {
STATUS_KEY_STATIC, ANIM_GoombaBros_Red_Run,
STATUS_KEY_PARALYZE, ANIM_GoombaBros_Red_Still,
STATUS_KEY_DIZZY, ANIM_GoombaBros_Red_Dizzy,
STATUS_KEY_FEAR, ANIM_GoombaBros_Red_Dizzy,
STATUS_KEY_UNUSED, ANIM_GoombaBros_Red_Dizzy,
STATUS_END,
};

View File

@ -29,7 +29,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -39,7 +39,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -94,7 +94,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_GoombaBros_Red_Idle,
STATUS_KEY_PARALYZE, ANIM_GoombaBros_Red_Still,
STATUS_KEY_DIZZY, ANIM_GoombaBros_Red_Dizzy,
STATUS_KEY_FEAR, ANIM_GoombaBros_Red_Dizzy,
STATUS_KEY_UNUSED, ANIM_GoombaBros_Red_Dizzy,
STATUS_END,
};
@ -108,7 +108,7 @@ s32 N(ShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_GoombaBros_Red_Run,
STATUS_KEY_PARALYZE, ANIM_GoombaBros_Red_Still,
STATUS_KEY_DIZZY, ANIM_GoombaBros_Red_Dizzy,
STATUS_KEY_FEAR, ANIM_GoombaBros_Red_Dizzy,
STATUS_KEY_UNUSED, ANIM_GoombaBros_Red_Dizzy,
STATUS_END,
};

View File

@ -67,7 +67,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -77,7 +77,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -134,7 +134,7 @@ s32 N(BaseStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 40,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 40,
STATUS_KEY_SHRINK, 60,
@ -144,7 +144,7 @@ s32 N(BaseStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -2,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
@ -159,7 +159,7 @@ s32 N(FlyingStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 90,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 40,
STATUS_KEY_SHRINK, 50,
@ -169,7 +169,7 @@ s32 N(FlyingStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
@ -184,7 +184,7 @@ s32 N(MageStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 40,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 40,
STATUS_KEY_SHRINK, 50,
@ -194,7 +194,7 @@ s32 N(MageStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -2,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -55,7 +55,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -65,7 +65,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -91,7 +91,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 45,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 45,
STATUS_KEY_SHRINK, 60,
@ -101,7 +101,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -70,7 +70,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 50,
STATUS_KEY_SHRINK, 80,
@ -80,7 +80,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -69,7 +69,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 90,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 45,
STATUS_KEY_SHRINK, 60,
@ -79,7 +79,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -45,7 +45,7 @@ s32 N(DownedStatusTable)[] = {
STATUS_KEY_POISON, 100,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 100,
STATUS_KEY_UNUSED, 100,
STATUS_KEY_STATIC, 100,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -55,7 +55,7 @@ s32 N(DownedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -70,7 +70,7 @@ s32 N(FlyingStatusTable)[] = {
STATUS_KEY_POISON, 80,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 80,
STATUS_KEY_UNUSED, 80,
STATUS_KEY_STATIC, 80,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -80,7 +80,7 @@ s32 N(FlyingStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -171,7 +171,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Paragoomba_Idle,
STATUS_KEY_PARALYZE, ANIM_Paragoomba_Still,
STATUS_KEY_DIZZY, ANIM_Paragoomba_Dizzy,
STATUS_KEY_FEAR, ANIM_Paragoomba_Dizzy,
STATUS_KEY_UNUSED, ANIM_Paragoomba_Dizzy,
STATUS_END,
};
@ -184,7 +184,7 @@ s32 N(ShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_Paragoomba_Run,
STATUS_KEY_PARALYZE, ANIM_Paragoomba_Still,
STATUS_KEY_DIZZY, ANIM_Paragoomba_Dizzy,
STATUS_KEY_FEAR, ANIM_Paragoomba_Dizzy,
STATUS_KEY_UNUSED, ANIM_Paragoomba_Dizzy,
STATUS_END,
};

View File

@ -31,7 +31,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 80,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 80,
STATUS_KEY_UNUSED, 80,
STATUS_KEY_STATIC, 80,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 100,
@ -41,7 +41,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -96,7 +96,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_SpikedGoomba_Idle,
STATUS_KEY_PARALYZE, ANIM_SpikedGoomba_Still,
STATUS_KEY_DIZZY, ANIM_SpikedGoomba_Dizzy,
STATUS_KEY_FEAR, ANIM_SpikedGoomba_Dizzy,
STATUS_KEY_UNUSED, ANIM_SpikedGoomba_Dizzy,
STATUS_END,
};
@ -109,7 +109,7 @@ s32 N(ShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_SpikedGoomba_Run,
STATUS_KEY_PARALYZE, ANIM_SpikedGoomba_Still,
STATUS_KEY_DIZZY, ANIM_SpikedGoomba_Dizzy,
STATUS_KEY_FEAR, ANIM_SpikedGoomba_Dizzy,
STATUS_KEY_UNUSED, ANIM_SpikedGoomba_Dizzy,
STATUS_END,
};

View File

@ -94,7 +94,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -104,7 +104,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
@ -119,7 +119,7 @@ s32 N(BoostedStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -129,7 +129,7 @@ s32 N(BoostedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -97,7 +97,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -107,7 +107,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
@ -122,7 +122,7 @@ s32 N(BoostedStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -132,7 +132,7 @@ s32 N(BoostedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -101,7 +101,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 30,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 30,
STATUS_KEY_SHRINK, 50,
@ -111,7 +111,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
@ -126,7 +126,7 @@ s32 N(BoostedStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -136,7 +136,7 @@ s32 N(BoostedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -68,7 +68,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -78,7 +78,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -93,7 +93,7 @@ s32 N(BoostedStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -103,7 +103,7 @@ s32 N(BoostedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -61,7 +61,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 30,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 30,
STATUS_KEY_SHRINK, 50,
@ -71,7 +71,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -38,7 +38,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 100,
@ -48,7 +48,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -40,7 +40,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 50,
@ -50,7 +50,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -112,7 +112,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 30,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 0,
@ -122,7 +122,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -213,7 +213,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 25,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 40,
STATUS_KEY_SHRINK, 0,
@ -223,7 +223,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -49,7 +49,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 0,
@ -59,7 +59,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -42,7 +42,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -52,7 +52,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -53,7 +53,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 50,
STATUS_KEY_SHRINK, 50,
@ -63,7 +63,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -118,7 +118,7 @@ s32 N(UprightAnims)[] = {
STATUS_KEY_STATIC, ANIM_Chan_Idle,
STATUS_KEY_PARALYZE, ANIM_Chan_Still,
STATUS_KEY_DIZZY, ANIM_Chan_Dizzy,
STATUS_KEY_FEAR, ANIM_Chan_Dizzy,
STATUS_KEY_UNUSED, ANIM_Chan_Dizzy,
STATUS_END,
};
@ -131,7 +131,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Chan_Idle,
STATUS_KEY_PARALYZE, ANIM_Chan_Still,
STATUS_KEY_DIZZY, ANIM_Chan_Dizzy,
STATUS_KEY_FEAR, ANIM_Chan_Dizzy,
STATUS_KEY_UNUSED, ANIM_Chan_Dizzy,
STATUS_END,
};
@ -143,7 +143,7 @@ s32 N(ToppledAnims)[] = {
STATUS_KEY_STOP, ANIM_Chan_ToppledStill,
STATUS_KEY_STATIC, ANIM_Chan_Toppled,
STATUS_KEY_DIZZY, ANIM_Chan_ToppledDizzy,
STATUS_KEY_FEAR, ANIM_Chan_ToppledDizzy,
STATUS_KEY_UNUSED, ANIM_Chan_ToppledDizzy,
STATUS_END,
};

View File

@ -163,7 +163,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 75,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 75,
@ -173,7 +173,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, -1,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -15,7 +15,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleBombette_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleBombette_Still,
STATUS_KEY_DIZZY, ANIM_BattleBombette_Injured,
STATUS_KEY_FEAR, ANIM_BattleBombette_Injured,
STATUS_KEY_UNUSED, ANIM_BattleBombette_Injured,
STATUS_END,
};
@ -31,7 +31,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 80,
@ -41,7 +41,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -15,7 +15,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleBow_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleBow_Still,
STATUS_KEY_DIZZY, ANIM_BattleBow_Injured,
STATUS_KEY_FEAR, ANIM_BattleBow_Injured,
STATUS_KEY_UNUSED, ANIM_BattleBow_Injured,
STATUS_END,
};
@ -31,7 +31,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 80,
@ -41,7 +41,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -15,7 +15,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleGoombario_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleGoombario_Still,
STATUS_KEY_DIZZY, ANIM_BattleGoombario_Injured,
STATUS_KEY_FEAR, ANIM_BattleGoombario_Injured,
STATUS_KEY_UNUSED, ANIM_BattleGoombario_Injured,
STATUS_END,
};
@ -31,7 +31,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 80,
@ -41,7 +41,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -15,7 +15,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleKooper_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleKooper_Still,
STATUS_KEY_DIZZY, ANIM_BattleKooper_Injured,
STATUS_KEY_FEAR, ANIM_BattleKooper_Injured,
STATUS_KEY_UNUSED, ANIM_BattleKooper_Injured,
STATUS_END,
};
@ -28,7 +28,7 @@ s32 N(ToppledAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleKooper_Toppled,
STATUS_KEY_PARALYZE, ANIM_BattleKooper_StillToppled,
STATUS_KEY_DIZZY, ANIM_BattleKooper_Toppled,
STATUS_KEY_FEAR, ANIM_BattleKooper_Toppled,
STATUS_KEY_UNUSED, ANIM_BattleKooper_Toppled,
STATUS_END,
};
@ -49,7 +49,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 80,
@ -59,7 +59,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -15,7 +15,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleLakilester_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleLakilester_Still,
STATUS_KEY_DIZZY, ANIM_BattleLakilester_Injured,
STATUS_KEY_FEAR, ANIM_BattleLakilester_Idle,
STATUS_KEY_UNUSED, ANIM_BattleLakilester_Idle,
STATUS_END,
};
@ -36,7 +36,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 80,
@ -46,7 +46,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -15,7 +15,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleParakarry_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleParakarry_Still,
STATUS_KEY_DIZZY, ANIM_BattleParakarry_Idle,
STATUS_KEY_FEAR, ANIM_BattleParakarry_Idle,
STATUS_KEY_UNUSED, ANIM_BattleParakarry_Idle,
STATUS_END,
};
@ -31,7 +31,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 80,
@ -41,7 +41,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -15,7 +15,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleSushie_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleSushie_Still,
STATUS_KEY_DIZZY, ANIM_BattleSushie_Injured,
STATUS_KEY_FEAR, ANIM_BattleSushie_Injured,
STATUS_KEY_UNUSED, ANIM_BattleSushie_Injured,
STATUS_END,
};
@ -31,7 +31,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 80,
@ -41,7 +41,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -15,7 +15,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleWatt_Idle,
STATUS_KEY_PARALYZE, ANIM_BattleWatt_Still,
STATUS_KEY_DIZZY, ANIM_BattleWatt_Injured,
STATUS_KEY_FEAR, ANIM_BattleWatt_Injured,
STATUS_KEY_UNUSED, ANIM_BattleWatt_Injured,
STATUS_END,
};
@ -32,7 +32,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 80,
@ -42,7 +42,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -52,7 +52,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 40,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 50,
STATUS_KEY_SHRINK, 60,
@ -62,7 +62,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, -1,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -67,7 +67,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 30,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 30,
STATUS_KEY_SHRINK, 40,
@ -77,7 +77,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, -1,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -74,7 +74,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 20,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 20,
STATUS_KEY_SHRINK, 20,
@ -84,7 +84,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -2,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, -2,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

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@ -58,7 +58,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_KentCKoopa_Anim00,
STATUS_KEY_PARALYZE, ANIM_KentCKoopa_Anim00,
STATUS_KEY_DIZZY, ANIM_KentCKoopa_Anim14,
STATUS_KEY_FEAR, ANIM_KentCKoopa_Anim00,
STATUS_KEY_UNUSED, ANIM_KentCKoopa_Anim00,
STATUS_END,
};
@ -97,7 +97,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 30,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 30,
STATUS_KEY_SHRINK, 40,
@ -107,7 +107,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

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@ -49,7 +49,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -59,7 +59,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, -1,
@ -128,7 +128,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_GeneralGuy_Anim00,
STATUS_KEY_DIZZY, ANIM_GeneralGuy_Anim00,
STATUS_KEY_DIZZY, ANIM_GeneralGuy_Anim00,
STATUS_KEY_FEAR, ANIM_GeneralGuy_Anim00,
STATUS_KEY_UNUSED, ANIM_GeneralGuy_Anim00,
STATUS_END,
};
@ -145,7 +145,7 @@ s32 N(PanicAnims)[] = {
STATUS_KEY_STATIC, ANIM_GeneralGuy_Anim00,
STATUS_KEY_PARALYZE, ANIM_GeneralGuy_Anim00,
STATUS_KEY_DIZZY, ANIM_GeneralGuy_Anim00,
STATUS_KEY_FEAR, ANIM_GeneralGuy_Anim00,
STATUS_KEY_UNUSED, ANIM_GeneralGuy_Anim00,
STATUS_END,
};

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@ -43,7 +43,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -53,7 +53,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -87,7 +87,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -97,7 +97,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -99,7 +99,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -109,7 +109,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -346,7 +346,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_ShySquadGuy_Anim00,
STATUS_KEY_DIZZY, ANIM_ShySquadGuy_Anim13,
STATUS_KEY_DIZZY, ANIM_ShySquadGuy_Anim13,
STATUS_KEY_FEAR, ANIM_ShySquadGuy_Anim00,
STATUS_KEY_UNUSED, ANIM_ShySquadGuy_Anim00,
STATUS_END,
};

View File

@ -66,7 +66,7 @@ s32 N(StiltAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_StiltGuy_Anim00,
STATUS_KEY_PARALYZE, ANIM_StiltGuy_Anim00,
STATUS_KEY_DIZZY, ANIM_StiltGuy_Anim00,
STATUS_KEY_FEAR, ANIM_StiltGuy_Anim00,
STATUS_KEY_UNUSED, ANIM_StiltGuy_Anim00,
STATUS_END,
};
@ -93,7 +93,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 60,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -103,7 +103,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -118,7 +118,7 @@ s32 N(UnusedStatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 90,
STATUS_KEY_FEAR, 100,
STATUS_KEY_UNUSED, 100,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -128,7 +128,7 @@ s32 N(UnusedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,
@ -941,7 +941,7 @@ s32 N(ShyGuyAnims)[] = {
STATUS_KEY_STATIC, ANIM_ShyGuy_Red_Anim01,
STATUS_KEY_PARALYZE, ANIM_ShyGuy_Red_Anim00,
STATUS_KEY_DIZZY, ANIM_ShyGuy_Red_Anim13,
STATUS_KEY_FEAR, ANIM_ShyGuy_Red_Anim13,
STATUS_KEY_UNUSED, ANIM_ShyGuy_Red_Anim13,
STATUS_END,
};

View File

@ -86,7 +86,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 60,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -96,7 +96,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -309,7 +309,7 @@ s32 N(FourStackAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_ShyStackGuy_Anim00,
STATUS_KEY_DIZZY, ANIM_ShyStackGuy_Anim0C,
STATUS_KEY_DIZZY, ANIM_ShyStackGuy_Anim0C,
STATUS_KEY_FEAR, ANIM_ShyStackGuy_Anim00,
STATUS_KEY_UNUSED, ANIM_ShyStackGuy_Anim00,
STATUS_END,
};
@ -324,7 +324,7 @@ s32 N(ThreeStackAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_ShyStackGuy_Anim01,
STATUS_KEY_DIZZY, ANIM_ShyStackGuy_Anim0D,
STATUS_KEY_DIZZY, ANIM_ShyStackGuy_Anim0D,
STATUS_KEY_FEAR, ANIM_ShyStackGuy_Anim01,
STATUS_KEY_UNUSED, ANIM_ShyStackGuy_Anim01,
STATUS_END,
};
@ -339,7 +339,7 @@ s32 N(TwoStackAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_ShyStackGuy_Anim02,
STATUS_KEY_DIZZY, ANIM_ShyStackGuy_Anim0E,
STATUS_KEY_DIZZY, ANIM_ShyStackGuy_Anim0E,
STATUS_KEY_FEAR, ANIM_ShyStackGuy_Anim02,
STATUS_KEY_UNUSED, ANIM_ShyStackGuy_Anim02,
STATUS_END,
};
@ -354,7 +354,7 @@ s32 N(OneStackAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_ShyStackGuy_Anim03,
STATUS_KEY_DIZZY, ANIM_ShyStackGuy_Anim0F,
STATUS_KEY_DIZZY, ANIM_ShyStackGuy_Anim0F,
STATUS_KEY_FEAR, ANIM_ShyStackGuy_Anim03,
STATUS_KEY_UNUSED, ANIM_ShyStackGuy_Anim03,
STATUS_END,
};

View File

@ -28,7 +28,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -38,7 +38,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -83,7 +83,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -93,7 +93,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -46,7 +46,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -56,7 +56,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -209,7 +209,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_TankGuy_Anim00,
STATUS_KEY_DIZZY, ANIM_TankGuy_Anim01,
STATUS_KEY_DIZZY, ANIM_TankGuy_Anim01,
STATUS_KEY_FEAR, ANIM_TankGuy_Anim00,
STATUS_KEY_UNUSED, ANIM_TankGuy_Anim00,
STATUS_END,
};

View File

@ -61,7 +61,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 60,
STATUS_KEY_SHRINK, 0,
@ -71,7 +71,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, 0,
@ -140,7 +140,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_PARALYZE, ANIM_BigLanternGhost_Anim00,
STATUS_KEY_PARALYZE, ANIM_BigLanternGhost_Anim00,
STATUS_KEY_DIZZY, ANIM_BigLanternGhost_Anim0D,
STATUS_KEY_FEAR, ANIM_BigLanternGhost_Anim0D,
STATUS_KEY_UNUSED, ANIM_BigLanternGhost_Anim0D,
STATUS_END,
};

View File

@ -44,7 +44,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -54,7 +54,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -78,7 +78,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 40,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 40,
STATUS_KEY_SHRINK, 0,
@ -88,7 +88,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
@ -1163,7 +1163,7 @@ s32 N(CloneStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 40,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 40,
STATUS_KEY_SHRINK, 0,
@ -1173,7 +1173,7 @@ s32 N(CloneStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -45,7 +45,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -55,7 +55,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -142,7 +142,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 80,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 90,
@ -152,7 +152,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -147,7 +147,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 0,
@ -157,7 +157,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -154,7 +154,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 60,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 50,
STATUS_KEY_SHRINK, 80,
@ -164,7 +164,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
@ -179,7 +179,7 @@ s32 N(ChargedStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 30,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 70,
@ -189,7 +189,7 @@ s32 N(ChargedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -165,7 +165,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 60,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 50,
STATUS_KEY_SHRINK, 70,
@ -175,7 +175,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
@ -190,7 +190,7 @@ s32 N(EnragedStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -200,7 +200,7 @@ s32 N(EnragedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -29,7 +29,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, THIS_DIZZY_CHANCE,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, THIS_PARALYZE_CHANCE,
STATUS_KEY_SHRINK, 100,
@ -39,7 +39,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,

View File

@ -89,7 +89,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -99,7 +99,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -31,7 +31,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -41,7 +41,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

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@ -1299,7 +1299,7 @@ void btl_state_update_9(void) {
actor->flags &= ~ACTOR_FLAG_SKIP_TURN;
if (actor->debuff != 0) {
if (actor->debuff == STATUS_KEY_FEAR
if (actor->debuff == STATUS_KEY_UNUSED
|| actor->debuff == STATUS_KEY_DIZZY
|| actor->debuff == STATUS_KEY_PARALYZE
|| actor->debuff == STATUS_KEY_SLEEP
@ -2236,7 +2236,7 @@ void btl_state_update_run_away(void) {
if (!(enemy->flags & ACTOR_FLAG_NO_DMG_APPLY)) {
f32 escapeChance = enemy->actorBlueprint->escapeChance;
if (enemy->debuff == STATUS_KEY_FEAR ||
if (enemy->debuff == STATUS_KEY_UNUSED ||
enemy->debuff == STATUS_KEY_DIZZY ||
enemy->debuff == STATUS_KEY_PARALYZE ||
enemy->debuff == STATUS_KEY_SLEEP ||
@ -3490,7 +3490,7 @@ void btl_state_update_next_enemy(void) {
if (enemy->debuff == STATUS_KEY_SLEEP) {
skipEnemy = true;
}
if (enemy->debuff == STATUS_KEY_FEAR) {
if (enemy->debuff == STATUS_KEY_UNUSED) {
skipEnemy = true;
}
if (enemy->debuff == STATUS_KEY_DIZZY) {

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@ -2469,7 +2469,7 @@ s32 can_switch_to_player(void) {
if (debuff == STATUS_KEY_SLEEP) {
playerCantMove = true;
}
if (debuff == STATUS_KEY_FEAR) {
if (debuff == STATUS_KEY_UNUSED) {
playerCantMove = true;
}
if (debuff == STATUS_KEY_DIZZY) {
@ -2513,7 +2513,7 @@ s32 btl_menu_can_player_move(void) {
if (debuff == STATUS_KEY_SLEEP) {
playerCantMove = true;
}
if (debuff == STATUS_KEY_FEAR) {
if (debuff == STATUS_KEY_UNUSED) {
playerCantMove = true;
}
if (debuff == STATUS_KEY_DIZZY) {
@ -2565,7 +2565,7 @@ s32 can_switch_to_partner(void) {
if (partnerDebuff == STATUS_KEY_SLEEP) {
partnerCantMove = true;
}
if (partnerDebuff == STATUS_KEY_FEAR) {
if (partnerDebuff == STATUS_KEY_UNUSED) {
partnerCantMove = true;
}
if (partnerDebuff == STATUS_KEY_PARALYZE) {
@ -5064,7 +5064,7 @@ void btl_state_update_twink_menu(void) {
if (player->debuff == STATUS_KEY_SLEEP) {
shouldSkipTurn = true;
}
if (player->debuff == STATUS_KEY_FEAR) {
if (player->debuff == STATUS_KEY_UNUSED) {
shouldSkipTurn = true;
}
if (player->debuff == STATUS_KEY_DIZZY) {

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@ -41,7 +41,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_AlbinoDino_Idle,
STATUS_KEY_PARALYZE, ANIM_AlbinoDino_Still,
STATUS_KEY_DIZZY, ANIM_AlbinoDino_Still,
STATUS_KEY_FEAR, ANIM_AlbinoDino_Still,
STATUS_KEY_UNUSED, ANIM_AlbinoDino_Still,
STATUS_END,
};
@ -58,7 +58,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 75,
@ -68,7 +68,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -316,7 +316,7 @@ EvtScript N(EVS_TakeTurn) = {
KillThread(LVar9)
Wait(2)
Call(SetGoalToTarget, ACTOR_SELF)
// invalid status field has 24% chance, but no status and doesn't have STATUS_FLAG_80000000 set
// invalid status field has 24% chance, but no status and doesn't have STATUS_FLAG_USE_DURATION set
Call(EnemyDamageTarget, ACTOR_SELF, LVarF, 0, 0, 24, DMG_TACKLE, BS_FLAGS1_TRIGGER_EVENTS)
Switch(LVarF)
CaseOrEq(HIT_RESULT_HIT)

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@ -30,7 +30,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 10,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 10,
STATUS_KEY_SHRINK, 10,
@ -40,7 +40,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, 0,
@ -95,7 +95,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Dayzee_Amazy_Anim01,
STATUS_KEY_PARALYZE, ANIM_Dayzee_Amazy_Anim00,
STATUS_KEY_DIZZY, ANIM_Dayzee_Amazy_Anim0B,
STATUS_KEY_FEAR, ANIM_Dayzee_Amazy_Anim0B,
STATUS_KEY_UNUSED, ANIM_Dayzee_Amazy_Anim0B,
STATUS_END,
};

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@ -43,7 +43,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, PARALYZE_CHANCE,
STATUS_KEY_SHRINK, 50,
@ -53,7 +53,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, -1,
@ -108,7 +108,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_ShyGuy_Black_Anim01,
STATUS_KEY_PARALYZE, ANIM_ShyGuy_Black_Anim00,
STATUS_KEY_DIZZY, ANIM_ShyGuy_Black_Anim13,
STATUS_KEY_FEAR, ANIM_ShyGuy_Black_Anim13,
STATUS_KEY_UNUSED, ANIM_ShyGuy_Black_Anim13,
STATUS_END,
};

View File

@ -38,7 +38,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Bandit_Idle,
STATUS_KEY_PARALYZE, ANIM_Bandit_Still,
STATUS_KEY_DIZZY, ANIM_Bandit_Dizzy,
STATUS_KEY_FEAR, ANIM_Bandit_Dizzy,
STATUS_KEY_UNUSED, ANIM_Bandit_Dizzy,
STATUS_END,
};
@ -51,7 +51,7 @@ s32 N(HoldingAnims)[] = {
STATUS_KEY_STATIC, ANIM_Bandit_IdleHolding,
STATUS_KEY_PARALYZE, ANIM_Bandit_StillHolding,
STATUS_KEY_DIZZY, ANIM_Bandit_Dizzy,
STATUS_KEY_FEAR, ANIM_Bandit_Dizzy,
STATUS_KEY_UNUSED, ANIM_Bandit_Dizzy,
STATUS_END,
};
@ -72,7 +72,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 20,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 90,
STATUS_KEY_FEAR, 50,
STATUS_KEY_UNUSED, 50,
STATUS_KEY_STATIC, 30,
STATUS_KEY_PARALYZE, 100,
STATUS_KEY_SHRINK, 90,
@ -82,7 +82,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,

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@ -39,7 +39,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 50,
@ -49,7 +49,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -33,7 +33,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Bobomb_Idle,
STATUS_KEY_PARALYZE, ANIM_Bobomb_Still,
STATUS_KEY_DIZZY, ANIM_Bobomb_Dizzy,
STATUS_KEY_FEAR, ANIM_Bobomb_Dizzy,
STATUS_KEY_UNUSED, ANIM_Bobomb_Dizzy,
STATUS_END,
};
@ -46,7 +46,7 @@ s32 N(IgnitedAnims)[] = {
STATUS_KEY_STATIC, ANIM_Bobomb_IdleLit,
STATUS_KEY_PARALYZE, ANIM_Bobomb_StillLit,
STATUS_KEY_DIZZY, ANIM_Bobomb_DizzyLit,
STATUS_KEY_FEAR, ANIM_Bobomb_DizzyLit,
STATUS_KEY_UNUSED, ANIM_Bobomb_DizzyLit,
STATUS_END,
};
@ -62,7 +62,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 80,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 80,
STATUS_KEY_SHRINK, 90,
@ -72,7 +72,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -87,7 +87,7 @@ s32 N(IgnitedStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 40,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 40,
STATUS_KEY_SHRINK, 0,
@ -97,7 +97,7 @@ s32 N(IgnitedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -48,7 +48,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BonyBeetle_Anim04,
STATUS_KEY_PARALYZE, ANIM_BonyBeetle_Anim00,
STATUS_KEY_DIZZY, ANIM_BonyBeetle_Anim26,
STATUS_KEY_FEAR, ANIM_BonyBeetle_Anim26,
STATUS_KEY_UNUSED, ANIM_BonyBeetle_Anim26,
STATUS_END,
};
@ -61,7 +61,7 @@ s32 N(SpikyAnims)[] = {
STATUS_KEY_STATIC, ANIM_BonyBeetle_Anim05,
STATUS_KEY_PARALYZE, ANIM_BonyBeetle_Anim01,
STATUS_KEY_DIZZY, ANIM_BonyBeetle_Anim27,
STATUS_KEY_FEAR, ANIM_BonyBeetle_Anim27,
STATUS_KEY_UNUSED, ANIM_BonyBeetle_Anim27,
STATUS_END,
};
@ -74,7 +74,7 @@ s32 N(ToppledAnims)[] = {
STATUS_KEY_STATIC, ANIM_BonyBeetle_Anim06,
STATUS_KEY_PARALYZE, ANIM_BonyBeetle_Anim02,
STATUS_KEY_DIZZY, ANIM_BonyBeetle_Anim28,
STATUS_KEY_FEAR, ANIM_BonyBeetle_Anim28,
STATUS_KEY_UNUSED, ANIM_BonyBeetle_Anim28,
STATUS_END,
};
@ -87,7 +87,7 @@ s32 N(ToppledSpikyAnims)[] = {
STATUS_KEY_STATIC, ANIM_BonyBeetle_Anim07,
STATUS_KEY_PARALYZE, ANIM_BonyBeetle_Anim03,
STATUS_KEY_DIZZY, ANIM_BonyBeetle_Anim29,
STATUS_KEY_FEAR, ANIM_BonyBeetle_Anim29,
STATUS_KEY_UNUSED, ANIM_BonyBeetle_Anim29,
STATUS_END,
};
@ -108,7 +108,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 75,
@ -118,7 +118,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -38,7 +38,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 100,
@ -48,7 +48,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -51,7 +51,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 90,
@ -61,7 +61,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -116,7 +116,7 @@ s32 N(GroundAnims)[] = {
STATUS_KEY_STATIC, ANIM_BuzzyBeetle_Anim01,
STATUS_KEY_PARALYZE, ANIM_BuzzyBeetle_Anim00,
STATUS_KEY_DIZZY, ANIM_BuzzyBeetle_Anim0A,
STATUS_KEY_FEAR, ANIM_BuzzyBeetle_Anim0A,
STATUS_KEY_UNUSED, ANIM_BuzzyBeetle_Anim0A,
STATUS_END,
};
@ -129,7 +129,7 @@ s32 N(CeilingAnims)[] = {
STATUS_KEY_STATIC, ANIM_BuzzyBeetle_Anim0F,
STATUS_KEY_PARALYZE, ANIM_BuzzyBeetle_Anim0E,
STATUS_KEY_DIZZY, ANIM_BuzzyBeetle_Anim15,
STATUS_KEY_FEAR, ANIM_BuzzyBeetle_Anim15,
STATUS_KEY_UNUSED, ANIM_BuzzyBeetle_Anim15,
STATUS_END,
};
@ -141,7 +141,7 @@ s32 N(ToppledAnims)[] = {
STATUS_KEY_STOP, ANIM_BuzzyBeetle_Anim1A,
STATUS_KEY_STATIC, ANIM_BuzzyBeetle_Anim02,
STATUS_KEY_DIZZY, ANIM_BuzzyBeetle_Anim1C,
STATUS_KEY_FEAR, ANIM_BuzzyBeetle_Anim1C,
STATUS_KEY_UNUSED, ANIM_BuzzyBeetle_Anim1C,
STATUS_END,
};

View File

@ -32,7 +32,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Bzzap_Anim01,
STATUS_KEY_PARALYZE, ANIM_Bzzap_Anim00,
STATUS_KEY_DIZZY, ANIM_Bzzap_Anim0A,
STATUS_KEY_FEAR, ANIM_Bzzap_Anim0A,
STATUS_KEY_UNUSED, ANIM_Bzzap_Anim0A,
STATUS_END,
};
@ -48,7 +48,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 100,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -58,7 +58,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -45,7 +45,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 50,
STATUS_KEY_SHRINK, 75,
@ -55,7 +55,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -110,7 +110,7 @@ s32 N(UprightAnims)[] = {
STATUS_KEY_STATIC, ANIM_Cleft_Anim02,
STATUS_KEY_PARALYZE, ANIM_Cleft_Anim00,
STATUS_KEY_DIZZY, ANIM_Cleft_Anim0E,
STATUS_KEY_FEAR, ANIM_Cleft_Anim0E,
STATUS_KEY_UNUSED, ANIM_Cleft_Anim0E,
STATUS_END,
};
@ -123,7 +123,7 @@ s32 N(ToppledAnims)[] = {
STATUS_KEY_STATIC, ANIM_Cleft_Anim05,
STATUS_KEY_PARALYZE, ANIM_Cleft_Anim01,
STATUS_KEY_DIZZY, ANIM_Cleft_Anim0F,
STATUS_KEY_FEAR, ANIM_Cleft_Anim0F,
STATUS_KEY_UNUSED, ANIM_Cleft_Anim0F,
STATUS_END,
};

View File

@ -26,7 +26,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_BattleClubba_Anim01,
STATUS_KEY_PARALYZE, ANIM_BattleClubba_Anim00,
STATUS_KEY_DIZZY, ANIM_BattleClubba_Anim05,
STATUS_KEY_FEAR, ANIM_BattleClubba_Anim05,
STATUS_KEY_UNUSED, ANIM_BattleClubba_Anim05,
STATUS_END,
};
@ -42,7 +42,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 100,
STATUS_KEY_UNUSED, 100,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -52,7 +52,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -30,7 +30,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 50,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 30,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 50,
STATUS_KEY_PARALYZE, 30,
STATUS_KEY_SHRINK, 30,
@ -40,7 +40,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,
@ -95,7 +95,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Dayzee_Anim01,
STATUS_KEY_PARALYZE, ANIM_Dayzee_Anim00,
STATUS_KEY_DIZZY, ANIM_Dayzee_Anim0B,
STATUS_KEY_FEAR, ANIM_Dayzee_Anim0B,
STATUS_KEY_UNUSED, ANIM_Dayzee_Anim0B,
STATUS_END,
};

View File

@ -54,7 +54,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 60,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 80,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -64,7 +64,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,
@ -119,7 +119,7 @@ s32 N(KoopaAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_Idle,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_END,
};
@ -132,7 +132,7 @@ s32 N(ShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_Walk,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_END,
};
@ -145,7 +145,7 @@ s32 N(HyperAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_Scramble,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_END,
};
@ -158,7 +158,7 @@ s32 N(HyperShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_Walk,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_END,
};
@ -171,7 +171,7 @@ s32 N(ToppledAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_ToppleStruggle,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_ToppleStill,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_ToppleStunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_ToppleStunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_ToppleStunned,
STATUS_END,
};

View File

@ -74,7 +74,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 60,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 50,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 80,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -84,7 +84,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,
@ -99,7 +99,7 @@ s32 N(FlyingStatusTable)[] = {
STATUS_KEY_POISON, 60,
STATUS_KEY_FROZEN, 100,
STATUS_KEY_DIZZY, 90,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 80,
STATUS_KEY_PARALYZE, 90,
STATUS_KEY_SHRINK, 75,
@ -109,7 +109,7 @@ s32 N(FlyingStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,
@ -188,7 +188,7 @@ s32 N(FlyingAnims)[] = {
STATUS_KEY_STATIC, ANIM_ParaTroopa_Dark_Idle,
STATUS_KEY_PARALYZE, ANIM_ParaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_ParaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_ParaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_ParaTroopa_Dark_Stunned,
STATUS_END,
};
@ -201,7 +201,7 @@ s32 N(FlyingShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_ParaTroopa_Dark_Idle,
STATUS_KEY_PARALYZE, ANIM_ParaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_ParaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_ParaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_ParaTroopa_Dark_Stunned,
STATUS_END,
};
@ -214,7 +214,7 @@ s32 N(WingAnims)[] = {
STATUS_KEY_STATIC, ANIM_ParaTroopa_Dark_WingsStill,
STATUS_KEY_PARALYZE, ANIM_ParaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_ParaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_ParaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_ParaTroopa_Dark_Stunned,
STATUS_END,
};
@ -679,7 +679,7 @@ s32 N(KoopaAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_Idle,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_END,
};
@ -692,7 +692,7 @@ s32 N(ShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_Walk,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_END,
};
@ -705,7 +705,7 @@ s32 N(HyperAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_Scramble,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_END,
};
@ -718,7 +718,7 @@ s32 N(HyperShuffleAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_Walk,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_Still,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_Stunned,
STATUS_END,
};
@ -731,7 +731,7 @@ s32 N(ToppledAnims)[] = {
STATUS_KEY_STATIC, ANIM_KoopaTroopa_Dark_ToppleStruggle,
STATUS_KEY_PARALYZE, ANIM_KoopaTroopa_Dark_ToppleStill,
STATUS_KEY_DIZZY, ANIM_KoopaTroopa_Dark_ToppleStunned,
STATUS_KEY_FEAR, ANIM_KoopaTroopa_Dark_ToppleStunned,
STATUS_KEY_UNUSED, ANIM_KoopaTroopa_Dark_ToppleStunned,
STATUS_END,
};

View File

@ -35,7 +35,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_DryBones_Anim02,
STATUS_KEY_PARALYZE, ANIM_DryBones_Anim00,
STATUS_KEY_DIZZY, ANIM_DryBones_Anim0D,
STATUS_KEY_FEAR, ANIM_DryBones_Anim0D,
STATUS_KEY_UNUSED, ANIM_DryBones_Anim0D,
STATUS_END,
};
@ -70,7 +70,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 50,
STATUS_KEY_SHRINK, 60,
@ -80,7 +80,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,
@ -95,7 +95,7 @@ s32 N(CollapsedStatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 0,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 0,
STATUS_KEY_SHRINK, 0,
@ -105,7 +105,7 @@ s32 N(CollapsedStatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 0,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 0,
STATUS_TURN_MOD_SHRINK, 0,

View File

@ -47,7 +47,7 @@ s32 N(DefaultAnims)[] = {
STATUS_KEY_STATIC, ANIM_Duplighost_Anim02,
STATUS_KEY_PARALYZE, ANIM_Duplighost_Anim00,
STATUS_KEY_DIZZY, ANIM_Duplighost_Anim0E,
STATUS_KEY_FEAR, ANIM_Duplighost_Anim0E,
STATUS_KEY_UNUSED, ANIM_Duplighost_Anim0E,
STATUS_END,
};
@ -73,7 +73,7 @@ s32 N(StatusTable)[] = {
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 75,
STATUS_KEY_FEAR, 0,
STATUS_KEY_UNUSED, 0,
STATUS_KEY_STATIC, 75,
STATUS_KEY_PARALYZE, 75,
STATUS_KEY_SHRINK, 75,
@ -83,7 +83,7 @@ s32 N(StatusTable)[] = {
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, -1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_UNUSED, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, 1,
STATUS_TURN_MOD_SHRINK, 0,

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