random stuff

This commit is contained in:
Jdog 2020-08-13 17:29:25 -07:00
parent 09f13acf95
commit dea08446d3
4 changed files with 167 additions and 4 deletions

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@ -1,3 +1,3 @@
#include "common.h"
INCLUDE_ASM(code_3169f0, func_80200000);
INCLUDE_ASM(code_3169f0, func_80200000);

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@ -1,7 +1,153 @@
#include "common.h"
INCLUDE_ASM(code_e940_len_290, func_80033540);
void func_80033540(void) {
D_8009A650[0] |= 8;
(*gGameStatusPtr)->unk_AC = 3;
}
INCLUDE_ASM(code_e940_len_290, func_80033568);
/*
s8 func_80033568(void) {
game_status* gameStatus = gGameStatusPtr;
s8 value = gameStatus->unk_AC - 1;
INCLUDE_ASM(code_e940_len_290, func_80033788);
if (gameStatus->unk_AC != 0) {
gameStatus->unk_AC = value;
}
D_8009A650[0] = 0;
gameStatus->unk_86 = 0;
gameStatus->unk_70 = 0;
gameStatus->unk_88 = -1;
gameStatus->mapID = 0;
gameStatus->unk_8E[0] = 0;
gameStatus->unk_76[0] = 0;
gameStatus->unk_76[2] = 0;
gameStatus->unk_7D[0] = 0;
gameStatus->unk_A8 = -1;
gameStatus->unk_AA = 0;
gameStatus->unk_A9 = -1;
gameStatus->demoState = 0;
general_heap_create(gameStatus);
func_8011D890();
func_801230B8();
clear_script_list();
create_cameras_a();
func_802DD8F8(0);
func_80120BB0();
func_8011E224();
clear_model_data();
func_80148040();
func_80145DF8();
func_801452E8(0, 0);
func_80141100();
clear_trigger_data();
clear_printers();
func_80110CB8(0);
func_80138108();
clear_player_status();
func_800384BC();
clear_player_data();
func_80072B30();
func_8003E338();
func_80059C9C();
clear_item_entity_data();
clear_saved_variables();
initialize_collision();
func_8014AC08();
func_801473F0();
func_800EB580();
func_80149618();
func_8014A52C();
func_8002BA40();
// s32 temp_a0_2;
// s8 temp_v0;
// void *temp_a0;
// void *phi_v1;
// s32 phi_a0;
// temp_a0 = *(void *)0x8007419C;
// temp_v0 = (u8) temp_a0->unkAC - 1;
// if (temp_a0->unkAC != 0) {
// temp_a0->unkAC = temp_v0;
// return temp_v0;
// }
// *(void *)0x8009A650 = 0;
// temp_a0->unk86 = (u16)0;
// temp_a0->unk70 = (u8)0;
// temp_a0->unk88 = (u16)-1;
// temp_a0->unk8C = (u16)0;
// temp_a0->unk8E = (u16)0;
// (*(void *)0x8007419C)->unk76 = (u8)0;
// (*(void *)0x8007419C)->unk78 = (u8)0;
// (*(void *)0x8007419C)->unk7D = (u8)0;
// (*(void *)0x8007419C)->unkA8 = (s8) (u16)-1;
// (*(void *)0x8007419C)->unkAA = (u8)0;
// (*(void *)0x8007419C)->unkA9 = (s8) (u16)-1;
// (*(void *)0x8007419C)->unk71 = (u8)0;
// general_heap_create(temp_a0);
// func_8011D890();
// func_801230B8();
// clear_script_list();
// create_cameras_a();
// func_802DD8F8(0);
// func_80120BB0();
// func_8011E224();
// clear_model_data();
// func_80148040();
// func_80145DF8();
// func_801452E8(0, 0);
// func_80141100();
// clear_trigger_data();
// clear_printers();
// func_80110CB8(0);
// func_80138108();
// clear_player_status();
// func_800384BC();
// clear_player_data();
// func_80072B30();
// func_8003E338();
// func_80059C9C();
// clear_item_entity_data();
// clear_saved_variables();
// initialize_collision();
// func_8014AC08();
// func_801473F0();
// func_800EB580();
// func_80149618();
// func_8014A52C();
// func_8002BA40();
// phi_v1 = *(void *)0x8007419C;
// phi_a0 = 0;
// loop_3:
// phi_v1->unk50 = (u16)4;
// phi_v1->unk48 = (u16)0xF;
// temp_a0_2 = phi_a0 + 1;
// phi_v1 = phi_v1 + 2;
// phi_a0 = temp_a0_2;
// if (temp_a0_2 < 4) {
// goto loop_3;
// }
// fio_has_valid_backup(temp_a0_2, (u16)0xF, (u16)4);
// if (*(void *)0x800D9620 == 0) {
// (*(void *)0x8007419C)->unkAB = (u8)1;
// func_8005615C();
// } else {
// (*(void *)0x8007419C)->unkAB = (u8)0;
// func_80056180();
// }
// *(void *)0x8009A650 = (s32) (*(void *)0x8009A650 & -9);
// return set_game_mode(1, -9);
}
*/
void func_80033788(void) {
func_8002AB5C(0, 0, 0x13F, 0xEF, 0, 0, 0, 0xFF);
}

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#include "common.h"
INCLUDE_ASM(code_f8f60_len_1560, MakeLerp);
s32 MakeLerp(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32* ptrNextPos = *ptrReadPos++;
s32* ptrNextPos2;
s32* ptrNextPos3;
s32* ptrNextPos4;
script->varTable[12] = get_variable(script, ptrNextPos);
ptrNextPos2 = *ptrReadPos++;
script->varTable[13] = get_variable(script, ptrNextPos2);
ptrNextPos3 = *ptrReadPos++;
script->varTable[15] = get_variable(script, ptrNextPos3);
ptrNextPos4 = *ptrReadPos++;
script->varTable[11] = get_variable(script, ptrNextPos4);
script->varTable[14] = 0;
return 2;
}
INCLUDE_ASM(code_f8f60_len_1560, UpdateLerp);

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gGameStatusPtr = 0x8007419C;
gUIStatus = 0x8010EF58;
gPlayerData = 0x8010F290;