diff --git a/include/enums.h b/include/enums.h index ed302b633f..f07f327d07 100644 --- a/include/enums.h +++ b/include/enums.h @@ -3589,7 +3589,7 @@ enum BattleStatusFlags1 { BS_FLAGS1_PLAYER_IN_BACK = 0x00100000, BS_FLAGS1_YIELD_TURN = 0x00200000, // moves end either when their script is finished or this flag is set by calling YieldTurn BS_FLAGS1_PLAYER_DEFENDING = 0x00400000, - BS_FLAGS1_NO_GAME_OVER = 0x00800000, // don’t game over on loss + BS_FLAGS1_NO_GAME_OVER = 0x00800000, // don't game over on loss BS_FLAGS1_STAR_POINTS_DROPPED = 0x01000000, BS_FLAGS1_TUTORIAL_BATTLE = 0x02000000, // prevent player from swapping to/from partner BS_FLAGS1_HUSTLED = 0x04000000, @@ -5866,7 +5866,7 @@ enum MsgChars { MSG_CHAR_BUTTON_R = 0x09, #else MSG_CHAR_NOTE = 0x00, - MSG_CHAR_EXCLAMTION = 0x01, + MSG_CHAR_EXCLAMATION = 0x01, MSG_CHAR_BACKSLASH = 0x02, MSG_CHAR_HASH = 0x03, MSG_CHAR_DOLLAR = 0x04, @@ -6006,7 +6006,7 @@ enum MsgChars { MSG_CHAR_LOWER_U_ACUTE = 0x8A, MSG_CHAR_LOWER_U_CIRCUMFLEX = 0x8B, MSG_CHAR_LOWER_U_UMLAUT = 0x8C, - MSG_CHAR_INVERTED_EXCLAMTION = 0x8D, + MSG_CHAR_INVERTED_EXCLAMATION = 0x8D, MSG_CHAR_INVERTED_QUESTION = 0x8E, MSG_CHAR_FEM_ORDINAL = 0x8F, MSG_CHAR_HEART = 0x90, diff --git a/src/msg_data.c b/src/msg_data.c index b20ea5d5b6..cabb9a359b 100644 --- a/src/msg_data.c +++ b/src/msg_data.c @@ -564,7 +564,7 @@ MessageCharset MsgCharsetMenu2 = { #else u8 MsgCharWidthNormal[] = { [MSG_CHAR_NOTE] 11, - [MSG_CHAR_EXCLAMTION] 8, + [MSG_CHAR_EXCLAMATION] 8, [MSG_CHAR_BACKSLASH] 8, [MSG_CHAR_HASH] 10, [MSG_CHAR_DOLLAR] 9, @@ -713,7 +713,7 @@ u8 MsgCharWidthNormal[] = { [MSG_CHAR_LOWER_U_ACUTE] 8, [MSG_CHAR_LOWER_U_CIRCUMFLEX] 8, [MSG_CHAR_LOWER_U_UMLAUT] 8, - [MSG_CHAR_INVERTED_EXCLAMTION] 6, + [MSG_CHAR_INVERTED_EXCLAMATION] 6, [MSG_CHAR_INVERTED_QUESTION] 9, [MSG_CHAR_FEM_ORDINAL] 7, [MSG_CHAR_HEART] 11,