Ethan Roseman
3e3558a37f
appendGfx_shading_palette ( #1010 )
...
* cleanup & warnings for modern gcc
* clean
* stuff
* diff.py update
* Fix offset problem in struct
* Fix texture issue in chapter_change
* appendGfx_shading_palette
2023-04-08 23:04:45 +09:00
Ethan Roseman
2340b15e97
Master to main ( #970 )
...
* step 1
* gMasterGfxPos -> gMainGfxPos
* change label name
2023-03-09 01:55:54 +09:00
Unnunu
2f79b35772
model functions ( #910 )
...
* matched appendGfx_model
* 3 more
* fog modes
* cleaning
* fix
* fixed macro name
* FogModes enum
* extra tile enum renamed
2023-01-13 16:56:28 +09:00
Ethan Roseman
b64886fa8c
A couple map funcs ( #835 )
...
* find_similar_areas improvement
* func_sizes in find_similar_areas
* 4 funqz
* another
* clean
* sams
* more sams
* osr, pra
* omo
* some obk
* cleanup + funcz
* wip
* warnings
* more
* 3 mo
* 7 more
* render_models (thanks Unnunu\!)
* cleanup
* PR comments
2022-10-25 19:04:54 +09:00
Unnunu
b93928a013
two background gfx functions ( #819 )
...
* matched tattle_cam_pre_render
* matched appendGfx_background_texture
* cleaning up
* fix one warning
* made ARRAY_COUNT and removed unnecessary cast
2022-10-13 10:16:49 +09:00
HailSanta
2e8a4efa30
area_mim ( #813 )
...
* area_mim
* fixes
* mim is FINISHED, you hear me? FINISHED
* slight improvement
* and this
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-10-10 18:02:54 -04:00
HailSanta
c108f11cab
EVT mass renames ( #763 )
...
* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00
HailSanta
13a2f40f2a
Update GameStatus fields ( #595 )
...
* renamed a few fields in game status
* created constant for MAX_GAME_TIME
* names for rumble funcs
* suggested changes
* created sound out enum
* function naming test
* actorClass consistent name
* water block effect field
* battle_status fields
Co-authored-by: Clover <cloverhax@gmail.com>
2022-01-03 18:56:30 +09:00
Ethan Roseman
7230c62545
Appetizer sampler ( #547 )
...
* 2 fold funcs
* func_8013B1B0
* cleanup & naming
* more formatting
* cleanup
* progress & filemenu stuff
* 2
* func_8013CFA8
* fold_load_gfx (thanks Wiseguy)
* update_encounters_pre_battle
* 3 mdl funcs
* more model funcs
* cd180 funcs
* progrezz
* 3 cam funcs
* more
* 1 more
* eob30 progress
* sfx_play_sound_at_position & sound enum cleanup
* cleanup
* cleanup2
* PR comments
2021-12-13 18:27:28 +09:00
Alexander Faßbender
b198250cde
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
...
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.
* remove old .s files
* fix symbol_addrs error
* add evt_ 'prefix' to the dead functions in dead-h
2021-08-29 18:51:56 +02:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs ( #403 )
...
* resolve #397
* fix libultra
* Match func_80144E4C (#406 )
* Update hud_element.c
* Update hud_element.h
* Update hud_element.h
* Delete func_80144E4C.s
* Trigger funcs (#405 )
* remove old tools, fix warnings
* almost match si_handle_print_debug_var
* si_goto_end_loop and warnings
* is_trigger_bound and create_trigger
* Cleanup + matching 2 non-matchings
* update_triggers (trigger.c complete)
* fix warnings
* PR comments, m2ctx.py fix
* combine PR #398 with #403
* More entity decomp (#402 )
* More entity decomp
* cleanup
* Vec3f instead of 3 floats in structE307C0
* resolve #397
* fix libultra
* combine PR #398 with #403
* decompile evt_goto_end_loop
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
alex
49bee8512b
hud_element.c ( #371 )
...
* generate permuter_settings.toml
* remove -Wshadow (#366 )
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2021-08-18 17:28:32 +01:00
Ethan Roseman
ed9727a34e
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc ( #340 )
...
* Update symbol_addrs
* effects.h and cleanup
* effect code generation!
* func_80024A784
* state_step_demo
* meh
* work on gfx_task_main and cleanup
* state_step_intro
* set_custom_gfx
2021-07-23 03:48:30 +09:00
Ethan Roseman
647db26552
Mass function rename from Star Rod + a couple funcs ( #298 )
...
* .
* yaml update
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "cd690f725d"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "cd690f725d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* separate main bss syms
* renames and one match
* SR symbol rename
* fix symbol_addrs
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "5fa8aa24ca"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "5fa8aa24ca"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* remove old artifacts
2021-06-30 11:27:12 +09:00
Ethan Roseman
3315d6010f
Splat refactor ( #257 )
...
* all non-world rodata migrated
* data disasm
* kinda working
* updated yaml
* bloop
* linker header
* configure 2.0
* bin
* mass rename to remove code_
* pause rename
* battle partner stuff
* whew
* more renames
* more renames
* more renaming
* it builds!
* updates
* remove main prefix
* one more thing
* crc, yay0
* .data, .rodata, .bss
* img
* dead_atan2
* it buildsgit add -A
* split battle/partner/6FAD10
* rm &s on sleepy_sheep syms
* sha1sum ninja rule description
* OK but commented out PaperMarioMapFS and PaperMarioNpcSprites
* uncomment
* fix mapfs
* match func_8003CFB4
* .
* clean up and name npc_iter_no_op
* npc.c
* enable cc warnings
* name npc_find_near
* use singular options.asset_path
* smores
* cc_dsl only when needed
* kinda fix configure for splat refactor2
* ok!
* new msg format
* remove old msg format docs
* slight bug fixes, splat adjustment
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "cfc140bb76"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "cfc140bb76"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "85349befcd"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "85349befcd"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* Update symbol addrs
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "a44631e194"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "a44631e194"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 16:47:52 +09:00