Commit Graph

42 Commits

Author SHA1 Message Date
HailSanta 2e926567e3
various cleanup (#1057)
* checkpoint

* battle doc

* items 2

* actor palette stuff

* minor adjustment

* the booool

* comments, flags, and todos

* oops

* chain chomp

* quick fix

* stone chomp as well

* partIDs

* hm

* status turn mod

* status_key

* status table alignments

* TURN_DONE - > INACTIVE

* idle anims alignment

* defense table alignment

* STATUS_END

* actor part IDs

* lee

* lee again

* standardizing names

* BattlePositions

* actor macros

* standardize battle and stage macros

* check

* the rest

* red/blue goomba names

* trd_part_1

* rest of trd 1

* pal fix

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-21 02:26:11 +09:00
HailSanta f0145e8541
other world partners (#981)
* watt

* half sushie

* sushie

* laki first pass

* checkpoint

* ok

* PartnerStatus

* enough

* minor

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-16 15:41:26 +09:00
Ethan Roseman 8f974438a3
3uncs 2 (#952)
* progress

* Fix modern gcc issue with function call arg evaluation order, shiftability issue with heap, other fixes

* cursed function byebye

* configure cleanup

* Fix configure issue

* MakeShop

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>

* item_entity_load

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>

* closer

* PR comment

---------

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
2023-02-22 17:22:31 +09:00
HailSanta e55556ddcb
enemy+npc flags (#946)
* npc flags 1

* enemy & npc flags

* removed item headers

* minor item cleanup

* coverage

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-18 17:13:07 +09:00
HailSanta f033bbae6d
all data done (#945)
* misc fold

* omo cleanup

* projectile target offset

* missing actor part fields

* msg chars

* decimal offsets

* partIndex -> partID

* callables

* EVT_PLAY_EFFECT

* fix out of range offsets

* some renames

* battle_area -> battle/area

* renames

* battle names last

* more power

* hammer moves

* hammer directory

* all moves migrated

* moved items

* moved starpowers

* fixed jp

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-17 16:44:14 +09:00
Marijn van der Werf 0d70e3ecac
Build main segment in JP (#939)
* Remove JP dump

* Add new JP dump

* Fix sort_symbol_addrs to only look at one version

* Deduplicate and sort symbol_addrs

* Clean up JP rom if conditions

* Use /current dir for diffing

* Fix state_step_logos

* Add todo comments for unsplitted segments

* Fix draw_merlee_message

* rename background_gfx

* Fix background_gfx

* Fix JP build

* Set unused data offsets to auto
2023-02-17 11:06:56 +09:00
Ethan Roseman a37f30dc94
Modern gcc + shiftability work (#942)
* wip changes for modern gcc

* more

* wip

* blah

* Define explicit size for symbol

* Clean up evt_handle_exec1

* wip

* .

* fixes & VLA macro

* VLA innit

* wipz

* Fix potential UB

* meowp

* meowp2

* fixies

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "e1f0b17917"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "e1f0b17917"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* fixules

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "3ba3277e57"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "3ba3277e57"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* more shiftability + symbols work

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "02879e52a7"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "02879e52a7"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* more

* revert bss changes for now, new heaps overlay for aligning stuff to 0x1000 (not sure how necessary that is, so maybe will revert later on)

* 'fixing' jp shift build

* more

* more syms

* more progress

* more

* ididid

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "de54da38f5"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "de54da38f5"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "a27dc436a6"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "a27dc436a6"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* blah

* stuff's broken, but at least it's maybe cleaner

* modern gcc back

* revert

* shifting all overlays - works so far

* progs

* another

* modern gcc flag, re-enabled all ifdef shift stuff

* fixies

* progress

* fixes, matching build

* heaps3 overlay and some symbol names

* changies

* PR comments & cleanup
2023-02-14 22:14:14 +09:00
HailSanta 768e88f20d
area jan (#937)
* couple jan

* pipe includes cleanup

* jan_13 checkpoint

* Rafael checkpoint

* jan_05 ok

* jan_0X done

* fix spear guy name

* all jan ok

* jan done

* no halves

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-10 17:00:28 +09:00
HailSanta 713883c750
world script data (#933)
* nok_01 ok

* nok_01 cleanup

* nok_02 ok

* nok_02 cleanup pt 1

* nok_02 cleanup pt 2

* nok_02 cleanup pt 3

* map api data

* rooms api

* rooms cleanup

* rooms cleanup

* done rooms cleanup

* fix mixed up enemy/npc flags

* tabs

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-05 19:13:45 -05:00
HailSanta 2d3a608ce7
area hos (#928)
* hos_06 ok

* hos_06

* hos_01

* hos_01

* hos_04

* hos 10/20

* hos_05 builds

* hos_05 data ok

* hos_05 ok

* hos_05 cleanup pt1

* hos_05 cleanup done

* small fix

* a couple more

* fix little thing

* finish sam_01

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-01 11:31:09 +09:00
HailSanta a03510d8a6
area_omo (#921)
* omo_09

* omo_11

* part of omo

* 08/10/13

* more

* train toad rename

* hmm

* guard ai

* omo_02

* fix partner anim enum

* omo_15

* omo_12

* last omo

* pra_15

* reflections

* under 100 maps left

* cleanup floats

* horse

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-25 11:33:20 +09:00
HailSanta 935fd14530
misc battle cleanup III (#911)
* misc

* fix one type

* yeah

* misc

* all substates

* almost done

* renames

* comments

* a couple maps

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-15 18:22:41 +09:00
HailSanta eb7ed118a6
flags -> flag (#909)
* flagsnt

* not this one

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-12 11:09:13 +09:00
HailSanta 0e54cd9b30
area kmr (#898)
* kmr_02 ok

* some cleanup

* foliage EVS

* quiz cleanup

* partners

* cleanup pass ?

* kmr_02 done

* kmr_20 ok

* begin kmr_20 cleanup

* enough kmr_20

* kpa_90+

* more kpa

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-02 10:58:39 +09:00
Ethan Roseman a880543beb
ItemChoice_SaveSelected + hos funcs (#854)
* cleanup

* a bunch of ItemChoice_SaveSelected

* the last few

* a bit more

* some position -> pos

* warnings

* 2 snibblets

* 2 snibblets

* one more

* weird

* mo

* more hos_05

* hos5

* 3 mo

* comment

* cleen
2022-11-10 11:00:56 +09:00
Unnunu 8fd2613bd8
encounters and static npc flags (#843)
* matched update_encounters_neutral

* matched encounter funcs

* replaced NPC flags with ENEMY flags

* cleaning up

* warnings
2022-11-01 12:27:10 +00:00
Ethan Roseman 46decfa258
Warning Fixies (#826)
* warnings

* morenings

* more

* morz

* mor3

* PR
2022-10-16 23:22:18 +09:00
HailSanta 7481bed65b
area_arn (#810)
* area_arn

* iwa

* iwa cleanup

* run coverage

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-10-09 01:55:27 -04:00
HailSanta f96542f52a
area_trd (#807)
* EVT_PLAY_EFFECT

* area_trd data

* forgot a flag name

* fix bobomb spelling

* todo note

* fix macros

* fixed a couple more

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-10-07 14:45:58 -04:00
HailSanta 7b24d78503
area KZN and others (#795)
* kzn_01

* cleanup

* kzn_05

* sound name

* missed evt_ptr

* splat change

* broken :(

* pan params for other maps

* works, but not great

* some kzn funcs

* documentin

* minor

* kzn_07 funcs

* more matches

* kzn_08

* kzn_06 fixup

* kzn_01_fix

* kzn 5

* kzn_07

* surprisingly OK

* some matches

* letter choice

* refactor

* more maps

* check

* first area done!

* now with extra bonus map

* kzn23

* some camera stuff

* entrances adjustment

* kzn_22 OK

* kzn_22 cleanup

* kzn_20 ok

* kzn_20 cleanup

* kzn_18 ok

* kzn_18 cleanup

* kgr_01

* area kgr done

* kgr_02 renames

* kzn_11

* kzn_17 ok

* kzn_17 cleanup

* kzn_04 done

* kzn_03 ok

* kzn_19

* bad kzn_19

* funcs idk

* figured a thing out

* kzn_19 ok

* some matches

* kzn_19 cleanup

* all kzn funcs

* merg'd

* some kzn btl matches

* vine field renames

* kzn cleanup 1

* kzn cleanup 2

* tab patrol

* trailing space patrol

* piranha anims split

* actor type sounds

* example

* requests + remove hardcoded dma entries

* split vine image

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-09-30 21:44:48 -04:00
HailSanta b6ab97c066
enum cleanup (#784)
* flag fixes

* enum vals

* npc flags

* ai flags

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-25 04:34:16 +09:00
HailSanta f7e39c0802
player anim + collider surface types (#769)
* player anim + collider surface types

* added default surface type

* remove unused flags and define surface mask

* revised action table

* checkpoint

* player sprite stuff

* remove currentAnim union

* more actions

* enough

* discharged

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-13 02:26:57 -04:00
Ethan Roseman 408c49cb75
one for the books (#765)
* func_802A1518_78BB18

* btl_state_update_select_target

* wip

* btl_state_draw_select_target and WIP

* cleanup

* render_shaded_sprite and wip

* WIP/cleanup

* wip

* reset_player_status

* btl_state_update_player_move and cleanup

* func_802A2C84

* func_80242FE0 wip

* btl_state_update_normal_start and cleanup

* WIP

* btl_state_update_end_turn

* btl_state_update_enemy_striking_first

* cleanup

* cleanup & wip

* item_entity_update & cleanup

* update_item_entity_temp

* appendGfx_item_entity

* E21870

* mdl_create_mode

* cleanup

* func_802A9310_42D220

* area_flo2 battle funcs dun

* b_area_isk_part_1_ChompChainUpdate

* wip and rip

* clean

* partner_move_to_goal

* partner_get_out

* wip

* cleanup

* func_802BD1AC_31CD1C

* func_802BD754_31D2C4

* Cleanin

* fix func def

* UnkShadowFunc001

* a bunch of kpa funcs

* comment
2022-09-08 21:21:07 +09:00
HailSanta c108f11cab
EVT mass renames (#763)
* mapconfig -> mapsettings

* Map/Area -> MapConfig/AreaConfig

* old EVT names

* kmr names

* game byte names

* EVT_SAVE_FLAG names

* removed EVT_WAIT_FRAMES

* including the to_rename files in case they need to be reused

* more npc AI

* battle and stage names

* fixed enum value

* territory substruct refactor

* refactored enemy drops substruct

* refactor NpcGroupList

* adjusted NPC_GROUP for passive NPCs

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00
HailSanta 1ce49b1ba9
audio odyssey (#744)
* first pass

* seq cmd args retyping

* some SEF commands

* etc

* couple more SND commands

* more functions

* checkpoint

* five more

* another one

* more funcs + cleanup

* reverted unnecessary unions

* all SEF commands done

* a bunch more

* more!

* morrrrrrre

* almost done for now

* 99%

* 100

* few names and types

* reorg

* minor chnages

* miscmiscmisc

* yet more

* another day another func

* eth wip func_8004EC68

* some sym names

* retyping sound mgr fields

* minor renames

* D_80078400

* bigger func

* retypings

* enhanced drum info

* the evil is defeated

* merged

* prelim ambient sound func names

* audio frame

* checkpoint

* renames

* learnin bout sounds

* latest

* fix snd_load_BK_to_bank

* func_80056FA4

* warnings

* cosmetics

* func_800522A8

* struct reorg

* figured some stuff out

* much more info

* fx params

* cleanin up

* revert accidental changes to jp

* more accidental jp changes reverted

* misc names

* small stuff

* migrated all audio data

* checkpoint

* header reorg begins

* audio public/private headers

* fixed headers

* fixin warnins

* oops

* 51 fixed

* formatted binary data in 30450

* workwork

* cleanup

* misc

* flip macro arg order

* more names

* audio event triggers

* various

* sfx player cleanup

* start bgm player cleanup

* names names names

* priorities

* merlow

* misc enum vals

* rocking chair

* kmr_00 funcs

* enough

* restore delete jp file

* func_80055EB4

* fix func name

* addressed comments

* demoted a couple variables from global

* couple hidden panel things

* credits mostly

* credits dedupe in progress

* jump table repair

* 'finished' end dedupe

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 21:14:04 +09:00
Ethan Roseman ec0ae12540
Partner, map, engine funcs (#736)
* phys_should_player_be_sliding
* functions from brotenko
* UnkTrigFunc001
* trd_05
* IsPartnerXXX funcs
* nok funcs
2022-06-26 11:21:38 +01:00
HailSanta aee5626e5b
world AI (#701)
* monty mole AI pt 1

* monty mole AI #2

* enum values for evt priority and flags

* enemy ai flags

* done monty mole + partner enums

* removed union for partner action state

* missed parter action states + cam move flags + entity collision bit

* basic ai

* piranha plant stuff

* attack ahead

* consistent hitbox names

* idk

* organized piranha plant

* delete matches

* start fuzzy

* naming

* bzzap pt 1

* bzzap 2

* bzzap names done

* rename bzzap to flyingAI

* complete flying names

* done for today

* file reorganizing

* world AI

* starting clubba dedupe

* suggested changes

* bullet bills

* sentinel start

* dedupe sentinel complete

* sentinel AI done

* melee ai organization

* piranha plant dedupe

* resolved some bad dead syms

* patrol start

* patrol AI almost done

* enough

* more ai work

* clean up clubba ai enum

* dedupe all clubbae

* started cleft extraction

* ready to dedupe cleft

* dedupe one cleft

* iwa_04

* iwa_01

* iwa_02

* ai state file reorganization

* enemy anim enum

* extracted shy guy

* dedupe shy guy ai

* shy guy patrol ai

* done shy guy ai dedupe

* added NON_MATCHING wrap

* ai etc

* more dead ai

* most dead ai merged with living

* lakitu etc

* paratroopas

* fix warnings

* fix other warning

* ParatroopaAI

* lakituAI parameter fix

* dead_flo_13 debug strings

* misc map matches

* flying magikoopa start

* name npc field

* lungeAI renamed to tackleAI

* magikoopa ai foothold

* extrated one magikoopa

* starting clubba dedupe

* addressed PR comments

* consolidated magikoopa helper funcs

* misc map stuff

* flying magikoopa dedupe

* zipline funcs

* delete matched

* grind out another 0.05%

* started letter delivery dedupe

* more delivery dedupe

* special delivery

* rest of letter delivery

* slight delivery reorg

* delivery func names

* cleft doc start

* name enemy field

* more renamins

* unk_28.f

* changed field names to facilitate renaming

* done cleft cleanup

* hopping ai

* cleanup some ai

* name field + patrol reorg

* filled out NpcAISettings fields

* assembling ai includes

* elimated state files

* remove X32 for alertOffsetDist

* removed other NpcAISettings union

* new NpcAISettings for UnkAI_4

* stationary AI cleanup

* smalls

* 0 new warnings

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-04-29 13:32:16 +09:00
HailSanta cfe089af10
monty mole AI + various enums (#694)
* monty mole AI pt 1

* monty mole AI #2

* enum values for evt priority and flags

* enemy ai flags

* done monty mole + partner enums

* removed union for partner action state

* missed parter action states + cam move flags + entity collision bit

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-04-18 00:36:37 +09:00
HailSanta 4e33a016eb
struct renaming and trigger/entity cleanup (#623)
* rename static structs to blueprint

* evt structs renamed

* renamed HudElementAnim to HudScript, worked on triggers

* fix Trigger/TriggerBP fields and entity cleanup

* entity data cleanup 1

* block

* blue warp pipe

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-16 22:28:09 +09:00
HailSanta acf6b92313
more fields and name consistency (#603)
* npc fields

* npc and actor naming

* missing hit sounds + naming consistenct

* added partner syms and player spin struct

* requested changes

* organized Vec structs

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-05 20:05:49 +09:00
Ethan Roseman 15b6cb398c
Assorted Decomp Across The Galaxy (#574)
* popup_menu_update & other

* a bunch of 190B20

* starting load_player_actor

* load_player_actor

* blorp

* load_partner_actor

* fx_11_main

* fx_11 done

* cleanup

* fx_12

* 3 encounter_api funcs

* encounter_api done

* some 20ec0 funcs

* clean

* PR comments, warnings

* name btl_actorHomePositions

* PR comments
2021-12-28 20:43:24 +09:00
JoshDuMan e9dd00e871
Match StartBossBattle (#526)
* Match StartBossBattle

* Delete StartBossBattle.s

* Remove unneeded temp

* eth debugging

* debug2

* d3bug

* oopth

* d6bug

* d7bug

* revert

* Update encounter_api.c

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-11-11 17:24:36 +09:00
Alexander Faßbender be4bb17dee
Update flags and enums in enums.h (#525)
* prepare enums.h

* update enums.h

* add commits to enums.h

* resolve enum and flag issues with enums.h

* delete artifacts

* resolve issue with soundid enum

* :P

* setup first few parameterised flag enums

* add flags to npc.h related structs

* add flags to npc.h related structs

* create enums for several common structs

* .

* resolve issue with enum sizes

* resolve issue with enum sizes

* resolve issue with enum sizes

* parameterise entity and event related flags

* update enums.h

* add commits to enums.h

* resolve enum and flag issues with enums.h

* delete artifacts

* resolve issue with soundid enum

* :P

* setup first few parameterised flag enums

* add flags to npc.h related structs

* add flags to npc.h related structs

* create enums for several common structs

* .

* resolve issue with enum sizes

* resolve issue with enum sizes

* resolve issue with enum sizes

* parameterise entity and event related flags

* .

* Update 190B20.c

* Update enums.h
2021-11-11 13:30:59 +09:00
Ethan Roseman 068b8a5b08
B4580 and d0a70_len_4fe0 (#502)
* func_80133A94

* animator stuff

* add_anim_node and animator_node_update_model_transform

* a bunch more

* more

* .

* temp

* create_mesh_animator

* 2 mo

* d0a70 funcs

* more d0a70

* 2 mo

* 1 + cleanup

* 2 mo

* cleanup

* revert change to verbosity for splat

* PR comments
2021-10-30 02:57:15 +09:00
Ethan Roseman 969e28c76c
40% (#459)
* cleanup
* some of effect_9
* remove 1 warning
* restore Bowser Slug to his former glory (behavior)
2021-10-03 18:42:38 +01:00
JaThePlayer 8e48172c1e
Decompile PopupMenu functions + more (#430)
* cleanup create_popup_menu
* fix some warnings
* decomp parts of 18C790.c
* rename PopupMessage.unk_04 to updateFunc
2021-09-25 13:14:28 +01:00
Alexander Faßbender ed8f1a9593
Rename string to msg (#414)
* change all occurences of  to  unless they are a chaar-array

* resolve pr review
2021-09-02 17:46:27 +02:00
Alexander Faßbender b198250cde
Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408)
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.

* remove old .s files

* fix symbol_addrs error

* add evt_ 'prefix' to the dead functions in dead-h
2021-08-29 18:51:56 +02:00
Ethan Roseman ff2c968335
Getting rid of warnings and removing function decl from INCLUDE_ASM (#396)
* Fix some fx stuff

* INCLUDE_ASM doesn't emit a function decl anymore
2021-08-26 05:32:48 +09:00
alex de800e9c9f
mass script to evt type rename (#377)
* add process_scripts.py

* mass evt rename
2021-08-23 06:50:10 +09:00
Ethan Roseman 3c887e6ac3
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
* PlayEffect progress, two insane funcs

* PartnerActionStatus struct and some cleanup

* file split

* physics funcs

* data migration, some decomp

* curtains data, etc

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "b8bf80cd07"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "b8bf80cd07"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "265b837554"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "265b837554"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* PR comments
2021-08-14 02:27:57 +09:00
alex d2875030a3
Name files and avoid use of X32 type for functionTemp (#314)
* name entity files

* name encounter_api

* abolish X32
2021-07-16 21:22:21 +09:00