* initial name changes
* hud_element function names
* missing player data fields
* entity cleanup
* missed a few things + starting action states
* some world partner cleanup
* idle/walk/hammer + peach cooking stuff
* clean
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Decompile small functions in air_lift.c
* Decompile small functions of 07.c
* Decompile small functions in 0A.c and air_raid.c
* Decompile func_802A96B8_423AA8
* Match func_802A91B0_4235A0 and fix warnings in break_free.c
* Match small functions in dizzy_shell.c
* Match small functions in fire_shell.c
* Match easy functions in hurricane.c
* Match easy functions in spiny_surge.c
* Fix 2 --> DONE2 and leftover redundant assignments.
* Decompile the easy functions of bomb.c
* Deduplicate action command function in bomb.c
* Fully decompile bomb.c
* Remove matched func_802A928C_427CFC.s
* Clean up bomb.c before making a PR.
* Address @nanaian's feedback.
* Convert nonsense function pointer symbol reference to proper BSS var.
* Decomp jump and most of tidal wave action commands
* More action commands
* stop_leech.c fully decomped.
* flee.c decomped
* cleanup and function name convention fixes
* slight cleanup
* Move ActionCommand enum to enums.h, style changes
* Changed some numbers to decimal
* That one missing newline
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* compile
* improve match
* improve
* ~check_block_input
* match LoadActionCommand
* cleanup
* match SetupMashMeter
* check_block_input much closer
* name action_cmd segments
* make better for great good
* improve again
* revert removing blah
* close
* improve
* match func_80268224
* match func_80268284 wrappers
* improvements
* work on func_80268938
* maide changes to check_block_input
* check_block_input :OK: - thanks Maide!
Co-authored-by: Ethan Roseman <ethteck@gmail.com>