HailSanta
c2ade571fe
model rendering doc ( #1128 )
...
* all over the place
* model roundup
* missing reset_tiles for jp/ique splat
* fix pal
* fix ique
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-11-24 13:06:58 +09:00
Marijn van der Werf
a69ae38bfe
Pal entity ( #1099 )
...
* Start with entity segment
* Match Hammer[123]Block
* match /^entity_model_ShatteringHammer[1-3]Block$/
* match /_ShatteringHammer(Yellow|Red|Unused)Block$/
* Clean up undefined syms
* Match push/brick/shat block
* Match inert and heart blocks
* Match pow super ultra
* Match hit yellow block
* Match 5 more entities
* Match more segments
* More pal entities
* More pal segments
* More entities
* More entities
* Finish entities
2023-07-28 03:30:24 +09:00
Ethan Roseman
4ad11af535
mapfs shape data ( #1087 )
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* script
* fix prologue printing
* added type hints for return types
* model docs
* more models
* pretty print for sprite xmls on earlier python ver
* 1x oops
* sprite xml labels
* cod cleanup
* type cleanup
* fixes, script erroring
* script fixes
* objcopy
* link, objcopy, etc
* map_shape.ld
* discard
* kpa_117 match
* move stuff into /geom
* fix some shapes
* 253
* 221
* opaque lights
* 488
* all clear
* fixies
* RDP_MATRIX macro
* more explicit property 5F
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-07-18 18:07:58 +09:00
HailSanta
edd9111b63
battle area trd 1/2/3 ( #1062 )
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* check
* flips
* trailing ,
* koopa bros
* more koopa bros
* fake bowser
* progress
* progress
* koopa bros done
* koopa bros anims
* reverted overly specific name
* wayward stages
* areas use headers
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-23 21:57:34 +09:00
HailSanta
7a9df943ad
various cleanup ( #1030 )
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* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
* misc
* btl msg
* 3 combine modes
* 3 more
* many more
* screen overlays
* stencil types
* all screen transitions
* jp build fix
* another jp fix
* iq fix
* mystery battle enum added oOoOoOoOooo
* DMG_SRC
* starting battle cam presets
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-26 00:33:17 +01:00
HailSanta
cbdce77daf
area_spooky ( #894 )
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* obk_01
* obk_02
* obk_03
* obk_06
* obk_05
* checkpoint
* chandelier documentation
* obk_04
* obk_09
* obk_07
* obk done
* tabs
* kmr_22
* kmr_11
* last thing
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-12-25 14:10:23 +09:00
HailSanta
70d3b7b3a8
msg names and more map data prep ( #768 )
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* minor NPC fixup
* most var type renames
* rest of var names
* remove deprecated
* var types cleanup
* fixed -> float 1
* fixed -> float 2
* fixed -> float 3
* fixed -> float 4
* evt fixed removed
* localvar shorthand
* missing byte names
* missing flag names
* evt var cleanup
* local var shorthand redux
* minor cleanup
* mario anim name
* item ranges cleanup
* player anim names
* all message names
* renames for existing
* remove unused enum
* squash msg ids
* again
* all message refs replaced
* area headers
* idk
* also merged
* remove superfluous parens
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-12 01:23:47 +09:00
HailSanta
1ce49b1ba9
audio odyssey ( #744 )
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* first pass
* seq cmd args retyping
* some SEF commands
* etc
* couple more SND commands
* more functions
* checkpoint
* five more
* another one
* more funcs + cleanup
* reverted unnecessary unions
* all SEF commands done
* a bunch more
* more!
* morrrrrrre
* almost done for now
* 99%
* 100
* few names and types
* reorg
* minor chnages
* miscmiscmisc
* yet more
* another day another func
* eth wip func_8004EC68
* some sym names
* retyping sound mgr fields
* minor renames
* D_80078400
* bigger func
* retypings
* enhanced drum info
* the evil is defeated
* merged
* prelim ambient sound func names
* audio frame
* checkpoint
* renames
* learnin bout sounds
* latest
* fix snd_load_BK_to_bank
* func_80056FA4
* warnings
* cosmetics
* func_800522A8
* struct reorg
* figured some stuff out
* much more info
* fx params
* cleanin up
* revert accidental changes to jp
* more accidental jp changes reverted
* misc names
* small stuff
* migrated all audio data
* checkpoint
* header reorg begins
* audio public/private headers
* fixed headers
* fixin warnins
* oops
* 51 fixed
* formatted binary data in 30450
* workwork
* cleanup
* misc
* flip macro arg order
* more names
* audio event triggers
* various
* sfx player cleanup
* start bgm player cleanup
* names names names
* priorities
* merlow
* misc enum vals
* rocking chair
* kmr_00 funcs
* enough
* restore delete jp file
* func_80055EB4
* fix func name
* addressed comments
* demoted a couple variables from global
* couple hidden panel things
* credits mostly
* credits dedupe in progress
* jump table repair
* 'finished' end dedupe
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-08-06 21:14:04 +09:00
Unnunu
ae64b1b5cc
entities ( #741 )
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* matched execute_render_tasks
* step_entity_command_list
* partially migrated entity data
* entity blueprints migrated
* matched create_entity
* matched entity functions
* SaveBlock
* SaveBlock and Switch
* switch model done
* matched shattering block functions
* shattering block models
* matched block funcs
* block models
* finish Block.c
* ItemBlock
* HeartBlock
* SuperBlock
* SimpleSpring
* HiddenPanel wip
* HiddenPanel
* Chest
* WoodenCrate
* BlueWarpPipe
* SignPost
* Padlock
* Boarded floor and padlocks
* BombableRock
* Tweester
* StarBoxLauncher
* wip
* ArrowSign
* BellbellPlant
* TrumpetPlant
* munchlesia wip
* Munchlesia
* UnusedBlock
* cleaning
* fix warnings
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "fd9cbc3a1"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "fd9cbc3a1"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* PR suggestions
* created vtx splat segments
2022-07-17 17:38:19 +01:00