#include "common.h" BSS u8 heap_generalHead[GENERAL_HEAP_SIZE]; BSS u8 heap_spriteHead[SPRITE_HEAP_SIZE]; BSS u16 gFrameBuf0[FRAME_BUFFER_SIZE / 2]; BSS u16 gFrameBuf1[FRAME_BUFFER_SIZE / 2]; BSS u16 gFrameBuf2[FRAME_BUFFER_SIZE / 2];