#include "common.h" #include "nu/nusys.h" #include "hud_element.h" #include "sprite.h" #include "game_modes.h" #if VERSION_JP #define TITLE_WIDTH 272 #define TITLE_TILE_HEIGHT 2 #define TITLE_HEIGHT 88 #define TITLE_POS_LEFT 25 #define TITLE_POS_TOP 34 #define FILENAME_ERROR "\x54\x77\xA2\xF7\xF7\xf7\xf7\xf7" #else // Properties of the title screen Paper Mario logo #define TITLE_WIDTH 200 // Width of the texture #define TITLE_HEIGHT 112 // Height of the texture #define TITLE_TILE_HEIGHT 2 // Height of an individually loaded tile in the texture #define TITLE_POS_LEFT ((SCREEN_WIDTH - TITLE_WIDTH) / 2) // Left edge of the texture on screen #define TITLE_POS_TOP 15 // Top edge of the texture on screen (with no offset) #define FILENAME_ERROR "ERROR\xf7\xf7\xf7" #endif #define TITLE_NUM_TILES (TITLE_HEIGHT / TITLE_TILE_HEIGHT) // Number of tiles in the texture #define TITLE_TILE_PIXELS (TITLE_WIDTH * TITLE_TILE_HEIGHT) // Number of pixels in a single tile of the texture enum TitleScreenStates { TITLE_STATE_INIT = 0x00000000, TITLE_STATE_APPEAR = 0x00000001, TITLE_STATE_HOLD = 0x00000002, // show the title screen with PRESS START blinking TITLE_STATE_UNUSED = 0x00000003, TITLE_STATE_BEGIN_DISMISS = 0x00000004, TITLE_STATE_DISMISS = 0x00000005, TITLE_STATE_EXIT = 0x00000006, }; enum { NEXT_STATE_DEMO = 10, NEXT_STATE_INTRO = 9, NEXT_STATE_FILE_SELECT = 5, NEXT_STATE_NONE = 0, // used only for the initial value }; s16 TitleScreenNextState = NEXT_STATE_NONE; SaveMetadata gSaveSlotMetadata[4] = { { .filename = { FILENAME_ERROR } }, { .filename = { FILENAME_ERROR } }, { .filename = { FILENAME_ERROR } }, { .filename = { FILENAME_ERROR } }, }; u8 gSaveSlotHasData[4] = { TRUE, TRUE, TRUE, TRUE }; s32 PressStart_Alpha = 0; // the opacity of "PRESS START" text b32 PressStart_IsVisible = FALSE; // toggles the visibility of "PRESS START" s32 PressStart_BlinkCounter = 0; // counts to 16, then toggles PressStart_IsVisible // controls whether the intro story or the demo will player after TITLE_STATE_HOLD is done // since this state is reached for the first time after the intro has already played once or was skipped, // this is initially false and the demo is will play first. s32 PlayIntroNext = FALSE; Lights1 D_80077A38 = gdSPDefLights1(255, 255, 255, 0, 0, 0, 0, 0, 0); Gfx TitleSetupGfx[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_CLD_SURF, G_RM_CLD_SURF2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsDPSetTextureFilter(G_TF_POINT), gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON), gsDPSetTexturePersp(G_TP_NONE), gsDPSetColorDither(G_CD_DISABLE), gsDPSetAlphaDither(G_AD_DISABLE), gsDPSetTextureLOD(G_TL_TILE), gsDPSetTextureLUT(G_TT_NONE), gsDPSetTextureDetail(G_TD_CLAMP), gsDPSetTextureConvert(G_TC_FILT), gsDPSetCombineKey(G_CK_NONE), gsDPSetAlphaCompare(G_AC_NONE), gsDPNoOp(), gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), gsSPEndDisplayList(), }; typedef struct TitleDataStruct { /* 0x0 */ s32 logo; /* 0x4 */ s32 copyright; /* 0x8 */ s32 pressStart; /* 0xC */ s32 copyrightPalette; } TitleDataStruct; // size = 0x10 #if VERSION_JP #define COPYRIGHT_WIDTH 128 #else #define COPYRIGHT_WIDTH 144 #endif BSS s16 TitleScreen_AppearDelay; BSS TitleDataStruct* TitleScreen_ImgList; BSS s32* TitleScreen_ImgList_Logo; BSS u8 (*TitleScreen_ImgList_Copyright)[COPYRIGHT_WIDTH]; BSS s32* TitleScreen_ImgList_PressStart; BSS s32* TitleScreen_ImgList_CopyrightPalette; BSS s16 TitleScreen_TimeLeft; void appendGfx_title_screen(void); void draw_title_screen_NOP(void); void title_screen_draw_images(f32, f32); void title_screen_draw_logo(f32); void title_screen_draw_press_start(void); void title_screen_draw_copyright(f32); void state_init_title_screen(void) { s32 titleDataSize; void* titleDataDst; void* titleData; gOverrideFlags = 0; timeFreezeMode = 0; D_8014C248 = TRUE; general_heap_create(); clear_printers(); sfx_set_reverb_mode(0); gGameStatusPtr->startupState = TITLE_STATE_INIT; gGameStatusPtr->logoTime = 0; gGameStatusPtr->isBattle = FALSE; gGameStatusPtr->introPart = INTRO_PART_NONE; startup_fade_screen_update(); titleData = load_asset_by_name("title_data", &titleDataSize); titleDataDst = TitleScreen_ImgList = heap_malloc(titleDataSize); decode_yay0(titleData, titleDataDst); general_heap_free(titleData); TitleScreen_ImgList_Logo = (s32*)(TitleScreen_ImgList->logo + (s32) TitleScreen_ImgList); TitleScreen_ImgList_Copyright = (u8 (*)[COPYRIGHT_WIDTH]) ((s32*)(TitleScreen_ImgList->copyright + (s32) TitleScreen_ImgList)); TitleScreen_ImgList_PressStart = (s32*)(TitleScreen_ImgList->pressStart + (s32) TitleScreen_ImgList); #if VERSION_JP TitleScreen_ImgList_CopyrightPalette = (s32*)(TitleScreen_ImgList->copyrightPalette + (s32) TitleScreen_ImgList); #endif create_cameras_a(); gCameras[CAM_DEFAULT].updateMode = CAM_UPDATE_MODE_6; gCameras[CAM_DEFAULT].needsInit = TRUE; gCameras[CAM_DEFAULT].nearClip = CAM_NEAR_CLIP; gCameras[CAM_DEFAULT].farClip = CAM_FAR_CLIP; gCurrentCameraID = CAM_DEFAULT; gCameras[CAM_DEFAULT].vfov = 25.0f; gCameras[CAM_DEFAULT].flags |= CAMERA_FLAG_DISABLED; gCameras[CAM_BATTLE].flags |= CAMERA_FLAG_DISABLED; gCameras[CAM_TATTLE].flags |= CAMERA_FLAG_DISABLED; gCameras[CAM_3].flags |= CAMERA_FLAG_DISABLED; set_cam_viewport(CAM_DEFAULT, 12, 28, 296, 184); gCameras[CAM_DEFAULT].auxBoomLength = 40; gCameras[CAM_DEFAULT].bgColor[0] = 0; gCameras[CAM_DEFAULT].bgColor[1] = 0; gCameras[CAM_DEFAULT].bgColor[2] = 0; gCameras[CAM_DEFAULT].lookAt_obj_target.x = 25.0f; gCameras[CAM_DEFAULT].lookAt_obj_target.y = 25.0f; gCameras[CAM_DEFAULT].auxPitch = 0; gCameras[CAM_DEFAULT].lookAt_dist = 100; gCameras[CAM_DEFAULT].auxBoomPitch = 0; gCameras[CAM_DEFAULT].lookAt_eye.x = 500.0f; gCameras[CAM_DEFAULT].lookAt_eye.y = 1000.0f; gCameras[CAM_DEFAULT].lookAt_eye.z = 1500.0f; gCameras[CAM_DEFAULT].lookAt_obj_target.z = 150.0f; clear_script_list(); clear_worker_list(); clear_render_tasks(); spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD); clear_animator_list(); clear_entity_models(); clear_npcs(); hud_element_clear_cache(); reset_background_settings(); clear_entity_data(TRUE); clear_effect_data(); gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD; clear_player_data(); gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME; game_mode_set_fpDrawAuxUI(0, appendGfx_title_screen); load_map_bg("title_bg"); set_background(&gBackgroundImage); bgm_set_song(0, SONG_MAIN_THEME, 0, 500, 8); TitleScreen_TimeLeft = 480; } void state_step_title_screen(void) { s32 temp; u32 pressedButtons = gGameStatusPtr->pressedButtons[0]; set_curtain_scale(1.0f); set_curtain_fade(0.0f); if (TitleScreen_TimeLeft > 0) { TitleScreen_TimeLeft--; } switch (gGameStatusPtr->startupState) { case TITLE_STATE_INIT: TitleScreen_AppearDelay = 3; gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME; gGameStatusPtr->titleScreenDismissTime = 20; gGameStatusPtr->titleScreenTimer = gGameStatusPtr->titleScreenDismissTime; gGameStatusPtr->startupState++; break; case TITLE_STATE_APPEAR: if (TitleScreen_AppearDelay != 0) { TitleScreen_AppearDelay--; break; } if (gGameStatusPtr->titleScreenTimer != 0) { gGameStatusPtr->titleScreenTimer--; } gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME; if (startup_fade_screen_in(6) != 0) { if (gGameStatusPtr->titleScreenTimer == 0) { gGameStatusPtr->startupState = TITLE_STATE_HOLD; } } startup_fade_screen_update(); break; case TITLE_STATE_HOLD: if (PlayIntroNext && TitleScreen_TimeLeft == 120) { bgm_set_song(0, -1, 0, 3900, 8); } if (TitleScreen_TimeLeft == 0) { gGameStatusPtr->startupState = TITLE_STATE_BEGIN_DISMISS; if (!PlayIntroNext) { TitleScreenNextState = NEXT_STATE_DEMO; } else { TitleScreenNextState = NEXT_STATE_INTRO; } PlayIntroNext ^= 1; return; } if (pressedButtons & (BUTTON_A | BUTTON_START)) { gGameStatusPtr->startupState = TITLE_STATE_BEGIN_DISMISS; TitleScreenNextState = NEXT_STATE_FILE_SELECT; sfx_play_sound(SOUND_FILE_MENU_IN); bgm_set_song(0, SONG_FILE_SELECT, 0, 500, 8); return; } break; case TITLE_STATE_BEGIN_DISMISS: gGameStatusPtr->startupState = TITLE_STATE_DISMISS; startup_set_fade_screen_color(208); if (TitleScreenNextState == NEXT_STATE_INTRO || TitleScreenNextState == NEXT_STATE_DEMO) { gGameStatusPtr->titleScreenDismissTime = 20; } else { gGameStatusPtr->titleScreenDismissTime = 10; } gGameStatusPtr->titleScreenTimer = gGameStatusPtr->titleScreenDismissTime; break; case TITLE_STATE_DISMISS: if (TitleScreenNextState == NEXT_STATE_INTRO || TitleScreenNextState == NEXT_STATE_DEMO) { if (gGameStatusPtr->titleScreenTimer != 0) { gGameStatusPtr->titleScreenTimer--; } if (startup_fade_screen_out(10) != 0) { if (gGameStatusPtr->titleScreenTimer == 0) { gGameStatusPtr->titleScreenTimer = 3; gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME; gGameStatusPtr->startupState = TITLE_STATE_EXIT; } } startup_fade_screen_update(); } else if (TitleScreenNextState == NEXT_STATE_FILE_SELECT) { if (gGameStatusPtr->titleScreenTimer == 0) { gGameStatusPtr->titleScreenTimer = 3; gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME; gGameStatusPtr->startupState = TITLE_STATE_EXIT; } else { gGameStatusPtr->titleScreenTimer--; } } else { gGameStatusPtr->titleScreenTimer = 3; gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME; gGameStatusPtr->startupState = TITLE_STATE_EXIT; } break; case TITLE_STATE_EXIT: if (gGameStatusPtr->titleScreenTimer != 0) { gGameStatusPtr->titleScreenTimer--; break; } general_heap_create(); clear_render_tasks(); create_cameras_a(); clear_entity_models(); clear_animator_list(); clear_npcs(); hud_element_clear_cache(); spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD); clear_entity_data(TRUE); clear_windows(); gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME; gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD; gGameStatusPtr->entryID = 0; switch (TitleScreenNextState) { case NEXT_STATE_INTRO: gGameStatusPtr->introPart = INTRO_PART_0; set_game_mode(GAME_MODE_INTRO); break; case NEXT_STATE_DEMO: set_game_mode(GAME_MODE_DEMO); break; case NEXT_STATE_FILE_SELECT: gGameStatusPtr->areaID = AREA_KMR; gGameStatusPtr->mapID = 0xB; //TODO hardcoded map IDs gGameStatusPtr->entryID = 0; set_game_mode(GAME_MODE_FILE_SELECT); break; } return; } if (!(gOverrideFlags & GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME)) { update_npcs(); update_cameras(); } } void state_drawUI_title_screen(void) { switch (gGameStatusPtr->startupState) { case TITLE_STATE_INIT: PressStart_Alpha = 0; PressStart_IsVisible = FALSE; PressStart_BlinkCounter = 0; draw_title_screen_NOP(); break; case TITLE_STATE_HOLD: draw_title_screen_NOP(); if (gGameStatusPtr->contBitPattern & 1) { title_screen_draw_press_start(); } case TITLE_STATE_UNUSED: break; case TITLE_STATE_APPEAR: case TITLE_STATE_BEGIN_DISMISS: case TITLE_STATE_DISMISS: draw_title_screen_NOP(); break; } } void appendGfx_title_screen(void) { f32 phi_f12; s32 temp; switch (gGameStatusPtr->startupState) { case TITLE_STATE_INIT: case TITLE_STATE_UNUSED: break; case TITLE_STATE_APPEAR: phi_f12 = gGameStatusPtr->titleScreenTimer; phi_f12 /= gGameStatusPtr->titleScreenDismissTime; phi_f12 = SQ(phi_f12); title_screen_draw_images(phi_f12, phi_f12); break; case TITLE_STATE_HOLD: title_screen_draw_images(0.0f, 0.0f); break; case TITLE_STATE_BEGIN_DISMISS: title_screen_draw_images(0.0f, 0.0f); break; case TITLE_STATE_DISMISS: temp = gGameStatusPtr->titleScreenTimer - 1; phi_f12 = gGameStatusPtr->titleScreenDismissTime - temp; phi_f12 /= gGameStatusPtr->titleScreenDismissTime; phi_f12 = SQ(phi_f12); title_screen_draw_images(phi_f12, phi_f12); break; } gDPPipeSync(gMainGfxPos++); gDPSetColorImage(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(nuGfxCfb_ptr)); gDPSetScissor(gMainGfxPos++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gDPSetCycleType(gMainGfxPos++, G_CYC_1CYCLE); gDPPipeSync(gMainGfxPos++); gSPClearGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH); gSPSetGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_LIGHTING | G_SHADING_SMOOTH); gSPSetLights1(gMainGfxPos++, D_80077A38); gSPTexture(gMainGfxPos++, -1, -1, 0, G_TX_RENDERTILE, G_ON); gDPSetTextureLOD(gMainGfxPos++, G_TL_TILE); gDPSetTexturePersp(gMainGfxPos++, G_TP_PERSP); gDPSetTextureFilter(gMainGfxPos++, G_TF_BILERP); gDPSetColorDither(gMainGfxPos++, G_CD_DISABLE); gDPSetTextureDetail(gMainGfxPos++, G_TD_CLAMP); gDPSetTextureConvert(gMainGfxPos++, G_TC_FILT); gDPSetCombineKey(gMainGfxPos++, G_CK_NONE); gDPSetAlphaCompare(gMainGfxPos++, G_AC_NONE); render_frame(FALSE); render_frame(TRUE); } void draw_title_screen_NOP(void) { } void title_screen_draw_images(f32 logoMoveAlpha, f32 copyrightMoveAlpha) { title_screen_draw_logo(logoMoveAlpha); title_screen_draw_copyright(copyrightMoveAlpha); } void title_screen_draw_logo(f32 moveAlpha) { s32 yOffset; s32 i; gSPDisplayList(gMainGfxPos++, TitleSetupGfx); gDPPipeSync(gMainGfxPos++); yOffset = -100 * moveAlpha; for (i = 0; i < TITLE_NUM_TILES; i++) { // Load a tile from the logo texture gDPLoadTextureTile(gMainGfxPos++, &TitleScreen_ImgList_Logo[i * TITLE_TILE_PIXELS], G_IM_FMT_RGBA, G_IM_SIZ_32b, TITLE_WIDTH, TITLE_TILE_HEIGHT, // width, height 0, 0, (TITLE_WIDTH - 1), (TITLE_TILE_HEIGHT - 1), // uls, ult, lrs, lrt 0, // pal G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, // cms, cmt G_TX_NOMASK, G_TX_NOMASK, // masks, maskt G_TX_NOLOD, G_TX_NOLOD); // shifts, shiftt // Draw a scissored texture rectangle with the loaded tile gSPScisTextureRectangle(gMainGfxPos++, (TITLE_POS_LEFT) << 2, // ulx (TITLE_POS_TOP + TITLE_TILE_HEIGHT * i + yOffset) << 2, // uly (TITLE_POS_LEFT + TITLE_WIDTH) << 2, // lrx (TITLE_POS_TOP + TITLE_TILE_HEIGHT + TITLE_TILE_HEIGHT * i + yOffset) << 2, // lry G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } gDPPipeSync(gMainGfxPos++); } #if VERSION_IQUE #define VAR_1 20 #define VAR_2 628 #else #define VAR_1 32 #define VAR_2 676 #endif void title_screen_draw_press_start(void) { switch (PressStart_IsVisible) { case FALSE: PressStart_Alpha -= 128; if (PressStart_Alpha < 0) { PressStart_Alpha = 0; } PressStart_BlinkCounter++; if (PressStart_BlinkCounter >= 16) { PressStart_BlinkCounter = 0; PressStart_IsVisible = TRUE; } break; case TRUE: PressStart_Alpha += 128; if (PressStart_Alpha > 255) { PressStart_Alpha = 255; } PressStart_BlinkCounter++; if (PressStart_BlinkCounter >= 16) { PressStart_BlinkCounter = 0; PressStart_IsVisible = FALSE; } } gSPDisplayList(gMainGfxPos++, TitleSetupGfx); gDPSetCombineMode(gMainGfxPos++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gMainGfxPos++, 0, 0, 248, 240, 152, PressStart_Alpha); gDPPipeSync(gMainGfxPos++); gDPLoadTextureBlock(gMainGfxPos++, TitleScreen_ImgList_PressStart, G_IM_FMT_IA, G_IM_SIZ_8b, 128, VAR_1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gMainGfxPos++, 384, 548, 896, VAR_2, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); gDPPipeSync(gMainGfxPos++); } #if VERSION_IQUE #define RECT_SIZE 0x28 #define YL_BASE 724 #define YH_BASE 764 #define COPYRIGHT_TEX_CHUNKS 4 #define COPYRIGHT_IMG(k, i) &TitleScreen_ImgList_Copyright[k] #define LTT_LRT 9 #else #define RECT_SIZE 0x40 #define YL_BASE 764 #define YH_BASE 828 #define COPYRIGHT_TEX_CHUNKS 2 #define COPYRIGHT_IMG(k, i) &TitleScreen_ImgList_Copyright[16 * i] #define LTT_LRT 15 #endif void title_screen_draw_copyright(f32 moveAlpha) { s32 alpha; s32 i; gSPDisplayList(gMainGfxPos++, &TitleSetupGfx); #if VERSION_JP gDPSetTextureLUT(gMainGfxPos++, G_TT_RGBA16); #endif gDPPipeSync(gMainGfxPos++); alpha = 255.0f - (moveAlpha * 255.0f); if (alpha < 255) { if (alpha < 0) { alpha = 0; } gDPSetCombineMode(gMainGfxPos++, PM_CC_02, PM_CC_02); gDPSetPrimColor(gMainGfxPos++, 0, 0, 0, 0, 0, alpha); } #if VERSION_JP gDPLoadTLUT_pal16(gMainGfxPos++, 0, TitleScreen_ImgList_CopyrightPalette); gDPLoadTextureTile_4b(gMainGfxPos++, TitleScreen_ImgList_Copyright, G_IM_FMT_CI, COPYRIGHT_WIDTH, 0, 0, 0, 127, 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gMainGfxPos++, 388, YL_BASE, 900, 892, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); #else for (i = 0; i < COPYRIGHT_TEX_CHUNKS; i++) { s32 k = 10 * i; alpha = 0; // TODO figure out why this is needed gDPLoadTextureTile(gMainGfxPos++, COPYRIGHT_IMG(k, i), G_IM_FMT_IA, G_IM_SIZ_8b, COPYRIGHT_WIDTH, 32, 0, 0, 143, LTT_LRT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gMainGfxPos++, 356, YL_BASE + (RECT_SIZE * i), 932, YH_BASE + (RECT_SIZE * i), G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400); } #endif gDPPipeSync(gMainGfxPos++); }