#ifndef _CODE_190B20_H_ #define _CODE_190B20_H_ #include "common.h" #include "code_a5dd0_len_114e0.h" void player_create_target_list(Actor* actor); void enemy_create_target_list(Actor* actor); void set_actor_yaw(ActorID actorID, s32 yaw); void set_part_yaw(ActorID actorID, s32 partIndex, s32 value); ActorPart* get_actor_part(Actor* actor, s32 partIndex); void add_part_decoration(ActorPart* part, s32 decorationIndex, DecorationId decorationType); void add_actor_decoration(Actor* actor, s32 decorationIndex, DecorationId decorationType); void remove_part_decoration(ActorPart* part, s32 decorationIndex); void remove_actor_decoration(Actor* actor, s32 decorationIndex); s32 heroes_is_ability_active(Actor* actor, Ability ability); void create_part_shadow(ActorID actorID, s32 partIndex); void remove_part_shadow(ActorID actorID, s32 partIndex); void create_part_shadow_by_ref(UNK_TYPE arg0, ActorPart* part); // arg0 unused #endif