#include "common.h" void func_800337D0(s16 new_alpha) { game_status* gameStatus = *gGameStatusPtr; gameStatus->boot_alpha = new_alpha; } void func_800337E0(s16 arg0) { game_status* gameStatus = *gGameStatusPtr; gameStatus->boot_red = arg0; gameStatus->boot_green = arg0; gameStatus->boot_blue = arg0; } s16 func_800337F8(subtract_val) { game_status* gameStatus = *gGameStatusPtr; if (gameStatus->boot_alpha != 0) { gameStatus->boot_alpha -= subtract_val; if (gameStatus->boot_alpha << 16 < 0) { gameStatus->boot_alpha = 0; } } else { return 1; } return 0; } s16 func_80033830(add_val) { game_status* gameStatus = *gGameStatusPtr; if (gameStatus->boot_alpha != 0xFF) { gameStatus->boot_alpha += add_val; if ((gameStatus->boot_alpha > 0xFF)) { gameStatus->boot_alpha = 0xFF; } } else { return 1; } return 0; } void func_80033874(void) { func_80137D88(0, (*gGameStatusPtr)->boot_alpha); func_80137E10(0, (*gGameStatusPtr)->boot_blue, (*gGameStatusPtr)->boot_green, (*gGameStatusPtr)->boot_red); } void start_battle_countdown(void) { D_800A0900 = 5; } INCLUDE_ASM(code_ebd0_len_6a0, step_battle); INCLUDE_ASM(code_ebd0_len_6a0, func_80033B54); INCLUDE_ASM(code_ebd0_len_6a0, func_80033B88); INCLUDE_ASM(code_ebd0_len_6a0, func_80033BC0); INCLUDE_ASM(code_ebd0_len_6a0, func_80033E64);