#include "common.h" INCLUDE_ASM(s32, "code_18F340", func_80260A60); INCLUDE_ASM(s32, "code_18F340", func_80260AD4); INCLUDE_ASM(s32, "code_18F340", activate_defend_command); INCLUDE_ASM(s32, "code_18F340", func_80260B70); INCLUDE_ASM(s32, "code_18F340", func_80260BF4); ApiStatus func_80260DB8(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.flags1 |= 0x40000; return ApiStatus_DONE2; } ApiStatus func_80260DD8(ScriptInstance* script, s32 isInitialCall) { Actor* player = gBattleStatus.playerActor; s32 var; if (gPlayerData.hasActionCommands) { return ApiStatus_DONE2; } var = player->varTable[0]; if (var >= rand_int(100)) { script->varTable[0] = 1; } else { script->varTable[0] = 0; } return ApiStatus_DONE2; } ApiStatus func_80260E38(ScriptInstance* script, s32 isInitialCall) { show_battle_message(0x31, 60); return ApiStatus_DONE2; } ApiStatus func_80260E5C(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.flags1 &= ~0x8000; gBattleStatus.flags1 &= ~0x2000; gBattleStatus.flags1 &= ~0x4000; return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_18F340", func_80260E90); INCLUDE_ASM(s32, "code_18F340", func_80261064); INCLUDE_ASM(s32, "code_18F340", func_802610CC); INCLUDE_ASM(s32, "code_18F340", func_80261164); INCLUDE_ASM(s32, "code_18F340", func_802611E8); INCLUDE_ASM(s32, "code_18F340", func_8026127C); ApiStatus func_80261388(ScriptInstance* script, s32 isInitialCall) { s32 partnerActorExists = gBattleStatus.partnerActor != NULL; script->varTable[0] = FALSE; if (partnerActorExists) { script->varTable[0] = TRUE; } return ApiStatus_DONE2; } ApiStatus func_802613A8(ScriptInstance* script, s32 isInitialCall) { gBattleStatus.selectedItemID = ItemId_LIFE_SHROOM; return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_18F340", func_802613BC); INCLUDE_ASM(s32, "code_18F340", func_80261478); INCLUDE_ASM(s32, "code_18F340", func_80261530); INCLUDE_ASM(s32, "code_18F340", func_802615C8); INCLUDE_ASM(s32, "code_18F340", func_80261648); INCLUDE_ASM(s32, "code_18F340", func_802616B4); INCLUDE_ASM(s32, "code_18F340", func_802616F4); INCLUDE_ASM(s32, "code_18F340", func_802619B4); ApiStatus HasMerleeCastsLeft(ScriptInstance* script, s32 isInitialCall) { PlayerData* playerData = &gPlayerData; script->varTable[0] = FALSE; if (playerData->merleeCastsLeft > 0) { script->varTable[0] = TRUE; } return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_18F340", func_802619E8); INCLUDE_ASM(s32, "code_18F340", func_80261B40); INCLUDE_ASM(s32, "code_18F340", FXRecoverHP); INCLUDE_ASM(s32, "code_18F340", FXRecoverFP); ApiStatus IncrementPlayerHP(ScriptInstance* script, s32 isInitialCall) { PlayerData* playerData = &gPlayerData; playerData->curHP++; if (playerData->curHP > playerData->curMaxHP) { playerData->curHP = playerData->curMaxHP; } return ApiStatus_DONE2; } ApiStatus IncrementPlayerFP(ScriptInstance* script, s32 isInitialCall) { PlayerData* playerData = &gPlayerData; playerData->curFP++; if (playerData->curFP > playerData->curMaxFP) { playerData->curFP = playerData->curMaxFP; } return ApiStatus_DONE2; } ApiStatus func_80261D98(ScriptInstance* script, s32 isInitialCall) { inflict_status_set_duration(get_actor(script->owner1.actorID), 4, 0, 1); func_8026777C(); return ApiStatus_DONE2; } ApiStatus func_80261DD4(ScriptInstance* script, s32 isInitialCall) { PlayerData* playerData = &gPlayerData; script->varTable[11] = playerData->bootsLevel; script->varTable[12] = playerData->hammerLevel; return ApiStatus_DONE2; } INCLUDE_ASM(s32, "code_18F340", func_80261DF4); INCLUDE_ASM(s32, "code_18F340", func_80261FB4); INCLUDE_ASM(s32, "code_18F340", func_802620F8); INCLUDE_ASM(s32, "code_18F340", func_80262130); INCLUDE_ASM(s32, "code_18F340", func_8026220C);