#include "include_asset.h" INCLUDE_IMG("effects/gfx/D_09000000_3D9100.png", D_09000000_3D9100); INCLUDE_IMG("effects/gfx/D_09001000_3DA100.png", D_09001000_3DA100); #include "effects/gfx/D_09002000_3DB100.gfx.inc.c" #include "effects/gfx/D_090020C0_3DB1C0.vtx.inc.c" #include "effects/gfx/D_09002100_3DB200.vtx.inc.c" #include "effects/gfx/D_09002140_3DB240.vtx.inc.c" #include "effects/gfx/D_09002180_3DB280.vtx.inc.c" #include "effects/gfx/D_090021C0_3DB2C0.vtx.inc.c" #include "effects/gfx/D_09002200_3DB300.gfx.inc.c" #include "effects/gfx/D_09002220_3DB320.gfx.inc.c" #include "effects/gfx/D_09002240_3DB340.gfx.inc.c" #include "effects/gfx/D_09002260_3DB360.gfx.inc.c" #include "effects/gfx/D_09002280_3DB380.gfx.inc.c" #include "effects/gfx/D_090022A0_3DB3A0.gfx.inc.c"