#include "common.h" INCLUDE_ASM(s32, "code_B4580", func_8011DE80); INCLUDE_ASM(s32, "code_B4580", func_8011DFD0); INCLUDE_ASM(s32, "code_B4580", func_8011E014); INCLUDE_ASM(s32, "code_B4580", func_8011E058); INCLUDE_ASM(s32, "code_B4580", func_8011E09C); INCLUDE_ASM(s32, "code_B4580", func_8011E0DC); INCLUDE_ASM(s32, "code_B4580", func_8011E150); INCLUDE_ASM(s32, "code_B4580", func_8011E1C4); INCLUDE_ASM(s32, "code_B4580", func_8011E224); INCLUDE_ASM(s32, "code_B4580", func_8011E310); INCLUDE_ASM(s32, "code_B4580", func_8011E398); INCLUDE_ASM(s32, "code_B4580", func_8011E400); INCLUDE_ASM(s32, "code_B4580", func_8011E438); INCLUDE_ASM(s32, "code_B4580", func_8011E4B8); INCLUDE_ASM(s32, "code_B4580", func_8011E5E0); INCLUDE_ASM(s32, "code_B4580", func_8011E718); INCLUDE_ASM(s32, "code_B4580", func_8011E8BC); INCLUDE_ASM(s32, "code_B4580", func_8011EA54); INCLUDE_ASM(s32, "code_B4580", func_8011EBF0); INCLUDE_ASM(s32, "code_B4580", func_8011F058); INCLUDE_ASM(s32, "code_B4580", func_8011F118); INCLUDE_ASM(s32, "code_B4580", func_8011F304); INCLUDE_ASM(s32, "code_B4580", func_8011F3E8); INCLUDE_ASM(s32, "code_B4580", func_8011F4D4); INCLUDE_ASM(s32, "code_B4580", func_8011FA54); INCLUDE_ASM(s32, "code_B4580", func_8011FF74); INCLUDE_ASM(s32, "code_B4580", func_8011FF98); INCLUDE_ASM(s32, "code_B4580", func_8011FFB4); AnimatedMesh* get_anim_mesh(s32 animModelID) { return (*gCurrentAnimMeshListPtr)[animModelID & ~0x800]; } AnimatedMesh* func_80120000(s32 animModelID, s32 arg1, s32 arg2) { AnimatedMesh* ret = (*gCurrentAnimMeshListPtr)[animModelID & ~0x800]; ret->unk_2D4 = arg2; ret->unk_2D8 = arg1; return ret; } INCLUDE_ASM(s32, "code_B4580", func_80120028); INCLUDE_ASM(s32, "code_B4580", func_8012003C); INCLUDE_ASM(s32, "code_B4580", func_8012004C); INCLUDE_ASM(s32, "code_B4580", func_80120064); INCLUDE_ASM(s32, "code_B4580", func_8012008C); INCLUDE_ASM(s32, "code_B4580", func_8012009C); INCLUDE_ASM(s32, "code_B4580", func_801200B8); INCLUDE_ASM(s32, "code_B4580", func_801200EC); INCLUDE_ASM(s32, "code_B4580", func_80120118); INCLUDE_ASM(s32, "code_B4580", play_model_animation); INCLUDE_ASM(s32, "code_B4580", func_80120198); INCLUDE_ASM(s32, "code_B4580", func_80120234); INCLUDE_ASM(s32, "code_B4580", func_801203AC); INCLUDE_ASM(s32, "code_B4580", func_80120420); INCLUDE_ASM(s32, "code_B4580", func_80120474); INCLUDE_ASM(s32, "code_B4580", func_80120530); INCLUDE_ASM(s32, "code_B4580", func_80120678); INCLUDE_ASM(s32, "code_B4580", func_801206F8);