#include "common.h" INCLUDE_ASM(s32, "code_7B440", update_player_input); INCLUDE_ASM(s32, "code_7B440", func_800E205C); void func_800E22E4(s32* arg0) { PlayerStatus* playerStatus = PLAYER_STATUS; *arg0 = (u16)playerStatus->currentButtons | (playerStatus->pressedButtons << 16); } INCLUDE_ASM(s32, "code_7B440", input_to_move_vector); INCLUDE_ASM(s32, "code_7B440", func_800E23FC); INCLUDE_ASM(s32, "code_7B440", func_800E24F8);