#include "common.h" ApiStatus func_802A1000_7345A0(ScriptInstance* script, s32 isInitialCall) { script->varTable[0] = BATTLE_STATUS->unk_83; script->varTable[1] = 15; if (is_ability_active(Ability_BERSERKER)) { script->varTable[0] = 0; script->varTable[1] = 40; } return ApiStatus_DONE2; } ApiStatus func_802A1050_7345F0(ScriptInstance* script, s32 isInitialCall) { script->varTable[0] = 0; if (is_ability_active(Ability_RIGHT_ON)) { script->varTable[0] = 1; } if (gBattleStatus.flags1 & 0x1000) { script->varTable[0] = 1; } return ApiStatus_DONE2; }