#include "common.h" #include "entity/model/InertRedBlock_1.vtx.inc.c" #include "entity/model/InertRedBlock_2.vtx.inc.c" #include "entity/model/InertRedBlock_face.png.inc.c" Gfx Entity_InertRedBlock_LoadTexture[] = { gsDPSetTextureLUT(G_TT_NONE), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureDetail(G_TD_CLAMP), gsDPSetTextureLOD(G_TL_TILE), gsDPLoadTextureBlock(D_0A000180_E428C0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsDPSetTexturePersp(G_TP_PERSP), gsDPSetTextureFilter(G_TF_BILERP), gsSPEndDisplayList(), }; Gfx Entity_InertRedBlock_RenderTopBottom[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsSPDisplayList(Entity_InertRedBlock_LoadTexture), gsSPClearGeometryMode(G_LIGHTING), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPVertex(D_0A000100_E42840, 8, 0), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsSPEndDisplayList(), }; Gfx Entity_InertRedBlock_RenderFaces[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsSPDisplayList(Entity_InertRedBlock_LoadTexture), gsSPClearGeometryMode(G_LIGHTING), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPVertex(D_0A000000_E42740, 16, 0), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsSPEndDisplayList(), }; Gfx Entity_InertRedBlock_Render[] = { gsSPDisplayList(Entity_InertRedBlock_RenderFaces), gsSPDisplayList(Entity_InertRedBlock_RenderTopBottom), gsSPEndDisplayList(), };