#include "common.h" INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80058DD0); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80058E84); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80058F88); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059008); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_8005904C); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059310); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_800598A0); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059AB8); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059BD4); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059C80); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059C88); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059C9C); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059D48); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059D50); INCLUDE_ASM(s32, "code_341d0_len_20d0", render_effects); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059F94); INCLUDE_ASM(s32, "code_341d0_len_20d0", func_8005A2BC); INCLUDE_ASM(s32, "code_341d0_len_20d0", remove_effect); INCLUDE_ASM(s32, "code_341d0_len_20d0", remove_all_effects); INCLUDE_ASM(s32, "code_341d0_len_20d0", play_effect); INCLUDE_ASM(s32, "code_341d0_len_20d0", load_map_script_lib); INCLUDE_ASM(s32, "code_341d0_len_20d0", load_map_by_IDs); INCLUDE_ASM(s32, "code_341d0_len_20d0", get_current_map_config); INCLUDE_ASM(s32, "code_341d0_len_20d0", get_current_map_header); INCLUDE_ASM(s32, "code_341d0_len_20d0", get_map_IDs_by_name); INCLUDE_ASM(void*, "code_341d0_len_20d0", load_asset_by_name, char* name, s32* decompressedSize); INCLUDE_ASM(s32, "code_341d0_len_20d0", get_asset_offset);