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audio
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
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battle
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[JP] Battle Code and Battle Areas (#1198)
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2024-09-05 23:28:39 +09:00 |
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boot
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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bss
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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common
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
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effects
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[JP] Effects, World Actions and some more (#1197)
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2024-09-04 15:16:17 +01:00 |
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entity
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
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evt
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[JP] Action Commands, Battle Partners/Items/Moves and some more (#1195)
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2024-09-01 21:14:39 +09:00 |
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filemenu
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PAL filemenu_get_menu_message (#1166)
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2024-02-05 13:35:58 +09:00 |
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gcc
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Convert tabs to spaces (#1012)
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2023-04-11 03:06:19 +09:00 |
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os
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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pause
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Add missing pause_tabs enums, fix BlueNinjaKoopa -> BlackNinjaKoopa (#1184)
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2024-04-22 21:09:34 +09:00 |
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world
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[JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) (#1199)
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2024-09-12 14:46:00 +09:00 |
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5B320.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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7B440.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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7BB60.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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7E9D0.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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8a160_len_700.c
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
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8a860_len_3f30.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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25AF0.c
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npc_do_player_collision (#1017)
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2023-04-16 10:21:08 +09:00 |
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38F00.c
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Make EVT macros easier to read and write (#1154)
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2024-01-21 13:04:47 +00:00 |
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43F0.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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101b90_len_8f0.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
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111f0_len_860.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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325AD0.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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891b0_len_fb0.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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23680.c
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
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39210_len_aa0.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
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77480.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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animation_script.h
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area_spooky (#894)
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2022-12-25 14:10:23 +09:00 |
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animator.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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audio.h
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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background.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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background_gfx.c
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
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battle_heap_create_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
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battle_ui_gfx.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
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cam_main.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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cam_math.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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cam_mode_0.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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cam_mode_1.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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cam_mode_2.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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cam_mode_5.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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cam_mode_6.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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cam_mode_unused.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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cam_mode_zone_interp.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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collision.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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crash_screen.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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create_audio_system_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
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curtains.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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draw_box.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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draw_img_util.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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effect_shims.yaml
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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effects.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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effects.yaml
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Effect data refactor (#1094)
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2023-07-25 02:51:48 +09:00 |
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encounter.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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encounter_api.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
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entity.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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entity_model.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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fio.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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fio.h
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
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game_modes.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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game_modes.h
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
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game_states.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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general_heap_create_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
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global_hud_scripts.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
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heap.c
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Modern gcc + shiftability work (#942)
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2023-02-14 22:14:14 +09:00 |
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heaps.c
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…
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heaps2.c
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3uncs 2 (#952)
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2023-02-22 17:22:31 +09:00 |
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heaps3.c
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Modern gcc + shiftability work (#942)
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2023-02-14 22:14:14 +09:00 |
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hud_element.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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hud_element.h
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
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i_spy.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
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imgfx.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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input.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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inspect_icon.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
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inventory.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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is_debug.c
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Name is_debug_panic and fix ASSERT/PANIC macros (#1061)
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2023-05-22 15:38:20 +01:00 |
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item_entity.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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item_entity_scripts.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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item_hud_scripts.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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item_table.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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level_up.c
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[JP] Effects, World Actions and some more (#1197)
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2024-09-04 15:16:17 +01:00 |
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load_engine_data_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
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load_obfuscation_shims.c
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Build main segment in JP (#939)
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2023-02-17 11:06:56 +09:00 |
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main.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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main_loop.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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main_pre.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
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map_shape.ld
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mapfs shape data (#1087)
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2023-07-18 18:07:58 +09:00 |
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menu_hud_scripts.c
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[JP] Action Commands, Battle Partners/Items/Moves and some more (#1195)
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2024-09-01 21:14:39 +09:00 |
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model.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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model_clear_render_tasks.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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model_clear_render_tasks.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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move_table.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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msg.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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msg_data.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
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msg_draw.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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msg_img.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
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npc.c
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
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npc_collision.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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obfuscation_shims.c
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DMA_COPY_SEGMENT macro for straightforward DMAs of segments (#1096)
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2023-07-25 03:04:21 +09:00 |
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pulse_stone.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
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recipes.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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recipes_jp.yaml
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[JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) (#1199)
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2024-09-12 14:46:00 +09:00 |
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rumble.c
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Standard names for struct fields (#1103)
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2023-07-30 14:08:07 +09:00 |
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screen_overlays.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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screen_render_util.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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speech_bubble.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
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sprite.c
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
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sprite.h
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sounds halfway named (#1110)
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2023-08-13 06:08:33 +09:00 |
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sprite_shading.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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starpoint.c
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[JP] Effects, World Actions and some more (#1197)
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2024-09-04 15:16:17 +01:00 |
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startup_screen_fading.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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state_battle.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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state_demo.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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state_file_select.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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state_intro.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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state_logos.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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state_pause.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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state_startup.c
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
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state_title_screen.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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state_world.c
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
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status_icons.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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texture_memory.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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trigger.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
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vars_access.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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windows.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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worker.c
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`SHIFT_BSS` be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
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world_map.xml
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
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world_use_item.c
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[JP] Action Commands, Battle Partners/Items/Moves and some more (#1195)
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2024-09-01 21:14:39 +09:00 |