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PR
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
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gcc
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
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libc
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Clean executable files (#1047)
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2023-05-04 18:03:02 +09:00 |
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mapfs
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end/mgm/tst maps (#798)
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2022-10-03 20:56:24 -04:00 |
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nu
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Shiftability / modern gcc work (#927)
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2023-02-01 01:12:03 +09:00 |
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script_api
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
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stdlib
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
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camera.h
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Warning Fixies (#826)
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2022-10-16 23:22:18 +09:00 |
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common.h
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last actors (#1118)
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2023-10-02 09:12:53 +09:00 |
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common_structs.h
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
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dead.h
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
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effect_shims.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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effects.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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effects_internal.h
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more boss actors (#1117)
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2023-09-23 01:57:29 -04:00 |
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entity.h
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
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enums.h
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
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evt.h
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area hos (#928)
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2023-02-01 11:31:09 +09:00 |
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filemenu.h
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tex archives (#1072)
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2023-06-29 21:06:23 +09:00 |
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functions.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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gbi_custom.h
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matched func_801180E8 (#867)
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2022-11-24 04:06:21 +09:00 |
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imgfx.h
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imgfx data (#1029)
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2023-04-25 13:55:14 +09:00 |
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include_asm.h
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Big steps toward ROM shiftability (#912)
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2023-01-16 23:03:23 +00:00 |
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include_asset.h
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Fix INCLUDE_IMG and INCLUDE_PAL on modern GCC (#1143)
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2024-01-09 14:20:24 +09:00 |
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item_entity.h
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
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macro.inc
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Make a 224 functions show up in the elf (#530)
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2021-11-16 16:19:38 +09:00 |
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macros.h
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API_CALLABLE + misc minor cleanup (#1150)
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2024-01-16 13:56:57 +09:00 |
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map.h
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area kmr (#898)
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2023-01-02 10:58:39 +09:00 |
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messages.h
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area_dgb (#254)
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2021-04-09 02:42:36 +09:00 |
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mips.h
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curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
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2021-08-14 02:27:57 +09:00 |
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model.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
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move_addu.inc
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Support for "addu" in place of move pseudoinstruction (#206)
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2021-03-11 17:08:22 +09:00 |
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npc.h
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all sounds named (#1120)
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2023-10-22 08:39:20 -04:00 |
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overlay.h
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various cleanup (#1030)
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2023-04-26 00:33:17 +01:00 |
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rumble.h
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Build main segment in JP (#939)
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2023-02-17 11:06:56 +09:00 |
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saved_byte_names.h
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Clean trailing whitespace (#1038)
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2023-04-29 15:28:06 +02:00 |
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saved_flag_names.h
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world script data (#933)
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2023-02-05 19:13:45 -05:00 |
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sparkle_script.h
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Fix typedefs for various things to be more C compliant (#929)
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2023-02-02 02:48:25 +09:00 |
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types.h
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
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ultra64.h
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Clean executable files (#1047)
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2023-05-04 18:03:02 +09:00 |
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variables.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |