papermario/include
Ethan Roseman 6da232df36
Image asset rework (#1141)
* poc

* A bit

* 19 files to go

* ique fixed this took me hours omg

* 4 more

* dead vines

* fixules

* drop .bin from needed macro
2024-01-08 01:36:59 +09:00
..
PR
gcc
libc
mapfs
nu
script_api all sounds named (#1120) 2023-10-22 08:39:20 -04:00
stdlib
camera.h
common.h
common_structs.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
dead.h all sounds named (#1120) 2023-10-22 08:39:20 -04:00
effect_shims.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
effects.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
effects_internal.h
entity.h battle/actor flags and more (#1119) 2023-10-14 15:43:12 -04:00
enums.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
evt.h
filemenu.h
functions.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
gbi_custom.h
imgfx.h
include_asm.h
include_asset.h Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
item_entity.h
macro.inc
macros.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
map.h
messages.h
mips.h
model.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
move_addu.inc
npc.h all sounds named (#1120) 2023-10-22 08:39:20 -04:00
overlay.h
rumble.h
saved_byte_names.h
saved_flag_names.h
sparkle_script.h
types.h
ultra64.h
variables.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00