papermario/src/os/destroythread.c

38 lines
839 B
C

#include "PR/os_internal.h"
#include "PR/osint.h"
void osDestroyThread(OSThread *t) {
register u32 saveMask;
register OSThread *pred;
register OSThread *succ;
saveMask = __osDisableInt();
if (t == NULL) {
t = __osRunningThread;
} else if (t->state != OS_STATE_STOPPED) {
__osDequeueThread(t->queue, t);
}
if (__osActiveQueue == t) {
__osActiveQueue = __osActiveQueue->tlnext;
} else {
pred = __osActiveQueue;
while (pred->priority != -1) {
succ = pred->tlnext;
if (succ == t) {
pred->tlnext = t->tlnext;
break;
}
pred = succ;
succ = pred->tlnext;
}
}
if (t == __osRunningThread) {
__osDispatchThread();
}
__osRestoreInt(saveMask);
}