#include "Fuzzy.h"
NpcSettings N(NpcSettings_JungleFuzzy) = {
.height = 20,
.radius = 22,
.level = ACTOR_LEVEL_FUZZY, /// @bug should be ACTOR_LEVEL_JUNGLE_FUZZY
.onHit = &EnemyNpcHit,
.onDefeat = &EnemyNpcDefeat,
};