papermario/src/effects.c

604 lines
19 KiB
C

#include "common.h"
#include "effects.h"
#include "ld_addrs.h"
typedef s32 TlbEntry[0x1000 / 4];
typedef TlbEntry TlbMappablePage[15];
extern TlbMappablePage D_80197000;
#define EFFECT_LOADED 1
extern EffectGraphics gEffectGraphicsData[15];
extern EffectInstance* gEffectInstances[96];
extern s32 D_801A6000;
#define FX_MAIN(name) void name(s32); // the actual signature is going to be wrong but doesn't matter
#define FX_ENTRY(name, gfx_name) { fx_##name##_main, effect_##name##_ROM_START, effect_##name##_ROM_END, \
effect_##name##_VRAM, gfx_name##_ROM_START, gfx_name##_ROM_END }
FX_MAIN(fx_1_main);
FX_MAIN(fx_6_main);
FX_MAIN(fx_7_main);
FX_MAIN(fx_8_main);
FX_MAIN(fx_9_main);
FX_MAIN(fx_10_main);
FX_MAIN(fx_11_main);
FX_MAIN(fx_12_main);
FX_MAIN(fx_13_main);
FX_MAIN(fx_14_main);
FX_MAIN(fx_15_main);
FX_MAIN(fx_16_main);
FX_MAIN(fx_17_main);
FX_MAIN(fx_18_main);
FX_MAIN(fx_19_main);
FX_MAIN(fx_20_main);
FX_MAIN(fx_21_main);
FX_MAIN(fx_22_main);
FX_MAIN(fx_23_main);
FX_MAIN(fx_24_main);
FX_MAIN(fx_25_main);
FX_MAIN(fx_26_main);
FX_MAIN(fx_27_main);
FX_MAIN(fx_28_main);
FX_MAIN(fx_29_main);
FX_MAIN(fx_30_main);
FX_MAIN(fx_31_main);
FX_MAIN(fx_32_main);
FX_MAIN(fx_33_main);
FX_MAIN(fx_34_main);
FX_MAIN(fx_35_main);
FX_MAIN(fx_36_main);
FX_MAIN(fx_37_main);
FX_MAIN(fx_38_main);
FX_MAIN(fx_39_main);
FX_MAIN(fx_40_main);
FX_MAIN(fx_41_main);
FX_MAIN(fx_43_main);
FX_MAIN(fx_44_main);
FX_MAIN(fx_45_main);
FX_MAIN(fx_46_main);
FX_MAIN(fx_47_main);
FX_MAIN(fx_48_main);
FX_MAIN(fx_49_main);
FX_MAIN(fx_50_main);
FX_MAIN(fx_51_main);
FX_MAIN(fx_52_main);
FX_MAIN(fx_53_main);
FX_MAIN(fx_54_main);
FX_MAIN(fx_55_main);
FX_MAIN(fx_56_main);
FX_MAIN(fx_57_main);
FX_MAIN(fx_58_main);
FX_MAIN(fx_59_main);
FX_MAIN(fx_60_main);
FX_MAIN(fx_61_main);
FX_MAIN(fx_62_main);
FX_MAIN(fx_63_main);
FX_MAIN(fx_64_main);
FX_MAIN(fx_65_main);
FX_MAIN(fx_66_main);
FX_MAIN(fx_67_main);
FX_MAIN(fx_68_main);
FX_MAIN(fx_69_main);
FX_MAIN(fx_70_main);
FX_MAIN(fx_71_main);
FX_MAIN(fx_72_main);
FX_MAIN(fx_73_main);
FX_MAIN(fx_74_main);
FX_MAIN(fx_75_main);
FX_MAIN(fx_76_main);
FX_MAIN(fx_77_main);
FX_MAIN(fx_78_main);
FX_MAIN(fx_79_main);
FX_MAIN(fx_80_main);
FX_MAIN(fx_81_main);
FX_MAIN(fx_82_main);
FX_MAIN(fx_83_main);
FX_MAIN(fx_84_main);
FX_MAIN(fx_85_main);
FX_MAIN(fx_86_main);
FX_MAIN(fx_87_main);
FX_MAIN(fx_88_main);
FX_MAIN(fx_89_main);
FX_MAIN(fx_90_main);
FX_MAIN(fx_91_main);
FX_MAIN(fx_92_main);
FX_MAIN(fx_93_main);
FX_MAIN(fx_94_main);
FX_MAIN(fx_95_main);
FX_MAIN(fx_96_main);
FX_MAIN(fx_97_main);
FX_MAIN(fx_98_main);
FX_MAIN(fx_99_main);
FX_MAIN(fx_100_main);
FX_MAIN(fx_101_main);
FX_MAIN(fx_102_main);
FX_MAIN(fx_103_main);
FX_MAIN(fx_104_main);
FX_MAIN(fx_105_main);
FX_MAIN(fx_107_main);
FX_MAIN(fx_108_main);
FX_MAIN(fx_109_main);
FX_MAIN(fx_110_main);
FX_MAIN(fx_111_main);
FX_MAIN(fx_112_main);
FX_MAIN(fx_113_main);
FX_MAIN(fx_114_main);
FX_MAIN(fx_115_main);
FX_MAIN(fx_116_main);
FX_MAIN(fx_117_main);
FX_MAIN(fx_119_main);
FX_MAIN(fx_120_main);
FX_MAIN(fx_121_main);
FX_MAIN(fx_122_main);
FX_MAIN(fx_123_main);
FX_MAIN(fx_124_main);
FX_MAIN(fx_125_main);
FX_MAIN(fx_126_main);
FX_MAIN(fx_127_main);
FX_MAIN(fx_128_main);
FX_MAIN(fx_129_main);
FX_MAIN(fx_130_main);
FX_MAIN(fx_131_main);
FX_MAIN(fx_132_main);
FX_MAIN(fx_133_main);
FX_MAIN(fx_134_main);
EffectTableEntry gEffectTable[] = {
/* 0x00 */ {},
/* 0x01 */ FX_ENTRY(1, _326410),
/* 0x02 */ {},
/* 0x03 */ {},
/* 0x04 */ {},
/* 0x05 */ {},
/* 0x06 */ FX_ENTRY(6, _328EA0),
/* 0x07 */ FX_ENTRY(7, _328EA0),
/* 0x08 */ FX_ENTRY(8, _32CEC0),
/* 0x09 */ FX_ENTRY(9, _32CEC0),
/* 0x0A */ FX_ENTRY(10, _32EC50),
/* 0x0B */ FX_ENTRY(11, _32EC50),
/* 0x0C */ FX_ENTRY(12, _32FB50),
/* 0x0D */ FX_ENTRY(13, _330460),
/* 0x0E */ FX_ENTRY(14, _330F00),
/* 0x0F */ FX_ENTRY(15, _3326A0),
/* 0x10 */ FX_ENTRY(16, _334C70),
/* 0x11 */ FX_ENTRY(17, _337FC0),
/* 0x12 */ FX_ENTRY(18, _339F60),
/* 0x13 */ FX_ENTRY(19, _33BBD0),
/* 0x14 */ FX_ENTRY(20, _33D610),
/* 0x15 */ FX_ENTRY(21, _33F000),
/* 0x16 */ FX_ENTRY(22, _340880),
/* 0x17 */ FX_ENTRY(23, _328EA0),
/* 0x18 */ FX_ENTRY(24, _343040),
/* 0x19 */ FX_ENTRY(25, _343F70),
/* 0x1A */ FX_ENTRY(26, _3451E0),
/* 0x1B */ FX_ENTRY(27, _345B40),
/* 0x1C */ FX_ENTRY(28, _34E770),
/* 0x1D */ FX_ENTRY(29, _328EA0),
/* 0x1E */ FX_ENTRY(30, _350220),
/* 0x1F */ FX_ENTRY(31, _352CE0),
/* 0x20 */ FX_ENTRY(32, _353BB0),
/* 0x21 */ FX_ENTRY(33, _343040),
/* 0x22 */ FX_ENTRY(34, _337FC0),
/* 0x23 */ FX_ENTRY(35, _356530),
/* 0x24 */ FX_ENTRY(36, _3573A0),
/* 0x25 */ FX_ENTRY(37, _3593B0),
/* 0x26 */ FX_ENTRY(38, _35A5E0),
/* 0x27 */ FX_ENTRY(39, _328EA0),
/* 0x28 */ FX_ENTRY(40, _35C550),
/* 0x29 */ FX_ENTRY(41, _35D510),
/* 0x2A */ {},
/* 0x2B */ FX_ENTRY(43, _33D610),
/* 0x2C */ FX_ENTRY(44, _35F0E0),
/* 0x2D */ FX_ENTRY(45, _360A30),
/* 0x2E */ FX_ENTRY(46, _361670),
/* 0x2F */ FX_ENTRY(47, _362C50),
/* 0x30 */ FX_ENTRY(48, _3638C0),
/* 0x31 */ FX_ENTRY(49, _364C00),
/* 0x32 */ FX_ENTRY(50, _3659B0),
/* 0x33 */ FX_ENTRY(51, _366D60),
/* 0x34 */ FX_ENTRY(52, _36AEE0),
/* 0x35 */ FX_ENTRY(53, _36DF90),
/* 0x36 */ FX_ENTRY(54, _36ED60),
/* 0x37 */ FX_ENTRY(55, _3733E0),
/* 0x38 */ FX_ENTRY(56, _337FC0),
/* 0x39 */ FX_ENTRY(57, _375510),
/* 0x3A */ FX_ENTRY(58, _337FC0),
/* 0x3B */ FX_ENTRY(59, _377F80),
/* 0x3C */ FX_ENTRY(60, _37ADD0),
/* 0x3D */ FX_ENTRY(61, _37D180),
/* 0x3E */ FX_ENTRY(62, _37D9D0),
/* 0x3F */ FX_ENTRY(63, _3803A0),
/* 0x40 */ FX_ENTRY(64, _381E00),
/* 0x41 */ FX_ENTRY(65, _3863B0),
/* 0x42 */ FX_ENTRY(66, _37D9D0),
/* 0x43 */ FX_ENTRY(67, _38A350),
/* 0x44 */ FX_ENTRY(68, _38BBA0),
/* 0x45 */ FX_ENTRY(69, _38D070),
/* 0x46 */ FX_ENTRY(70, _38E990),
/* 0x47 */ FX_ENTRY(71, _38F710),
/* 0x48 */ FX_ENTRY(72, _3903D0),
/* 0x49 */ FX_ENTRY(73, _392440),
/* 0x4A */ FX_ENTRY(74, _3930A0),
/* 0x4B */ FX_ENTRY(75, _394670),
/* 0x4C */ FX_ENTRY(76, _3960F0),
/* 0x4D */ FX_ENTRY(77, _397040),
/* 0x4E */ FX_ENTRY(78, _398BC0),
/* 0x4F */ FX_ENTRY(79, _3A0D60),
/* 0x50 */ FX_ENTRY(80, _3A2440),
/* 0x51 */ FX_ENTRY(81, _3A33D0),
/* 0x52 */ FX_ENTRY(82, _3A4320),
/* 0x53 */ FX_ENTRY(83, _3A5BE0),
/* 0x54 */ FX_ENTRY(84, _3A77A0),
/* 0x55 */ FX_ENTRY(85, _3AB030),
/* 0x56 */ FX_ENTRY(86, _3AF700),
/* 0x57 */ FX_ENTRY(87, _3B2D90),
/* 0x58 */ FX_ENTRY(88, _3B46A0),
/* 0x59 */ FX_ENTRY(89, _3B5340),
/* 0x5A */ FX_ENTRY(90, _3B6BF0),
/* 0x5B */ FX_ENTRY(91, _3B78D0),
/* 0x5C */ FX_ENTRY(92, _3B8860),
/* 0x5D */ FX_ENTRY(93, _3B9A70),
/* 0x5E */ FX_ENTRY(94, _3BAEA0),
/* 0x5F */ FX_ENTRY(95, _3BCA90),
/* 0x60 */ FX_ENTRY(96, _3BD9A0),
/* 0x61 */ FX_ENTRY(97, _3C1BA0),
/* 0x62 */ FX_ENTRY(98, _3CB890),
/* 0x63 */ FX_ENTRY(99, _3CD6E0),
/* 0x64 */ FX_ENTRY(100, _3CFAF0),
/* 0x65 */ FX_ENTRY(101, _3D11E0),
/* 0x66 */ FX_ENTRY(102, _3D2580),
/* 0x67 */ FX_ENTRY(103, _3D3930),
/* 0x68 */ FX_ENTRY(104, _3593B0),
/* 0x69 */ FX_ENTRY(105, _3D4E90),
/* 0x6A */ {},
/* 0x6B */ FX_ENTRY(107, _3D5F30),
/* 0x6C */ FX_ENTRY(108, _3D7040),
/* 0x6D */ FX_ENTRY(109, _3D7770),
/* 0x6E */ FX_ENTRY(110, _3D80C0),
/* 0x6F */ FX_ENTRY(111, _3D9100),
/* 0x70 */ FX_ENTRY(112, _3DBF40),
/* 0x71 */ FX_ENTRY(113, _3DCD50),
/* 0x72 */ FX_ENTRY(114, _3DEE60),
/* 0x73 */ FX_ENTRY(115, _3E12D0),
/* 0x74 */ FX_ENTRY(116, _3E1CD0),
/* 0x75 */ FX_ENTRY(117, _3E2960),
/* 0x76 */ {},
/* 0x77 */ FX_ENTRY(119, _3E5350),
/* 0x78 */ FX_ENTRY(120, _3E5F30),
/* 0x79 */ FX_ENTRY(121, _3EBE60),
/* 0x7A */ FX_ENTRY(122, _3F8CC0),
/* 0x7B */ FX_ENTRY(123, _3FA4B0),
/* 0x7C */ FX_ENTRY(124, _3FF250),
/* 0x7D */ FX_ENTRY(125, _3FA4B0),
/* 0x7E */ FX_ENTRY(126, _403BF0),
/* 0x7F */ FX_ENTRY(127, _404F40),
/* 0x80 */ FX_ENTRY(128, _407080),
/* 0x81 */ FX_ENTRY(129, _40A1C0),
/* 0x82 */ FX_ENTRY(130, _40BBA0),
/* 0x83 */ FX_ENTRY(131, _40D290),
/* 0x84 */ FX_ENTRY(132, _337FC0),
/* 0x85 */ FX_ENTRY(133, _413FA0),
/* 0x86 */ FX_ENTRY(134, _415060),
};
s32 D_8007FEB8[] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000008, 0x00000005, 0x00000003, 0x00000004,
0x0000000D, 0x0000003C, 0x00000000, 0x00000200, 0x00000000, 0x00000000,
0x00000003, 0x00000000,
};
/// Used for unbound function points in effect structs.
void stub_effect_delegate(EffectInstance* effectInst) {
}
void set_effect_pos_offset(EffectGraphics* effect, f32 x, f32 y, f32 z) {
EffectInstanceData* instanceData = effect->freeDelay;
instanceData->pos.x = x;
instanceData->pos.y = y;
instanceData->pos.z = z;
}
void clear_effect_data(void) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gEffectGraphicsData); i++) {
gEffectGraphicsData[i].flags = 0;
}
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
gEffectInstances[i] = 0;
}
osUnmapTLBAll();
osMapTLB(0x10, NULL, _325AD0_VRAM, (s32)&D_801A6000 & 0xFFFFFF, -1, -1);
dma_copy(_325AD0_ROM_START, _325AD0_ROM_END, _325AD0_VRAM);
}
void func_80059D48(void) {
}
void update_effects(void) {
if (!(gOverrideFlags & 0xC00)) {
EffectGraphics* effectGraphics;
s32 i;
for (i = 0, effectGraphics = gEffectGraphicsData; i < ARRAY_COUNT(gEffectGraphicsData); i++, effectGraphics++) {
if (effectGraphics->flags & FX_GRAPHICS_ENABLED) {
if (!(effectGraphics->flags & FX_GRAPHICS_FLAGS_2)) {
effectGraphics->flags |= FX_GRAPHICS_FLAGS_2;
effectGraphics->freeDelay = 3;
}
}
}
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
EffectInstance* effectInstance = gEffectInstances[i];
if (effectInstance != NULL && (effectInstance->flags & EFFECT_INSTANCE_FLAGS_1)) {
effectInstance->graphics->flags &= ~FX_GRAPHICS_FLAGS_2;
if (gGameStatusPtr->isBattle) {
if (effectInstance->flags & EFFECT_INSTANCE_FLAGS_4) {
effectInstance->graphics->update(effectInstance);
effectInstance->flags |= EFFECT_INSTANCE_FLAGS_8;
}
} else {
if (!(effectInstance->flags & EFFECT_INSTANCE_FLAGS_4)) {
effectInstance->graphics->update(effectInstance);
effectInstance->flags |= EFFECT_INSTANCE_FLAGS_8;
}
}
}
}
for (i = 0, effectGraphics = gEffectGraphicsData; i < ARRAY_COUNT(gEffectGraphicsData); i++, effectGraphics++) {
if (effectGraphics->flags & FX_GRAPHICS_ENABLED) {
if (effectGraphics->flags & FX_GRAPHICS_FLAGS_2) {
if (effectGraphics->freeDelay != 0) {
effectGraphics->freeDelay--;
} else {
if (effectGraphics->data != NULL) {
general_heap_free(effectGraphics->data);
effectGraphics->data = NULL;
}
effectGraphics->flags = FX_GRAPHICS_DISABLED;
osUnmapTLB(i);
}
}
}
}
}
}
void render_effects_world(void) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
if (gEffectInstances[i] != NULL && gEffectInstances[i]->flags & 1 && gEffectInstances[i]->flags & 8) {
if (gGameStatusPtr->isBattle) {
if (gEffectInstances[i]->flags & 4) {
gEffectInstances[i]->graphics->renderWorld(gEffectInstances[i]);
}
} else {
if (!(gEffectInstances[i]->flags & 4)) {
gEffectInstances[i]->graphics->renderWorld(gEffectInstances[i]);
}
}
}
}
}
void render_effects_UI(void) {
s32 cond = TRUE;
s32 i;
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
EffectInstance* effectInstance = gEffectInstances[i];
if (effectInstance != NULL) {
if (effectInstance->flags & EFFECT_INSTANCE_FLAGS_1) {
if (effectInstance->flags & EFFECT_INSTANCE_FLAGS_8) {
void (*renderUI)(EffectInstance* effect);
if (gGameStatusPtr->isBattle && !(effectInstance->flags & EFFECT_INSTANCE_FLAGS_4)) {
continue;
}
if (!gGameStatusPtr->isBattle && effectInstance->flags & EFFECT_INSTANCE_FLAGS_4) {
continue;
}
renderUI = effectInstance->graphics->renderUI;
if (renderUI != stub_effect_delegate) {
if (cond) {
Camera* camera = &gCameras[gCurrentCameraID];
gDPPipeSync(gMasterGfxPos++);
gSPViewport(gMasterGfxPos++, &camera->vp);
gSPClearGeometryMode(gMasterGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG |
G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD |
G_SHADING_SMOOTH | G_CLIPPING | 0x40F9FA);
gSPSetGeometryMode(gMasterGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
gDPSetScissor(gMasterGfxPos++, G_SC_NON_INTERLACE,
camera->viewportStartX,
camera->viewportStartY,
camera->viewportStartX + camera->viewportW,
camera->viewportStartY + camera->viewportH);
gSPClipRatio(gMasterGfxPos++, FRUSTRATIO_2);
cond = FALSE;
if (!(camera->flags & 0x10)) {
gSPPerspNormalize(gMasterGfxPos++, camera->perspNorm);
gSPMatrix(gMasterGfxPos++, &gDisplayContext->camPerspMatrix[gCurrentCameraID],
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
}
renderUI(effectInstance);
}
}
}
}
}
}
EffectInstance* create_effect_instance(EffectBlueprint* effectBp) {
EffectInstance* newEffectInst;
EffectGraphics* curEffect;
s32 i;
// Search for an unused instance
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
if (gEffectInstances[i] == NULL) {
break;
}
}
ASSERT(i < ARRAY_COUNT(gEffectInstances));
// Allocate space for the new instance
gEffectInstances[i] = newEffectInst = general_heap_malloc(sizeof(EffectInstance));
ASSERT(newEffectInst != NULL);
curEffect = &gEffectGraphicsData[0];
newEffectInst->effectIndex = effectBp->effectID;
newEffectInst->flags = 1;
// Look for a loaded effect of the proper index
for (i = 0; i < ARRAY_COUNT(gEffectGraphicsData); i++) {
if ((curEffect->flags & EFFECT_LOADED) && (curEffect->effectIndex == effectBp->effectID)) {
break;
}
curEffect++;
}
ASSERT(i < ARRAY_COUNT(gEffectGraphicsData));
// If this is the first new instance of the effect, initialize the function pointers
if (curEffect->instanceCounter == 0) {
curEffect->update = effectBp->update;
if (curEffect->update == NULL) {
curEffect->renderWorld = stub_effect_delegate;
}
curEffect->renderWorld = effectBp->renderWorld;
if (curEffect->renderUI == NULL) {
curEffect->renderUI = stub_effect_delegate;
}
curEffect->renderUI = effectBp->unk_14;
if (curEffect->renderUI == NULL) {
curEffect->renderUI = stub_effect_delegate;
}
}
curEffect->instanceCounter++;
newEffectInst->graphics = curEffect;
if (effectBp->init != NULL) {
effectBp->init(newEffectInst);
}
if (gGameStatusPtr->isBattle) {
newEffectInst->flags |= 4;
}
return newEffectInst;
}
void remove_effect(EffectInstance* effectInstsance) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
if (gEffectInstances[i] == effectInstsance) {
break;
}
}
ASSERT(i < ARRAY_COUNT(gEffectInstances));
if (effectInstsance->data == NULL) {
general_heap_free(effectInstsance);
gEffectInstances[i] = NULL;
} else {
general_heap_free(effectInstsance->data);
general_heap_free(effectInstsance);
gEffectInstances[i] = NULL;
}
}
void remove_all_effects(void) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
EffectInstance* effect = gEffectInstances[i];
if (effect != NULL && effect->flags & 4) {
if (effect->data != NULL) {
general_heap_free(effect->data);
}
general_heap_free(effect);
gEffectInstances[i] = NULL;
}
}
}
s32 load_effect(s32 effectIndex) {
EffectTableEntry* effectEntry = &gEffectTable[effectIndex];
EffectGraphics* curEffect;
TlbMappablePage* tlbMappablePages;
s32 i;
// Look for a loaded effect matching the desired index
for (i = 0, curEffect = &gEffectGraphicsData[0]; i < ARRAY_COUNT(gEffectGraphicsData); i++) {
if (curEffect->flags & EFFECT_LOADED && curEffect->effectIndex == effectIndex) {
break;
}
curEffect++;
}
// If an effect was found within the table, initialize it and return
if (i < ARRAY_COUNT(gEffectGraphicsData)) {
curEffect->effectIndex = effectIndex;
curEffect->instanceCounter = 0;
curEffect->flags = EFFECT_LOADED;
return 1;
}
// If a loaded effect wasn't found, look for the first empty space
for (i = 0, curEffect = &gEffectGraphicsData[0]; i < ARRAY_COUNT(gEffectGraphicsData); i++) {
if (!(curEffect->flags & EFFECT_LOADED)) {
break;
}
curEffect++;
}
// If no empty space was found, panic
ASSERT(i < ARRAY_COUNT(gEffectGraphicsData));
// Map space for the effect
tlbMappablePages = &D_80197000;
osMapTLB(i, 0, effectEntry->dmaDest, (s32)((*tlbMappablePages)[i]) & 0xFFFFFF, -1, -1);
// Copy the effect into the newly mapped space
dma_copy(effectEntry->dmaStart, effectEntry->dmaEnd, effectEntry->dmaDest);
// If there's extra data the effect normally loads, allocate space and copy into the new space
if (effectEntry->graphicsDmaStart != NULL) {
void* effectDataBuf = general_heap_malloc(effectEntry->graphicsDmaEnd - effectEntry->graphicsDmaStart);
curEffect->data = effectDataBuf;
ASSERT(effectDataBuf != NULL);
dma_copy(effectEntry->graphicsDmaStart, effectEntry->graphicsDmaEnd, curEffect->data);
}
// Initialize the newly loaded effect data
curEffect->effectIndex = effectIndex;
curEffect->instanceCounter = 0;
curEffect->flags = EFFECT_LOADED;
return 1;
}