papermario/src
JoshDuMan 3de396c043
Match 2 funcs in 77480.c (#630)
* update_player_blink

* Delete update_player_blink.s

* Delete check_for_conversation_prompt.s

* Match check_for_conversation_prompt

* Update variables.h

* Update 77480.c

* Warnings
2022-01-20 22:46:12 -05:00
..
battle Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
common Disassemble Various Battle Scripts (#626) 2022-01-19 20:21:19 +09:00
effects Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
entity struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
evt struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
jp Share 1370.c across versions (#509) 2021-10-31 03:53:55 +09:00
os Match collision functions (#609) 2022-01-08 19:11:20 +09:00
pause struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
world Disassemble 3 Battle Maps (#622) 2022-01-17 02:22:23 +09:00
1A5830.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
1AC760.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
1AF120.c Disassemble 3 Battle Maps (#622) 2022-01-17 02:22:23 +09:00
1AF230.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
1a1f0_len_5390.c Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
2BF90.c
2d9a0_len_890.c
2e230_len_2190.c BSS round 2, hud_element.c funcs (#613) 2022-01-11 03:25:06 +09:00
7B440.c more fields and name consistency (#603) 2022-01-05 20:05:49 +09:00
7E9D0.c more fields and name consistency (#603) 2022-01-05 20:05:49 +09:00
7bb60_len_41b0.c . (#527) 2021-11-12 21:19:10 +09:00
7fd10_len_b40.c . (#527) 2021-11-12 21:19:10 +09:00
8a160_len_700.c
8a860_len_3f30.c Match create_popup_menu (#628) 2022-01-19 20:25:14 +09:00
8e790_len_2850.c
9D650.c
9d10_len_1080.c Fix many warnings. (#557) 2021-12-21 00:59:25 +09:00
16F740.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
16c8e0.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
17D6A0.c hud and item script names (#617) 2022-01-15 03:54:45 +09:00
17FEB0.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
18C790.c Update flags and enums in enums.h (#525) 2021-11-11 13:30:59 +09:00
18F340.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
19FAF0.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
25AF0.c more fields and name consistency (#603) 2022-01-05 20:05:49 +09:00
25f00_len_940.c . (#527) 2021-11-12 21:19:10 +09:00
43F0.c Disassemble Various Data Files (#616) 2022-01-13 15:26:42 +09:00
101b90_len_8f0.c BSS round 2, hud_element.c funcs (#613) 2022-01-11 03:25:06 +09:00
111f0_len_860.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
169BE0.c
182B30.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
190A10.c
190B20.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
196AA0.c . (#527) 2021-11-12 21:19:10 +09:00
303c0_len_3e10.c
316C00.c
316a70.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
316d90.c Match _heap_free (#522) 2021-11-08 01:58:57 +09:00
316f30.c
325AD0.c
341d0.c First overlay's BSS symbols moved to C (#551) 2021-12-16 17:33:47 +09:00
415D90.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
759b0_len_61b0.c match raycast functions (#620) 2022-01-15 03:09:45 +09:00
891b0_len_fb0.c
1776B0.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
3169f0.c
3251D0.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
8560.c
8800.c fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
23680.c Match two functions in 23680.c (#624) 2022-01-16 22:32:17 +09:00
26840_len_20d0.c BSS round 2, hud_element.c funcs (#613) 2022-01-11 03:25:06 +09:00
28910_len_5090.c . (#527) 2021-11-12 21:19:10 +09:00
30450.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
31650.c
33450.c
39210_len_aa0.c
77480.c Match 2 funcs in 77480.c (#630) 2022-01-20 22:46:12 -05:00
80850_len_3060.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
104730.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
163400.c Effects, includes (#589) 2021-12-30 14:14:55 +09:00
165490.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
167570.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
168590.c Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
181810.c Assorted Decomp Across The Galaxy (#574) 2021-12-28 20:43:24 +09:00
B0E0.c . (#527) 2021-11-12 21:19:10 +09:00
B4580.c . (#527) 2021-11-12 21:19:10 +09:00
C50A0.c hud and item script names (#617) 2022-01-15 03:54:45 +09:00
CEE40.c
DF950.c Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
E225B0.c Fix a few warnings (#601) 2022-01-04 02:36:01 +09:00
E20110.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
E21870.c
EA0C10.c Fix many warnings. (#557) 2021-12-21 00:59:25 +09:00
EA6FD0.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EA8AE0.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EA36E0.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EA0900.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EA7010.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EA7320.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EB0E60.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EB8E50.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EB8E90.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EB9D90.c Match more overworld partner functions (#541) 2021-12-06 21:25:43 +09:00
EB1170.c Fix a few warnings (#601) 2022-01-04 02:36:01 +09:00
EB5130.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EB5470.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EB7230.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EB7540.c decompile several map and battle-map related functions (#504) 2021-10-29 20:14:51 +02:00
EC9D00.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EC71B0.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EC2200.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EC2240.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EC2610.c Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
EC7590.c Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
ECAA40.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
ECAA80.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
ECB930.c Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
ECBB70.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
ECFFF0.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
ED00D0.c Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
ED8E20.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
ED0030.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
ED42A0.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
ED46D0.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
ED0310.c Effects, includes (#589) 2021-12-30 14:14:55 +09:00
ED4220.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
ED4260.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
ED5540.c Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
EDBFE0.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EDC020.c Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
EDE9C0.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EDEA00.c more fields and name consistency (#603) 2022-01-05 20:05:49 +09:00
EE65B0.c Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
EE70C0.c Effects, includes (#589) 2021-12-30 14:14:55 +09:00
EE2040.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EE8940.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EED1E0.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EED100.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EED140.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EEDF50.c Effects, includes (#589) 2021-12-30 14:14:55 +09:00
EEFAA0.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EF7A80.c Fix a few warnings (#601) 2022-01-04 02:36:01 +09:00
EF7FB0.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EF2610.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
EF2650.c Deduplicate various dead functions (#494) 2021-10-25 16:32:44 +02:00
EF2680.c World Decomp & Dedupe (#604) 2022-01-06 22:40:01 +09:00
EF8010.c Disassemble KMR 2 Battle (#597) 2022-01-01 08:08:04 -05:00
EFEB00.c Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
a5dd0_len_114e0.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
actor_api.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
ad90_len_2880.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
audio.h Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
bss.c Match collision functions (#609) 2022-01-08 19:11:20 +09:00
bss2.c hud and item script names (#617) 2022-01-15 03:54:45 +09:00
bss3.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
camera.c
cd180_len_38f0.c Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
collision.c Match collision functions (#609) 2022-01-08 19:11:20 +09:00
crash_screen.c First overlay's BSS symbols moved to C (#551) 2021-12-16 17:33:47 +09:00
curtains.c
d0a70_len_4fe0.c Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
dba20_len_350.c
dc470_len_14c0.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
dd930_len_1c0.c
ddaf0_len_c50.c
de740_len_23f0.c
e0b30_len_b80.c Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
e20eb0.c
effects.c Goods and Services (misc decomp PR from eth number 335) (#629) 2022-01-20 22:08:24 +09:00
encounter_api.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
entity.c hud and item script names (#617) 2022-01-15 03:54:45 +09:00
fio.c . (#527) 2021-11-12 21:19:10 +09:00
fio.h Header file for fio (#505) 2021-10-29 23:03:38 -04:00
game_modes.c
heap.c Effects, includes (#589) 2021-12-30 14:14:55 +09:00
hud_element.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
hud_element.h struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
input.c
intro_logos.c
is_debug.c use is_debug.c on jp (#507) 2021-10-29 23:07:59 -04:00
load_script.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
main.c fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
main_loop.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
msg.c appendGfx_message (#520) 2021-11-12 21:23:43 +09:00
npc.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
rumble.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
sprite.c fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
sprite.h Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
state_battle.c Match collision functions (#609) 2022-01-08 19:11:20 +09:00
state_demo.c World Decomp & Dedupe (#604) 2022-01-06 22:40:01 +09:00
state_file_select.c Match collision functions (#609) 2022-01-08 19:11:20 +09:00
state_intro.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
state_logos.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
state_pause.c Match collision functions (#609) 2022-01-08 19:11:20 +09:00
state_startup.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
state_title_screen.c Update GameStatus fields (#595) 2022-01-03 18:56:30 +09:00
state_world.c B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
status_icons.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
trigger.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00