papermario/src/code_190B20.c

1173 lines
62 KiB
C

#include "common.h"
#include "battle/battle.h"
#include "message_ids.h"
s32 D_80280FC0[] = {
0x000A005A, 0x00000032, 0x0003000B, 0x00000032, 0x0001002D, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000032, 0x00010031, 0x00000032, 0x00010031, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000032, 0x00010032, 0x00000032, 0x00010032, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000032, 0x0003000A, 0x00000032, 0x0003000A, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000050, 0x0003000A, 0x00000014, 0x0003000B, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
MessageID bActorNames[ACTOR_TYPE_COUNT] = {
/* 0x00 */ MSG_actor_red_goomba,
/* 0x01 */ MSG_actor_red_paragoomba,
/* 0x02 */ MSG_actor_gloomba,
/* 0x03 */ MSG_actor_paragloomba,
/* 0x04 */ MSG_actor_spiked_gloomba,
/* 0x05 */ MSG_actor_dark_koopa,
/* 0x06 */ MSG_actor_dark_paratroopa,
/* 0x07 */ MSG_actor_goomba,
/* 0x08 */ MSG_actor_paragoomba,
/* 0x09 */ MSG_actor_spiked_goomba,
/* 0x0A */ MSG_actor_fuzzy,
/* 0x0B */ MSG_actor_koopa_troopa,
/* 0x0C */ MSG_actor_paratroopa,
/* 0x0D */ MSG_actor_bob_omb,
/* 0x0E */ MSG_actor_bob_omb,
/* 0x0F */ MSG_actor_bullet_bill,
/* 0x10 */ MSG_actor_bill_blaster,
/* 0x11 */ MSG_actor_cleft,
/* 0x12 */ MSG_actor_monty_mole,
/* 0x13 */ MSG_actor_bandit,
/* 0x14 */ MSG_actor_pokey,
/* 0x15 */ MSG_actor_pokey_mummy,
/* 0x16 */ MSG_actor_swooper,
/* 0x17 */ MSG_actor_buzzy_beetle,
/* 0x18 */ MSG_actor_stone_chomp,
/* 0x19 */ MSG_actor_piranha_plant,
/* 0x1A */ MSG_actor_forest_fuzzy,
/* 0x1B */ MSG_actor_hyper_goomba,
/* 0x1C */ MSG_actor_hyper_paragoomba,
/* 0x1D */ MSG_actor_hyper_cleft,
/* 0x1E */ MSG_actor_clubba,
/* 0x1F */ MSG_actor_shy_guy,
/* 0x20 */ MSG_actor_groove_guy,
/* 0x21 */ MSG_actor_sky_guy,
/* 0x22 */ MSG_actor_medi_guy,
/* 0x23 */ MSG_actor_pyro_guy,
/* 0x24 */ MSG_actor_spy_guy,
/* 0x25 */ MSG_actor_fuzzipede,
/* 0x26 */ MSG_actor_hurt_plant,
/* 0x27 */ MSG_actor_m_bush,
/* 0x28 */ MSG_actor_aqua_fuzzy,
/* 0x29 */ MSG_actor_jungle_fuzzy,
/* 0x2A */ MSG_actor_spear_guy,
/* 0x2B */ MSG_actor_lava_bubble,
/* 0x2C */ MSG_actor_spike_top,
/* 0x2D */ MSG_actor_putrid_piranha,
/* 0x2E */ MSG_actor_lakitu,
/* 0x2F */ MSG_actor_spiny,
/* 0x30 */ MSG_actor_monty_mole_boss,
/* 0x31 */ MSG_actor_bzzap,
/* 0x32 */ MSG_actor_crazee_dayzee,
/* 0x33 */ MSG_actor_amazy_dayzee,
/* 0x34 */ MSG_actor_ruff_puff,
/* 0x35 */ MSG_actor_spike,
/* 0x36 */ MSG_actor_gulpit,
/* 0x37 */ MSG_actor_gulpit_rocks,
/* 0x38 */ MSG_actor_white_clubba,
/* 0x39 */ MSG_actor_frost_piranha,
/* 0x3A */ MSG_actor_swoopula,
/* 0x3B */ MSG_actor_duplighost,
/* 0x3C */ MSG_actor_ghost_goombario,
/* 0x3D */ MSG_actor_ghost_kooper,
/* 0x3E */ MSG_actor_ghost_bombette,
/* 0x3F */ MSG_actor_ghost_parakarry,
/* 0x40 */ MSG_actor_ghost_bow,
/* 0x41 */ MSG_actor_ghost_watt,
/* 0x42 */ MSG_actor_ghost_sushie,
/* 0x43 */ MSG_actor_ghost_lakilester,
/* 0x44 */ MSG_actor_albino_dino,
/* 0x45 */ MSG_actor_ember,
/* 0x46 */ MSG_actor_bony_beetle,
/* 0x47 */ MSG_actor_dry_bones,
/* 0x48 */ MSG_actor_dry_bones,
/* 0x49 */ MSG_actor_bombshell_blaster,
/* 0x4A */ MSG_actor_bombshell_bill,
/* 0x4B */ MSG_actor_hammer_bros,
/* 0x4C */ MSG_actor_koopatrol,
/* 0x4D */ MSG_actor_magikoopa,
/* 0x4E */ MSG_actor_magikoopa,
/* 0x4F */ MSG_actor_magikoopa,
/* 0x50 */ MSG_actor_magikoopa,
/* 0x51 */ MSG_actor_red_magikoopa,
/* 0x52 */ MSG_actor_red_magikoopa,
/* 0x53 */ MSG_actor_green_magikoopa,
/* 0x54 */ MSG_actor_green_magikoopa,
/* 0x55 */ MSG_actor_yellow_magikoopa,
/* 0x56 */ MSG_actor_yellow_magikoopa,
/* 0x57 */ MSG_actor_gray_magikoopa,
/* 0x58 */ MSG_actor_gray_magikoopa,
/* 0x59 */ MSG_actor_white_magikoopa,
/* 0x5A */ MSG_actor_white_magikoopa,
/* 0x5B */ MSG_actor_the_master,
/* 0x5C */ MSG_actor_the_master,
/* 0x5D */ MSG_actor_the_master,
/* 0x5E */ MSG_actor_the_master,
/* 0x5F */ MSG_actor_the_master,
/* 0x60 */ MSG_actor_the_master,
/* 0x61 */ MSG_actor_the_master,
/* 0x62 */ MSG_actor_the_master,
/* 0x63 */ MSG_actor_the_master,
/* 0x64 */ MSG_actor_the_master,
/* 0x65 */ MSG_actor_the_master,
/* 0x66 */ MSG_actor_the_master,
/* 0x67 */ MSG_actor_the_master,
/* 0x68 */ MSG_actor_the_master,
/* 0x69 */ MSG_actor_the_master,
/* 0x6A */ MSG_actor_the_master,
/* 0x6B */ MSG_actor_the_master,
/* 0x6C */ MSG_actor_the_master,
/* 0x6D */ MSG_actor_the_master,
/* 0x6E */ MSG_actor_the_master,
/* 0x6F */ MSG_actor_the_master,
/* 0x70 */ MSG_actor_the_master,
/* 0x71 */ MSG_actor_the_master,
/* 0x72 */ MSG_actor_the_master,
/* 0x73 */ MSG_actor_the_master,
/* 0x74 */ MSG_actor_the_master,
/* 0x75 */ MSG_actor_the_master,
/* 0x76 */ MSG_actor_the_master,
/* 0x77 */ MSG_party_twink,
/* 0x78 */ MSG_actor_the_master,
/* 0x79 */ MSG_actor_the_master,
/* 0x7A */ MSG_actor_the_master,
/* 0x7B */ MSG_actor_the_master,
/* 0x7C */ MSG_actor_the_master,
/* 0x7D */ MSG_actor_chan,
/* 0x7E */ MSG_actor_lee,
/* 0x7F */ MSG_party_goombario,
/* 0x80 */ MSG_party_kooper,
/* 0x81 */ MSG_party_bombette,
/* 0x82 */ MSG_party_parakarry,
/* 0x83 */ MSG_party_bow,
/* 0x84 */ MSG_party_watt,
/* 0x85 */ MSG_party_sushie,
/* 0x86 */ MSG_party_lakilester,
/* 0x87 */ MSG_actor_kammy_koopa,
/* 0x88 */ MSG_actor_jr_troopa,
/* 0x89 */ MSG_actor_jr_troopa,
/* 0x8A */ MSG_actor_jr_troopa,
/* 0x8B */ MSG_actor_jr_troopa,
/* 0x8C */ MSG_actor_jr_troopa,
/* 0x8D */ MSG_actor_jr_troopa,
/* 0x8E */ MSG_actor_jr_troopa,
/* 0x8F */ MSG_actor_jr_troopa,
/* 0x90 */ MSG_actor_blue_goomba_boss,
/* 0x91 */ MSG_actor_red_goomba_boss,
/* 0x92 */ MSG_actor_goomba_king,
/* 0x93 */ MSG_actor_goomnut_tree,
/* 0x94 */ MSG_party_goombario,
/* 0x95 */ MSG_actor_magikoopa,
/* 0x96 */ MSG_actor_magikoopa,
/* 0x97 */ MSG_actor_magikoopa,
/* 0x98 */ MSG_actor_magikoopa,
/* 0x99 */ MSG_actor_fake_bowser,
/* 0x9A */ MSG_actor_koopa_bros,
/* 0x9B */ MSG_actor_green_ninjakoopa,
/* 0x9C */ MSG_actor_red_ninjakoopa,
/* 0x9D */ MSG_actor_blue_ninjakoopa,
/* 0x9E */ MSG_actor_yellow_ninjakoopa,
/* 0x9F */ MSG_party_goombario,
/* 0xA0 */ MSG_actor_buzzar,
/* 0xA1 */ MSG_actor_tutankoopa,
/* 0xA2 */ MSG_actor_chomp,
/* 0xA3 */ MSG_actor_tubba_blubba,
/* 0xA4 */ MSG_actor_tubba_blubba,
/* 0xA5 */ MSG_actor_tubba_heart,
/* 0xA6 */ MSG_actor_stilt_guy,
/* 0xA7 */ MSG_actor_shy_stack,
/* 0xA8 */ MSG_actor_shy_squad,
/* 0xA9 */ MSG_actor_general_guy_dup,
/* 0xAA */ MSG_actor_general_guy,
/* 0xAB */ MSG_actor_bulb,
/* 0xAC */ MSG_actor_shy_guy,
/* 0xAD */ MSG_actor_shy_squad_dup,
/* 0xAE */ MSG_actor_shy_guy,
/* 0xAF */ MSG_actor_anti_guy,
/* 0xB0 */ MSG_actor_anti_guy,
/* 0xB1 */ MSG_actor_big_lantern_ghost,
/* 0xB2 */ MSG_actor_goomba_king,
/* 0xB3 */ MSG_actor_lava_piranha,
/* 0xB4 */ MSG_actor_lava_piranha,
/* 0xB5 */ MSG_actor_lava_bud,
/* 0xB6 */ MSG_actor_lava_bud,
/* 0xB7 */ MSG_actor_petit_piranha,
/* 0xB8 */ MSG_actor_lava_piranha,
/* 0xB9 */ MSG_actor_kent_c_koopa,
/* 0xBA */ MSG_actor_huff_n_puff,
/* 0xBB */ MSG_actor_tuff_puff,
/* 0xBC */ MSG_actor_monstar,
/* 0xBD */ MSG_actor_crystal_king,
/* 0xBE */ MSG_actor_crystal_king,
/* 0xBF */ MSG_actor_crystal_bit,
/* 0xC0 */ MSG_actor_bowser,
/* 0xC1 */ MSG_actor_bowser,
/* 0xC2 */ MSG_actor_bowser,
/* 0xC3 */ MSG_actor_bowser,
/* 0xC4 */ MSG_actor_bowser,
/* 0xC5 */ MSG_actor_bowser,
/* 0xC6 */ MSG_actor_bowser,
/* 0xC7 */ MSG_actor_blooper,
/* 0xC8 */ MSG_actor_electro_blooper,
/* 0xC9 */ MSG_actor_electro_blooper,
/* 0xCA */ MSG_actor_super_blooper,
/* 0xCB */ MSG_actor_super_blooper,
/* 0xCC */ MSG_actor_blooper_baby,
/* 0xCD */ MSG_actor_ghost_lakilester,
/* 0xCE */ MSG_actor_slot_machine_start,
/* 0xCF */ MSG_actor_slot_machine_stop,
/* 0xD0 */ MSG_actor_whacka,
/* 0xD1 */ MSG_actor_slot_machine_start,
/* 0xD2 */ MSG_actor_slot_machine_start,
/* 0xD3 */ MSG_actor_slot_machine_start,
};
s32 D_80281454[] = { 0x78, 0x93, 0x99, 0xB2, -1 };
ActorSounds bActorSoundTable[ACTOR_TYPE_COUNT] = {
/* 0x00 */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x01 */ { .walk = { 0x20DF, 0x20DF }, .fly = { 0x20DF, 0x20DF }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x02 */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x03 */ { .walk = { 0x20DF, 0x20DF }, .fly = { 0x20DF, 0x20DF }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x04 */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x05 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x06 */ { .walk = { 0x20DF, 0x20DF }, .fly = { 0x20DF, 0x20DF }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x07 */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x08 */ { .walk = { 0x20DF, 0x20DF }, .fly = { 0x20DF, 0x20DF }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x09 */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x0A */ { .walk = { 0x0331, 0x0331 }, .fly = { 0x0331, 0x0331 }, .jump = 0x0331, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x0B */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x0C */ { .walk = { 0x20DF, 0x20DF }, .fly = { 0x20DF, 0x20DF }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x0D */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x0E */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x0F */ { .walk = { 0x02C9, 0x02C9 }, .fly = { 0x02C9, 0x02C9 }, .jump = 0x02C9, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x10 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x11 */ { .walk = { 0x20D0, 0x20D0 }, .fly = { 0x20D0, 0x20D0 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x12 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x13 */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x20C1, 0x20C1 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x14 */ { .walk = { 0x0343, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x15 */ { .walk = { 0x0343, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x16 */ { .walk = { 0x0351, 0x0351 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x17 */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x18 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x19 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x1A */ { .walk = { 0x0331, 0x0331 }, .fly = { 0x0331, 0x0331 }, .jump = 0x0331, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x1B */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x1C */ { .walk = { 0x20DF, 0x20DF }, .fly = { 0x20DF, 0x20DF }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x1D */ { .walk = { 0x20D0, 0x20D0 }, .fly = { 0x20D0, 0x20D0 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x1E */ { .walk = { 0x20C4, 0x20C4 }, .fly = { 0x20C4, 0x20C4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x1F */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x20 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x21 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x22 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0380, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x23 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x24 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x25 */ { .walk = { 0x20D9, 0x20D9 }, .fly = { 0x20D9, 0x20D9 }, .jump = 0x20D9, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x26 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x27 */ { .walk = { 0x20C6, 0x20C6 }, .fly = { 0x20C6, 0x20C6 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x28 */ { .walk = { 0x0331, 0x0331 }, .fly = { 0x0331, 0x0331 }, .jump = 0x0331, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x29 */ { .walk = { 0x0331, 0x0331 }, .fly = { 0x0331, 0x0331 }, .jump = 0x0331, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x2A */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x2B */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x2C */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x2D */ { .walk = { 0x03CE, 0x03CE }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x2E */ { .walk = { 0x0295, 0x0295 }, .fly = { 0x0295, 0x0295 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { -5, -5 } },
/* 0x2F */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x30 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x31 */ { .walk = { 0x0357, 0x0000 }, .fly = { 0x0357, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x32 */ { .walk = { 0x02D6, 0x02D6 }, .fly = { 0x02D6, 0x02D6 }, .jump = 0x02D5, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x33 */ { .walk = { 0x02D6, 0x02D6 }, .fly = { 0x02D6, 0x02D6 }, .jump = 0x02D5, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x34 */ { .walk = { 0x0295, 0x0000 }, .fly = { 0x0295, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x35 */ { .walk = { 0x0295, 0x0000 }, .fly = { 0x0295, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x36 */ { .walk = { 0x20C4, 0x20C4 }, .fly = { 0x20C4, 0x20C4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x37 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x38 */ { .walk = { 0x20C4, 0x20C4 }, .fly = { 0x20C4, 0x20C4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x39 */ { .walk = { 0x03CE, 0x03CE }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x3A */ { .walk = { 0x0351, 0x0351 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x3B */ { .walk = { 0x02CA, 0x02CA }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x3C */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x3D */ { .walk = { 0x0100, 0x0100 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x3E */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x3F */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x40 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x41 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x42 */ { .walk = { 0x029A, 0x029A }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x43 */ { .walk = { 0x0295, 0x0295 }, .fly = { 0x0295, 0x0295 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { -5, -5 } },
/* 0x44 */ { .walk = { 0x030B, 0x02FD }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x45 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x46 */ { .walk = { 0x20CD, 0x20CD }, .fly = { 0x20CD, 0x20CD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x47 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x48 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x49 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x4A */ { .walk = { 0x02C9, 0x02C9 }, .fly = { 0x02C9, 0x02C9 }, .jump = 0x02C9, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x4B */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x4C */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x4D */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x4E */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x4F */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x50 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x51 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x52 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x53 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x54 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x55 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x56 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x57 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x58 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x59 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x5A */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x5B */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x5C */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x5D */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x5E */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x5F */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x60 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x61 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x62 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x63 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x64 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x65 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x66 */ { .walk = { 0x0295, 0x0295 }, .fly = { 0x0295, 0x0295 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { -5, -5 } },
/* 0x67 */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x20DD, 0x20DD }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x68 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x69 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x6A */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x6B */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x6C */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x6D */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x6E */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x6F */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x70 */ { .walk = { 0x0100, 0x0100 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x71 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x72 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x73 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x74 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x75 */ { .walk = { 0x029A, 0x029A }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x76 */ { .walk = { 0x0295, 0x0295 }, .fly = { 0x0295, 0x0295 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { -5, -5 } },
/* 0x77 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { -5, -5 } },
/* 0x78 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x79 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x7A */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x7B */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x7C */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x7D */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x7E */ { .walk = { 0x02CA, 0x02CA }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x7F */ { .walk = { 0x20DD, 0x20DD }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x80 */ { .walk = { 0x0100, 0x0100 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x81 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x82 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x83 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x84 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x85 */ { .walk = { 0x029A, 0x029A }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x86 */ { .walk = { 0x0295, 0x0295 }, .fly = { 0x0295, 0x0295 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { -5, -5 } },
/* 0x87 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x88 */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x89 */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x8A */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x8B */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x8C */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x8D */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x8E */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x8F */ { .walk = { 0x20C1, 0x20C1 }, .fly = { 0x0351, 0x0351 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x90 */ { .walk = { 0x03AC, 0x03AC }, .fly = { 0x0000, 0x0000 }, .jump = 0x010F, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x91 */ { .walk = { 0x03AC, 0x03AC }, .fly = { 0x0000, 0x0000 }, .jump = 0x010F, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x92 */ { .walk = { 0x20EC, 0x20EC }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 22, 30 } },
/* 0x93 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x94 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x95 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x96 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x97 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x98 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0x99 */ { .walk = { 0x03EA, 0x03EA }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x9A */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x9B */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x9C */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x9D */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x9E */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0x9F */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xA0 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x20EF, 0x20EF }, .jump = 0x0000, .hurt = 0x0000, .delay = { -14, -14 } },
/* 0xA1 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { -3, -3 } },
/* 0xA2 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xA3 */ { .walk = { 0x20F6, 0x20F6 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xA4 */ { .walk = { 0x20F6, 0x20F6 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xA5 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x20C8, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xA6 */ { .walk = { 0x2066, 0x2066 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xA7 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 10, 10 } },
/* 0xA8 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xA9 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xAA */ { .walk = { 0x037E, 0x037E }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xAB */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xAC */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xAD */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xAE */ { .walk = { 0x20BA, 0x20BA }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xAF */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xB0 */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xB1 */ { .walk = { 0x037D, 0x037D }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xB2 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xB3 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xB4 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xB5 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xB6 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xB7 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xB8 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xB9 */ { .walk = { 0x20EC, 0x20EC }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xBA */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x03D1, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xBB */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xBC */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xBD */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xBE */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xBF */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xC0 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E7, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xC1 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E7, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xC2 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xC3 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E7, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xC4 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xC5 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x03E7, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xC6 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xC7 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 25, 25 } },
/* 0xC8 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 25, 25 } },
/* 0xC9 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 25, 25 } },
/* 0xCA */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 25, 25 } },
/* 0xCB */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 25, 25 } },
/* 0xCC */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xCD */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xCE */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xCF */ { .walk = { 0x20BA, 0x03B4 }, .fly = { 0x20BA, 0x03B4 }, .jump = 0x03E2, .hurt = 0x010F, .delay = { 30, 30 } },
/* 0xD0 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xD1 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xD2 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
/* 0xD3 */ { .walk = { 0x0000, 0x0000 }, .fly = { 0x0000, 0x0000 }, .jump = 0x0000, .hurt = 0x0000, .delay = { 30, 30 } },
};
MessageID bActorTattles[ACTOR_TYPE_COUNT] = {
0x00000000, 0x00000000, 0x001C0079, 0x001C007A, 0x001C007B, 0x001C007C, 0x001C007D, 0x001C0000,
0x001C0002, 0x001C0001, 0x001C0009, 0x001C0007, 0x001C0008, 0x001C000A, 0x001C000A, 0x001C000B,
0x001C000C, 0x001C0015, 0x001C0014, 0x001C0017, 0x001C0016, 0x001C0018, 0x001C001A, 0x001C0019,
0x001C001E, 0x001C001F, 0x001C0020, 0x001C0021, 0x001C0022, 0x001C0023, 0x001C0024, 0x001C0029,
0x001C002A, 0x001C002D, 0x001C002E, 0x001C002C, 0x001C002B, 0x00000000, 0x001C0035, 0x001C0036,
0x00000000, 0x001C0037, 0x001C0038, 0x001C003A, 0x001C003B, 0x001C0039, 0x001C0042, 0x001C0043,
0x001C0047, 0x001C0044, 0x001C0045, 0x001C0046, 0x001C0049, 0x001C0048, 0x001C004D, 0x001C004E,
0x001C0051, 0x001C0050, 0x001C005C, 0x001C0052, 0x001C0055, 0x001C0054, 0x001C0059, 0x001C0058,
0x001C005A, 0x001C0053, 0x001C0056, 0x001C0057, 0x001C005B, 0x001C0060, 0x001C0062, 0x001C0061,
0x001C0061, 0x001C006A, 0x001C0069, 0x001C0068, 0x001C0067, 0x001C0063, 0x001C0065, 0x001C0064,
0x001C0066, 0x001C007E, 0x001C007F, 0x001C0080, 0x001C0081, 0x001C0082, 0x001C0083, 0x001C0084,
0x001C0085, 0x001C0086, 0x001C0087, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074,
0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074,
0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074,
0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x00000000,
0x001C0074, 0x001C0074, 0x001C0074, 0x001C0075, 0x001C0076, 0x001C0077, 0x001C0078, 0x001C008C,
0x001C008B, 0x001C0090, 0x001C008F, 0x001C0091, 0x001C008A, 0x001C008D, 0x001C008E, 0x00000000,
0x00000000, 0x001C0013, 0x001C0028, 0x001C0041, 0x001C004C, 0x001C006B, 0x001C006B, 0x001C006B,
0x001C0004, 0x001C0003, 0x001C0005, 0x001C0006, 0x00000000, 0x001C0088, 0x001C0089, 0x001C0088,
0x001C0089, 0x001C000D, 0x001C0012, 0x001C0011, 0x001C000E, 0x001C000F, 0x001C0010, 0x00000000,
0x001C001B, 0x001C001C, 0x001C001D, 0x001C0027, 0x001C0025, 0x001C0026, 0x001C0034, 0x001C0033,
0x001C0032, 0x00000000, 0x001C0031, 0x00000000, 0x001C0029, 0x00000000, 0x001C0029, 0x001C002F,
0x001C002F, 0x001C0030, 0x001C0005, 0x001C003C, 0x001C003D, 0x001C003E, 0x001C003F, 0x001C0040,
0x001C003C, 0x001C006F, 0x001C004A, 0x001C004B, 0x001C004F, 0x001C005D, 0x001C005E, 0x001C005F,
0x00000000, 0x001C006C, 0x001C006C, 0x001C006D, 0x001C006D, 0x001C006E, 0x001C006E, 0x001C0070,
0x001C0071, 0x001C0071, 0x001C0072, 0x001C0072, 0x001C0073, 0x001C0057, 0x001C0093, 0x001C0094,
0x001C0095, 0x001C0093, 0x001C0093, 0x001C0093,
};
s32 bActorCamOffsets[] = {
0x00000000, 0x00000000, 0x00050000, 0x00040000, 0x00040000, 0x00020000, 0x00030000, 0x00050000,
0x00040000, 0x00040000, 0x00050000, 0x00020000, 0x00030000, 0x00050000, 0x00050000, 0x00000000,
0x00060000, 0x00FEF100, 0x000E0000, 0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x000A0000,
0x00000000, 0x00000000, 0x00050000, 0x00050000, 0x00040000, 0x00FEF100, 0x00000000, 0x00050000,
0x00040000, 0x000F1700, 0x00000000, 0x00000000, 0x00030000, 0x00000000, 0x00060000, 0x00070000,
0x00050000, 0x00050000, 0x00060000, 0x00000000, 0x00060000, 0x00000000, 0x00000000, 0x00050000,
0x000E0000, 0x00000000, 0x00020000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00060000, 0x00020000, 0x00050000, 0x00000000,
0x00000000, 0x00000000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00060000, 0x00030000,
0x00030000, 0x00060000, 0x00000000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00050000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00040000, 0x00040000, 0x00040000, 0x000A0000, 0x00000000, 0x00060000,
0x00020000, 0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x00080000, 0x00000000, 0x00000000,
0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000,
0x00040000, 0x00040000, 0x00060A00, 0x080C1100, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00001A1A, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x19FA3C00, 0x19FA3C00, 0x00E90000, 0x00E90000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x000000F1, 0x000000F1, 0x000000F1, 0xF1132DF1, 0x000000F1, 0xF1132DF1, 0x000000F1, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00E20000, 0x00E20000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
s32 bMarioIdleAnims[] = {
Debuff_NORMAL, PlayerAnim_WALKING,
Debuff_DANGER, PlayerAnim_PANTING,
Debuff_STONE, 0x00050001,
Debuff_SLEEP, 0x00030004,
Debuff_DIZZY, 0x00030006,
Debuff_STOP, PlayerAnim_STAND_STILL,
Debuff_HUSTLE, PlayerAnim_RUNNING,
Debuff_BERSERK, 0x00040028,
Debuff_PARALYZE, 0x00030004,
Debuff_FROZEN, 0x0001000E,
0xE, 0x00010002,
Debuff_TURN_DONE, PlayerAnim_STAND_STILL,
0x13, 0x00040029,
0x14, 0x0004002A,
0x15, 0x00030003,
0x18, 0x00030005,
0x16, 0x0010001,
Debuff_THINKING, PlayerAnim_THINKING,
Debuff_WEARY, 0x0001000D,
Debuff_END,
};
s32 bMarioDefendAnims[] = {
Debuff_NORMAL, PlayerAnim_CROUCH,
Debuff_DANGER, PlayerAnim_PANTING,
Debuff_STONE, 0x00050001,
Debuff_SLEEP, 0x00030004,
Debuff_DIZZY, 0x00030006,
Debuff_STOP, PlayerAnim_STAND_STILL,
Debuff_HUSTLE, PlayerAnim_CROUCH,
Debuff_BERSERK, PlayerAnim_CROUCH,
Debuff_PARALYZE, 0x00030004,
Debuff_FROZEN, 0x0001000E,
0xE, 0x00010002,
Debuff_TURN_DONE, PlayerAnim_STAND_STILL,
0x13, 0x00040029,
0x14, 0x0004002A,
0x15, 0x00030003,
0x18, 0x00030005,
0x16, 0x0010001,
Debuff_THINKING, PlayerAnim_THINKING,
Debuff_WEARY, 0x0001000D,
Debuff_END,
};
s32 bMarioHideAnims[] = {
Debuff_NORMAL, PlayerAnim_CROUCH,
Debuff_DANGER, PlayerAnim_PANTING,
Debuff_STONE, 0x00050001,
Debuff_SLEEP, 0x00030004,
Debuff_DIZZY, 0x00030006,
Debuff_STOP, PlayerAnim_STAND_STILL,
Debuff_HUSTLE, 0x0008000E,
Debuff_BERSERK, 0x0008000E,
Debuff_PARALYZE, 0x00030004,
Debuff_FROZEN, 0x0001000E,
0xE, 0x00010002,
Debuff_TURN_DONE, PlayerAnim_CROUCH,
0x13, 0x00040029,
0x14, 0x0004002A,
0x15, 0x00030003,
0x18, 0x00030005,
0x16, 0x0010001,
Debuff_THINKING, PlayerAnim_THINKING,
Debuff_WEARY, 0x0001000D,
Debuff_END,
};
s32 bPeachIdleAnims[] = {
Debuff_NORMAL, 0x000A0002,
Debuff_TURN_DONE, 0x000C0028,
Debuff_END,
};
s32 bMarioDefenseTable[] = {
Element_NORMAL, 0,
Element_END,
};
s32 bPlayerStatusTable[] = {
Debuff_NORMAL, 100,
Debuff_DEFAULT, 100,
Debuff_SLEEP, 100,
Debuff_POISON, 100,
Debuff_FROZEN, 100,
Debuff_DIZZY, 100,
Debuff_FEAR, 100,
Debuff_STATIC, 100,
Debuff_PARALYZE, 100,
Debuff_SHRINK, 100,
Debuff_STOP, 100,
Debuff_DEFAULT_TURN_MOD, 0,
Debuff_SLEEP_TURN_MOD, 0,
Debuff_POISON_TURN_MOD, 0,
Debuff_FROZEN_TURN_MOD, 0,
Debuff_DIZZY_TURN_MOD, 0,
Debuff_FEAR_TURN_MOD, 0,
Debuff_STATIC_TURN_MOD, 0,
Debuff_PARALYZE_TURN_MOD, 0,
Debuff_SHRINK_TURN_MOD, 0,
Debuff_STOP_TURN_MOD, 0,
Debuff_END,
};
ActorDesc bPlayerActorDesc = {
.type = ACTOR_TYPE_player,
.maxHP = 99,
.statusTable = bPlayerStatusTable,
.escapeChance = 0,
.airLiftChance = 0,
.spookChance = 0,
.baseStatusChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.size = { 33, 43 },
.hpBarOffset = { 0, 0 },
.statusIconOffset = { -10, 30 },
.statusMessageOffset = { 10, 30 },
};
ActorPartDesc bMarioParts[] = {
{
.index = 1,
.posOffset = { 0, 0, 0 },
.targetOffset = { 0, 32 },
.opacity = 0xFF,
.idleAnimations = bMarioIdleAnims,
.defenseTable = bMarioDefenseTable,
},
};
s32 D_80283524[] = {
0x00050000, 0xFFEC002D, 0x0000FFFB, 0x00550000, 0x000A007D, 0x00000019, 0x000A0032, 0xFFEC0032, 0x002DFFFB, 0x005A0032, 0x000A0082, 0x00370019, 0x000F0055, 0xFFEC0037, 0x0050FFFB, 0x005F0055, 0x000A0087, 0x005A0019, 0x000F007D, 0xFFEC0037, 0x0078FFFB, 0x005F007D, 0x000A0087, 0x00820019, 0x00690000, 0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, D_8028358C, D_8028358C, D_8028358C, D_8028358C, D_8028358C, D_8028358C, D_8028358C, D_8028358C, 0x00000000,
};
s16 D_802835D0[] = { 0x1C, 0x28 };
s16 D_802835D4[] = { 0, -2 };
s16 D_802835D8[] = { 0, -12 };
f32 D_802835DC[] = {
0.0f, 4.5, 0.0f, 1.0f, 4.0f, 0.0f, 2.0f, 3.0f, 0.0f, 3.0f, 2.0f, 0.0f, 3.5f, 1.0f, 0.0f, 4.0f, 0.0f, 0.0f, 4.5, 0.0f, 0.0f, 5.0f, 0.0f, 0.0f, 4.5, 0.0f, 0.0f, 4.0f, 0.0f, 0.0f, 3.5f, -1.0f, 0.0f, 3.0f, -2.0f, 0.0f, 2.0f, -3.0f, 0.0f, 1.0f, -4.0f, 0.0f, 0.0f, -4.5f, 0.0f,
};
f32 D_80283690[] = {
1.0f, 1.0f, 1.0f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f, 1.1f, 1.1f, 1.1f, 1.0f, 1.0f, 1.0f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f, 1.1f, 1.1f, 1.1f, 1.0f, 1.0f, 1.0f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f, 1.1f, 1.1f, 1.1f, 1.0f, 1.0f, 1.0f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f,
};
s32 D_80283744[] = {
0x00000000, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98,
};
MessageID bMessages[] = {
MSG_merlee_increase_atk, MSG_merlee_increase_dmg, MSG_merlee_increase_star_points, MSG_merlee_end,
MSG_charge_hammer, MSG_charge_hammer_more, MSG_charge_jump, MSG_charge_jump_more, MSG_charge_max,
MSG_enemy_missed,
MSG_player_dazed, MSG_player_slept, MSG_player_frozen, MSG_player_poisoned, MSG_player_shrunk, MSG_player_paralyzed, MSG_player_electrified, MSG_player_transparent,
MSG_enemy_dazed, MSG_enemy_slept, MSG_enemy_frozen, MSG_enemy_poisoned, MSG_enemy_shrunk, MSG_enemy_paralyzed, MSG_enemy_electrified, MSG_enemy_cannot_move,
MSG_star_energy_increased, MSG_star_energy_max, MSG_star_energy_filled,
MSG_atk_up_n, MSG_def_up_n, 0x001D0084, 0x001D0085,
MSG_enemy_transparent, MSG_enemy_electric_charge,
MSG_partner_dazed, MSG_charge_goombario, MSG_charge_goombario_more, MSG_water_block_active, MSG_water_block_end, MSG_cloud_nine_active, MSG_cloud_nine_end, MSG_atk_up_active, MSG_atk_up_end, MSG_enemy_atk_down, MSG_cloud_nine_active,
MSG_action_cmd_jump, MSG_action_cmd_hammer, 0x001D00B1, 0x001D00B2, 0x001D00B3, 0x001D00B4, 0x001D00AF, 0x001D00AF, 0x001D00B5, 0x001D00B6, 0x001D00B7, 0x001D00B8, 0x001D00B9, 0x001D00AF, 0x001D00BA, 0x001D00BB, 0x001D00BC, 0x001D00AF, 0x001D00BD, 0x001D00BE, 0x001D00BF,
MSG_no_target_jump, MSG_no_target_hammer, MSG_no_battle_items, 0x00000000, 0x00000000,
0x001D00C3, MSG_hammer_disabled, MSG_hammer_disabled, MSG_hammer_disabled, MSG_jump_disabled, MSG_jump_disabled, MSG_jump_disabled, MSG_items_disabled,
MSG_no_switch_used_turn, MSG_no_switch_dazed, MSG_no_switch_used_turn, MSG_no_switch_dazed, 0x001D00C3,
};
MessageID bActorMessages[] = {
MSG_party_mario, MSG_party_goombario, MSG_party_kooper, MSG_party_bombette, MSG_party_parakarry, MSG_party_goompa, MSG_party_watt, MSG_party_sushie, MSG_party_lakilester, MSG_party_bow, MSG_party_goombaria, MSG_party_twink, MSG_party_peach
};
s32 D_802838F8 = 0;
INCLUDE_ASM(s32, "code_190B20", create_target_list);
void player_create_target_list(Actor* actor) {
create_target_list(actor, 0);
}
void enemy_create_target_list(Actor* actor) {
create_target_list(actor, 1);
}
INCLUDE_ASM(s32, "code_190B20", func_80263064);
INCLUDE_ASM(s32, "code_190B20", func_80263230);
INCLUDE_ASM(s32, "code_190B20", func_8026324C);
INCLUDE_ASM(s32, "code_190B20", func_80263268);
INCLUDE_ASM(s32, "code_190B20", func_80263300);
INCLUDE_ASM(s32, "code_190B20", func_802633E8);
INCLUDE_ASM(s32, "code_190B20", func_80263434);
INCLUDE_ASM(s32, "code_190B20", func_80263464);
INCLUDE_ASM(s32, "code_190B20", func_802634B8);
INCLUDE_ASM(s32, "code_190B20", func_802636E4);
INCLUDE_ASM(s32, "code_190B20", func_80263914);
INCLUDE_ASM(s32, "code_190B20", count_power_plus);
INCLUDE_ASM(s32, "code_190B20", deduct_current_move_fp);
INCLUDE_ASM(s32, "code_190B20", func_80263C60);
INCLUDE_ASM(s32, "code_190B20", func_80263CC4);
INCLUDE_ASM(s32, "code_190B20", set_animation);
INCLUDE_ASM(s32, "code_190B20", func_80263E08);
INCLUDE_ASM(void, "code_190B20", set_animation_rate, ActorID actorID, s32 partIndex, f32 rate);
void set_actor_yaw(ActorID actorID, s32 yaw) {
get_actor(actorID)->yaw = yaw;
}
void set_part_yaw(ActorID actorID, s32 partIndex, s32 value) {
get_actor_part(get_actor(actorID), partIndex)->yaw = value;
}
INCLUDE_ASM(s32, "code_190B20", func_80263FE8);
INCLUDE_ASM(s32, "code_190B20", func_80264084);
INCLUDE_ASM(s32, "code_190B20", add_xz_vec3f);
INCLUDE_ASM(s32, "code_190B20", add_xz_vec3f_copy1);
INCLUDE_ASM(s32, "code_190B20", add_xz_vec3f_copy2);
INCLUDE_ASM(s32, "code_190B20", play_movement_dust_effects);
ActorPart* get_actor_part(Actor* actor, s32 partIndex) {
ActorPart* part = &actor->partsTable[0];
if (partIndex < 0 || part->nextPart == NULL) {
return part;
}
while (part != NULL) {
if (part->staticData->index == partIndex) {
return part;
}
part = part->nextPart;
}
return NULL;
}
INCLUDE_ASM(s32, "code_190B20", load_player_actor);
INCLUDE_ASM(s32, "code_190B20", load_partner_actor);
INCLUDE_ASM(s32, "code_190B20", create_actor);
INCLUDE_ASM(s32, "code_190B20", func_80265CE8);
INCLUDE_ASM(s32, "code_190B20", func_80265D44);
s32 lookup_defense(DefenseTableEntry* defenseTable, Element elementKey) {
DefenseTableEntry* row;
s32 normalDefense = 0;
for (row = defenseTable; row->element != Element_END; row++, defenseTable++) {
if (row->element == Element_NORMAL) {
normalDefense = defenseTable->defense;
}
if (row->element == elementKey) {
normalDefense = defenseTable->defense;
break;
}
}
// Fall back to normal defense if given element is not specified in table
return normalDefense;
}
INCLUDE_ASM(s32, "code_190B20", lookup_status_chance); // exactly (?) the same as lookup_defense
INCLUDE_ASM(s32, "code_190B20", lookup_status_duration_mod); // exactly (?) the same as lookup_defense
INCLUDE_ASM(s32, "code_190B20", inflict_status);
s32 inflict_partner_ko(Actor* target, s32 statusTypeKey, s32 duration) {
if (statusTypeKey == Debuff_DAZE) {
if (statusTypeKey != target->koStatus) {
inflict_status(target, Debuff_DAZE);
play_sound(0x2107);
} else {
target->koDuration += duration;
if (target->koDuration > 9) {
target->koDuration = 9;
}
}
}
return TRUE;
}
s32 get_defense(Actor* actor, s32* defenseTable, s32 elementFlags) {
s32 defense;
s32 minDefense = 0xFF;
if (defenseTable != NULL) {
if (elementFlags & 2) {
defense = lookup_defense(defenseTable, Element_FIRE);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 4) {
defense = lookup_defense(defenseTable, Element_WATER);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 8) {
defense = lookup_defense(defenseTable, Element_ICE);
if (defense < minDefense) {
minDefense = defense;
}
}
// Element_MYSTERY missing?
if (elementFlags & 0x10) {
defense = lookup_defense(defenseTable, Element_MAGIC);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x40) {
defense = lookup_defense(defenseTable, Element_HAMMER);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x80) {
defense = lookup_defense(defenseTable, Element_JUMP);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x100) {
defense = lookup_defense(defenseTable, Element_COSMIC);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x200) {
defense = lookup_defense(defenseTable, Element_BLAST);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x20) {
defense = lookup_defense(defenseTable, Element_SHOCK);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x800) {
defense = lookup_defense(defenseTable, Element_QUAKE);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x40000) {
defense = lookup_defense(defenseTable, Element_THROW);
if (defense < minDefense) {
minDefense = defense;
}
}
}
// If no element flags were set, fall back to normal defense.
if (minDefense == 0xFF) {
defense = lookup_defense(defenseTable, Element_NORMAL);
if (defense < 0xFF) {
minDefense = defense;
}
}
if (elementFlags & 0x8000000) { // "ignore defense" flag
if (minDefense == 99) {
// Immune
minDefense = 999;
} else if (minDefense > 0) {
minDefense = 0;
}
}
return minDefense;
}
INCLUDE_ASM(s32, "code_190B20", func_802664DC);
INCLUDE_ASM(s32, "code_190B20", show_damage_popup);
INCLUDE_ASM(s32, "code_190B20", func_80266684);
INCLUDE_ASM(s32, "code_190B20", func_802666E4);
INCLUDE_ASM(s32, "code_190B20", func_802667F0);
INCLUDE_ASM(s32, "code_190B20", func_80266970);
INCLUDE_ASM(s32, "code_190B20", func_80266978);
INCLUDE_ASM(s32, "code_190B20", func_80266ADC);
INCLUDE_ASM(s32, "code_190B20", func_80266AF8);
INCLUDE_ASM(s32, "code_190B20", func_80266B14);
INCLUDE_ASM(s32, "code_190B20", try_inflict_status);
INCLUDE_ASM(s32, "code_190B20", inflict_status_set_duration);
INCLUDE_ASM(s32, "code_190B20", func_80266D6C);
INCLUDE_ASM(s32, "code_190B20", func_80266DAC);
INCLUDE_ASM(s32, "code_190B20", func_80266E14);
INCLUDE_ASM(s32, "code_190B20", func_80266E40);
INCLUDE_ASM(s32, "code_190B20", func_80266EA8);
INCLUDE_ASM(s32, "code_190B20", func_80266EE8);
INCLUDE_ASM(s32, "code_190B20", func_80266F60);
INCLUDE_ASM(s32, "code_190B20", func_80266F8C);
INCLUDE_ASM(s32, "code_190B20", func_80266FD8);
INCLUDE_ASM(s32, "code_190B20", func_80267018);
INCLUDE_ASM(s32, "code_190B20", func_8026709C);
INCLUDE_ASM(s32, "code_190B20", func_802670C8);
void add_part_decoration(ActorPart* part, s32 decorationIndex, DecorationId decorationType) {
if ((part->idleAnimations) && !(part->flags & 2)) {
DecorationTable* decorationTable = part->decorationTable;
_remove_part_decoration(part, decorationIndex);
decorationTable->decorationType[decorationIndex] = decorationType;
decorationTable->unk_8BA[decorationIndex] = 1;
decorationTable->unk_8BC[decorationIndex] = 0;
func_8025CEC8(part);
}
}
void add_actor_decoration(Actor* actor, s32 decorationIndex, DecorationId decorationType) {
ActorPart* part;
for (part = actor->partsTable; part != NULL; part = part->nextPart) {
if ((part->flags & 0x100001) == 0 && part->idleAnimations && (part->flags & 2) == 0) {
add_part_decoration(part, decorationIndex, decorationType);
}
}
}
void remove_part_decoration(ActorPart* part, s32 decorationIndex) {
_remove_part_decoration(part, decorationIndex);
}
void remove_actor_decoration(Actor* actor, s32 decorationIndex) {
ActorPart* part;
for (part = actor->partsTable; part != NULL; part = part->nextPart) {
if ((part->flags & 0x100001) == 0 && part->idleAnimations && (part->flags & 2) == 0) {
remove_part_decoration(part, decorationIndex);
}
}
}
s32 heroes_is_ability_active(Actor* actor, Ability ability) {
s32 actorGenus = actor->actorID & 0x700;
s32 hasAbility = FALSE;
if (actorGenus != 0x100) {
// Separate ifs required to match
if (actorGenus <= 0x100) {
if (actorGenus == 0 && (gBattleStatus.flags2 & 0x40) == 0) {
hasAbility = is_ability_active(ability);
}
}
} else {
hasAbility = is_partner_ability_active(ability);
}
return hasAbility;
}
void create_part_shadow(ActorID actorID, s32 partIndex) {
ActorPart* part = get_actor_part(get_actor(actorID), partIndex);
part->flags &= ~4;
part->shadow = create_shadow_type(0, part->currentPos.x, part->currentPos.y, part->currentPos.z);
part->shadowScale = part->size[0] / 24.0;
}
void remove_part_shadow(ActorID actorID, s32 partIndex) {
ActorPart* part = get_actor_part(get_actor(actorID), partIndex);
part->flags |= 4;
func_80112328(part->shadow);
}
void create_part_shadow_by_ref(UNK_TYPE arg0, ActorPart* part) {
part->flags &= ~4;
part->shadow = create_shadow_type(0, part->currentPos.x, part->currentPos.y, part->currentPos.z);
part->shadowScale = part->size[0] / 24.0;
}
void func_80071A50(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32);
void func_80071C30(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32);
void remove_player_buffs(PlayerBuff buffs) {
BattleStatus* battleStatus = BATTLE_STATUS;
Actor* player = battleStatus->playerActor;
Actor* partner = battleStatus->partnerActor;
ActorPart* playerPartsTable = player->partsTable;
if (buffs & 1) {
battleStatus->jumpCharge = 0;
battleStatus->flags1 &= ~0x20000000;
}
if (buffs & 2) {
battleStatus->hammerCharge = 0;
battleStatus->flags1 &= ~0x10000000;
}
if (buffs & 8) {
player->stoneDuration = 0;
player->stoneStatus = 0;
}
if (buffs & 0x10) {
battleStatus->hustleTurns = 0;
battleStatus->flags1 &= ~0x04000000;
}
if ((buffs & 0x20) && (player->staticStatus != 0)) {
player->staticDuration = 0;
player->staticStatus = 0;
func_800479A0(player->unk_436);
}
if ((buffs & 0x40) && (player->transStatus != 0)) {
player->transDuration = 0;
player->transStatus = 0;
playerPartsTable->flags &= ~0x100;
func_80047AA8(player->unk_436);
}
if ((buffs & 0x200) && (battleStatus->waterBlockTurnsLeft != 0)) {
battleStatus->waterBlockTurnsLeft = 0;
battleStatus->unk_43C->unk_0C->unk_10 = 0;
battleStatus->unk_A0[0] |= 0x10;
func_80071A50(1, player->currentPos.x, player->currentPos.y + 18.0f, player->currentPos.z + 5.0f, 1.5f, 0xA);
func_80071C30(0, player->currentPos.x - 10.0f, player->currentPos.y + 5.0f, player->currentPos.z + 5.0f, 1.0f, 0x18);
func_80071C30(0, player->currentPos.x - 15.0f, player->currentPos.y + 32.0f, player->currentPos.z + 5.0f, 1.0f, 0x18);
func_80071C30(1, player->currentPos.x + 15.0f, player->currentPos.y + 22.0f, player->currentPos.z + 5.0f, 1.0f, 0x18);
battleStatus->unk_A0 = NULL;
play_sound(0x299);
}
if ((buffs & 0x100) && (battleStatus->turboChargeTurnsLeft != 0)) {
battleStatus->turboChargeTurnsLeft = 0;
battleStatus->unk_43C->unk_0C->unk_24 = 0;
}
if ((buffs & 0x80) && (battleStatus->cloudNineTurnsLeft != 0)) {
battleStatus->cloudNineTurnsLeft = 0;
battleStatus->unk_43C->unk_0C->unk_1A = 0;
remove_effect(battleStatus->cloudNineEffect);
battleStatus->cloudNineEffect = 0;
}
if ((partner != NULL) && (buffs & 0x10000)) {
BattleStatus* bs = BATTLE_STATUS;
partner->isGlowing = FALSE;
bs->flags1 &= ~0x40000000;
}
}
INCLUDE_ASM(s32, "code_190B20", func_8026777C);
INCLUDE_ASM(s32, "code_190B20", func_8026787C);
INCLUDE_ASM(s32, "code_190B20", func_80267A3C);
INCLUDE_ASM(s32, "code_190B20", reset_all_actor_sounds);
void hide_foreground_models_unsafe(void) {
FGModelData* data = gBattleStatus.foregroundModelData;
if (data != NULL && data->idList != NULL) {
s32* idList = data->idList;
while (*idList != 0) {
s32 id = *idList++;
if (id >= 0) {
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
model->flags |= 2;
}
}
}
}
void show_foreground_models_unsafe(void) {
FGModelData* data = gBattleStatus.foregroundModelData;
if (data != NULL && data->idList != NULL) {
s32* idList = data->idList;
while (*idList != 0) {
s32 id = *idList++;
if (id >= 0) {
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
model->flags &= ~2;
}
}
}
}
void hide_foreground_models(void) {
FGModelData* data = gBattleStatus.foregroundModelData;
if (data != NULL && data->idList != NULL) {
s32* idList = data->idList;
while (*idList != 0) {
s32 id = *idList++;
if (id < 0) {
break;
} else {
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
model->flags |= 2;
}
}
}
}
void show_foreground_models(void) {
FGModelData* data = gBattleStatus.foregroundModelData;
if (data != NULL && data->idList != NULL) {
s32* idList = data->idList;
while (*idList != 0) {
s32 id = *idList++;
if (id < 0) {
break;
} else {
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
model->flags &= ~2;
}
}
}
}
#include "common/StartRumbleWithParams.inc.c"
INCLUDE_ASM(s32, "code_190B20", start_rumble_type);