papermario/include
Lightning 4733902ec8
Match _heap_free (#522)
* Committing _heap_free match

* More renames and fixes from PR

* Ver without goto's from Josh

* Accidently left pointers in

* More variable fixes based on calls to _heap_*

* Remove unneeded comments, fix function variable name in header

* Missing a space

* Revert to while loop

* Sneaking in an additional comment about heap_malloc_tail for clarity

* Missed whitespace

* Reduced some comments
2021-11-08 01:58:57 +09:00
..
PR
nu
script_api Add descriptions to all map headers (#515) 2021-11-01 22:22:40 +09:00
stdlib
camera.h
common.h Match part of hud_element.c (#480) 2021-10-18 16:58:32 +01:00
common_structs.h Match deduct_current_move_fp (#521) 2021-11-07 18:20:08 +09:00
dead.h Assign dead maps to alive counterparts (#496) 2021-10-27 11:24:52 +02:00
effects.h Decompile several battle map functions (#500) 2021-10-28 16:51:46 +02:00
effects_internal.h KMC GCC, effects, cleanup, map funcs (#476) 2021-10-22 23:01:27 +09:00
enums.h Various C file decomp (#501) 2021-11-01 17:06:45 +09:00
evt.h Add new EVT macros (#482) 2021-10-25 20:44:55 +09:00
evt_funcs.h
filemenu.h
functions.h Match _heap_free (#522) 2021-11-08 01:58:57 +09:00
include_asm.h
include_asm_libultra.h KMC GCC, effects, cleanup, map funcs (#476) 2021-10-22 23:01:27 +09:00
macro.inc
macros.h
map.h B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
messages.h
mips.h
model.h B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
move_addu.inc
npc.h B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
si_funcs.h
types.h
ultra64.h
variables.h Match _heap_free (#522) 2021-11-08 01:58:57 +09:00