..
battle
decompile several map and battle-map related functions ( #504 )
2021-10-29 20:14:51 +02:00
common
decompile several map and battle-map related functions ( #504 )
2021-10-29 20:14:51 +02:00
effects
KMC GCC, effects, cleanup, map funcs ( #476 )
2021-10-22 23:01:27 +09:00
entity
Header file for fio ( #505 )
2021-10-29 23:03:38 -04:00
evt
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
jp
Share 1370.c across versions ( #509 )
2021-10-31 03:53:55 +09:00
os
KMC GCC, effects, cleanup, map funcs ( #476 )
2021-10-22 23:01:27 +09:00
pause
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
world
Add descriptions to all map headers ( #515 )
2021-11-01 22:22:40 +09:00
1A5830.c
Match calc_enemy_test_target ( #499 )
2021-10-29 21:38:40 +09:00
1AC760.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
1AF120.c
Effects ( #442 )
2021-09-27 08:19:58 +09:00
1AF230.c
mass script to evt type rename ( #377 )
2021-08-23 06:50:10 +09:00
1a1f0_len_5390.c
Match check_conversation_trigger ( #508 )
2021-10-31 00:02:01 -04:00
2BF90.c
…
2d9a0_len_890.c
…
2e230_len_2190.c
…
7B440.c
…
7E9D0.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
7bb60_len_41b0.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
7fd10_len_b40.c
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
2021-08-29 18:51:56 +02:00
8a160_len_700.c
…
8a860_len_3f30.c
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
8e790_len_2850.c
…
9D650.c
Fix alignment ( #421 )
2021-09-22 20:09:51 +09:00
9d10_len_1080.c
…
16F740.c
mass script to evt type rename ( #377 )
2021-08-23 06:50:10 +09:00
16c8e0.c
Add new EVT macros ( #482 )
2021-10-25 20:44:55 +09:00
17D6A0.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
17FEB0.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
18C790.c
Decompile PopupMenu functions + more ( #430 )
2021-09-25 13:14:28 +01:00
18F340.c
Effects & misc ( #458 )
2021-10-04 00:44:16 +09:00
19FAF0.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
20ec0_len_5040.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
25AF0.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
25f00_len_940.c
Getting rid of warnings and removing function decl from INCLUDE_ASM ( #396 )
2021-08-26 05:32:48 +09:00
43F0.c
Match _heap_free ( #522 )
2021-11-08 01:58:57 +09:00
101b90_len_8f0.c
…
111f0_len_860.c
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
2021-08-29 18:51:56 +02:00
169BE0.c
…
182B30.c
Add sprite.h ( #503 )
2021-10-30 01:48:20 +09:00
190A10.c
…
190B20.c
Match deduct_current_move_fp ( #521 )
2021-11-07 18:20:08 +09:00
196AA0.c
Decomp misc functions in 196AA0 ( #452 )
2021-10-02 09:40:53 +09:00
197F40.c
Match ModifyActorDecoration, func_8026EA7C, get_coin_drop_amount ( #516 )
2021-11-04 02:08:36 -04:00
303c0_len_3e10.c
…
316C00.c
FX data/funcs, camera funcs, state funcs ( #364 )
2021-08-17 03:14:58 +09:00
316a70.c
…
316d90.c
Match _heap_free ( #522 )
2021-11-08 01:58:57 +09:00
316f30.c
Effects & misc ( #458 )
2021-10-04 00:44:16 +09:00
325AD0.c
Effects ( #442 )
2021-09-27 08:19:58 +09:00
341d0.c
FX data/funcs, camera funcs, state funcs ( #364 )
2021-08-17 03:14:58 +09:00
362a0_len_2f70.c
mass script to evt type rename ( #377 )
2021-08-23 06:50:10 +09:00
415D90.c
Rename string to msg ( #414 )
2021-09-02 17:46:27 +02:00
759b0_len_61b0.c
Various C file decomp ( #501 )
2021-11-01 17:06:45 +09:00
891b0_len_fb0.c
Decompile PopupMenu functions + more ( #430 )
2021-09-25 13:14:28 +01:00
1776B0.c
Match BoostAttack ( #477 )
2021-10-17 20:34:18 +01:00
1967B0.c
mass script to evt type rename ( #377 )
2021-08-23 06:50:10 +09:00
3169f0.c
Effects & misc ( #458 )
2021-10-04 00:44:16 +09:00
3251D0.c
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
2021-08-29 18:51:56 +02:00
8560.c
…
8800.c
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
23680.c
Match ModifyActorDecoration, func_8026EA7C, get_coin_drop_amount ( #516 )
2021-11-04 02:08:36 -04:00
26840_len_20d0.c
Tidying ( #375 )
2021-08-22 22:10:06 +09:00
28910_len_5090.c
…
30450.c
Fix alignment ( #421 )
2021-09-22 20:09:51 +09:00
31650.c
…
33450.c
…
39210_len_aa0.c
…
77480.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
80850_len_3060.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
104730.c
KMC GCC, effects, cleanup, map funcs ( #476 )
2021-10-22 23:01:27 +09:00
163400.c
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
165490.c
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
167570.c
a5dd0 (model file) + filemenu decomp ( #420 )
2021-09-22 20:17:46 +09:00
168590.c
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
181810.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
B0E0.c
a5dd0 (model file) + filemenu decomp ( #420 )
2021-09-22 20:17:46 +09:00
B4580.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
C50A0.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
CEE40.c
…
DF950.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
E225B0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
E20110.c
Decompile several battle map functions ( #500 )
2021-10-28 16:51:46 +02:00
E21870.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
EA0C10.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EA6FD0.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EA8AE0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EA36E0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EA0900.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EA7010.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EA7320.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EB0E60.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EB8E50.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EB8E90.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EB9D90.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EB1170.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EB5130.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EB5470.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EB7230.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EB7540.c
decompile several map and battle-map related functions ( #504 )
2021-10-29 20:14:51 +02:00
EC9D00.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EC71B0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EC2200.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EC2240.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EC2610.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EC7590.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ECAA40.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ECAA80.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ECB930.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ECBB70.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
ECFFF0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED00D0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED8E20.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED0030.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
ED42A0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED46D0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED0310.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED4220.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
ED4260.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
ED5540.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EDBFE0.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EDC020.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EDE9C0.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EDEA00.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EE65B0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EE70C0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EE2040.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EE8940.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EED1E0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EED100.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EED140.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EEDF50.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EEFAA0.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EF7A80.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EF7FB0.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EF2610.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EF2650.c
Deduplicate various dead functions ( #494 )
2021-10-25 16:32:44 +02:00
EF2680.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
EF8010.c
Decompile several battle map functions ( #500 )
2021-10-28 16:51:46 +02:00
EFEB00.c
Assign dead maps to alive counterparts ( #496 )
2021-10-27 11:24:52 +02:00
a5dd0_len_114e0.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
ad90_len_2880.c
FX data/funcs, camera funcs, state funcs ( #364 )
2021-08-17 03:14:58 +09:00
audio.h
Tidying ( #375 )
2021-08-22 22:10:06 +09:00
camera.c
Getting rid of warnings and removing function decl from INCLUDE_ASM ( #396 )
2021-08-26 05:32:48 +09:00
cd180_len_38f0.c
…
crash_screen.c
crash_screen OK ( #449 )
2021-09-30 08:01:31 +09:00
curtains.c
Decomp pause_sort_item_list and pause_draw_rect ( #453 )
2021-10-01 20:14:54 +09:00
d0a70_len_4fe0.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
dba20_len_350.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
dc470_len_14c0.c
Rename every function that is a part of evt_funcs.h to have the evt_ prefix ( #408 )
2021-08-29 18:51:56 +02:00
dd930_len_1c0.c
…
ddaf0_len_c50.c
Decomp some pause screen map functions ( #412 )
2021-09-02 20:17:40 +09:00
de740_len_23f0.c
…
e0b30_len_b80.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
e20eb0.c
…
effects.c
40% ( #459 )
2021-10-03 18:42:38 +01:00
encounter_api.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
entity.c
…
fio.c
Header file for fio ( #505 )
2021-10-29 23:03:38 -04:00
fio.h
Header file for fio ( #505 )
2021-10-29 23:03:38 -04:00
game_modes.c
a5dd0 (model file) + filemenu decomp ( #420 )
2021-09-22 20:17:46 +09:00
heap.c
Match _heap_free ( #522 )
2021-11-08 01:58:57 +09:00
hud_element.c
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
hud_element.h
Match part of hud_element.c ( #480 )
2021-10-18 16:58:32 +01:00
input.c
…
intro_logos.c
…
is_debug.c
use is_debug.c on jp ( #507 )
2021-10-29 23:07:59 -04:00
main.c
Share 1370.c across versions ( #509 )
2021-10-31 03:53:55 +09:00
main_loop.c
Add sprite.h ( #503 )
2021-10-30 01:48:20 +09:00
msg.c
Match msg_get_glyph ( #497 )
2021-10-28 21:19:44 -04:00
npc.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
rumble.c
…
sprite.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
sprite.h
Add sprite.h ( #503 )
2021-10-30 01:48:20 +09:00
state_battle.c
Match _heap_free ( #522 )
2021-11-08 01:58:57 +09:00
state_demo.c
Add sprite.h ( #503 )
2021-10-30 01:48:20 +09:00
state_file_select.c
Match _heap_free ( #522 )
2021-11-08 01:58:57 +09:00
state_intro.c
Add sprite.h ( #503 )
2021-10-30 01:48:20 +09:00
state_logos.c
Add sprite.h ( #503 )
2021-10-30 01:48:20 +09:00
state_pause.c
Match _heap_free ( #522 )
2021-11-08 01:58:57 +09:00
state_startup.c
Header file for fio ( #505 )
2021-10-29 23:03:38 -04:00
state_title_screen.c
a5dd0 (model file) + filemenu decomp ( #420 )
2021-09-22 20:17:46 +09:00
state_world.c
B4580 and d0a70_len_4fe0 ( #502 )
2021-10-30 02:57:15 +09:00
trigger.c
Trigger funcs ( #405 )
2021-08-29 22:44:17 +09:00