papermario/src/1a1f0_len_5390.c

1004 lines
32 KiB
C

#include "common.h"
#include "battle/battle.h"
#include "script_api/battle.h"
#include "npc.h"
#include "effects.h"
#include "hud_element.h"
#include "world/partners.h"
#include "sprite.h"
#include "sprite/npc/BattleMerlee.h"
ApiStatus ShowMerleeCoinMessage(Evt* script, s32 isInitialCall);
ApiStatus ShowMerleeRanOutMessage(Evt* script, s32 isInitialCall);
ApiStatus FadeInMerlee(Evt* script, s32 isInitialCall);
ApiStatus FadeOutMerlee(Evt* script, s32 isInitialCall);
ApiStatus MerleeUpdateFX(Evt* script, s32 isInitialCall);
ApiStatus MerleeStopFX(Evt* script, s32 isInitialCall);
ApiStatus PlayMerleeGatherFX(Evt* script, s32 isInitialCall);
ApiStatus PlayMerleeOrbFX(Evt* script, s32 isInitialCall);
void spawn_drops(Enemy* enemy);
s32 D_80077C40 = 0;
extern EvtScript D_800936DC;
EvtScript D_80077C44 = {
EVT_WAIT(10)
EVT_CALL(FadeBackgroundToBlack)
EVT_WAIT(10)
EVT_CALL(CreateNpc, NPC_BTL_MERLEE, ANIM_BattleMerlee_Gather)
EVT_CALL(SetNpcFlagBits, NPC_BTL_MERLEE, NPC_FLAG_100, TRUE)
EVT_CALL(SetNpcYaw, NPC_BTL_MERLEE, 0)
EVT_CALL(GetCamLookAtObjVector)
EVT_CALL(SetNpcPos, NPC_BTL_MERLEE, LocalVar(0), LocalVar(1), LocalVar(2))
EVT_THREAD
EVT_CALL(MerleeUpdateFX)
EVT_END_THREAD
EVT_CALL(FadeInMerlee)
EVT_WAIT(30)
EVT_CALL(SetNpcAnimation, NPC_BTL_MERLEE, ANIM_BattleMerlee_Release)
EVT_CALL(MerleeStopFX)
EVT_CALL(UnfadeBackgroundFromBlack)
EVT_WAIT(20)
EVT_THREAD
EVT_CALL(FadeOutMerlee)
EVT_CALL(DeleteNpc, NPC_BTL_MERLEE)
EVT_END_THREAD
EVT_CALL(PlaySound, SOUND_2075)
EVT_CALL(GetPlayerPos, LocalVar(0), LocalVar(1), LocalVar(2))
EVT_CALL(PlayMerleeGatherFX, LocalVar(0), LocalVar(1), LocalVar(2))
EVT_CALL(PlayMerleeOrbFX, LocalVar(0), LocalVar(1), LocalVar(2))
EVT_WAIT(15)
EVT_CALL(ShowMerleeCoinMessage)
EVT_WAIT(15)
EVT_CALL(HasMerleeCasts)
EVT_IF_EQ(LocalVar(0), 1)
EVT_RETURN
EVT_END_IF
EVT_CALL(ShowMerleeRanOutMessage)
EVT_WAIT(15)
EVT_RETURN
EVT_END
};
EvtScript SCRIPT_NpcDefeat = {
EVT_CALL(GetBattleOutcome, LocalVar(0))
EVT_SWITCH(LocalVar(0))
EVT_CASE_EQ(0)
EVT_CALL(OnDefeatEnemy)
EVT_CASE_EQ(1)
EVT_CASE_EQ(2)
EVT_END_SWITCH
EVT_RETURN
EVT_END
};
EvtScript D_80077E9C = {
EVT_CALL(OnFleeBattleDrops)
EVT_RETURN
EVT_END
};
EnemyDrops D_80077EB8 = {
.dropFlags = 0x80,
.itemDropChance = 10,
.itemDrops = {
{
.item = ITEM_MUSHROOM,
.weight = 50,
.unk_04 = -1,
},
},
.heartDrops = {
{
.cutoff = F16(75),
.generalChance = F16(100),
.attempts = 0,
.chancePerAttempt = 1,
},
{
.cutoff = F16(50),
.generalChance = F16(75),
.attempts = 0,
.chancePerAttempt = 2,
},
{
.cutoff = F16(25),
.generalChance = F16(50),
.attempts = 0,
.chancePerAttempt = 3,
},
{
.cutoff = F16(0),
.generalChance = F16(25),
.attempts = 0,
.chancePerAttempt = 4,
},
},
.flowerDrops = {
{
.cutoff = 1,
.generalChance = 3,
.attempts = 0,
.chancePerAttempt = 0,
},
},
.minCoinBonus = 0,
.maxCoinBonus = 0,
};
EvtScript EnemyNpcHit = {
EVT_CALL(GetOwnerEncounterTrigger, LocalVar(0))
EVT_SWITCH(LocalVar(0))
EVT_CASE_EQ(1)
EVT_CASE_OR_EQ(2)
EVT_CASE_OR_EQ(4)
EVT_CASE_OR_EQ(6)
EVT_CALL(GetSelfAnimationFromTable, 7, LocalVar(0))
EVT_EXEC_WAIT(D_800936DC)
EVT_CASE_EQ(3)
EVT_THREAD
EVT_CALL(func_800458CC, LocalVar(0))
EVT_IF_EQ(LocalVar(0), 0)
EVT_SET(LocalVar(10), 0)
EVT_LOOP(30)
EVT_ADD(LocalVar(10), 40)
EVT_CALL(SetNpcRotation, NPC_SELF, 0, LocalVar(10), 0)
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_IF
EVT_END_THREAD
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_RETURN
EVT_END
};
EvtScript EnemyNpcDefeat = {
EVT_CALL(SetNpcRotation, NPC_SELF, 0, 0, 0)
EVT_CALL(GetBattleOutcome, LocalVar(0))
EVT_SWITCH(LocalVar(0))
EVT_CASE_EQ(0)
EVT_CALL(DoNpcDefeat)
EVT_CASE_EQ(2)
EVT_CALL(func_80045900, 0)
EVT_CASE_EQ(3)
EVT_CALL(SetEnemyFlagBits, -1, 16, 1)
EVT_CALL(RemoveNpc, NPC_SELF)
EVT_END_SWITCH
EVT_RETURN
EVT_END
};
extern s8 D_8009A654;
extern s16 D_8009A668;
extern s32 D_800A0BA0;
extern f32 D_800A0BA4;
extern EffectInstance* WorldMerleeOrbEffect;
extern EffectInstance* WorldMerleeWaveEffect;
void set_battle_formation(Battle*);
s32 get_defeated(s32 mapID, s32 encounterID) {
EncounterStatus* currentEncounter = &gCurrentEncounter;
s32 encounterIdx = encounterID / 32;
s32 encounterShift = encounterID % 32;
return currentEncounter->defeatFlags[mapID][encounterIdx] & (1 << encounterShift);
}
void set_defeated(s32 mapID, s32 encounterID) {
EncounterStatus* currentEncounter = &gCurrentEncounter;
s32 encounterIdx = encounterID / 32;
s32 encounterShift;
s32 flag;
flag = encounterID % 32;
encounterShift = flag;
flag = currentEncounter->defeatFlags[mapID][encounterIdx];
currentEncounter->defeatFlags[mapID][encounterIdx] = flag | (1 << encounterShift);
// TODO: The below should work but has regalloc issues:
/*EncounterStatus *currentEncounter = &gCurrentEncounter;
s32 encounterIdx = encounterID / 32;
s32 encounterShift = encounterID % 32;
currentEncounter->defeatFlags[mapID][encounterIdx] |= (1 << encounterShift);*/
}
ApiStatus ShowMerleeCoinMessage(Evt* script, s32 isInitialCall) {
if (isInitialCall) {
show_merlee_message(0, 60);
}
if (is_merlee_message_done()) {
return ApiStatus_BLOCK;
} else {
return ApiStatus_DONE2;
}
}
ApiStatus ShowMerleeRanOutMessage(Evt* script, s32 isInitialCall) {
if (isInitialCall) {
show_merlee_message(1, 60);
}
if (is_merlee_message_done()) {
return ApiStatus_BLOCK;
} else {
return ApiStatus_DONE2;
}
}
ApiStatus FadeBackgroundToBlack(Evt* script, s32 isInitialCall) {
if (isInitialCall) {
mdl_set_all_fog_mode(1);
*D_801512F0 = 1;
set_background_color_blend(0, 0, 0, 0);
script->functionTemp[0] = 25;
}
set_background_color_blend(0, 0, 0, ((25 - script->functionTemp[0]) * 10) & 254);
script->functionTemp[0]--;
if (script->functionTemp[0] == 0) {
return ApiStatus_DONE2;
} else {
return ApiStatus_BLOCK;
}
}
ApiStatus UnfadeBackgroundFromBlack(Evt* script, s32 isInitialCall) {
if (isInitialCall) {
script->functionTemp[0] = 25;
}
set_background_color_blend(0, 0, 0, (script->functionTemp[0] * 10) & 0xFE);
script->functionTemp[0] -= 5;
if (script->functionTemp[0] == 0) {
set_background_color_blend(0, 0, 0, 0);
return ApiStatus_DONE2;
} else {
return ApiStatus_BLOCK;
}
}
ApiStatus FadeInMerlee(Evt* script, s32 isInitialCall) {
Npc* npc = get_npc_unsafe(NPC_BTL_MERLEE);
if (isInitialCall) {
sfx_play_sound(SOUND_24B);
npc->alpha = 0;
}
npc->alpha += 17;
if ((u32)(npc->alpha & 0xFF) >= 0xFF) {
npc->alpha = 0xFF;
return ApiStatus_DONE1;
} else {
return ApiStatus_BLOCK;
}
}
ApiStatus FadeOutMerlee(Evt* script, s32 isInitialCall) {
Npc* npc = get_npc_unsafe(NPC_BTL_MERLEE);
npc->alpha -= 17;
if (npc->alpha == 0) {
npc->alpha = 0;
return ApiStatus_DONE1;
} else {
return ApiStatus_BLOCK;
}
}
// same as BattleMerleeUpdateFX aside from syms
ApiStatus MerleeUpdateFX(Evt* script, s32 isInitialCall) {
Npc* merlee = get_npc_unsafe(NPC_BTL_MERLEE);
EnergyOrbWaveFXData* effectData;
if (isInitialCall) {
script->functionTemp[1] = 0;
D_800A0BA4 = merlee->pos.y;
WorldMerleeOrbEffect = fx_energy_orb_wave(0, merlee->pos.x, merlee->pos.y, merlee->pos.z, 0.4f, 0);
WorldMerleeWaveEffect = fx_energy_orb_wave(3, merlee->pos.x, merlee->pos.y, merlee->pos.z, 0.00001f, 0);
D_800A0BB8 = 0;
D_800A0BA0 = 12;
sfx_play_sound(SOUND_2074);
}
merlee->pos.y = D_800A0BA4 + sin_rad(DEG_TO_RAD(script->functionTemp[1])) * 3.0f;
script->functionTemp[1] += 10;
script->functionTemp[1] = clamp_angle(script->functionTemp[1]);
effectData = WorldMerleeOrbEffect->data.energyOrbWave;
effectData->pos.x = merlee->pos.x;
effectData->pos.y = merlee->pos.y + 16.0f;
effectData->pos.z = merlee->pos.z;
effectData = WorldMerleeWaveEffect->data.energyOrbWave;
effectData->pos.x = merlee->pos.x;
effectData->pos.y = merlee->pos.y + 16.0f;
effectData->pos.z = merlee->pos.z + 5.0f;
if (D_800A0BB8 == 2) {
WorldMerleeOrbEffect->data.energyOrbWave->scale = 0.00001f;
WorldMerleeWaveEffect->data.energyOrbWave->scale = 0.00001f;
WorldMerleeOrbEffect->flags |= EFFECT_INSTANCE_FLAGS_10;
WorldMerleeWaveEffect->flags |= EFFECT_INSTANCE_FLAGS_10;
return ApiStatus_DONE1;
}
if (D_800A0BB8 == 1) {
effectData = WorldMerleeOrbEffect->data.energyOrbWave;
effectData->scale += 0.35;
if (effectData->scale > 3.5) {
effectData->scale = 3.5f;
}
if (D_800A0BA0 != 0) {
D_800A0BA0--;
} else {
effectData = WorldMerleeWaveEffect->data.energyOrbWave;
effectData->scale += 0.5;
if (effectData->scale > 5.0) {
D_800A0BB8 = 2;
}
}
}
return ApiStatus_BLOCK;
}
ApiStatus MerleeStopFX(Evt* script, s32 isInitialCall) {
D_800A0BB8 = 1;
return ApiStatus_DONE2;
}
ApiStatus GetCamLookAtObjVector(Evt* script, s32 isInitialCall) {
script->varTable[0] = gCameras[gCurrentCameraID].lookAt_obj.x;
script->varTable[1] = gCameras[gCurrentCameraID].lookAt_obj.y;
script->varTable[2] = gCameras[gCurrentCameraID].lookAt_obj.z;
return ApiStatus_DONE2;
}
ApiStatus HasMerleeCasts(Evt* script, s32 isInitialCall) {
script->varTable[0] = FALSE;
if (gPlayerData.merleeCastsLeft > 0) {
script->varTable[0] = TRUE;
}
return ApiStatus_DONE2;
}
ApiStatus PlayMerleeGatherFX(Evt* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 var0 = evt_get_variable(script, *args++);
s32 var1 = evt_get_variable(script, *args++);
s32 var2 = evt_get_variable(script, *args++);
fx_energy_in_out(6, var0, var1, var2, 1.2f, 30);
return ApiStatus_DONE2;
}
ApiStatus PlayMerleeOrbFX(Evt* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 var0 = evt_get_variable(script, *args++);
s32 var1 = evt_get_variable(script, *args++);
s32 var2 = evt_get_variable(script, *args++);
fx_energy_orb_wave(9, var0, var1, var2, 5.0f, 15);
return ApiStatus_DONE2;
}
ApiStatus OnDefeatEnemy(Evt* script, s32 isInitialCall) {
Enemy* enemy = script->owner1.enemy;
Npc* npc = get_npc_unsafe(enemy->npcID);
s32 temp1;
if (isInitialCall) {
script->functionTemp[0] = 0;
script->functionTemp[1] = 20;
}
if (script->functionTemp[1] & 1) {
npc->flags &= ~NPC_FLAG_2;
} else {
npc->flags |= NPC_FLAG_2;
}
if (script->functionTemp[1] == 15) {
sfx_play_sound(SOUND_DEATH);
fx_damage_stars(1, npc->pos.x, npc->pos.y + (npc->collisionHeight / 2), npc->pos.z, 0, -1.0f, 0, 10);
}
temp1 = script->functionTemp[1];
if (script->functionTemp[1] == 10) {
fx_big_smoke_puff(npc->pos.x, npc->pos.y + 10.0f, npc->pos.z + 10.0f);
if (script->functionTemp[1] == temp1) { // what? (never can be false, seemingly)
spawn_drops(enemy);
}
}
script->functionTemp[1]--;
if (script->functionTemp[1] == 0) {
npc->flags |= NPC_FLAG_2;
return ApiStatus_DONE1;
}
return ApiStatus_BLOCK;
}
ApiStatus OnFleeBattleDrops(Evt* script, s32 isInitialCall) {
PlayerStatus* playerStatus = &gPlayerStatus;
PlayerData* playerData = &gPlayerData;
if (isInitialCall) {
script->functionTemp[0] = 0;
script->functionTemp[1] = 40;
script->functionTemp[2] = 0;
}
script->functionTemp[2]++;
if (script->functionTemp[2] >= 5) {
if (rand_int(100) < 50) {
if (playerData->coins != 0) {
playerData->coins--;
make_item_entity_delayed(ITEM_COIN, playerStatus->position.x, playerStatus->position.y + playerStatus->colliderHeight,
playerStatus->position.z, 3, 0, 0);
}
}
script->functionTemp[2] = 0;
}
return --script->functionTemp[1] == 0;
}
/// Default/neutral state during world gameplay; checks for player-enemy collisions and initiates battles when they occur.
INCLUDE_ASM(s32, "1a1f0_len_5390", update_encounters_neutral);
void draw_encounters_neutral(void) {
}
void update_encounters_pre_battle(void) {
EncounterStatus* currentEncounter = &gCurrentEncounter;
PlayerData* playerData = &gPlayerData;
Encounter* encounter;
Enemy* enemy;
s32 i;
s32 j;
switch (D_8009A5D0) {
case 0:
currentEncounter->fadeOutAmount = 0;
currentEncounter->unk_94 = 1;
currentEncounter->fadeOutAccel = 1;
currentEncounter->unk_08 = -1;
D_8009A654 = 0;
D_80077C40 = 0;
suspend_all_group(0x10);
for (i = 0; i < currentEncounter->numEncounters; i++) {
encounter = currentEncounter->encounterList[i];
if (encounter != NULL) {
for (j = 0; j < encounter->count; j++) {
enemy = encounter->enemy[j];
if (enemy != NULL && !(enemy->flags & NPC_FLAG_NO_AI)) {
if (enemy->aiScript != NULL) {
suspend_all_script(enemy->aiScriptID);
}
if (enemy->auxScript != NULL) {
suspend_all_script(enemy->auxScriptID);
}
}
}
}
}
enemy = currentEncounter->currentEnemy;
if ((enemy->flags & NPC_FLAG_MOTION_BLUR) && currentEncounter->unk_12 == 0) {
currentEncounter->unk_94 = 0;
currentEncounter->battleStartCountdown = 0;
partner_handle_before_battle();
D_8009A5D0 = 3;
return;
}
if (gGameStatusPtr->debugEnemyContact == 2) {
currentEncounter->unk_94 = 0;
currentEncounter->battleStartCountdown = 10;
partner_handle_before_battle();
D_8009A5D0 = 2;
return;
}
enemy = currentEncounter->currentEnemy;
if (currentEncounter->hitType != 1 &&
currentEncounter->hitType != 3 &&
is_ability_active(ABILITY_FIRST_ATTACK) &&
(playerData->level >= enemy->npcSettings->level) &&
!(enemy->flags & ENEMY_FLAGS_40) &&
currentEncounter->unk_12 == 0)
{
currentEncounter->unk_94 = 0;
currentEncounter->battleStartCountdown = 0xA;
D_80077C40 = 1;
D_8009A5D0 = 2;
return;
}
enemy = currentEncounter->currentEnemy;
if ((
(is_ability_active(ABILITY_BUMP_ATTACK)) &&
(playerData->level >= enemy->npcSettings->level) &&
(!(enemy->flags & ENEMY_FLAGS_40) &&
(currentEncounter->unk_12 == 0))
) || (
(enemy = currentEncounter->currentEnemy,
(currentEncounter->hitType == 3)) &&
(is_ability_active(ABILITY_SPIN_ATTACK)) &&
playerData->level >= enemy->npcSettings->level &&
!(enemy->flags & ENEMY_FLAGS_40) &&
currentEncounter->unk_12 == 0
))
{
currentEncounter->battleStartCountdown = 10;
D_80077C40 = 1;
currentEncounter->unk_94 = 0;
D_8009A5D0 = 2;
return;
}
if (currentEncounter->songID < 0) {
switch (currentEncounter->firstStrikeType) {
case 0:
bgm_set_battle_song(SONG_NORMAL_BATTLE, FIRST_STRIKE_NONE);
break;
case 1:
bgm_set_battle_song(SONG_NORMAL_BATTLE, FIRST_STRIKE_PLAYER);
break;
case 2:
bgm_set_battle_song(SONG_NORMAL_BATTLE, FIRST_STRIKE_ENEMY);
break;
}
} else {
bgm_set_battle_song(currentEncounter->songID, FIRST_STRIKE_NONE);
}
bgm_push_battle_song();
D_8009A654 = 1;
currentEncounter->battleStartCountdown = 10;
D_8009A5D0 = 1;
case 1:
if (currentEncounter->fadeOutAmount == 255) {
if (currentEncounter->battleStartCountdown != 0) {
currentEncounter->battleStartCountdown--;
break;
}
encounter = currentEncounter->currentEncounter;
for (i = 0; i < encounter->count; i++) {
enemy = encounter->enemy[i];
if (enemy != NULL &&
((!(enemy->flags & NPC_FLAG_ENABLE_HIT_SCRIPT) || enemy == currentEncounter->currentEnemy)) &&
!(enemy->flags & NPC_FLAG_NO_AI) &&
enemy->hitScript != NULL)
{
kill_script_by_ID(enemy->hitScriptID);
enemy->hitScript = NULL;
}
}
partner_handle_before_battle();
currentEncounter->dizzyAttackStatus = 0;
currentEncounter->dizzyAttackDuration = 0;
enemy = currentEncounter->currentEnemy;
currentEncounter->unk_10 = enemy->unk_B5;
if (is_ability_active(ABILITY_DIZZY_ATTACK) && currentEncounter->hitType == 3) {
currentEncounter->dizzyAttackStatus = 4;
currentEncounter->dizzyAttackDuration = 3;
}
sfx_stop_sound(SOUND_2111);
sfx_stop_sound(SOUND_2112);
sfx_stop_sound(SOUND_2113);
sfx_stop_sound(SOUND_2114);
set_battle_formation(NULL);
set_battle_stage(encounter->stage);
load_battle(encounter->battle);
currentEncounter->unk_07 = 1;
currentEncounter->unk_08 = 0;
currentEncounter->merleeCoinBonus = 0;
currentEncounter->damageTaken = 0;
currentEncounter->coinsEarned = 0;
currentEncounter->fadeOutAccel = 0;
currentEncounter->fadeOutAmount = 255;
set_screen_overlay_params_front(0, 255.0f);
gGameState = 5;
D_8009A678 = 1;
D_8009A5D0 = 0;
}
break;
case 2:
if (currentEncounter->battleStartCountdown != 0) {
currentEncounter->battleStartCountdown--;
break;
}
encounter = currentEncounter->currentEncounter;
for (i = 0; i < encounter->count; i++) {
enemy = encounter->enemy[i];
if (enemy != NULL &&
(!(enemy->flags & NPC_FLAG_ENABLE_HIT_SCRIPT) || enemy == currentEncounter->currentEnemy) &&
!(enemy->flags & NPC_FLAG_NO_AI) &&
(enemy->hitScript != 0))
{
kill_script_by_ID(enemy->hitScriptID);
enemy->hitScript = NULL;
}
}
currentEncounter->unk_08 = 1;
currentEncounter->unk_07 = 1;
currentEncounter->battleOutcome = 0;
currentEncounter->merleeCoinBonus = 0;
currentEncounter->damageTaken = 0;
gGameState = 5;
currentEncounter->coinsEarned = 0;
currentEncounter->fadeOutAccel = 0;
currentEncounter->fadeOutAmount = 0;
D_8009A678 = 1;
D_8009A5D0 = 0;
break;
case 3:
currentEncounter->battleOutcome = 4;
currentEncounter->unk_08 = 1;
currentEncounter->fadeOutAmount = 0;
currentEncounter->fadeOutAccel = 0;
gGameState = 5;
D_8009A678 = 1;
D_8009A5D0 = 0;
break;
}
}
void draw_encounters_pre_battle(void) {
EncounterStatus* encounter = &gCurrentEncounter;
Npc* npc = get_npc_unsafe(encounter->currentEnemy->npcID);
PlayerStatus* playerStatus = &gPlayerStatus;
if (encounter->unk_94 != 0) {
f32 playerX, playerY, playerZ;
f32 otherX, otherY, otherZ;
s32 pScreenX, pScreenY, pScreenZ;
s32 oScreenX, oScreenY, oScreenZ;
if (encounter->fadeOutAmount != 255) {
encounter->fadeOutAccel++;
if (encounter->fadeOutAccel > 10) {
encounter->fadeOutAccel = 10;
}
encounter->fadeOutAmount += encounter->fadeOutAccel;
if (encounter->fadeOutAmount > 255) {
encounter->fadeOutAmount = 255;
}
playerX = playerStatus->position.x;
playerY = playerStatus->position.y;
playerZ = playerStatus->position.z;
otherX = npc->pos.x;
otherY = npc->pos.y;
otherZ = npc->pos.z;
if (otherY < -990.0f) {
otherX = playerX;
otherY = playerY;
otherZ = playerZ;
}
if (gGameStatusPtr->demoState == 2) {
set_screen_overlay_params_back(10, encounter->fadeOutAmount);
set_screen_overlay_alpha(1, 255.0f);
set_screen_overlay_color(1, 0, 0, 0);
get_screen_coords(gCurrentCameraID, playerX, playerY + 20.0f, playerZ, &pScreenX, &pScreenY, &pScreenZ);
get_screen_coords(gCurrentCameraID, otherX, otherY + 15.0f, otherZ, &oScreenX, &oScreenY, &oScreenZ);
set_screen_overlay_center(1, 0, (pScreenX - oScreenX) / 2 + oScreenX,
(pScreenY - oScreenY) / 2 + oScreenY);
} else {
set_screen_overlay_params_front(10, encounter->fadeOutAmount);
set_screen_overlay_alpha(0, 255.0f);
set_screen_overlay_color(0, 0, 0, 0);
get_screen_coords(gCurrentCameraID, playerX, playerY + 20.0f, playerZ, &pScreenX, &pScreenY, &pScreenZ);
get_screen_coords(gCurrentCameraID, otherX, otherY + 15.0f, otherZ, &oScreenX, &oScreenY, &oScreenZ);
set_screen_overlay_center(0, 0, (pScreenX - oScreenX) / 2 + oScreenX,
(pScreenY - oScreenY) / 2 + oScreenY);
}
}
}
}
void show_first_strike_message(void) {
EncounterStatus* currentEncounter = &gCurrentEncounter;
s32 posX;
s32 width;
s32 xOffset;
s32 screenWidthHalf;
if (currentEncounter->unk_94 == 0) {
D_8009A668 = -200;
return;
}
D_8009A668 += 40;
xOffset = D_8009A668;
if (xOffset > 0) {
if (xOffset < 1600) {
xOffset = 0;
} else {
xOffset -= 1600;
}
}
screenWidthHalf = SCREEN_WIDTH / 2;
switch (currentEncounter->firstStrikeType) {
case FIRST_STRIKE_PLAYER:
switch (currentEncounter->hitType) {
case 2:
case 4:
width = get_msg_width(0x1D00AC, 0) + 24;
posX = (xOffset + screenWidthHalf) - (width / 2);
draw_box(0, 0x14, posX, 69, 0, width, 28, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, 0, NULL,
SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
draw_msg(0x1D00AC, posX + 11, 75, 0xFF, 0xA, 0);
break;
case 6:
width = get_msg_width(0x1D00AD, 0) + 24;
posX = (xOffset + screenWidthHalf) - (width / 2);
draw_box(0, 0x14, posX, 69, 0, width, 28, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, 0, NULL,
SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
draw_msg(0x1D00AD, posX + 11, 75, 0xFF, 0xA, 0);
break;
}
break;
case FIRST_STRIKE_ENEMY:
if (!is_ability_active(ABILITY_CHILL_OUT)) {
width = get_msg_width(0x1D00AE, 0) + 24;
posX = (xOffset + screenWidthHalf) - (width / 2);
draw_box(0, 4, posX, 69, 0, width, 28, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, 0, NULL,
SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
draw_msg(0x1D00AE, posX + 11, 75, 0xFF, 0xA, 0);
}
break;
}
}
INCLUDE_ASM(s32, "1a1f0_len_5390", update_encounters_post_battle);
void draw_encounters_post_battle(void) {
EncounterStatus* currentEncounter = &gCurrentEncounter;
s32 ret = currentEncounter->fadeOutAccel;
if (ret != 0) {
set_screen_overlay_params_front(0, currentEncounter->fadeOutAmount);
set_screen_overlay_color(0, 0, 0, 0);
}
}
void update_encounters_conversation(void) {
EncounterStatus* encounter = &gCurrentEncounter;
PlayerStatus* playerStatus = &gPlayerStatus;
Enemy* currentEnemy;
s32 flag;
switch (D_8009A5D0) {
case 0:
currentEnemy = encounter->currentEnemy;
flag = FALSE;
if (currentEnemy->interactScript != NULL) {
if (does_script_exist(currentEnemy->interactScriptID)) {
flag = TRUE;
} else {
currentEnemy->interactScript = NULL;
}
}
if (currentEnemy->hitScript != NULL) {
if (does_script_exist(currentEnemy->hitScriptID)) {
flag = TRUE;
} else {
currentEnemy->hitScript = NULL;
}
}
if (!flag) {
D_8009A5D0 = 1;
}
break;
case 1:
resume_all_group(1);
currentEnemy = encounter->currentEnemy;
if (currentEnemy != NULL && currentEnemy->aiScript != NULL) {
resume_all_script(currentEnemy->aiScriptID);
}
enable_player_input();
partner_enable_input();
if (playerStatus->actionState == ACTION_STATE_TALK) {
set_action_state(ACTION_STATE_IDLE);
}
func_800EF3D4(0);
encounter->hitType = 0;
resume_all_group(16);
gGameState = 2;
D_8009A678 = 1;
D_8009A5D0 = 0;
break;
}
}
void draw_encounters_conversation(void) {
}
s32 check_conversation_trigger(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
Camera* camera = &gCameras[gCurrentCameraID];
EncounterStatus* encounterStatus = &gCurrentEncounter;
f32 npcX, npcY, npcZ;
f32 angle;
f32 deltaX, deltaZ;
Encounter* encounter;
f32 playerX, playerY, playerZ;
f32 playerColliderHeight;
f32 playerColliderRadius;
f32 length;
f32 npcCollisionHeight;
f32 npcCollisionRadius;
Encounter* encounterTemp;
Npc* npc;
Npc* encounterNpc;
Enemy* enemy;
Enemy* encounterEnemy;
f32 minLength;
f32 xTemp, yTemp, zTemp;
s32 i, j;
playerStatus->encounteredNPC = NULL;
playerStatus->flags &= ~PS_FLAGS_HAS_CONVERSATION_NPC;
playerColliderHeight = playerStatus->colliderHeight;
playerColliderRadius = playerStatus->colliderDiameter / 2;
playerX = playerStatus->position.x;
playerY = playerStatus->position.y;
playerZ = playerStatus->position.z;
if (gPartnerActionStatus.partnerActionState != PARTNER_ACTION_NONE) {
return FALSE;
}
encounter = NULL;
npc = NULL;
enemy = NULL;
minLength = 65535.0f;
for (i = 0; i < encounterStatus->numEncounters; i++) {
encounterTemp = encounterStatus->encounterList[i];
if (encounterTemp == NULL) {
continue;
}
for (j = 0; j < encounterTemp->count; j++) {
encounterEnemy = encounterTemp->enemy[j];
if (encounterEnemy == NULL) {
continue;
}
if (encounterEnemy->flags & (ENEMY_FLAGS_80000000 | ENEMY_FLAGS_20)) {
continue;
}
if (!(encounterEnemy->flags & ENEMY_FLAGS_1)) {
continue;
}
if ((encounterEnemy->flags & ENEMY_FLAGS_8000000) || encounterEnemy->interactBytecode == NULL) {
continue;
}
encounterNpc = get_npc_unsafe(encounterEnemy->npcID);
npcX = encounterNpc->pos.x;
npcY = encounterNpc->pos.y;
npcZ = encounterNpc->pos.z;
deltaX = npcX - playerX;
deltaZ = npcZ - playerZ;
npcCollisionHeight = encounterNpc->collisionHeight;
npcCollisionRadius = encounterNpc->collisionRadius;
length = sqrtf(SQ(deltaX) + SQ(deltaZ));
if ((playerColliderRadius + npcCollisionRadius <= length) ||
(npcY + npcCollisionHeight < playerY) ||
(playerY + playerColliderHeight < npcY)) {
continue;
}
if (clamp_angle(playerStatus->spriteFacingAngle) < 180.0f) {
angle = clamp_angle(camera->currentYaw - 120.0f);
if (playerStatus->trueAnimation & SPRITE_ID_BACK_FACING) {
angle = clamp_angle(angle + 60.0f);
}
} else {
angle = clamp_angle(camera->currentYaw + 120.0f);
if (playerStatus->trueAnimation & SPRITE_ID_BACK_FACING) {
angle = clamp_angle(angle - 60.0f);
}
}
if (fabsf(get_clamped_angle_diff(angle, atan2(playerX, playerZ, npcX, npcZ))) > 90.0f) {
continue;
}
if (!(encounterEnemy->flags & ENEMY_FLAGS_10000) && encounterNpc->flags & NPC_FLAG_20000000) {
xTemp = npcX;
yTemp = npcY;
zTemp = npcZ;
if (npc_test_move_taller_with_slipping(0, &xTemp, &yTemp, &zTemp, length,
atan2(npcX, npcZ, playerX, playerZ),
npcCollisionHeight,
2.0f * npcCollisionRadius) != 0) {
continue;
}
}
if (length < minLength) {
minLength = length;
encounter = encounterTemp;
npc = encounterNpc;
enemy = encounterEnemy;
}
}
}
if (!(playerStatus->animFlags & PA_FLAGS_8BIT_MARIO) && npc != NULL && !is_picking_up_item()) {
playerStatus->encounteredNPC = npc;
playerStatus->flags |= PS_FLAGS_HAS_CONVERSATION_NPC;
if (playerStatus->pressedButtons & BUTTON_A) {
close_status_menu();
gCurrentEncounter.hitType = ENCOUNTER_TRIGGER_CONVERSATION;
enemy->encountered = ENCOUNTER_TRIGGER_CONVERSATION;
encounterStatus->currentEncounter = encounter;
encounterStatus->currentEnemy = enemy;
encounterStatus->firstStrikeType = FIRST_STRIKE_PLAYER;
return TRUE;
}
}
return FALSE;
}
INCLUDE_ASM(s32, "1a1f0_len_5390", create_encounters);
void init_encounters_ui(void) {
}
s32 is_starting_conversation(void) {
s32 ret = gGameState == 3;
if (gCurrentEncounter.hitType == 5) {
ret = 1;
}
return ret;
}