papermario/src/code_190B20.c

946 lines
48 KiB
C

#include "common.h"
#include "battle/battle.h"
s32 D_80280FC0[] = {
0x000A005A, 0x00000032, 0x0003000B, 0x00000032, 0x0001002D, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000032, 0x00010031, 0x00000032, 0x00010031, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000032, 0x00010032, 0x00000032, 0x00010032, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000032, 0x0003000A, 0x00000032, 0x0003000A, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000050, 0x0003000A, 0x00000014, 0x0003000B, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* actor type name ids begin here */ 0x00290081, 0x00290082, 0x0029006B, 0x0029006C, 0x0029006D, 0x0029006E, 0x0029006F, 0x00290000, 0x00290002, 0x00290001, 0x00290009, 0x00290007, 0x00290008, 0x0029000A, 0x0029000A, 0x0029000B, 0x0029000C, 0x00290015, 0x00290014, 0x00290017, 0x00290016, 0x00290018, 0x0029001A, 0x00290019, 0x0029001E, 0x0029001F, 0x00290020, 0x00290021, 0x00290022, 0x00290023, 0x00290024, 0x00290027, 0x00290028, 0x0029002B, 0x0029002C, 0x0029002A, 0x00290029, 0x0029007C, 0x00290033, 0x00290034, 0x00290080, 0x00290035, 0x00290036, 0x00290038, 0x00290039, 0x00290037, 0x0029003D, 0x0029003E, 0x00290042, 0x0029003F, 0x00290040, 0x00290041, 0x00290044, 0x00290043, 0x00290047, 0x00290048, 0x0029004B, 0x0029004A, 0x00290056, 0x0029004C, 0x0029004F, 0x0029004E, 0x00290053, 0x00290052, 0x00290054, 0x0029004D, 0x00290050, 0x00290051, 0x00290055, 0x00290059, 0x0029005B, 0x0029005A, 0x0029005A, 0x00290060, 0x0029005F, 0x0029005E, 0x0029005D, 0x0029005C, 0x0029005C, 0x0029005C, 0x0029005C, 0x00290070, 0x00290070, 0x00290071, 0x00290071, 0x00290072, 0x00290072, 0x00290073, 0x00290073, 0x00290074, 0x00290074, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x001D0011, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290068, 0x00290069, 0x0029006A, 0x001D0007, 0x001D0008, 0x001D0009, 0x001D000A, 0x001D000F, 0x001D000C, 0x001D000D, 0x001D000E, 0x00290062, 0x00290013, 0x00290013, 0x00290013, 0x00290013, 0x00290013, 0x00290013, 0x00290013, 0x00290013, 0x00290004, 0x00290003, 0x00290005, 0x00290006, 0x001D0007, 0x0029005C, 0x0029005C, 0x0029005C, 0x0029005C, 0x0029000D, 0x00290012, 0x00290011, 0x0029000E, 0x0029000F, 0x00290010, 0x001D0007, 0x0029001B, 0x0029001C, 0x0029001D, 0x00290025, 0x00290025, 0x00290026, 0x00290032, 0x00290031, 0x00290030, 0x00290079, 0x0029002F, 0x0029007A, 0x00290027, 0x0029007B, 0x00290027, 0x0029002D, 0x0029002D, 0x0029002E, 0x00290005, 0x0029003A, 0x0029003A, 0x0029003B, 0x0029003B, 0x0029003C, 0x0029003A, 0x00290063, 0x00290045, 0x00290046, 0x00290049, 0x00290057, 0x00290057, 0x00290058, 0x00290061, 0x00290061, 0x00290061, 0x00290061, 0x00290061, 0x00290061, 0x00290061, 0x00290064, 0x00290065, 0x00290065, 0x00290066, 0x00290066, 0x00290067, 0x00290051, 0x00290076, 0x00290077, 0x00290078, 0x00290076, 0x00290076, 0x00290076,
};
s32 D_80281454[] = { 0x78, 0x93, 0x99, 0xB2, -1 };
// TODO: struct for each table row. s32 s32 s32 s32 s32 s32 u16 u16?
s32 bActorSoundTable[] = {
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DF, 0x000020DF, 0x000020DF, 0x000020DF, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DF, 0x000020DF, 0x000020DF, 0x000020DF, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DF, 0x000020DF, 0x000020DF, 0x000020DF, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DF, 0x000020DF, 0x000020DF, 0x000020DF, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000331, 0x00000331, 0x00000331, 0x00000331, 0x00000331, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DF, 0x000020DF, 0x000020DF, 0x000020DF, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000002C9, 0x000002C9, 0x000002C9, 0x000002C9, 0x000002C9, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020D0, 0x000020D0, 0x000020D0, 0x000020D0, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C1, 0x000020C1, 0x000020C1, 0x000020C1, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000343, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000343, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000351, 0x00000351, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000331, 0x00000331, 0x00000331, 0x00000331, 0x00000331, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DF, 0x000020DF, 0x000020DF, 0x000020DF, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020D0, 0x000020D0, 0x000020D0, 0x000020D0, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C4, 0x000020C4, 0x000020C4, 0x000020C4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000380, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020D9, 0x000020D9, 0x000020D9, 0x000020D9, 0x000020D9, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C6, 0x000020C6, 0x000020C6, 0x000020C6, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000331, 0x00000331, 0x00000331, 0x00000331, 0x00000331, 0x0000010F, 0x001E001E,
0x00000331, 0x00000331, 0x00000331, 0x00000331, 0x00000331, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x000003CE, 0x000003CE, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000295, 0x00000295, 0x00000295, 0x00000295, 0x000003E2, 0x0000010F, 0xFFFBFFFB,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000357, 0x00000000, 0x00000357, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000002D6, 0x000002D6, 0x000002D6, 0x000002D6, 0x000002D5, 0x0000010F, 0x001E001E,
0x000002D6, 0x000002D6, 0x000002D6, 0x000002D6, 0x000002D5, 0x0000010F, 0x001E001E,
0x00000295, 0x00000000, 0x00000295, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000295, 0x00000000, 0x00000295, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C4, 0x000020C4, 0x000020C4, 0x000020C4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C4, 0x000020C4, 0x000020C4, 0x000020C4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000003CE, 0x000003CE, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x00000351, 0x00000351, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000002CA, 0x000002CA, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000100, 0x00000100, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x0000029A, 0x0000029A, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000295, 0x00000295, 0x00000295, 0x00000295, 0x000003E2, 0x0000010F, 0xFFFBFFFB,
0x0000030B, 0x000002FD, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020CD, 0x000020CD, 0x000020CD, 0x000020CD, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000002C9, 0x000002C9, 0x000002C9, 0x000002C9, 0x000002C9, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000295, 0x00000295, 0x00000295, 0x00000295, 0x000003E2, 0x0000010F, 0xFFFBFFFB,
0x000020DD, 0x000020DD, 0x000020DD, 0x000020DD, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x000020DD, 0x000020DD, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000100, 0x00000100, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x0000029A, 0x0000029A, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000295, 0x00000295, 0x00000295, 0x00000295, 0x000003E2, 0x0000010F, 0xFFFBFFFB,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xFFFBFFFB,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x00000000, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x00000000, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x00000000, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000002CA, 0x000002CA, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020DD, 0x000020DD, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000100, 0x00000100, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x0000029A, 0x0000029A, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000295, 0x00000295, 0x00000295, 0x00000295, 0x000003E2, 0x0000010F, 0xFFFBFFFB,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x000020C1, 0x000020C1, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C1, 0x000020C1, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C1, 0x000020C1, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C1, 0x000020C1, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C1, 0x000020C1, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C1, 0x000020C1, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C1, 0x000020C1, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020C1, 0x000020C1, 0x00000351, 0x00000351, 0x000003E2, 0x0000010F, 0x001E001E,
0x000003AC, 0x000003AC, 0x00000000, 0x00000000, 0x0000010F, 0x0000010F, 0x001E001E,
0x000003AC, 0x000003AC, 0x00000000, 0x00000000, 0x0000010F, 0x0000010F, 0x001E001E,
0x000020EC, 0x000020EC, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x0016001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000003EA, 0x000003EA, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x00000000, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x00000000, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x00000000, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x000020EF, 0x000020EF, 0x00000000, 0x00000000, 0xFFF2FFF2,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xFFFDFFFD,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x000020F6, 0x000020F6, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x000020F6, 0x000020F6, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000020C8, 0x00000000, 0x001E001E,
0x00002066, 0x00002066, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x000A000A,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x0000037E, 0x0000037E, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x000020BA, 0x000020BA, 0x00000000, 0x00000000, 0x00000000, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x00000000, 0x00000000, 0x000003E2, 0x0000010F, 0x001E001E,
0x0000037D, 0x0000037D, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x000020EC, 0x000020EC, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x000003D1, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E7, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E7, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E7, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003E7, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00190019,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00190019,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00190019,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00190019,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00190019,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x000020BA, 0x000003B4, 0x000020BA, 0x000003B4, 0x000003E2, 0x0000010F, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x001E001E,
};
MessageID bActorTattles[] = {
0x00000000, 0x00000000, 0x001C0079, 0x001C007A, 0x001C007B, 0x001C007C, 0x001C007D, 0x001C0000,
0x001C0002, 0x001C0001, 0x001C0009, 0x001C0007, 0x001C0008, 0x001C000A, 0x001C000A, 0x001C000B,
0x001C000C, 0x001C0015, 0x001C0014, 0x001C0017, 0x001C0016, 0x001C0018, 0x001C001A, 0x001C0019,
0x001C001E, 0x001C001F, 0x001C0020, 0x001C0021, 0x001C0022, 0x001C0023, 0x001C0024, 0x001C0029,
0x001C002A, 0x001C002D, 0x001C002E, 0x001C002C, 0x001C002B, 0x00000000, 0x001C0035, 0x001C0036,
0x00000000, 0x001C0037, 0x001C0038, 0x001C003A, 0x001C003B, 0x001C0039, 0x001C0042, 0x001C0043,
0x001C0047, 0x001C0044, 0x001C0045, 0x001C0046, 0x001C0049, 0x001C0048, 0x001C004D, 0x001C004E,
0x001C0051, 0x001C0050, 0x001C005C, 0x001C0052, 0x001C0055, 0x001C0054, 0x001C0059, 0x001C0058,
0x001C005A, 0x001C0053, 0x001C0056, 0x001C0057, 0x001C005B, 0x001C0060, 0x001C0062, 0x001C0061,
0x001C0061, 0x001C006A, 0x001C0069, 0x001C0068, 0x001C0067, 0x001C0063, 0x001C0065, 0x001C0064,
0x001C0066, 0x001C007E, 0x001C007F, 0x001C0080, 0x001C0081, 0x001C0082, 0x001C0083, 0x001C0084,
0x001C0085, 0x001C0086, 0x001C0087, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074,
0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074,
0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074,
0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x001C0074, 0x00000000,
0x001C0074, 0x001C0074, 0x001C0074, 0x001C0075, 0x001C0076, 0x001C0077, 0x001C0078, 0x001C008C,
0x001C008B, 0x001C0090, 0x001C008F, 0x001C0091, 0x001C008A, 0x001C008D, 0x001C008E, 0x00000000,
0x00000000, 0x001C0013, 0x001C0028, 0x001C0041, 0x001C004C, 0x001C006B, 0x001C006B, 0x001C006B,
0x001C0004, 0x001C0003, 0x001C0005, 0x001C0006, 0x00000000, 0x001C0088, 0x001C0089, 0x001C0088,
0x001C0089, 0x001C000D, 0x001C0012, 0x001C0011, 0x001C000E, 0x001C000F, 0x001C0010, 0x00000000,
0x001C001B, 0x001C001C, 0x001C001D, 0x001C0027, 0x001C0025, 0x001C0026, 0x001C0034, 0x001C0033,
0x001C0032, 0x00000000, 0x001C0031, 0x00000000, 0x001C0029, 0x00000000, 0x001C0029, 0x001C002F,
0x001C002F, 0x001C0030, 0x001C0005, 0x001C003C, 0x001C003D, 0x001C003E, 0x001C003F, 0x001C0040,
0x001C003C, 0x001C006F, 0x001C004A, 0x001C004B, 0x001C004F, 0x001C005D, 0x001C005E, 0x001C005F,
0x00000000, 0x001C006C, 0x001C006C, 0x001C006D, 0x001C006D, 0x001C006E, 0x001C006E, 0x001C0070,
0x001C0071, 0x001C0071, 0x001C0072, 0x001C0072, 0x001C0073, 0x001C0057, 0x001C0093, 0x001C0094,
0x001C0095, 0x001C0093, 0x001C0093, 0x001C0093,
};
s32 bActorCamOffsets[] = {
0x00000000, 0x00000000, 0x00050000, 0x00040000, 0x00040000, 0x00020000, 0x00030000, 0x00050000,
0x00040000, 0x00040000, 0x00050000, 0x00020000, 0x00030000, 0x00050000, 0x00050000, 0x00000000,
0x00060000, 0x00FEF100, 0x000E0000, 0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x000A0000,
0x00000000, 0x00000000, 0x00050000, 0x00050000, 0x00040000, 0x00FEF100, 0x00000000, 0x00050000,
0x00040000, 0x000F1700, 0x00000000, 0x00000000, 0x00030000, 0x00000000, 0x00060000, 0x00070000,
0x00050000, 0x00050000, 0x00060000, 0x00000000, 0x00060000, 0x00000000, 0x00000000, 0x00050000,
0x000E0000, 0x00000000, 0x00020000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00060000, 0x00020000, 0x00050000, 0x00000000,
0x00000000, 0x00000000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00060000, 0x00030000,
0x00030000, 0x00060000, 0x00000000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00050000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00040000, 0x00040000, 0x00040000, 0x000A0000, 0x00000000, 0x00060000,
0x00020000, 0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x00080000, 0x00000000, 0x00000000,
0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000,
0x00040000, 0x00040000, 0x00060A00, 0x080C1100, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00001A1A, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x19FA3C00, 0x19FA3C00, 0x00E90000, 0x00E90000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x000000F1, 0x000000F1, 0x000000F1, 0xF1132DF1, 0x000000F1, 0xF1132DF1, 0x000000F1, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00E20000, 0x00E20000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
s32 bMarioIdleAnims[] = {
Debuff_NORMAL, PlayerAnim_WALKING,
Debuff_DANGER, PlayerAnim_PANTING,
Debuff_STONE, 0x00050001,
Debuff_SLEEP, 0x00030004,
Debuff_DIZZY, 0x00030006,
Debuff_STOP, PlayerAnim_STAND_STILL,
Debuff_HUSTLE, PlayerAnim_RUNNING,
Debuff_BERSERK, 0x00040028,
Debuff_PARALYZE, 0x00030004,
Debuff_FROZEN, 0x0001000E,
0xE, 0x00010002,
Debuff_TURN_DONE, PlayerAnim_STAND_STILL,
0x13, 0x00040029,
0x14, 0x0004002A,
0x15, 0x00030003,
0x18, 0x00030005,
0x16, 0x0010001,
Debuff_THINKING, PlayerAnim_THINKING,
Debuff_WEARY, 0x0001000D,
Debuff_END,
};
s32 bMarioDefendAnims[] = {
Debuff_NORMAL, PlayerAnim_CROUCH,
Debuff_DANGER, PlayerAnim_PANTING,
Debuff_STONE, 0x00050001,
Debuff_SLEEP, 0x00030004,
Debuff_DIZZY, 0x00030006,
Debuff_STOP, PlayerAnim_STAND_STILL,
Debuff_HUSTLE, PlayerAnim_CROUCH,
Debuff_BERSERK, PlayerAnim_CROUCH,
Debuff_PARALYZE, 0x00030004,
Debuff_FROZEN, 0x0001000E,
0xE, 0x00010002,
Debuff_TURN_DONE, PlayerAnim_STAND_STILL,
0x13, 0x00040029,
0x14, 0x0004002A,
0x15, 0x00030003,
0x18, 0x00030005,
0x16, 0x0010001,
Debuff_THINKING, PlayerAnim_THINKING,
Debuff_WEARY, 0x0001000D,
Debuff_END,
};
s32 bMarioHideAnims[] = {
Debuff_NORMAL, PlayerAnim_CROUCH,
Debuff_DANGER, PlayerAnim_PANTING,
Debuff_STONE, 0x00050001,
Debuff_SLEEP, 0x00030004,
Debuff_DIZZY, 0x00030006,
Debuff_STOP, PlayerAnim_STAND_STILL,
Debuff_HUSTLE, 0x0008000E,
Debuff_BERSERK, 0x0008000E,
Debuff_PARALYZE, 0x00030004,
Debuff_FROZEN, 0x0001000E,
0xE, 0x00010002,
Debuff_TURN_DONE, PlayerAnim_CROUCH,
0x13, 0x00040029,
0x14, 0x0004002A,
0x15, 0x00030003,
0x18, 0x00030005,
0x16, 0x0010001,
Debuff_THINKING, PlayerAnim_THINKING,
Debuff_WEARY, 0x0001000D,
Debuff_END,
};
s32 bPeachIdleAnims[] = {
Debuff_NORMAL, 0x000A0002,
Debuff_TURN_DONE, 0x000C0028,
Debuff_END,
};
s32 bMarioDefenseTable[] = {
Element_NORMAL, 0,
Element_END,
};
s32 bPlayerStatusTable[] = {
Debuff_NORMAL, 100,
Debuff_DEFAULT, 100,
Debuff_SLEEP, 100,
Debuff_POISON, 100,
Debuff_FROZEN, 100,
Debuff_DIZZY, 100,
Debuff_FEAR, 100,
Debuff_STATIC, 100,
Debuff_PARALYZE, 100,
Debuff_SHRINK, 100,
Debuff_STOP, 100,
Debuff_DEFAULT_TURN_MOD, 0,
Debuff_SLEEP_TURN_MOD, 0,
Debuff_POISON_TURN_MOD, 0,
Debuff_FROZEN_TURN_MOD, 0,
Debuff_DIZZY_TURN_MOD, 0,
Debuff_FEAR_TURN_MOD, 0,
Debuff_STATIC_TURN_MOD, 0,
Debuff_PARALYZE_TURN_MOD, 0,
Debuff_SHRINK_TURN_MOD, 0,
Debuff_STOP_TURN_MOD, 0,
Debuff_END,
};
ActorDesc bPlayerActorDesc = {
.type = 110,
.maxHP = 99,
.statusTable = bPlayerStatusTable,
.escapeChance = 0,
.airLiftChance = 0,
.spookChance = 0,
.baseStatusChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.size = { 33, 43 },
.hpBarOffset = { 0, 0 },
.statusIconOffset = { -10, 30 },
.statusMessageOffset = { 10, 30 },
};
ActorPartDesc bMarioParts[] = {
{
.index = 1,
.posOffset = { 0, 0, 0 },
.targetOffset = { 0, 32 },
.opacity = 0xFF,
.idleAnimations = bMarioIdleAnims,
.defenseTable = bMarioDefenseTable,
},
};
s32 D_80283524[] = {
0x00050000, 0xFFEC002D, 0x0000FFFB, 0x00550000, 0x000A007D, 0x00000019, 0x000A0032, 0xFFEC0032, 0x002DFFFB, 0x005A0032, 0x000A0082, 0x00370019, 0x000F0055, 0xFFEC0037, 0x0050FFFB, 0x005F0055, 0x000A0087, 0x005A0019, 0x000F007D, 0xFFEC0037, 0x0078FFFB, 0x005F007D, 0x000A0087, 0x00820019, 0x00690000, 0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, D_8028358C, D_8028358C, D_8028358C, D_8028358C, D_8028358C, D_8028358C, D_8028358C, D_8028358C, 0x00000000,
};
s16 D_802835D0[] = { 0x1C, 0x28 };
s16 D_802835D4[] = { 0, -2 };
s16 D_802835D8[] = { 0, -12 };
f32 D_802835DC[] = {
0.0f, 4.5, 0.0f, 1.0f, 4.0f, 0.0f, 2.0f, 3.0f, 0.0f, 3.0f, 2.0f, 0.0f, 3.5f, 1.0f, 0.0f, 4.0f, 0.0f, 0.0f, 4.5, 0.0f, 0.0f, 5.0f, 0.0f, 0.0f, 4.5, 0.0f, 0.0f, 4.0f, 0.0f, 0.0f, 3.5f, -1.0f, 0.0f, 3.0f, -2.0f, 0.0f, 2.0f, -3.0f, 0.0f, 1.0f, -4.0f, 0.0f, 0.0f, -4.5f, 0.0f,
};
f32 D_80283690[] = {
1.0f, 1.0f, 1.0f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f, 1.1f, 1.1f, 1.1f, 1.0f, 1.0f, 1.0f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f, 1.1f, 1.1f, 1.1f, 1.0f, 1.0f, 1.0f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f, 1.1f, 1.1f, 1.1f, 1.0f, 1.0f, 1.0f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f,
};
s32 D_80283744[] = {
0x00000000, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98, 0x80283D98,
};
MessageID bMessages[] = {
0x001D0071, 0x001D0072, 0x001D0073, 0x001D0075, 0x001D0076, 0x001D0077, 0x001D0078, 0x001D0079, 0x001D007A, 0x001D007B, 0x001D0088, 0x001D008B, 0x001D008A, 0x001D0089, 0x001D008C, 0x001D008D, 0x001D008E, 0x001D008F, 0x001D0090, 0x001D0093, 0x001D0092, 0x001D0091, 0x001D0094, 0x001D0095, 0x001D0096, 0x001D0097, 0x001D007F, 0x001D0081, 0x001D0080, 0x001D0082, 0x001D0083, 0x001D0084, 0x001D0085, 0x001D0086, 0x001D0087, 0x001D007C, 0x001D007D, 0x001D007E, 0x001D0098, 0x001D0099, 0x001D009A, 0x001D009B, 0x001D009C, 0x001D009D, 0x001D009E, 0x001D009A, 0x001D00AF, 0x001D00B0, 0x001D00B1, 0x001D00B2, 0x001D00B3, 0x001D00B4, 0x001D00AF, 0x001D00AF, 0x001D00B5, 0x001D00B6, 0x001D00B7, 0x001D00B8, 0x001D00B9, 0x001D00AF, 0x001D00BA, 0x001D00BB, 0x001D00BC, 0x001D00AF, 0x001D00BD, 0x001D00BE, 0x001D00BF, 0x001D00C0, 0x001D00C1, 0x001D00C2, 0x00000000, 0x00000000, 0x001D00C3, 0x001D00C6, 0x001D00C6, 0x001D00C6, 0x001D00C7, 0x001D00C7, 0x001D00C7, 0x001D00C8, 0x001D00C9, 0x001D00CA, 0x001D00C9, 0x001D00CA, 0x001D00C3,
};
MessageID bActorMessages[] = {
0x001D0013, 0x001D0007, 0x001D0008, 0x001D0009, 0x001D000A, 0x001D000B, 0x001D000C, 0x001D000D, 0x001D000E, 0x001D000F, 0x001D0010, 0x001D0011, 0x001D0012
};
s32 D_802838F8 = 0;
INCLUDE_ASM(s32, "code_190B20", create_target_list);
void player_create_target_list(Actor* actor) {
create_target_list(actor, 0);
}
void enemy_create_target_list(Actor* actor) {
create_target_list(actor, 1);
}
INCLUDE_ASM(s32, "code_190B20", func_80263064);
INCLUDE_ASM(s32, "code_190B20", func_80263230);
INCLUDE_ASM(s32, "code_190B20", func_8026324C);
INCLUDE_ASM(s32, "code_190B20", func_80263268);
INCLUDE_ASM(s32, "code_190B20", func_80263300);
INCLUDE_ASM(s32, "code_190B20", func_802633E8);
INCLUDE_ASM(s32, "code_190B20", func_80263434);
INCLUDE_ASM(s32, "code_190B20", func_80263464);
INCLUDE_ASM(s32, "code_190B20", func_802634B8);
INCLUDE_ASM(s32, "code_190B20", func_802636E4);
INCLUDE_ASM(s32, "code_190B20", func_80263914);
INCLUDE_ASM(s32, "code_190B20", count_power_plus);
INCLUDE_ASM(s32, "code_190B20", deduct_current_move_fp);
INCLUDE_ASM(s32, "code_190B20", func_80263C60);
INCLUDE_ASM(s32, "code_190B20", func_80263CC4);
INCLUDE_ASM(s32, "code_190B20", set_animation);
INCLUDE_ASM(s32, "code_190B20", func_80263E08);
INCLUDE_ASM(void, "code_190B20", set_animation_rate, ActorID actorID, s32 partIndex, f32 rate);
void set_actor_yaw(ActorID actorID, s32 yaw) {
get_actor(actorID)->yaw = yaw;
}
void set_part_yaw(ActorID actorID, s32 partIndex, s32 value) {
get_actor_part(get_actor(actorID), partIndex)->yaw = value;
}
INCLUDE_ASM(s32, "code_190B20", func_80263FE8);
INCLUDE_ASM(s32, "code_190B20", func_80264084);
INCLUDE_ASM(s32, "code_190B20", add_xz_vec3f);
INCLUDE_ASM(s32, "code_190B20", add_xz_vec3f_copy1);
INCLUDE_ASM(s32, "code_190B20", add_xz_vec3f_copy2);
INCLUDE_ASM(s32, "code_190B20", play_movement_dust_effects);
ActorPart* get_actor_part(Actor* actor, s32 partIndex) {
ActorPart* part = &actor->partsTable[0];
if (partIndex < 0 || part->nextPart == NULL) {
return part;
}
while (part != NULL) {
if (part->staticData->index == partIndex) {
return part;
}
part = part->nextPart;
}
return NULL;
}
INCLUDE_ASM(s32, "code_190B20", load_player_actor);
INCLUDE_ASM(s32, "code_190B20", load_partner_actor);
INCLUDE_ASM(s32, "code_190B20", create_actor);
INCLUDE_ASM(s32, "code_190B20", func_80265CE8);
INCLUDE_ASM(s32, "code_190B20", func_80265D44);
s32 lookup_defense(DefenseTableEntry* defenseTable, Element elementKey) {
DefenseTableEntry* row;
s32 normalDefense = 0;
for (row = defenseTable; row->element != Element_END; row++, defenseTable++) {
if (row->element == Element_NORMAL) {
normalDefense = defenseTable->defense;
}
if (row->element == elementKey) {
normalDefense = defenseTable->defense;
break;
}
}
// Fall back to normal defense if given element is not specified in table
return normalDefense;
}
INCLUDE_ASM(s32, "code_190B20", lookup_status_chance); // exactly (?) the same as lookup_defense
INCLUDE_ASM(s32, "code_190B20", lookup_status_duration_mod); // exactly (?) the same as lookup_defense
INCLUDE_ASM(s32, "code_190B20", inflict_status);
s32 inflict_partner_ko(Actor* target, s32 statusTypeKey, s32 duration) {
if (statusTypeKey == Debuff_DAZE) {
if (statusTypeKey != target->koStatus) {
inflict_status(target, Debuff_DAZE);
play_sound(0x2107);
} else {
target->koDuration += duration;
if (target->koDuration > 9) {
target->koDuration = 9;
}
}
}
return TRUE;
}
s32 get_defense(Actor* actor, s32* defenseTable, s32 elementFlags) {
s32 defense;
s32 minDefense = 0xFF;
if (defenseTable != NULL) {
if (elementFlags & 2) {
defense = lookup_defense(defenseTable, Element_FIRE);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 4) {
defense = lookup_defense(defenseTable, Element_WATER);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 8) {
defense = lookup_defense(defenseTable, Element_ICE);
if (defense < minDefense) {
minDefense = defense;
}
}
// Element_MYSTERY missing?
if (elementFlags & 0x10) {
defense = lookup_defense(defenseTable, Element_MAGIC);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x40) {
defense = lookup_defense(defenseTable, Element_HAMMER);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x80) {
defense = lookup_defense(defenseTable, Element_JUMP);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x100) {
defense = lookup_defense(defenseTable, Element_COSMIC);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x200) {
defense = lookup_defense(defenseTable, Element_BLAST);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x20) {
defense = lookup_defense(defenseTable, Element_SHOCK);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x800) {
defense = lookup_defense(defenseTable, Element_QUAKE);
if (defense < minDefense) {
minDefense = defense;
}
}
if (elementFlags & 0x40000) {
defense = lookup_defense(defenseTable, Element_THROW);
if (defense < minDefense) {
minDefense = defense;
}
}
}
// If no element flags were set, fall back to normal defense.
if (minDefense == 0xFF) {
defense = lookup_defense(defenseTable, Element_NORMAL);
if (defense < 0xFF) {
minDefense = defense;
}
}
if (elementFlags & 0x8000000) { // "ignore defense" flag
if (minDefense == 99) {
// Immune
minDefense = 999;
} else if (minDefense > 0) {
minDefense = 0;
}
}
return minDefense;
}
INCLUDE_ASM(s32, "code_190B20", func_802664DC);
INCLUDE_ASM(void, "code_190B20", show_damage_popup, f32 x, f32 y, f32 z, s32 damageAmount);
INCLUDE_ASM(s32, "code_190B20", func_80266684);
INCLUDE_ASM(s32, "code_190B20", func_802666E4);
INCLUDE_ASM(s32, "code_190B20", func_802667F0);
INCLUDE_ASM(s32, "code_190B20", func_80266970);
INCLUDE_ASM(s32, "code_190B20", func_80266978);
INCLUDE_ASM(s32, "code_190B20", func_80266ADC);
INCLUDE_ASM(s32, "code_190B20", func_80266AF8);
INCLUDE_ASM(s32, "code_190B20", func_80266B14);
INCLUDE_ASM(s32, "code_190B20", try_inflict_status);
INCLUDE_ASM(s32, "code_190B20", inflict_status_set_duration);
INCLUDE_ASM(s32, "code_190B20", func_80266D6C);
INCLUDE_ASM(s32, "code_190B20", func_80266DAC);
INCLUDE_ASM(s32, "code_190B20", func_80266E14);
INCLUDE_ASM(s32, "code_190B20", func_80266E40);
INCLUDE_ASM(s32, "code_190B20", func_80266EA8);
INCLUDE_ASM(s32, "code_190B20", func_80266EE8);
INCLUDE_ASM(s32, "code_190B20", func_80266F60);
INCLUDE_ASM(s32, "code_190B20", func_80266F8C);
INCLUDE_ASM(s32, "code_190B20", func_80266FD8);
INCLUDE_ASM(s32, "code_190B20", func_80267018);
INCLUDE_ASM(s32, "code_190B20", func_8026709C);
INCLUDE_ASM(s32, "code_190B20", func_802670C8);
void add_part_decoration(ActorPart* part, s32 decorationIndex, DecorationId decorationType) {
if ((part->idleAnimations) && !(part->flags & 2)) {
DecorationTable* decorationTable = part->decorationTable;
_remove_part_decoration(part, decorationIndex);
decorationTable->decorationType[decorationIndex] = decorationType;
decorationTable->unk_8BA[decorationIndex] = 1;
decorationTable->unk_8BC[decorationIndex] = 0;
func_8025CEC8(part);
}
}
void add_actor_decoration(Actor* actor, s32 decorationIndex, DecorationId decorationType) {
ActorPart* part;
for (part = actor->partsTable; part != NULL; part = part->nextPart) {
if ((part->flags & 0x100001) == 0 && part->idleAnimations && (part->flags & 2) == 0) {
add_part_decoration(part, decorationIndex, decorationType);
}
}
}
void remove_part_decoration(ActorPart* part, s32 decorationIndex) {
_remove_part_decoration(part, decorationIndex);
}
void remove_actor_decoration(Actor* actor, s32 decorationIndex) {
ActorPart* part;
for (part = actor->partsTable; part != NULL; part = part->nextPart) {
if ((part->flags & 0x100001) == 0 && part->idleAnimations && (part->flags & 2) == 0) {
remove_part_decoration(part, decorationIndex);
}
}
}
s32 heroes_is_ability_active(Actor* actor, Ability ability) {
s32 actorGenus = actor->actorID & 0x700;
s32 hasAbility = FALSE;
if (actorGenus != 0x100) {
// Separate ifs required to match
if (actorGenus <= 0x100) {
if (actorGenus == 0 && (gBattleStatus.flags2 & 0x40) == 0) {
hasAbility = is_ability_active(ability);
}
}
} else {
hasAbility = is_partner_ability_active(ability);
}
return hasAbility;
}
void create_part_shadow(ActorID actorID, s32 partIndex) {
ActorPart* part = get_actor_part(get_actor(actorID), partIndex);
part->flags &= ~4;
part->shadow = create_shadow_type(0, part->currentPos.x, part->currentPos.y, part->currentPos.z);
part->shadowScale = part->size[0] / 24.0;
}
void remove_part_shadow(ActorID actorID, s32 partIndex) {
ActorPart* part = get_actor_part(get_actor(actorID), partIndex);
part->flags |= 4;
func_80112328(part->shadow);
}
void create_part_shadow_by_ref(UNK_TYPE arg0, ActorPart* part) {
part->flags &= ~4;
part->shadow = create_shadow_type(0, part->currentPos.x, part->currentPos.y, part->currentPos.z);
part->shadowScale = part->size[0] / 24.0;
}
void func_80071A50(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32);
void func_80071C30(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32);
void remove_player_buffs(PlayerBuff buffs) {
BattleStatus* battleStatus = BATTLE_STATUS;
Actor* player = battleStatus->playerActor;
Actor* partner = battleStatus->partnerActor;
ActorPart* playerPartsTable = player->partsTable;
if (buffs & 1) {
battleStatus->jumpCharge = 0;
battleStatus->flags1 &= ~0x20000000;
}
if (buffs & 2) {
battleStatus->hammerCharge = 0;
battleStatus->flags1 &= ~0x10000000;
}
if (buffs & 8) {
player->stoneDuration = 0;
player->stoneStatus = 0;
}
if (buffs & 0x10) {
battleStatus->hustleTurns = 0;
battleStatus->flags1 &= ~0x04000000;
}
if ((buffs & 0x20) && (player->staticStatus != 0)) {
player->staticDuration = 0;
player->staticStatus = 0;
func_800479A0(player->unk_436);
}
if ((buffs & 0x40) && (player->transStatus != 0)) {
player->transDuration = 0;
player->transStatus = 0;
playerPartsTable->flags &= ~0x100;
func_80047AA8(player->unk_436);
}
if ((buffs & 0x200) && (battleStatus->waterBlockTurnsLeft != 0)) {
battleStatus->waterBlockTurnsLeft = 0;
battleStatus->unk_43C->unk_0C->unk_10 = 0;
battleStatus->unk_A0[0] |= 0x10;
func_80071A50(1, player->currentPos.x, player->currentPos.y + 18.0f, player->currentPos.z + 5.0f, 1.5f, 0xA);
func_80071C30(0, player->currentPos.x - 10.0f, player->currentPos.y + 5.0f, player->currentPos.z + 5.0f, 1.0f, 0x18);
func_80071C30(0, player->currentPos.x - 15.0f, player->currentPos.y + 32.0f, player->currentPos.z + 5.0f, 1.0f, 0x18);
func_80071C30(1, player->currentPos.x + 15.0f, player->currentPos.y + 22.0f, player->currentPos.z + 5.0f, 1.0f, 0x18);
battleStatus->unk_A0 = NULL;
play_sound(0x299);
}
if ((buffs & 0x100) && (battleStatus->turboChargeTurnsLeft != 0)) {
battleStatus->turboChargeTurnsLeft = 0;
battleStatus->unk_43C->unk_0C->unk_24 = 0;
}
if ((buffs & 0x80) && (battleStatus->cloudNineTurnsLeft != 0)) {
battleStatus->cloudNineTurnsLeft = 0;
battleStatus->unk_43C->unk_0C->unk_1A = 0;
remove_effect(battleStatus->cloudNineEffect);
battleStatus->cloudNineEffect = 0;
}
if ((partner != NULL) && (buffs & 0x10000)) {
BattleStatus* bs = BATTLE_STATUS;
partner->isGlowing = FALSE;
bs->flags1 &= ~0x40000000;
}
}
INCLUDE_ASM(s32, "code_190B20", func_8026777C);
INCLUDE_ASM(s32, "code_190B20", func_8026787C);
INCLUDE_ASM(s32, "code_190B20", func_80267A3C);
INCLUDE_ASM(s32, "code_190B20", reset_all_actor_sounds);
void hide_foreground_models_unsafe(void) {
FGModelData* data = gBattleStatus.foregroundModelData;
if (data != NULL && data->idList != NULL) {
s32* idList = data->idList;
while (*idList != 0) {
s32 id = *idList++;
if (id >= 0) {
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
model->flags |= 2;
}
}
}
}
void show_foreground_models_unsafe(void) {
FGModelData* data = gBattleStatus.foregroundModelData;
if (data != NULL && data->idList != NULL) {
s32* idList = data->idList;
while (*idList != 0) {
s32 id = *idList++;
if (id >= 0) {
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
model->flags &= ~2;
}
}
}
}
void hide_foreground_models(void) {
FGModelData* data = gBattleStatus.foregroundModelData;
if (data != NULL && data->idList != NULL) {
s32* idList = data->idList;
while (*idList != 0) {
s32 id = *idList++;
if (id < 0) {
break;
} else {
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
model->flags |= 2;
}
}
}
}
void show_foreground_models(void) {
FGModelData* data = gBattleStatus.foregroundModelData;
if (data != NULL && data->idList != NULL) {
s32* idList = data->idList;
while (*idList != 0) {
s32 id = *idList++;
if (id < 0) {
break;
} else {
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(id));
model->flags &= ~2;
}
}
}
}
#include "common/StartRumbleWithParams.inc.c"
INCLUDE_ASM(s32, "code_190B20", start_rumble_type);