..
audio
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
battle
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
common
battles organization ( #1065 )
2023-06-05 17:16:46 +09:00
effects
whoooooweee that is some good ol' fashioned decomp (pal funcs) ( #1076 )
2023-07-03 18:35:05 +09:00
entity
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
evt
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
filemenu
whoooooweee that is some good ol' fashioned decomp (pal funcs) ( #1076 )
2023-07-03 18:35:05 +09:00
gcc
Convert tabs to spaces ( #1012 )
2023-04-11 03:06:19 +09:00
os
Clean trailing whitespace ( #1038 )
2023-04-29 15:28:06 +02:00
pause
whoooooweee that is some good ol' fashioned decomp (pal funcs) ( #1076 )
2023-07-03 18:35:05 +09:00
world
tex archives ( #1072 )
2023-06-29 21:06:23 +09:00
1A5830.c
battles organization ( #1065 )
2023-06-05 17:16:46 +09:00
1AC760.c
Document Probability Distribution of Calls to rand_int ( #1063 )
2023-06-16 10:22:26 +09:00
5B320.c
battle area trd 1/2/3 ( #1062 )
2023-05-23 21:57:34 +09:00
7B440.c
…
7E9D0.c
battle area trd 1/2/3 ( #1062 )
2023-05-23 21:57:34 +09:00
7bb60_len_41b0.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
7fd10_len_b40.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
8a160_len_700.c
…
8a860_len_3f30.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
9d10_len_1080.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
16F740.c
tex archives ( #1072 )
2023-06-29 21:06:23 +09:00
16c8e0.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
17D6A0.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
17FEB0.c
battles organization ( #1065 )
2023-06-05 17:16:46 +09:00
18C790.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
18F340.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
19FAF0.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
25AF0.c
npc_do_player_collision ( #1017 )
2023-04-16 10:21:08 +09:00
38F00.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
43F0.c
Document PRNG Related Functions ( #1060 )
2023-05-22 15:37:25 +01:00
101b90_len_8f0.c
fix SPRITE_ROM_START in --shift ( #1071 )
2023-06-27 08:00:12 +09:00
111f0_len_860.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
182B30.c
Document Probability Distribution of Calls to rand_int ( #1063 )
2023-06-16 10:22:26 +09:00
190A10.c
…
190B20.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
325AD0.c
Document PRNG Related Functions ( #1060 )
2023-05-22 15:37:25 +01:00
415D90.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
891b0_len_fb0.c
…
8800.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
23680.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
39210_len_aa0.c
…
77480.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
80850_len_3060.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
181810.c
battles organization ( #1065 )
2023-06-05 17:16:46 +09:00
B0E0.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
B4580.c
appendGfx_animator_node ( #1018 )
2023-04-18 04:51:16 +09:00
C50A0.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
CEE40.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
actor_api.c
battles organization ( #1065 )
2023-06-05 17:16:46 +09:00
ad90_len_2880.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
animation_script.h
…
audio.h
Convert tabs to spaces ( #1012 )
2023-04-11 03:06:19 +09:00
background.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
background_gfx.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
battle_cam.c
battle area trd 1/2/3 ( #1062 )
2023-05-23 21:57:34 +09:00
battle_heap_create_obfuscated.c
…
battle_ui_gfx.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
camera.c
…
cd180_len_38f0.c
battle area trd 1/2/3 ( #1062 )
2023-05-23 21:57:34 +09:00
collision.c
…
crash_screen.c
appendGfx_shading_palette ( #1010 )
2023-04-08 23:04:45 +09:00
create_audio_system_obfuscated.c
…
curtains.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
dba20_len_350.c
…
draw_box.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
effects.c
effect flags ( #1052 )
2023-05-09 12:46:47 +09:00
encounter.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
encounter_api.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
entity.c
tex archives ( #1072 )
2023-06-29 21:06:23 +09:00
entity_model.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
fio.c
appendGfx_shading_palette ( #1010 )
2023-04-08 23:04:45 +09:00
fio.h
…
game_modes.c
…
game_states.c
tex archives ( #1072 )
2023-06-29 21:06:23 +09:00
general_heap_create_obfuscated.c
…
global_hud_scripts.c
…
heap.c
…
heaps.c
…
heaps2.c
…
heaps3.c
…
hud_element.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
hud_element.h
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
i_spy.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
imgfx.c
Clean trailing whitespace ( #1038 )
2023-04-29 15:28:06 +02:00
input.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
inspect_icon.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
intro_logos.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
is_debug.c
Name is_debug_panic and fix ASSERT/PANIC macros ( #1061 )
2023-05-22 15:38:20 +01:00
item_entity_scripts.inc.c
…
item_hud_script_table.inc.c
…
item_hud_scripts.inc.c
…
item_table.inc.c
Pal pause ( #1011 )
2023-04-21 17:33:49 +09:00
level_up.c
…
load_engine_data_obfuscated.c
…
load_obfuscation_shims.c
…
main.c
appendGfx_shading_palette ( #1010 )
2023-04-08 23:04:45 +09:00
main_loop.c
Document Probability Distribution of Calls to rand_int ( #1063 )
2023-06-16 10:22:26 +09:00
main_pre.c
…
menu_hud_scripts.c
ui_images ( #1021 )
2023-04-25 02:31:19 +09:00
model.c
tex archives ( #1072 )
2023-06-29 21:06:23 +09:00
model_clear_render_tasks.c
…
model_clear_render_tasks.h
…
move_table.inc.c
…
msg.c
battle area trd 1/2/3 ( #1062 )
2023-05-23 21:57:34 +09:00
msg_data.c
…
msg_data_2.c
battle area trd 1/2/3 ( #1062 )
2023-05-23 21:57:34 +09:00
npc.c
effect flags ( #1052 )
2023-05-09 12:46:47 +09:00
npc_collision.c
…
obfuscation_shims.c
…
pulse_stone.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
rumble.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
speech_bubble.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
sprite.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00
sprite.h
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
sprite_shading.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
starpoint.c
…
state_battle.c
tex archives ( #1072 )
2023-06-29 21:06:23 +09:00
state_demo.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
state_file_select.c
whoooooweee that is some good ol' fashioned decomp (pal funcs) ( #1076 )
2023-07-03 18:35:05 +09:00
state_intro.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
state_logos.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
state_pause.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
state_startup.c
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
state_title_screen.c
tex archives ( #1072 )
2023-06-29 21:06:23 +09:00
state_world.c
image fx ( #1015 )
2023-04-20 17:15:58 +09:00
status_icons.c
various cleanup ( #1057 )
2023-05-21 02:26:11 +09:00
texture_memory.c
…
trigger.c
…
windows.c
…
worker.c
…
world_use_item.c
Player sprites & more ( #1055 )
2023-06-26 19:27:37 +09:00