papermario/src
Ethan Roseman 4d8b61d6a0
whoooooweee that is some good ol' fashioned decomp (pal funcs) (#1076)
* whoooooweee that is some good ol' fashioned decomp

* fixins

* PRomment

* Fixes #1075

* change ver to pal

* another

* some more

* progress.py formatting

* oopth

* Promment

* Promment2
2023-07-03 18:35:05 +09:00
..
audio various cleanup (#1030) 2023-04-26 00:33:17 +01:00
battle Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
common battles organization (#1065) 2023-06-05 17:16:46 +09:00
effects whoooooweee that is some good ol' fashioned decomp (pal funcs) (#1076) 2023-07-03 18:35:05 +09:00
entity Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
evt Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
filemenu whoooooweee that is some good ol' fashioned decomp (pal funcs) (#1076) 2023-07-03 18:35:05 +09:00
gcc Convert tabs to spaces (#1012) 2023-04-11 03:06:19 +09:00
os Clean trailing whitespace (#1038) 2023-04-29 15:28:06 +02:00
pause whoooooweee that is some good ol' fashioned decomp (pal funcs) (#1076) 2023-07-03 18:35:05 +09:00
world tex archives (#1072) 2023-06-29 21:06:23 +09:00
1A5830.c battles organization (#1065) 2023-06-05 17:16:46 +09:00
1AC760.c Document Probability Distribution of Calls to rand_int (#1063) 2023-06-16 10:22:26 +09:00
5B320.c battle area trd 1/2/3 (#1062) 2023-05-23 21:57:34 +09:00
7B440.c
7E9D0.c battle area trd 1/2/3 (#1062) 2023-05-23 21:57:34 +09:00
7bb60_len_41b0.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
7fd10_len_b40.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
8a160_len_700.c
8a860_len_3f30.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
9d10_len_1080.c image fx (#1015) 2023-04-20 17:15:58 +09:00
16F740.c tex archives (#1072) 2023-06-29 21:06:23 +09:00
16c8e0.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
17D6A0.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
17FEB0.c battles organization (#1065) 2023-06-05 17:16:46 +09:00
18C790.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
18F340.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
19FAF0.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
25AF0.c npc_do_player_collision (#1017) 2023-04-16 10:21:08 +09:00
38F00.c image fx (#1015) 2023-04-20 17:15:58 +09:00
43F0.c Document PRNG Related Functions (#1060) 2023-05-22 15:37:25 +01:00
101b90_len_8f0.c fix SPRITE_ROM_START in --shift (#1071) 2023-06-27 08:00:12 +09:00
111f0_len_860.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
182B30.c Document Probability Distribution of Calls to rand_int (#1063) 2023-06-16 10:22:26 +09:00
190A10.c
190B20.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
325AD0.c Document PRNG Related Functions (#1060) 2023-05-22 15:37:25 +01:00
415D90.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
891b0_len_fb0.c
8800.c image fx (#1015) 2023-04-20 17:15:58 +09:00
23680.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
39210_len_aa0.c
77480.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
80850_len_3060.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
181810.c battles organization (#1065) 2023-06-05 17:16:46 +09:00
B0E0.c image fx (#1015) 2023-04-20 17:15:58 +09:00
B4580.c appendGfx_animator_node (#1018) 2023-04-18 04:51:16 +09:00
C50A0.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
CEE40.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
actor_api.c battles organization (#1065) 2023-06-05 17:16:46 +09:00
ad90_len_2880.c image fx (#1015) 2023-04-20 17:15:58 +09:00
animation_script.h
audio.h Convert tabs to spaces (#1012) 2023-04-11 03:06:19 +09:00
background.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
background_gfx.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
battle_cam.c battle area trd 1/2/3 (#1062) 2023-05-23 21:57:34 +09:00
battle_heap_create_obfuscated.c
battle_ui_gfx.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
camera.c
cd180_len_38f0.c battle area trd 1/2/3 (#1062) 2023-05-23 21:57:34 +09:00
collision.c
crash_screen.c appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
create_audio_system_obfuscated.c
curtains.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
dba20_len_350.c
draw_box.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
effects.c effect flags (#1052) 2023-05-09 12:46:47 +09:00
encounter.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
encounter_api.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
entity.c tex archives (#1072) 2023-06-29 21:06:23 +09:00
entity_model.c image fx (#1015) 2023-04-20 17:15:58 +09:00
fio.c appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
fio.h
game_modes.c
game_states.c tex archives (#1072) 2023-06-29 21:06:23 +09:00
general_heap_create_obfuscated.c
global_hud_scripts.c
heap.c
heaps.c
heaps2.c
heaps3.c
hud_element.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
hud_element.h image fx (#1015) 2023-04-20 17:15:58 +09:00
i_spy.c image fx (#1015) 2023-04-20 17:15:58 +09:00
imgfx.c Clean trailing whitespace (#1038) 2023-04-29 15:28:06 +02:00
input.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
inspect_icon.c image fx (#1015) 2023-04-20 17:15:58 +09:00
intro_logos.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
is_debug.c Name is_debug_panic and fix ASSERT/PANIC macros (#1061) 2023-05-22 15:38:20 +01:00
item_entity_scripts.inc.c
item_hud_script_table.inc.c
item_hud_scripts.inc.c
item_table.inc.c Pal pause (#1011) 2023-04-21 17:33:49 +09:00
level_up.c
load_engine_data_obfuscated.c
load_obfuscation_shims.c
main.c appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
main_loop.c Document Probability Distribution of Calls to rand_int (#1063) 2023-06-16 10:22:26 +09:00
main_pre.c
menu_hud_scripts.c ui_images (#1021) 2023-04-25 02:31:19 +09:00
model.c tex archives (#1072) 2023-06-29 21:06:23 +09:00
model_clear_render_tasks.c
model_clear_render_tasks.h
move_table.inc.c
msg.c battle area trd 1/2/3 (#1062) 2023-05-23 21:57:34 +09:00
msg_data.c
msg_data_2.c battle area trd 1/2/3 (#1062) 2023-05-23 21:57:34 +09:00
npc.c effect flags (#1052) 2023-05-09 12:46:47 +09:00
npc_collision.c
obfuscation_shims.c
pulse_stone.c image fx (#1015) 2023-04-20 17:15:58 +09:00
rumble.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
speech_bubble.c image fx (#1015) 2023-04-20 17:15:58 +09:00
sprite.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00
sprite.h various cleanup (#1057) 2023-05-21 02:26:11 +09:00
sprite_shading.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
starpoint.c
state_battle.c tex archives (#1072) 2023-06-29 21:06:23 +09:00
state_demo.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_file_select.c whoooooweee that is some good ol' fashioned decomp (pal funcs) (#1076) 2023-07-03 18:35:05 +09:00
state_intro.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_logos.c image fx (#1015) 2023-04-20 17:15:58 +09:00
state_pause.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
state_startup.c various cleanup (#1030) 2023-04-26 00:33:17 +01:00
state_title_screen.c tex archives (#1072) 2023-06-29 21:06:23 +09:00
state_world.c image fx (#1015) 2023-04-20 17:15:58 +09:00
status_icons.c various cleanup (#1057) 2023-05-21 02:26:11 +09:00
texture_memory.c
trigger.c
windows.c
worker.c
world_use_item.c Player sprites & more (#1055) 2023-06-26 19:27:37 +09:00