| .. |
|
AfflictActor.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
BindIdle.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
ClearStatusEffects.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
CopyStatusEffects.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
DispatchDamageEvent.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
DropStarPoints.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
EnableActorGlow.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
EnableIdleScript.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
EnemyDamageTarget.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
EnemyFollowupAfflictTarget.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
EnemyTestTarget.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
FallPartTo.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
FallToGoal.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
FlyPartTo.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
FlyToGoal.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
GetActorHP.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
IdleFlyToGoal.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
IdleJumpToGoal.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
IdleRunToGoal.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
JumpPartTo.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
JumpToGoal.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
JumpToGoalSimple2.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
JumpWithBounce.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
LandJump.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
LandJumpPart.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
RemoveActor.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
RunPartTo.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
RunToGoal.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
SetActorSize.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
SetEnemyHP.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
SetPartSize.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
SetTargetOffset.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
WasStatusInflicted.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
calc_enemy_damage_target.s
|
gPlayerData offsets
|
2020-11-01 18:28:44 -05:00 |
|
calc_enemy_test_target.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
dispatch_damage_event_actor.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
dispatch_damage_event_actor_0.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
dispatch_damage_event_actor_1.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
dispatch_event_actor.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
dispatch_event_general.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
func_8027CC10.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
func_8027D4C8.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
func_8027D434.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
func_80276F50.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
play_hit_sound.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |
|
update_lerp_battle.s
|
Splitting remaining files
|
2020-10-14 23:49:49 -04:00 |