papermario/asm/nonmatchings/code_C50A0
Ethan Roseman 20a99f4037 OK 2021-02-03 15:40:16 +09:00
..
appendGfx_item_entity.s
clear_item_entity_data.s
draw_coin_sparkles.s
draw_item_entities.s
func_8012E9A0.s
func_8012EC94.s
func_8012F500.s
func_8012FE10.s
func_8012FE78.s
func_80130A04.s
func_80130ACC.s
func_80130F70.s
func_80130FAC.s
func_80131DD4.s
func_80132D94.s
func_80133A94.s
func_80133FC8.s
func_80136A08.s
func_801309F0.s
func_801363A0.s
func_801369D0.s
func_8013559C.s
func_8013673C.s
func_80131128.s
init_got_item.s
init_item_entity_list.s
make_item_entity.s
remove_item_entity_by_index.s
remove_item_entity_by_reference.s
render_item_entities.s
test_item_player_collision.s
update_item_entities.s
update_item_entity_collectable.s
update_item_entity_static.s
update_item_entity_temp.s