papermario/include/types.h

22 lines
457 B
C

#ifndef _TYPES_H_
#define _TYPES_H_
#define UNK_TYPE s32
#define UNK_PTR void*
#define UNK_RET void
#define UNK_FUN_ARG void(*)(void)
#define UNK_FUN_PTR(name) void(*name)(void)
#define UNK_ARGS
typedef s32 bytecode[];
typedef struct {
/* 0x00 */ u32 raster; // swap these?
/* 0x04 */ u32 palette; // ^
/* 0x08 */ u16 startX;
/* 0x0A */ u16 startY;
/* 0x0C */ u16 width;
/* 0x0E */ u16 height;
} bg_header; // size = 0x10
#endif