papermario/src/battle/area/dig/script/dig_04.c

42 lines
1.4 KiB
C

#include "common.h"
#include "script_api/battle.h"
#define NAMESPACE b_area_dig_dig_04_script
API_CALLABLE(N(SetupDemoPlayerMove)) {
BattleStatus* battleStatus = &gBattleStatus;
PlayerData* playerData = &gPlayerData;
s32 selectedItemID;
Actor* player = battleStatus->playerActor;
SelectableTarget* selectableTarget;
battleStatus->moveCategory = BTL_MENU_TYPE_ITEMS;
battleStatus->moveArgument = ITEM_THUNDER_RAGE;
selectedItemID = battleStatus->moveArgument;
battleStatus->selectedMoveID = 0;
battleStatus->currentAttackElement = 0;
playerData->invItems[0] = selectedItemID;
battleStatus->currentTargetListFlags = gItemTable[playerData->invItems[0]].targetFlags | TARGET_FLAG_8000;
player_create_target_list(player);
player->selectedTargetIndex = 0;
selectableTarget = &player->targetData[player->targetIndexList[player->selectedTargetIndex]];
player->targetActorID = selectableTarget->actorID;
player->targetPartIndex = selectableTarget->partID;
return ApiStatus_DONE2;
}
EvtScript NAMESPACE = {
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C)
EVT_CALL(MoveBattleCamOver, 1)
EVT_WAIT(3)
EVT_CALL(SetCamViewport, CAM_BATTLE, 29, 20, 262, 177)
EVT_CALL(func_802535B4, 0)
EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MENU)
EVT_CALL(N(SetupDemoPlayerMove))
EVT_CALL(SetBattleState, BATTLE_STATE_PLAYER_MOVE)
EVT_RETURN
EVT_END
};