mirror of https://github.com/pmret/papermario.git
42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
#include "common.h"
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#include "script_api/battle.h"
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#define NAMESPACE b_area_dig_dig_04_script
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API_CALLABLE(N(SetupDemoPlayerMove)) {
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BattleStatus* battleStatus = &gBattleStatus;
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PlayerData* playerData = &gPlayerData;
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s32 selectedItemID;
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Actor* player = battleStatus->playerActor;
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SelectableTarget* selectableTarget;
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battleStatus->moveCategory = BTL_MENU_TYPE_ITEMS;
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battleStatus->moveArgument = ITEM_THUNDER_RAGE;
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selectedItemID = battleStatus->moveArgument;
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battleStatus->selectedMoveID = 0;
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battleStatus->currentAttackElement = 0;
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playerData->invItems[0] = selectedItemID;
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battleStatus->currentTargetListFlags = gItemTable[playerData->invItems[0]].targetFlags | TARGET_FLAG_8000;
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player_create_target_list(player);
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player->selectedTargetIndex = 0;
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selectableTarget = &player->targetData[player->targetIndexList[player->selectedTargetIndex]];
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player->targetActorID = selectableTarget->actorID;
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player->targetPartIndex = selectableTarget->partID;
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return ApiStatus_DONE2;
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}
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EvtScript NAMESPACE = {
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EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C)
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EVT_CALL(MoveBattleCamOver, 1)
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EVT_WAIT(3)
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EVT_CALL(SetCamViewport, CAM_BATTLE, 29, 20, 262, 177)
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EVT_CALL(func_802535B4, 0)
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EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MENU)
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EVT_CALL(N(SetupDemoPlayerMove))
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EVT_CALL(SetBattleState, BATTLE_STATE_PLAYER_MOVE)
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EVT_RETURN
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EVT_END
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};
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