mirror of https://github.com/pmret/papermario.git
974 lines
26 KiB
C
974 lines
26 KiB
C
#include "common.h"
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#include "hud_element.h"
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s32 gStaticScriptCounter = 1;
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s32 gIsUpdatingScripts = 0;
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f32 gGlobalTimeSpace = 1.0f;
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// script_list
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BSS u32* gMapFlags;
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BSS s32* gMapVars;
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BSS s32 gNumScripts;
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BSS s32 D_802DA48C; // unused?
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BSS ScriptList gWorldScriptList;
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BSS ScriptList gBattleScriptList;
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BSS ScriptList* gCurrentScriptListPtr;
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BSS s32 D_802DA894; // unused?
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BSS s32 gScriptIndexList[MAX_SCRIPTS];
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BSS s32 gScriptIdList[MAX_SCRIPTS];
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BSS s32 gScriptListCount;
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BSS s32 D_802DAC9C; // unused?
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// evt
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BSS char evtDebugPrintBuffer[0x100];
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// map_api
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BSS struct LavaReset* gLavaResetList;
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BSS s32 LastSafeFloor;
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BSS s32 D_802DADA8[2]; // unused?
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// model_api
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BSS AnimatedModelList gBattleMeshAnimationList;
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BSS AnimatedModelList gWorldMeshAnimationList;
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BSS AnimatedModelList* gCurrentMeshAnimationListPtr;
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BSS s32 D_802DAE34[3]; // unused?
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// npc_api
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BSS s32 wExtraPartnerID;
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BSS s32 wExtraPartnerNpcID;
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BSS s32 D_802DAE4C[2]; // unused?
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// msg_api
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BSS s32 ShowMessageScreenOffsetX;
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BSS s32 ShowMessageScreenOffsetY;
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BSS s32 D_802DAE58[2]; // unused?
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BSS char D_802DAE60[0x400]; // unused?
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BSS MessagePrintState* gCurrentPrintContext;
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BSS s32 D_802DB264;
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BSS MessagePrintState* D_802DB268;
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BSS s32 D_802DB26C; // unused?
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// player_api
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BSS Npc playerNpcData;
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BSS u16 D_802DB5B0;
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BSS s32 D_802DB5B4[3]; // unused
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BSS VirtualEntityList bBattleVirtualEntityList;
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BSS VirtualEntityList wWorldVirtualEntityList;
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BSS VirtualEntityList* gCurrentVirtualEntityListPtr;
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BSS s32 D_802DB7C4[3]; // unused
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// fa4c0_len_3bf0
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BSS MusicEvent* MusicEventList;
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BSS s32 D_802DB7D4; // unused?
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BSS Evt* RunningMusicEvents[10];
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BSS s32 RunningMusicEventIDs[10];
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BSS s32 D_802DB828[2]; // unused?
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BSS PopupMenu D_802DB830;
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// demo_api
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BSS s32 D_802DBB60;
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BSS s32 D_802DBB64; // unused?
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BSS s32 D_802DBB68;
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BSS s32 D_802DB8B6C; // unused?
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BSS char D_802DBB70[0x100];
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// why is this at the end? com section vs bss?
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BSS u32 gWorldMapFlags[MAX_MAPFLAGS];
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BSS s32 DoorModelsSwingCW[3];
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BSS PushBlockGrid* wPushBlockGrids[8];
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BSS u32 gWorldMapVars[MAX_MAPVARS];
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BSS u32 gBattleMapVars[MAX_MAPVARS];
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BSS s32 DoorModelsSwingCCW[3];
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BSS u32 gBattleMapFlags[MAX_MAPFLAGS];
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s32 evt_execute_next_command(Evt* script);
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void sort_scripts(void) {
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s32 temp_a0;
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s32 temp_a1;
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s32 tempID;
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Evt* curScript;
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ScriptList** currentScriptListPtr;
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s32 i;
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s32 j;
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s32 x;
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s32 numValidScripts = 0;
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s32* scriptIndexList = gScriptIndexList;
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s32* scriptIdList = gScriptIdList;
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for (i = 0; i < MAX_SCRIPTS; i++) {
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curScript = (*gCurrentScriptListPtr)[i];
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if (curScript != NULL) {
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if (curScript->stateFlags != 0) {
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scriptIndexList[numValidScripts] = i;
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scriptIdList[numValidScripts] = curScript->id;
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numValidScripts++;
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}
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}
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}
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gScriptListCount = numValidScripts;
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for (i = 0; i < (x = numValidScripts - 1); i++) {
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scriptIndexList = gScriptIndexList;
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currentScriptListPtr = &gCurrentScriptListPtr;
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scriptIdList = gScriptIdList;
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for (j = i + 1; j < numValidScripts; j++) {
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temp_a1 = scriptIndexList[i];
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temp_a0 = scriptIndexList[j];
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x = i;
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if ((**currentScriptListPtr)[temp_a1]->priority > (**currentScriptListPtr)[temp_a0]->priority) {
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scriptIndexList[i] = temp_a0;
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scriptIndexList[j] = temp_a1;
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tempID = scriptIdList[i];
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scriptIdList[i] = scriptIdList[j];
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scriptIdList[j] = tempID;
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}
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}
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}
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}
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void find_script_labels(Evt* script) {
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Bytecode* curLine;
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s32 type;
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s32 label;
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s32 numArgs;
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s32 i;
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s32 j;
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for (i = 0; i < ARRAY_COUNT(script->labelIndices); i++) {
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script->labelIndices[i] = -1;
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script->labelPositions[i] = 0;
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}
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j = 0;
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curLine = script->ptrNextLine;
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while (j < ARRAY_COUNT(script->labelIndices)) {
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type = *curLine++;
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numArgs = *curLine++;
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label = *curLine;
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curLine += numArgs;
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if (type == 1) {
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return;
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}
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if (type == 3) {
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script->labelIndices[j] = label;
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script->labelPositions[j] = curLine;
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j++;
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}
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}
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PANIC();
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}
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void clear_script_list(void) {
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s32 i;
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if (gGameStatusPtr->isBattle == 0) {
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gCurrentScriptListPtr = &gWorldScriptList;
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gMapVars = gWorldMapVars;
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gMapFlags = gWorldMapFlags;
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} else {
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gCurrentScriptListPtr = &gBattleScriptList;
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gMapVars = gBattleMapVars;
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gMapFlags = gBattleMapFlags;
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}
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for (i = 0; i < MAX_SCRIPTS; i++) {
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(*gCurrentScriptListPtr)[i] = NULL;
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}
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gNumScripts = 0;
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gScriptListCount = 0;
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gIsUpdatingScripts = 0;
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for (i = 0; i < MAX_MAPVARS; i++) {
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gMapVars[i] = 0;
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}
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for (i = 0; i < MAX_MAPFLAGS; i++) {
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gMapFlags[i] = 0;
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}
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clear_virtual_entity_list();
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reset_model_animators();
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}
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void init_script_list(void) {
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if (gGameStatusPtr->isBattle == 0) {
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gCurrentScriptListPtr = &gWorldScriptList;
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gMapVars = gWorldMapVars;
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gMapFlags = gWorldMapFlags;
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} else {
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gCurrentScriptListPtr = &gBattleScriptList;
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gMapVars = gBattleMapVars;
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gMapFlags = gBattleMapFlags;
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}
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gNumScripts = 0;
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gIsUpdatingScripts = 0;
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init_virtual_entity_list();
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init_model_animators();
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}
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void suspend_frozen_scripts(Evt* script) {
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s32 groupFlags;
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switch (timeFreezeMode) {
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default:
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case 0:
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case 4:
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return;
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case 1:
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groupFlags = EVT_GROUP_01;
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break;
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case 2:
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case 3:
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groupFlags = EVT_GROUP_02;
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break;
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}
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suspend_all_group(groupFlags);
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}
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Evt* start_script(EvtScript* source, s32 priority, s32 flags) {
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Evt* newScript;
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s32 curScriptIndex;
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s32 scriptListCount;
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s32 i;
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for (i = 0; i < MAX_SCRIPTS; i++) {
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if ((*gCurrentScriptListPtr)[i] == NULL) {
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break;
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}
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}
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ASSERT(i < MAX_SCRIPTS);
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curScriptIndex = i;
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(*gCurrentScriptListPtr)[curScriptIndex] = newScript = heap_malloc(sizeof(*newScript));
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gNumScripts++;
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ASSERT(newScript != NULL);
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newScript->stateFlags = flags | EVT_FLAG_ACTIVE;
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newScript->currentOpcode = EVT_OP_INTERNAL_FETCH;
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newScript->priority = priority;
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newScript->ptrNextLine = (Bytecode*)source;
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newScript->ptrFirstLine = (Bytecode*)source;
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newScript->ptrCurrentLine = (Bytecode*)source;
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newScript->userData = NULL;
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newScript->blockingParent = NULL;
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newScript->childScript = NULL;
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newScript->parentScript = NULL;
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newScript->id = gStaticScriptCounter++;
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newScript->owner1.actorID = -1;
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newScript->owner2.npcID = -1;
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newScript->loopDepth = -1;
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newScript->switchDepth = -1;
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newScript->groupFlags = ~EVT_GROUP_10;
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newScript->ptrSavedPos = NULL;
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newScript->frameCounter = 0.0f;
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newScript->unk_158 = 0;
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newScript->timeScale = gGlobalTimeSpace;
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scriptListCount = 0;
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for (i = 0; i < ARRAY_COUNT(newScript->varTable); i++) {
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newScript->varTable[i] = 0;
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}
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for (i = 0; i < ARRAY_COUNT(newScript->varFlags); i++) {
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newScript->varFlags[i] = 0;
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}
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find_script_labels(newScript);
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if (gIsUpdatingScripts && (newScript->stateFlags & EVT_FLAG_RUN_IMMEDIATELY)) {
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scriptListCount = gScriptListCount++;
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gScriptIndexList[scriptListCount] = curScriptIndex;
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gScriptIdList[scriptListCount] = newScript->id;
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}
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suspend_frozen_scripts(newScript);
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if (gStaticScriptCounter == 0) {
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gStaticScriptCounter = 1;
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}
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return newScript;
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}
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Evt* start_script_in_group(EvtScript* source, u8 priority, u8 flags, u8 groupFlags) {
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Evt* newScript;
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s32 scriptListCount;
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s32 i;
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s32 curScriptIndex;
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s32* tempCounter;
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s32* numScripts;
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for (i = 0; i < MAX_SCRIPTS; i++) {
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if ((*gCurrentScriptListPtr)[i] == NULL) {
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break;
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}
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}
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ASSERT(i < MAX_SCRIPTS);
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curScriptIndex = i;
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(*gCurrentScriptListPtr)[curScriptIndex] = newScript = heap_malloc(sizeof(*newScript));
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numScripts = &gNumScripts;
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(*numScripts)++;
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ASSERT(newScript != NULL);
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// Some of this function is surely macros. I think we'll learn more as we do others in this file. -Ethan
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do {
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newScript->stateFlags = flags | EVT_FLAG_ACTIVE;
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newScript->currentOpcode = EVT_OP_INTERNAL_FETCH;
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newScript->priority = priority;
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newScript->id = gStaticScriptCounter++;
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newScript->ptrNextLine = (Bytecode*)source;
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newScript->ptrFirstLine = (Bytecode*)source;
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newScript->ptrCurrentLine = (Bytecode*)source;
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newScript->userData = 0;
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newScript->blockingParent = 0;
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newScript->childScript = 0;
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newScript->parentScript = 0;
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newScript->owner1.actorID = -1;
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newScript->owner2.npcID = -1;
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newScript->loopDepth = -1;
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newScript->switchDepth = -1;
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newScript->groupFlags = groupFlags;
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newScript->ptrSavedPos = 0;
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newScript->frameCounter = 0.0f;
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newScript->unk_158 = 0;
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newScript->timeScale = gGlobalTimeSpace;
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scriptListCount = 0;
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for (i = 0; i < ARRAY_COUNT(newScript->varTable); i++) {
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newScript->varTable[i] = 0;
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}
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for (i = 0; i < ARRAY_COUNT(newScript->varFlags); i++) {
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newScript->varFlags[i] = 0;
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}
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find_script_labels(newScript);
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if (gIsUpdatingScripts && (newScript->stateFlags & EVT_FLAG_RUN_IMMEDIATELY)) {
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scriptListCount = gScriptListCount++;
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gScriptIndexList[scriptListCount] = curScriptIndex;
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gScriptIdList[scriptListCount] = newScript->id;
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}
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} while (0);
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suspend_frozen_scripts(newScript);
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tempCounter = &gStaticScriptCounter;
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if (*tempCounter == 0) {
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*tempCounter = 1;
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}
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return newScript;
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}
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Evt* start_child_script(Evt* parentScript, EvtScript* source, s32 flags) {
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s32 curScriptIndex;
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s32 scriptListCount;
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Evt* child;
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s32 i;
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for (i = 0; i < MAX_SCRIPTS; i++) {
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if ((*gCurrentScriptListPtr)[i] == NULL) {
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break;
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}
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}
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ASSERT(i < MAX_SCRIPTS);
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curScriptIndex = i;
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(*gCurrentScriptListPtr)[curScriptIndex] = child = heap_malloc(sizeof(*child));
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gNumScripts++;
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ASSERT(child != NULL);
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parentScript->childScript = child;
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parentScript->stateFlags |= EVT_FLAG_BLOCKED_BY_CHILD;
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child->stateFlags = flags | EVT_FLAG_ACTIVE;
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child->ptrCurrentLine = child->ptrFirstLine = child->ptrNextLine = (Bytecode*)source;
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child->currentOpcode = EVT_OP_INTERNAL_FETCH;
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child->userData = NULL;
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child->blockingParent = parentScript;
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child->childScript = NULL;
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child->parentScript = NULL;
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child->priority = parentScript->priority + 1;
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child->id = gStaticScriptCounter++;
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child->owner1 = parentScript->owner1;
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child->owner2 = parentScript->owner2;
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child->loopDepth = -1;
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child->switchDepth = -1;
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child->groupFlags = parentScript->groupFlags;
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child->ptrSavedPos = NULL;
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child->array = parentScript->array;
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child->flagArray = parentScript->flagArray;
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child->timeScale = gGlobalTimeSpace;
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child->frameCounter = 0.0f;
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child->unk_158 = 0;
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scriptListCount = 0;
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for (i = 0; i < ARRAY_COUNT(child->varTable); i++) {
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child->varTable[i] = parentScript->varTable[i];
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}
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for (i = 0; i < ARRAY_COUNT(child->varFlags); i++) {
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child->varFlags[i] = parentScript->varFlags[i];
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}
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find_script_labels(child);
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if (gIsUpdatingScripts) {
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scriptListCount = gScriptListCount++;
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gScriptIndexList[scriptListCount] = curScriptIndex;
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gScriptIdList[scriptListCount] = child->id;
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}
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suspend_frozen_scripts(child);
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if (gStaticScriptCounter == 0) {
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gStaticScriptCounter = 1;
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}
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return child;
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}
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Evt* func_802C39F8(Evt* parentScript, Bytecode* nextLine, s32 newState) {
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Evt* child;
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s32 curScriptIndex;
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s32 i;
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s32 scriptListCount;
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for (i = 0; i < MAX_SCRIPTS; i++) {
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if ((*gCurrentScriptListPtr)[i] == NULL) {
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break;
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}
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}
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ASSERT(i < MAX_SCRIPTS);
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curScriptIndex = i;
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(*gCurrentScriptListPtr)[curScriptIndex] = child = heap_malloc(sizeof(*child));
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gNumScripts++;
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ASSERT(child != NULL);
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child->stateFlags = newState | EVT_FLAG_ACTIVE;
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child->ptrNextLine = nextLine;
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child->ptrFirstLine = nextLine;
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child->ptrCurrentLine = nextLine;
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child->currentOpcode = EVT_OP_INTERNAL_FETCH;
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child->userData = NULL;
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child->blockingParent = NULL;
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child->parentScript = parentScript;
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child->childScript = NULL;
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child->priority = parentScript->priority;
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child->id = gStaticScriptCounter++;
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child->owner1.actorID = parentScript->owner1.actorID;
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child->owner2.npcID = parentScript->owner2.npcID;
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child->loopDepth = -1;
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child->switchDepth = -1;
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child->groupFlags = parentScript->groupFlags;
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child->ptrSavedPos = NULL;
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child->array = parentScript->array;
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child->flagArray = parentScript->flagArray;
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child->timeScale = gGlobalTimeSpace;
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child->frameCounter = 0.0f;
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child->unk_158 = 0;
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scriptListCount = 0;
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for (i = 0; i < ARRAY_COUNT(child->varTable); i++) {
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child->varTable[i] = parentScript->varTable[i];
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}
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for (i = 0; i < ARRAY_COUNT(child->varFlags); i++) {
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child->varFlags[i] = parentScript->varFlags[i];
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}
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find_script_labels(child);
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if (gIsUpdatingScripts) {
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scriptListCount = gScriptListCount++;
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gScriptIndexList[scriptListCount] = curScriptIndex;
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gScriptIdList[scriptListCount] = child->id;
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}
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if (gStaticScriptCounter == 0) {
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gStaticScriptCounter = 1;
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}
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suspend_frozen_scripts(child);
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return child;
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}
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Evt* func_802C3C10(Evt* script, Bytecode* line, s32 arg2) {
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Evt* curScript;
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s32 i;
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script->ptrNextLine = line;
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script->ptrFirstLine = line;
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script->ptrCurrentLine = line;
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script->currentOpcode = EVT_OP_INTERNAL_FETCH;
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script->frameCounter = 0;
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script->stateFlags |= arg2;
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script->timeScale = 1.0f;
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|
|
|
if (script->userData != NULL) {
|
|
heap_free(script->userData);
|
|
script->userData = NULL;
|
|
}
|
|
|
|
if (script->childScript != 0) {
|
|
kill_script(script->childScript);
|
|
}
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
curScript = (*gCurrentScriptListPtr)[i];
|
|
if ((curScript != 0) && (curScript->parentScript == script)) {
|
|
kill_script(curScript);
|
|
}
|
|
}
|
|
script->loopDepth = -1;
|
|
script->switchDepth = -1;
|
|
script->blockingParent = NULL;
|
|
script->parentScript = NULL;
|
|
script->childScript = NULL;
|
|
script->frameCounter = 0.0f;
|
|
script->unk_158 = 0;
|
|
script->timeScale = gGlobalTimeSpace;
|
|
find_script_labels(script);
|
|
suspend_frozen_scripts(script);
|
|
|
|
return script;
|
|
}
|
|
|
|
Evt* restart_script(Evt* script) {
|
|
Bytecode* ptrFirstLine = script->ptrFirstLine;
|
|
|
|
// frameCounter gets set to 0 twice which makes me think a macro is being used here
|
|
script->loopDepth = -1;
|
|
script->switchDepth = -1;
|
|
script->frameCounter = 0;
|
|
script->currentOpcode = EVT_OP_INTERNAL_FETCH;
|
|
|
|
script->ptrNextLine = ptrFirstLine;
|
|
script->ptrCurrentLine = ptrFirstLine;
|
|
script->timeScale = 1.0f;
|
|
script->frameCounter = 0;
|
|
script->unk_158 = 0;
|
|
|
|
script->timeScale = gGlobalTimeSpace;
|
|
|
|
find_script_labels(script);
|
|
suspend_frozen_scripts(script);
|
|
|
|
return script;
|
|
}
|
|
|
|
void update_scripts(void) {
|
|
if (gGameStatusPtr->disableScripts != TRUE) {
|
|
s32 i;
|
|
|
|
gIsUpdatingScripts = TRUE;
|
|
sort_scripts();
|
|
|
|
for (i = 0; i < gScriptListCount; i++) {
|
|
Evt* script = (*gCurrentScriptListPtr)[gScriptIndexList[i]];
|
|
|
|
if (script != NULL &&
|
|
script->id == gScriptIdList[i] &&
|
|
script->stateFlags != 0 &&
|
|
!(script->stateFlags & (EVT_FLAG_SUSPENDED | EVT_FLAG_BLOCKED_BY_CHILD | EVT_FLAG_SUSPENDED_IN_GROUP)))
|
|
{
|
|
s32 stop = FALSE;
|
|
s32 status;
|
|
|
|
script->frameCounter += script->timeScale;
|
|
|
|
do {
|
|
if (script->frameCounter < 1.0) {
|
|
// Continue to next script
|
|
do {} while (0); // TODO required to match
|
|
break;
|
|
};
|
|
|
|
script->frameCounter -= 1.0;
|
|
status = evt_execute_next_command(script);
|
|
if (status == EVT_CMD_RESULT_ERROR) {
|
|
stop = TRUE;
|
|
break;
|
|
}
|
|
} while (status != EVT_CMD_RESULT_YIELD);
|
|
|
|
if (stop) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
gIsUpdatingScripts = FALSE;
|
|
}
|
|
}
|
|
|
|
// this function is evil
|
|
#ifdef NON_MATCHING
|
|
void func_802C3EE4(void) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < gScriptListCount; i++) {
|
|
do {
|
|
if ((*gCurrentScriptListPtr)[gScriptIndexList[i]] == gScriptIdList[i]) {
|
|
(*gCurrentScriptListPtr)[gScriptIndexList[i]] = gScriptIdList[i];
|
|
}
|
|
} while (0);
|
|
}
|
|
}
|
|
#else
|
|
INCLUDE_ASM(s32, "evt/script_list", func_802C3EE4);
|
|
#endif
|
|
|
|
void kill_script(Evt* instanceToKill) {
|
|
Evt* childScript;
|
|
Evt* blockingParent;
|
|
s32 j;
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
if ((*gCurrentScriptListPtr)[i] == instanceToKill) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i >= MAX_SCRIPTS) {
|
|
return;
|
|
}
|
|
|
|
childScript = instanceToKill->childScript;
|
|
if (childScript != NULL) {
|
|
kill_script(childScript);
|
|
}
|
|
|
|
for (j = 0; j < MAX_SCRIPTS; j++) {
|
|
Evt* tempScriptInstance = (*gCurrentScriptListPtr)[j];
|
|
if (tempScriptInstance != NULL) {
|
|
if (tempScriptInstance->parentScript == instanceToKill) {
|
|
kill_script(tempScriptInstance);
|
|
}
|
|
}
|
|
}
|
|
|
|
blockingParent = instanceToKill->blockingParent;
|
|
if (blockingParent != NULL) {
|
|
blockingParent->childScript = NULL;
|
|
blockingParent->stateFlags &= ~EVT_FLAG_BLOCKED_BY_CHILD;
|
|
|
|
for (j = 0; j < ARRAY_COUNT(blockingParent->varTable); j++) {
|
|
blockingParent->varTable[j] = instanceToKill->varTable[j];
|
|
}
|
|
|
|
for (j = 0; j < ARRAY_COUNT(blockingParent->varFlags); j++) {
|
|
blockingParent->varFlags[j] = instanceToKill->varFlags[j];
|
|
}
|
|
}
|
|
|
|
if (instanceToKill->userData != NULL) {
|
|
heap_free(instanceToKill->userData);
|
|
instanceToKill->userData = NULL;
|
|
}
|
|
|
|
heap_free((*gCurrentScriptListPtr)[i]);
|
|
(*gCurrentScriptListPtr)[i] = NULL;
|
|
gNumScripts--;
|
|
}
|
|
|
|
void kill_script_by_ID(s32 id) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL && scriptContextPtr->id == id) {
|
|
kill_script(scriptContextPtr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void kill_all_scripts(void) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL) {
|
|
kill_script(scriptContextPtr);
|
|
}
|
|
}
|
|
}
|
|
|
|
s32 does_script_exist(s32 id) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL && scriptContextPtr->id == id) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
s32 does_script_exist_by_ref(Evt* script) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
if (script == (*gCurrentScriptListPtr)[i]) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void set_script_priority(Evt* script, s32 priority) {
|
|
script->priority = priority;
|
|
}
|
|
|
|
void set_script_timescale(Evt* script, f32 timescale) {
|
|
script->timeScale = timescale * gGlobalTimeSpace;
|
|
}
|
|
|
|
void set_global_timespace(f32 timeScale) {
|
|
gGlobalTimeSpace = timeScale;
|
|
}
|
|
|
|
f32 get_global_timespace(void) {
|
|
return gGlobalTimeSpace;
|
|
}
|
|
|
|
void set_script_group(Evt* script, s32 groupFlags) {
|
|
script->groupFlags = groupFlags;
|
|
}
|
|
|
|
Trigger* bind_trigger(EvtScript* script, s32 flags, s32 triggerFlagIndex, s32 triggerVar0, s32 triggerVar1,
|
|
s32 priority, s32 arg6) {
|
|
Trigger* trigger;
|
|
TriggerBlueprint bp;
|
|
|
|
bp.flags = flags | TRIGGER_SCRIPT_BOUND;
|
|
bp.colliderID = triggerFlagIndex;
|
|
bp.unk_tr_2C = 0;
|
|
bp.onActivateFunc = evt_trigger_on_activate_exec_script;
|
|
bp.hasPlayerInteractPrompt = arg6;
|
|
|
|
trigger = create_trigger(&bp);
|
|
trigger->onTriggerEvt = script;
|
|
trigger->runningScript = NULL;
|
|
trigger->priority = priority;
|
|
trigger->varTable[0] = triggerVar0;
|
|
trigger->varTable[1] = triggerVar1;
|
|
return trigger;
|
|
}
|
|
|
|
Trigger* bind_trigger_1(EvtScript* script, s32 flags, s32 triggerFlagIndex, s32 triggerVar0, s32 triggerVar1,
|
|
s32 priority) {
|
|
return bind_trigger(script, flags, triggerFlagIndex, triggerVar0, triggerVar1, priority, 1);
|
|
}
|
|
|
|
void suspend_group_script(Evt* script, s32 groupFlags) {
|
|
Evt* childScript = script->childScript;
|
|
s32 i;
|
|
|
|
if (childScript != NULL) {
|
|
suspend_group_script(childScript, groupFlags);
|
|
}
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
Evt* scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
|
|
if (scriptContextPtr != NULL && scriptContextPtr->parentScript == script) {
|
|
suspend_group_script(scriptContextPtr, groupFlags);
|
|
}
|
|
}
|
|
|
|
if ((script->groupFlags & groupFlags) != 0) {
|
|
script->stateFlags |= EVT_FLAG_SUSPENDED_IN_GROUP;
|
|
}
|
|
}
|
|
|
|
void resume_group_script(Evt* script, s32 groupFlags) {
|
|
Evt* childScript = script->childScript;
|
|
s32 i;
|
|
|
|
if (childScript != NULL) {
|
|
resume_group_script(childScript, groupFlags);
|
|
}
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
Evt* scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
|
|
if (scriptContextPtr != NULL && scriptContextPtr->parentScript == script) {
|
|
suspend_group_script(scriptContextPtr, groupFlags);
|
|
}
|
|
}
|
|
|
|
if ((script->groupFlags & groupFlags) != 0) {
|
|
script->stateFlags &= ~EVT_FLAG_SUSPENDED_IN_GROUP;
|
|
}
|
|
}
|
|
|
|
s32 suspend_all_script(s32 id) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
Evt* scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
|
|
if (scriptContextPtr != NULL && scriptContextPtr->id == id) {
|
|
suspend_group_script(scriptContextPtr, 0xEF);
|
|
}
|
|
}
|
|
}
|
|
|
|
s32 resume_all_script(s32 id) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL && scriptContextPtr->id == id) {
|
|
resume_group_script(scriptContextPtr, 0xEF);
|
|
}
|
|
}
|
|
}
|
|
|
|
void suspend_group_script_index(s32 id, s32 groupFlags) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL && scriptContextPtr->id == id) {
|
|
suspend_group_script(scriptContextPtr, groupFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void resume_group_script_index(s32 id, s32 groupFlags) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL && scriptContextPtr->id == id) {
|
|
resume_group_script(scriptContextPtr, groupFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void suspend_all_group(s32 groupFlags) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL) {
|
|
suspend_group_script(scriptContextPtr, groupFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
s32 resume_all_group(s32 groupFlags) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL) {
|
|
resume_group_script(scriptContextPtr, groupFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void suspend_group_others(Evt* script, s32 groupFlags) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL && scriptContextPtr != script) {
|
|
suspend_group_script(scriptContextPtr, groupFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void resume_group_others(Evt* script, s32 groupFlags) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr != NULL && scriptContextPtr != script) {
|
|
resume_group_script(scriptContextPtr, groupFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
Evt* get_script_by_index(s32 index) {
|
|
return (*gCurrentScriptListPtr)[index];
|
|
}
|
|
|
|
Evt* get_script_by_id(s32 id) {
|
|
s32 i;
|
|
Evt* scriptContextPtr;
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
if ((*gCurrentScriptListPtr)[i] != NULL) {
|
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
if (scriptContextPtr->id == id) {
|
|
return scriptContextPtr;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void set_script_flags(Evt* script, s32 flags) {
|
|
Evt* childScript = script->childScript;
|
|
s32 i;
|
|
|
|
script->stateFlags |= flags;
|
|
if (childScript != NULL) {
|
|
set_script_flags(childScript, flags);
|
|
}
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
Evt* scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
|
|
if (scriptContextPtr != NULL && scriptContextPtr->parentScript == script) {
|
|
set_script_flags(script->parentScript, flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void clear_script_flags(Evt* script, s32 flags) {
|
|
Evt* childScript = script->childScript;
|
|
s32 i;
|
|
|
|
script->stateFlags &= ~flags;
|
|
if (childScript != NULL) {
|
|
clear_script_flags(childScript, flags);
|
|
}
|
|
|
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
|
Evt* scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
|
|
|
if (scriptContextPtr != NULL && scriptContextPtr->parentScript == script) {
|
|
clear_script_flags(scriptContextPtr, flags);
|
|
}
|
|
}
|
|
}
|