papermario/src
Ethan Roseman 6da232df36
Image asset rework (#1141)
* poc

* A bit

* 19 files to go

* ique fixed this took me hours omg

* 4 more

* dead vines

* fixules

* drop .bin from needed macro
2024-01-08 01:36:59 +09:00
..
audio Misc tidying (#1134) 2023-12-11 18:44:57 +09:00
battle Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
common model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
effects Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
entity Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
evt model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
filemenu Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
gcc
os
pause Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
world Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
5B320.c
7B440.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
7BB60.c
7E9D0.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
8a160_len_700.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
8a860_len_3f30.c
25AF0.c
38F00.c
43F0.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
101b90_len_8f0.c huge iQue matching (#1126) 2023-11-21 00:22:26 +09:00
111f0_len_860.c
325AD0.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
891b0_len_fb0.c
23680.c
39210_len_aa0.c
77480.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
animation_script.h
animator.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
audio.h sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
background.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
background_gfx.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
battle_heap_create_obfuscated.c
battle_ui_gfx.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
cam_main.c
cam_math.c
cam_mode_0.c
cam_mode_1.c
cam_mode_2.c
cam_mode_5.c
cam_mode_6.c
cam_mode_unused.c
cam_mode_zone_interp.c
collision.c
crash_screen.c
create_audio_system_obfuscated.c
curtains.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
draw_box.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
draw_img_util.c
effect_shims.yaml model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
effects.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
effects.yaml
encounter.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
encounter_api.c
entity.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
entity_model.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
fio.c
fio.h
game_modes.c
game_modes.h
game_states.c
general_heap_create_obfuscated.c
global_hud_scripts.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
heap.c
heaps.c
heaps2.c
heaps3.c
hud_element.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
hud_element.h
i_spy.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
imgfx.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
input.c
inspect_icon.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
inventory.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
is_debug.c
item_entity.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
item_entity_scripts.yaml
item_hud_scripts.yaml
item_table.yaml
level_up.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
load_engine_data_obfuscated.c
load_obfuscation_shims.c
main.c Match iQue msg_draw_char (#1131) 2023-12-04 14:24:27 +09:00
main_loop.c
main_pre.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
map_shape.ld
menu_hud_scripts.c
model.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
model_clear_render_tasks.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
model_clear_render_tasks.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
move_table.yaml
msg.c Match iQue msg_draw_char (#1131) 2023-12-04 14:24:27 +09:00
msg_data.c huge iQue matching (#1126) 2023-11-21 00:22:26 +09:00
msg_img.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
npc.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
npc_collision.c
obfuscation_shims.c
pulse_stone.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
recipes.yaml
rumble.c
screen_overlays.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
screen_render_util.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
speech_bubble.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
sprite.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
sprite.h
sprite_shading.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
starpoint.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
startup_screen_fading.c
state_battle.c Match iQue msg_draw_char (#1131) 2023-12-04 14:24:27 +09:00
state_demo.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
state_file_select.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
state_intro.c
state_logos.c
state_pause.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
state_startup.c
state_title_screen.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
state_world.c
status_icons.c
texture_memory.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
trigger.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
vars_access.c
windows.c
worker.c
world_map.xml
world_use_item.c