papermario/src/battle/area/iwa/actor/buzzar.c

1219 lines
51 KiB
C

#include "../area.h"
#include "sprite/npc/Buzzar.h"
#include "battle/action_cmd/break_free.h"
#include "battle/action_cmd/whirlwind.h"
#include "sprite/player.h"
#define NAMESPACE A(buzzar)
extern EvtScript N(EVS_Init);
extern EvtScript N(EVS_TakeTurn);
extern EvtScript N(EVS_Idle);
extern EvtScript N(EVS_HandleEvent);
extern EvtScript N(EVS_HandlePhase);
extern EvtScript N(EVS_Attack_WindBlast);
extern EvtScript N(EVS_Attack_FeatherFling);
extern EvtScript N(EVS_Attack_GrappleDrop);
extern EvtScript N(EVS_Attack_ClawSwipe);
extern EvtScript N(EVS_FlyToHome);
extern EvtScript N(EVS_FlyToHome_GrappleFail);
extern EvtScript N(EVS_FlyToHome_Impl);
extern EvtScript N(EVS_FlyToHome_GrappleFail_Impl);
extern EvtScript N(8021FC34);
enum N(ActorPartIDs) {
PRT_MAIN = 1,
PRT_2 = 2,
PRT_3 = 3,
PRT_4 = 4,
PRT_5 = 5,
};
s32 N(IdleAnimations_8021B600)[] = {
STATUS_KEY_NORMAL, ANIM_Buzzar_Anim01,
STATUS_KEY_STONE, ANIM_Buzzar_Anim00,
STATUS_KEY_SLEEP, ANIM_Buzzar_Anim19,
STATUS_KEY_STOP, ANIM_Buzzar_Anim00,
STATUS_KEY_STATIC, ANIM_Buzzar_Anim0C,
STATUS_KEY_PARALYZE, ANIM_Buzzar_Anim0C,
STATUS_KEY_DIZZY, ANIM_Buzzar_Anim0C,
STATUS_KEY_SHRINK, ANIM_Buzzar_Anim01,
STATUS_END,
};
s32 N(IdleAnimations_8021B644)[] = {
STATUS_KEY_NORMAL, ANIM_Buzzar_Anim14,
STATUS_END,
};
s32 N(DefenseTable)[] = {
ELEMENT_NORMAL, 0,
ELEMENT_END,
};
s32 N(StatusTable)[] = {
STATUS_KEY_NORMAL, 0,
STATUS_KEY_DEFAULT, 0,
STATUS_KEY_SLEEP, 60,
STATUS_KEY_POISON, 0,
STATUS_KEY_FROZEN, 0,
STATUS_KEY_DIZZY, 70,
STATUS_KEY_FEAR, 0,
STATUS_KEY_STATIC, 0,
STATUS_KEY_PARALYZE, 70,
STATUS_KEY_SHRINK, 75,
STATUS_KEY_STOP, 70,
STATUS_TURN_MOD_DEFAULT, 0,
STATUS_TURN_MOD_SLEEP, -1,
STATUS_TURN_MOD_POISON, 0,
STATUS_TURN_MOD_FROZEN, 0,
STATUS_TURN_MOD_DIZZY, 1,
STATUS_TURN_MOD_FEAR, 0,
STATUS_TURN_MOD_STATIC, 0,
STATUS_TURN_MOD_PARALYZE, -1,
STATUS_TURN_MOD_SHRINK, -1,
STATUS_TURN_MOD_STOP, -1,
STATUS_END,
};
ActorPartBlueprint N(ActorParts)[] = {
{
.flags = ACTOR_PART_FLAG_NO_TARGET,
.index = PRT_MAIN,
.posOffset = { 0, 0, 0 },
.targetOffset = { -20, 60 },
.opacity = 255,
.idleAnimations = N(IdleAnimations_8021B600),
.defenseTable = N(DefenseTable),
.eventFlags = ACTOR_EVENT_FLAGS_NONE,
.elementImmunityFlags = 0,
.projectileTargetOffset = { 0, 0 },
},
{
.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_MULTI_TARGET,
.index = PRT_2,
.posOffset = { 0, 31, 0 },
.targetOffset = { -14, 20 },
.opacity = 255,
.idleAnimations = N(IdleAnimations_8021B600),
.defenseTable = N(DefenseTable),
.eventFlags = ACTOR_EVENT_FLAGS_NONE,
.elementImmunityFlags = 0,
.projectileTargetOffset = { 0, -14 },
},
{
.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
.index = PRT_3,
.posOffset = { 0, 0, 0 },
.targetOffset = { 0, 0 },
.opacity = 255,
.idleAnimations = N(IdleAnimations_8021B644),
.defenseTable = N(DefenseTable),
.eventFlags = ACTOR_EVENT_FLAGS_NONE,
.elementImmunityFlags = 0,
.projectileTargetOffset = { 0, 0 },
},
{
.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
.index = PRT_4,
.posOffset = { 0, 0, 0 },
.targetOffset = { 0, 0 },
.opacity = 255,
.idleAnimations = N(IdleAnimations_8021B644),
.defenseTable = N(DefenseTable),
.eventFlags = ACTOR_EVENT_FLAGS_NONE,
.elementImmunityFlags = 0,
.projectileTargetOffset = { 0, 0 },
},
{
.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
.index = PRT_5,
.posOffset = { 0, 0, 0 },
.targetOffset = { 0, 0 },
.opacity = 255,
.idleAnimations = N(IdleAnimations_8021B644),
.defenseTable = N(DefenseTable),
.eventFlags = ACTOR_EVENT_FLAGS_NONE,
.elementImmunityFlags = 0,
.projectileTargetOffset = { 0, 0 },
},
};
ActorBlueprint NAMESPACE = {
.flags = ACTOR_FLAG_FLYING,
.type = ACTOR_TYPE_BUZZAR,
.level = 35,
.maxHP = 40,
.partCount = ARRAY_COUNT( N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 75,
.coinReward = 0,
.size = { 78, 74 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -35, 65 },
.statusTextOffset = { 1, 58 },
};
EvtScript N(EVS_Init) = {
EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0)
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 0)
EVT_CALL(SetActorVar, ACTOR_SELF, 2, 0)
EVT_CALL(SetActorVar, ACTOR_SELF, 3, 0)
EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(EVS_TakeTurn)))
EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(EVS_Idle)))
EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(EVS_HandleEvent)))
EVT_CALL(BindNextTurn, ACTOR_SELF, EVT_PTR(N(EVS_HandlePhase)))
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_SET(LVar1, 40)
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(ForceHomePos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(HPBarToHome, ACTOR_SELF)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_HandlePhase) = {
EVT_RETURN
EVT_RETURN
EVT_END
};
EvtScript N(EVS_Idle) = {
EVT_RETURN
EVT_END
};
EvtScript N(EVS_HandleEvent) = {
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
EVT_CALL(GetLastEvent, ACTOR_SELF, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_EQ(EVENT_HIT_COMBO)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_EXEC_WAIT(EVS_Enemy_Hit)
EVT_CASE_EQ(EVENT_HIT)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_EXEC_WAIT(EVS_Enemy_Hit)
EVT_EXEC_WAIT(N(8021FC34))
EVT_CASE_EQ(EVENT_BURN_HIT)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_SET_CONST(LVar2, -1)
EVT_EXEC_WAIT(EVS_Enemy_BurnHit)
EVT_CASE_EQ(EVENT_BURN_DEATH)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_SET_CONST(LVar2, -1)
EVT_EXEC_WAIT(EVS_Enemy_BurnHit)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_EXEC_WAIT(EVS_Enemy_Death)
EVT_RETURN
EVT_CASE_EQ(EVENT_SHOCK_HIT)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_EXEC_WAIT(EVS_Enemy_ShockHit)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(MoveBattleCamOver, 20)
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 0)
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_CASE_EQ(EVENT_SHOCK_DEATH)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_EXEC_WAIT(EVS_Enemy_ShockHit)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_EXEC_WAIT(EVS_Enemy_Death)
EVT_RETURN
EVT_CASE_OR_EQ(EVENT_ZERO_DAMAGE)
EVT_CASE_OR_EQ(EVENT_IMMUNE)
EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim01)
EVT_EXEC_WAIT(EVS_Enemy_NoDamageHit)
EVT_END_CASE_GROUP
EVT_CASE_EQ(EVENT_DEATH)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_EXEC_WAIT(EVS_Enemy_Hit)
EVT_WAIT(10)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim0B)
EVT_EXEC_WAIT(EVS_Enemy_Death)
EVT_RETURN
EVT_CASE_EQ(EVENT_RECOVER_STATUS)
EVT_SET_CONST(LVar0, PRT_MAIN)
EVT_SET_CONST(LVar1, ANIM_Buzzar_Anim01)
EVT_EXEC_WAIT(EVS_Enemy_Recover)
EVT_CASE_DEFAULT
EVT_END_SWITCH
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_TakeTurn) = {
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar0)
EVT_IF_FLAG(LVar0, STATUS_FLAG_SHRINK)
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 2)
EVT_END_IF
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_EQ(0)
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 1)
EVT_EXEC_WAIT(N(EVS_Attack_WindBlast))
EVT_CASE_EQ(2)
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 3)
EVT_EXEC_WAIT(N(EVS_Attack_ClawSwipe))
EVT_CASE_EQ(4)
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 5)
EVT_EXEC_WAIT(N(EVS_Attack_FeatherFling))
EVT_CASE_DEFAULT
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
EVT_IF_EQ(LVar0, 5)
EVT_SET(LVar0, 0)
EVT_ELSE
EVT_ADD(LVar0, 1)
EVT_END_IF
EVT_CALL(SetActorVar, ACTOR_SELF, 0, LVar0)
EVT_EXEC_WAIT(N(EVS_Attack_GrappleDrop))
EVT_END_SWITCH
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END
};
#include "common/StartRumbleWithParams.inc.c"
EvtScript N(EVS_Attack_WindBlast) = {
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_13)
EVT_CALL(SetBattleCamZoom, 180)
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
EVT_CALL(MoveBattleCamOver, 120)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(1.0))
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, 70, LVar2)
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim02)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -10, EASING_COS_IN_OUT)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVarA, DAMAGE_TYPE_NO_CONTACT, 0, 1, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_SWITCH(LVarA)
EVT_CASE_EQ(HIT_RESULT_MISS)
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVarA, DAMAGE_TYPE_NO_CONTACT, 0, 1, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_SWITCH(LVarA)
EVT_CASE_EQ(HIT_RESULT_MISS)
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
EVT_WAIT(8)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim11)
EVT_WAIT(15)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim13)
EVT_WAIT(6)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(MoveBattleCamOver, 50)
EVT_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 90, EVT_FLOAT(0.5))
EVT_END_THREAD
EVT_CALL(N(StartRumbleWithParams), 70, 100)
EVT_THREAD
EVT_LOOP(20)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 10)
EVT_PLAY_EFFECT(EFFECT_WINDY_LEAVES, 2, LVar0, 10, LVar2, 0)
EVT_WAIT(3)
EVT_END_LOOP
EVT_END_THREAD
EVT_WAIT(60)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_IF_EQ(LVarA, HIT_RESULT_LUCKY)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
EVT_END_IF
EVT_WAIT(25)
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_RETURN
EVT_CASE_DEFAULT
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER)
EVT_CALL(ShowMessageBox, BTL_MSG_ACTION_TIP_13, 90)
EVT_CALL(ShowActionHud, TRUE)
EVT_CALL(LoadActionCommand, ACTION_COMMAND_WHIRLWIND)
EVT_CALL(action_command_whirlwind_init, 1)
EVT_CALL(SetupMashMeter, 3, 40, 70, 100, 0, 0)
EVT_WAIT(8)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim11)
EVT_WAIT(15)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim13)
EVT_WAIT(6)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F0)
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, FALSE)
EVT_CALL(action_command_whirlwind_start, 0, 88 * DT, 3)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19)
EVT_CALL(SetBattleCamTarget, -25, 60, 0)
EVT_CALL(SetBattleCamZoom, 460)
EVT_CALL(SetBattleCamOffsetZ, 0)
EVT_CALL(MoveBattleCamOver, 50)
EVT_CALL(N(StartRumbleWithParams), 70, 130)
EVT_THREAD
EVT_LOOP(30)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 10)
EVT_PLAY_EFFECT(EFFECT_WINDY_LEAVES, 2, LVar0, 10, LVar2, 0)
EVT_WAIT(3)
EVT_END_LOOP
EVT_END_THREAD
EVT_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 90, EVT_FLOAT(0.5))
EVT_END_THREAD
EVT_CALL(ActorExists, ACTOR_PARTNER, LVar0)
EVT_IF_EQ(LVar0, TRUE)
EVT_THREAD
EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE)
EVT_SET(LVar0, 0)
EVT_SET(LVar1, 3)
EVT_LOOP(93)
EVT_CALL(SetActorYaw, ACTOR_PARTNER, LVar0)
EVT_ADD(LVar0, LVar1)
EVT_ADD(LVar1, 1)
EVT_WAIT(1)
EVT_END_LOOP
EVT_CALL(SetActorYaw, ACTOR_PARTNER, 0)
EVT_END_THREAD
EVT_END_IF
EVT_WAIT(90)
EVT_CALL(GetActionResult, LVar1)
EVT_CALL(ActorExists, ACTOR_PARTNER, LVar0)
EVT_IF_EQ(LVar0, TRUE)
EVT_WAIT(3)
EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE)
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_UNBLOCKABLE | DAMAGE_TYPE_MULTIPLE_POPUPS, SUPPRESS_EVENT_ALL, 0, LVar1, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_END_IF
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_WAIT(25)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(MoveBattleCamOver, 20)
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_RETURN
EVT_END_SWITCH
EVT_CASE_DEFAULT
EVT_END_SWITCH
EVT_CALL(ShowMessageBox, BTL_MSG_ACTION_TIP_13, 90)
EVT_CALL(ShowActionHud, TRUE)
EVT_CALL(LoadActionCommand, ACTION_COMMAND_WHIRLWIND)
EVT_CALL(action_command_whirlwind_init, 1)
EVT_CALL(SetupMashMeter, 3, 40, 70, 100, 0, 0)
EVT_WAIT(8)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim11)
EVT_WAIT(15)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim13)
EVT_WAIT(6)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F0)
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, FALSE)
EVT_CALL(action_command_whirlwind_start, 0, 88 * DT, 3)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19)
EVT_CALL(SetBattleCamTarget, -25, 60, 0)
EVT_CALL(SetBattleCamZoom, 460)
EVT_CALL(SetBattleCamOffsetZ, 0)
EVT_CALL(MoveBattleCamOver, 50)
EVT_CALL(N(StartRumbleWithParams), 70, 130)
EVT_THREAD
EVT_LOOP(30)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 10)
EVT_PLAY_EFFECT(EFFECT_WINDY_LEAVES, 2, LVar0, 10, LVar2, 0)
EVT_WAIT(3)
EVT_END_LOOP
EVT_END_THREAD
EVT_THREAD
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 90, EVT_FLOAT(0.5))
EVT_END_THREAD
EVT_CALL(GetStatusFlags, ACTOR_PLAYER, LVar1)
EVT_IF_NOT_FLAG(LVar1, STATUS_FLAG_STONE)
EVT_THREAD
EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_FallBack)
EVT_SET(LVar0, 0)
EVT_SET(LVar1, 3)
EVT_LOOP(90)
EVT_CALL(SetActorYaw, ACTOR_PLAYER, LVar0)
EVT_ADD(LVar0, LVar1)
EVT_ADD(LVar1, 1)
EVT_WAIT(1)
EVT_END_LOOP
EVT_CALL(SetActorYaw, ACTOR_PLAYER, 0)
EVT_END_THREAD
EVT_END_IF
EVT_CALL(ActorExists, ACTOR_PARTNER, LVar0)
EVT_IF_EQ(LVar0, TRUE)
EVT_THREAD
EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE)
EVT_SET(LVar0, 0)
EVT_SET(LVar1, 3)
EVT_LOOP(93)
EVT_CALL(SetActorYaw, ACTOR_PARTNER, LVar0)
EVT_ADD(LVar0, LVar1)
EVT_ADD(LVar1, 1)
EVT_WAIT(1)
EVT_END_LOOP
EVT_CALL(SetActorYaw, ACTOR_PARTNER, 0)
EVT_END_THREAD
EVT_END_IF
EVT_CALL(FreezeBattleState, TRUE)
EVT_WAIT(90)
EVT_CALL(GetActionResult, LVar1)
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_UNBLOCKABLE | DAMAGE_TYPE_MULTIPLE_POPUPS, SUPPRESS_EVENT_ALL, 0, LVar1, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_CALL(ActorExists, ACTOR_PARTNER, LVar0)
EVT_IF_EQ(LVar0, TRUE)
EVT_WAIT(3)
EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE)
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_UNBLOCKABLE | DAMAGE_TYPE_MULTIPLE_POPUPS, SUPPRESS_EVENT_ALL, 0, LVar1, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_END_IF
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_WAIT(25)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(MoveBattleCamOver, 20)
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_CALL(FreezeBattleState, FALSE)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_Attack_FeatherFling) = {
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_05)
EVT_CALL(SetBattleCamZoom, 180)
EVT_CALL(SetBattleCamOffsetZ, 0)
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
EVT_CALL(MoveBattleCamOver, 40)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0))
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, 90, 35, 0)
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim02)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -15, EASING_COS_IN_OUT)
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, -30)
EVT_ADD(LVar1, 25)
EVT_CALL(SetPartPos, ACTOR_SELF, PRT_3, LVar0, LVar1, LVar2)
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, -30)
EVT_ADD(LVar1, 35)
EVT_CALL(SetPartPos, ACTOR_SELF, PRT_4, LVar0, LVar1, LVar2)
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, -20)
EVT_ADD(LVar1, 25)
EVT_CALL(SetPartPos, ACTOR_SELF, PRT_5, LVar0, LVar1, LVar2)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim0E)
EVT_WAIT(15)
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 24)
EVT_ADD(LVar1, 24)
EVT_PLAY_EFFECT(EFFECT_SHINY_FLARE, 0, LVar0, LVar1, LVar2, EVT_FLOAT(0.6), 0, 0)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F3)
EVT_WAIT(10)
EVT_CALL(SetPartSounds, ACTOR_SELF, PRT_3, ACTOR_SOUND_FLY, 0, 0)
EVT_CALL(SetPartSounds, ACTOR_SELF, PRT_4, ACTOR_SOUND_FLY, 0, 0)
EVT_CALL(SetPartSounds, ACTOR_SELF, PRT_5, ACTOR_SOUND_FLY, 0, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(MoveBattleCamOver, 20)
EVT_THREAD
EVT_WAIT(20)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_END_THREAD
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim10)
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_3, 0, 0, -45)
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_4, 0, 0, -45)
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_5, 0, 0, -45)
EVT_WAIT(10)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_3, ANIM_Buzzar_Anim14)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_4, ANIM_Buzzar_Anim14)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_5, ANIM_Buzzar_Anim14)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_3, ACTOR_PART_FLAG_INVISIBLE, FALSE)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_4, ACTOR_PART_FLAG_INVISIBLE, FALSE)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_5, ACTOR_PART_FLAG_INVISIBLE, FALSE)
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, PRT_3, EVT_FLOAT(6.0))
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, PRT_3, EVT_FLOAT(0.1))
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, PRT_4, EVT_FLOAT(6.0))
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, PRT_4, EVT_FLOAT(0.1))
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, PRT_5, EVT_FLOAT(6.0))
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, PRT_5, EVT_FLOAT(0.1))
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F4)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_NO_CONTACT, 0, 2, BS_FLAGS1_10)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(HIT_RESULT_MISS)
EVT_CASE_OR_EQ(HIT_RESULT_LUCKY)
EVT_SET(LVarA, LVar0)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_THREAD
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(RandInt, 10, LVar3)
EVT_SUB(LVar3, 30)
EVT_ADD(LVar0, LVar3)
EVT_CALL(FlyPartTo, ACTOR_SELF, PRT_4, LVar0, 5, LVar2, 9, 0, EASING_LINEAR)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_4, ANIM_Buzzar_Anim15)
EVT_END_THREAD
EVT_THREAD
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(RandInt, 10, LVar3)
EVT_SUB(LVar3, 40)
EVT_ADD(LVar0, LVar3)
EVT_CALL(FlyPartTo, ACTOR_SELF, PRT_5, LVar0, 5, LVar2, 9, 0, EASING_LINEAR)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_5, ANIM_Buzzar_Anim15)
EVT_END_THREAD
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_SUB(LVar0, 30)
EVT_CALL(FlyPartTo, ACTOR_SELF, PRT_3, LVar0, 5, LVar2, 9, 0, EASING_LINEAR)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_3, ANIM_Buzzar_Anim15)
EVT_THREAD
EVT_WAIT(10)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_3, ANIM_Buzzar_Anim14)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_4, ANIM_Buzzar_Anim14)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_5, ANIM_Buzzar_Anim14)
EVT_WAIT(20)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_3, ACTOR_PART_FLAG_INVISIBLE, TRUE)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_4, ACTOR_PART_FLAG_INVISIBLE, TRUE)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_5, ACTOR_PART_FLAG_INVISIBLE, TRUE)
EVT_END_THREAD
EVT_WAIT(10)
EVT_CALL(func_8024ECF8, BTL_CAM_MODEY_0, BTL_CAM_MODEX_1, FALSE)
EVT_WAIT(10)
EVT_IF_EQ(LVarA, HIT_RESULT_LUCKY)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
EVT_END_IF
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END_CASE_GROUP
EVT_CASE_DEFAULT
EVT_END_SWITCH
EVT_CALL(func_8024ECF8, BTL_CAM_MODEY_0, BTL_CAM_MODEX_1, FALSE)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_THREAD
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(RandInt, 10, LVar3)
EVT_SUB(LVar3, 10)
EVT_ADD(LVar1, LVar3)
EVT_CALL(FlyPartTo, ACTOR_SELF, PRT_4, LVar0, LVar1, LVar2, 6, 0, EASING_LINEAR)
EVT_END_THREAD
EVT_THREAD
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(RandInt, 10, LVar3)
EVT_ADD(LVar3, 10)
EVT_ADD(LVar1, LVar3)
EVT_CALL(FlyPartTo, ACTOR_SELF, PRT_5, LVar0, LVar1, LVar2, 6, 0, EASING_LINEAR)
EVT_END_THREAD
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(FlyPartTo, ACTOR_SELF, PRT_3, LVar0, LVar1, LVar2, 6, 0, EASING_LINEAR)
EVT_WAIT(2)
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_NO_CONTACT, 0, 0, 2, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_SET(LVarF, LVar0)
EVT_SWITCH(LVarF)
EVT_CASE_DEFAULT
EVT_THREAD
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_4, 0, 45, 90)
EVT_CALL(GetPartOffset, ACTOR_SELF, PRT_4, LVar0, LVar1, LVar2)
EVT_SUB(LVar0, 40)
EVT_SET(LVar1, 2)
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, PRT_4, EVT_FLOAT(1.5))
EVT_CALL(JumpPartTo, ACTOR_SELF, PRT_4, LVar0, LVar1, LVar2, 10, TRUE)
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_4, 0, 80, 90)
EVT_WAIT(8)
EVT_LOOP(15)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_4, ACTOR_PART_FLAG_INVISIBLE, FALSE)
EVT_WAIT(1)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_4, ACTOR_PART_FLAG_INVISIBLE, TRUE)
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_THREAD
EVT_THREAD
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_5, 0, 45, -90)
EVT_CALL(GetPartOffset, ACTOR_SELF, PRT_5, LVar0, LVar1, LVar2)
EVT_ADD(LVar0, 20)
EVT_SET(LVar1, 4)
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, PRT_5, EVT_FLOAT(1.5))
EVT_CALL(JumpPartTo, ACTOR_SELF, PRT_5, LVar0, LVar1, LVar2, 10, TRUE)
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_5, 0, 90, -90)
EVT_WAIT(8)
EVT_LOOP(15)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_5, ACTOR_PART_FLAG_INVISIBLE, FALSE)
EVT_WAIT(1)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_5, ACTOR_PART_FLAG_INVISIBLE, TRUE)
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_THREAD
EVT_THREAD
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_3, 0, 45, -90)
EVT_CALL(GetPartOffset, ACTOR_SELF, PRT_3, LVar0, LVar1, LVar2)
EVT_SUB(LVar0, 5)
EVT_SET(LVar1, 4)
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, PRT_3, EVT_FLOAT(1.5))
EVT_CALL(JumpPartTo, ACTOR_SELF, PRT_3, LVar0, LVar1, LVar2, 10, TRUE)
EVT_CALL(SetPartRotation, ACTOR_SELF, PRT_3, 0, 90, -90)
EVT_WAIT(8)
EVT_LOOP(15)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_3, ACTOR_PART_FLAG_INVISIBLE, FALSE)
EVT_WAIT(1)
EVT_CALL(SetPartFlagBits, ACTOR_SELF, PRT_3, ACTOR_PART_FLAG_INVISIBLE, TRUE)
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_THREAD
EVT_WAIT(30)
EVT_CALL(YieldTurn)
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_END_SWITCH
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_LiftMario) = {
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(ResetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY_INCREMENT, -8, 0)
EVT_CHILD_THREAD
EVT_LOOP(0)
EVT_CALL(N(StartRumbleWithParams), 100, 10)
EVT_WAIT(10)
EVT_END_LOOP
EVT_END_CHILD_THREAD
EVT_CHILD_THREAD
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_PLAYER, EVT_FLOAT(0.1))
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 180)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(FlyToGoal, ACTOR_PLAYER, 99, 0, EASING_LINEAR)
EVT_END_CHILD_THREAD
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.1))
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 180)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(FlyToGoal, ACTOR_SELF, 99, 0, EASING_LINEAR)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_Attack_GrappleDrop) = {
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(UseBattleCamPreset, BTL_CAM_ENEMY_APPROACH)
EVT_CALL(SetBattleCamZoom, 240)
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0))
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, 45, 55, 0)
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim02)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -10, EASING_COS_IN_OUT)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVarA, 0, 0, 4, BS_FLAGS1_10)
EVT_SWITCH(LVarA)
EVT_CASE_OR_EQ(HIT_RESULT_MISS)
EVT_CASE_OR_EQ(HIT_RESULT_LUCKY)
EVT_WAIT(10)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_66)
EVT_CALL(SetBattleCamZoom, 240)
EVT_CALL(SetBattleCamOffsetZ, -10)
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F1)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8))
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F2)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY, SOUND_0, SOUND_0)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, -45, -20, 0)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim18)
EVT_CALL(FlyToGoal, ACTOR_SELF, 12, -12, EASING_LINEAR)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_WAIT(10)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_IF_EQ(LVarA, HIT_RESULT_LUCKY)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
EVT_END_IF
EVT_EXEC_WAIT(N(EVS_FlyToHome_GrappleFail))
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END_CASE_GROUP
EVT_CASE_EQ(HIT_RESULT_IMMUNE)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_66)
EVT_CALL(SetBattleCamZoom, 240)
EVT_CALL(SetBattleCamOffsetZ, -10)
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F1)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8))
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F2)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY, SOUND_0, SOUND_0)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, -15, -10, 0)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim18)
EVT_CALL(FlyToGoal, ACTOR_SELF, 8, -5, EASING_LINEAR)
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, 0, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, 40, 10, 0)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(ResetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY_INCREMENT, -14, 0)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim02)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, 0, EASING_LINEAR)
EVT_WAIT(20)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_CASE_DEFAULT
EVT_END_SWITCH
EVT_WAIT(10)
EVT_CALL(UseBattleCamPresetImmediately, BTL_CAM_PRESET_19)
EVT_CALL(SetBattleCamZoom, 360)
EVT_CALL(MoveBattleCamOver, 30)
EVT_THREAD
EVT_WAIT(5)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19)
EVT_CALL(SetBattleCamZoom, 360)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_SET(LVar1, 27)
EVT_CALL(SetBattleCamTarget, LVar0, LVar1, LVar2)
EVT_CALL(MoveBattleCamOver, 20)
EVT_END_THREAD
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F1)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8))
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F2)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY, SOUND_0, SOUND_0)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, -15, -10, 0)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim18)
EVT_CALL(FlyToGoal, ACTOR_SELF, 8, -5, EASING_LINEAR)
EVT_IF_EQ(LVarA, HIT_RESULT_HIT_STATIC)
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, 0, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_END_IF
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F5)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim16)
EVT_CALL(N(StartRumbleWithParams), 180, 20)
EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Flail)
EVT_CALL(ShowMessageBox, BTL_MSG_ACTION_TIP_12, 90)
EVT_THREAD
EVT_LOOP(90)
EVT_CALL(SetMessageBoxDuration, 99)
EVT_WAIT(1)
EVT_END_LOOP
EVT_CALL(SetMessageBoxDuration, 0)
EVT_END_THREAD
EVT_WAIT(20)
EVT_CALL(LoadActionCommand, ACTION_COMMAND_BREAK_FREE)
EVT_CALL(action_command_whirlwind_init)
EVT_CALL(SetupMashMeter, 1, 30, 0, 0, 0, 0)
EVT_WAIT(10)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim17)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_66)
EVT_CALL(SetBattleCamZoom, 240)
EVT_CALL(SetBattleCamOffsetZ, -10)
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
EVT_CALL(MoveBattleCamOver, 60)
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, FALSE)
EVT_CALL(ShowActionHud, TRUE)
EVT_CALL(action_command_break_free_start, 0, 60 * DT, 30, 3)
EVT_EXEC_GET_TID(N(EVS_LiftMario), LVarA)
EVT_WAIT(62)
EVT_CALL(GetActionSuccessCopy, LVar0)
EVT_IF_GT(LVar0, 0)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_WAIT(2)
EVT_KILL_THREAD(LVarA)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_Land)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_PLAYER, EVT_FLOAT(1.8))
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_SET(LVar1, 0)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(PlayerFallToGoal, 15)
EVT_WAIT(8)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Idle)
EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, TRUE)
EVT_WAIT(8)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_EXEC_WAIT(N(EVS_FlyToHome_GrappleFail))
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END_IF
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19)
EVT_CALL(SetBattleCamZoom, 360)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_SET(LVar1, 50)
EVT_CALL(SetBattleCamTarget, LVar0, LVar1, LVar2)
EVT_CALL(MoveBattleCamOver, 200)
EVT_WAIT(39)
EVT_WAIT(10)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_PanicRun, ANIM_Mario1_PanicRun, ANIM_Mario1_PanicRun)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_PLAYER, EVT_FLOAT(1.2))
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_SET(LVar1, 0)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(PlayerFallToGoal, 24)
EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, TRUE)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, 0, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_SET(LVarF, LVar0)
EVT_SWITCH(LVarF)
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, 50, 10, 0)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0))
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(ResetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY_INCREMENT, -14, 0)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim02)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -10, EASING_LINEAR)
EVT_WAIT(10)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(YieldTurn)
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_Attack_ClawSwipe) = {
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(UseBattleCamPreset, BTL_CAM_ENEMY_APPROACH)
EVT_CALL(SetBattleCamZoom, 240)
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
EVT_CALL(func_8024ECF8, BTL_CAM_MODEY_MINUS_1, BTL_CAM_MODEX_1, FALSE)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0))
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, 60, 15, 0)
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim02)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -15, EASING_COS_IN_OUT)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, 0, 0, 3, BS_FLAGS1_10)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(HIT_RESULT_MISS)
EVT_CASE_OR_EQ(HIT_RESULT_LUCKY)
EVT_SET(LVarA, LVar0)
EVT_WAIT(10)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F1)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8))
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F2)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY, SOUND_0, SOUND_0)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, -45, -20, 0)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim18)
EVT_CALL(FlyToGoal, ACTOR_SELF, 12, -12, EASING_LINEAR)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_WAIT(10)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_IF_EQ(LVarA, HIT_RESULT_LUCKY)
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
EVT_END_IF
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_WAIT(10)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F1)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8))
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F2)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY, SOUND_0, SOUND_0)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, -5, -10, 0)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim18)
EVT_CALL(FlyToGoal, ACTOR_SELF, 8, 0, EASING_LINEAR)
EVT_WAIT(2)
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, 0, 0, 0, 3, BS_FLAGS1_SP_EVT_ACTIVE)
EVT_SET(LVarF, LVar0)
EVT_SWITCH(LVarF)
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(ResetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY_INCREMENT, -14, 0)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
EVT_CALL(AddGoalPos, ACTOR_SELF, 50, 10, 0)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim02)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, 0, EASING_LINEAR)
EVT_WAIT(10)
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
EVT_CALL(YieldTurn)
EVT_EXEC_WAIT(N(EVS_FlyToHome))
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_FlyToHome) = {
EVT_EXEC_WAIT(N(EVS_FlyToHome_Impl))
EVT_RETURN
EVT_END
};
EvtScript N(EVS_FlyToHome_GrappleFail) = {
EVT_EXEC_WAIT(N(EVS_FlyToHome_GrappleFail_Impl))
EVT_RETURN
EVT_END
};
EvtScript N(EVS_FlyToHome_Impl) = {
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(ResetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0))
EVT_CALL(SetGoalToHome, ACTOR_SELF)
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_SET(LVar1, 40)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY_INCREMENT, -20, 0)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -10, EASING_LINEAR)
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(ForceHomePos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_CALL(HPBarToHome, ACTOR_SELF)
EVT_RETURN
EVT_END
};
EvtScript N(EVS_FlyToHome_GrappleFail_Impl) = {
EVT_CALL(GetAnimation, ACTOR_SELF, PRT_MAIN, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim01)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim02)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim0D)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim16)
EVT_CASE_OR_EQ(ANIM_Buzzar_Anim17)
EVT_LOOP(0)
EVT_CALL(func_8026DF88, ACTOR_SELF, 1, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_BREAK_LOOP
EVT_END_IF
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CASE_GROUP
EVT_END_SWITCH
EVT_CALL(ResetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY)
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
EVT_CALL(SetGoalToHome, ACTOR_SELF)
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_SET(LVar1, 40)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_FLY_INCREMENT, -20, 0)
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, 45, EASING_LINEAR)
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(ForceHomePos, ACTOR_SELF, LVar0, LVar1, LVar2)
EVT_CALL(SetAnimation, ACTOR_SELF, PRT_MAIN, ANIM_Buzzar_Anim01)
EVT_CALL(HPBarToHome, ACTOR_SELF)
EVT_RETURN
EVT_END
};
EvtScript N(8021FC34) = {
EVT_RETURN
EVT_RETURN
EVT_END
};